Difference between revisions of "Parchment Pages"
(Significant updates to current village attractions, current location names (former names kept in brackets), some village history added, clans/services no longer active have been listed as such.) |
|||
(21 intermediate revisions by 8 users not shown) | |||
Line 12: | Line 12: | ||
===Roads=== | ===Roads=== | ||
− | A fairly extensive, if rather variable, road network connects the settlements of Shartak. If you can find a signposted road, this will often get you to your location quickly. Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions. A map of the theoretical road network can be found [[Civilized Highway Society|here]], but some of these roads may not actually exist at any given time; the current [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable | + | A fairly extensive, if rather variable, [[road]] network connects the settlements of Shartak. If you can find a signposted [[road]], this will often get you to your location quickly. Just make sure the [[road]] isn't a randomly cut red herring, and don't sleep on the [[road]] - banditry is rife in many regions. A map of the theoretical [[road]] network can be found [[Civilized Highway Society|here]], but some of these [[roads]] may not actually exist at any given time; the current [http://www.itechsc.com/misc/shartak/ubermap/ Ubermap] will show which ones are currently navigable, or if you don't want to [[rifle]] through for a good one, the best are listed [[Roads|here]] |
===Addons=== | ===Addons=== | ||
Line 34: | Line 34: | ||
===Settlements=== | ===Settlements=== | ||
====Dalpok==== | ====Dalpok==== | ||
− | This native village is close to the Shipwreck and thus a frequent target for pirate raids. The area between Dalpok and the Shipwreck, known as Corsair Boulevard, is a constant warzone, and much fighting also occurs to the south, against outsiders coming up from York and Durham. Certain pirates refer to Dalpok as "New Amsterdam" and regard it as their own, although a land scam in '06 saw some pirates relinquish their claim to the town to a mad outsider called Maevar Raenick who unsuccessfully proclaimed himself mayor. [[Ropata]] | + | This native village is close to the Shipwreck and thus a frequent target for pirate raids. It is a grim place. The area between Dalpok and the Shipwreck, known as Corsair Boulevard, is a constant warzone, and much fighting also occurs to the south, against outsiders coming up from York and Durham. Certain pirates refer to Dalpok as "New Amsterdam" and regard it as their own, although a land scam in '06 saw some pirates relinquish their claim to the town to a mad outsider called Maevar Raenick who unsuccessfully proclaimed himself mayor. [[Gridflay]], [[Isolation]], [[Vercingetorix]],[[Stargod Tinxiweewee]], [[ClickClick]], [[Ropata]] are the elders of Dalpok, and the [[Dalpok Crownlands]], with its gruesome [[Citadel]], is the main clan, though its long halls are currently empty. Dalpok was once the home of [[Jungle Drums]], the sole native newspaper. |
{{pplink|437|443}} | {{pplink|437|443}} | ||
Line 40: | Line 40: | ||
====Derby==== | ====Derby==== | ||
− | Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions. Derby is | + | Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of [[the WickSick Headhunters]]) and makes a good base for hunting expeditions. Derby is home to [[The Hanged Misfit]], run by THE MISFITS, who often informally police Derby's streets. At one time, Derby possessed a hospital, a hotel (the [[Hotel de Derby]]), a local newspaper called the [[Derby Evening Press]], and a duelling academy, but only the duelling academy is still in operation, currently run by instructor Uther. A number of other useful institutions are scattered througout the town. Two successive governments ruled in Derby, the [[Eastern Federation]] and later, the [[Peninsula Federation]]. The nearby delta swamp is rumoured to be a lucky place to find heavy swords. Derby infrequently assists its sister towns York and Durham with various threats, and has cordial relations with Raktam and friendly pirates. |
{{pplink|095|350}} | {{pplink|095|350}} | ||
Line 46: | Line 46: | ||
====Durham==== | ====Durham==== | ||
− | The Durham peninsula is dominated by [[Durham]] and by its northern neighbor the [[Independent Republic of Fort Creedy]]. It was for many years largely controlled by the [[Durham Pistoleers]], a police force that was disbanded in December '07 during the [[Durham Crisis]]. It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. Durham is the only town on Shartak with the first democratically elected leader, Governor Jacobi. The current | + | The Durham peninsula is dominated by [[Durham]] and by its northern neighbor [[New Haven]], (once the [[Independent Republic of Fort Creedy]]). It was for many years largely controlled by the [[Durham Pistoleers]], a police force that was disbanded in December '07 during the [[Durham Crisis]]. It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. Durham is the only town on Shartak with the first democratically elected leader, Governor Jacobi. The current village headman or ''mukhtar'' is Dani al-Ghazali who appointed himself in January '11 after an inconclusive election the month previous. Durham is home to several substantial institutions, notable [[Club Palermo]], a tavern hang-out for mercenaries owned by Giovanni Machetti. |
{{pplink|648|343}} | {{pplink|648|343}} | ||
<br>[[Durham|Wiki]] | <br>[[Durham|Wiki]] | ||
====Raktam==== | ====Raktam==== | ||
− | This native kingdom was in '06 the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. This internecine conflict ended with the reform of the [[Scavengers]] clan in February '07. | + | This native kingdom was in '06 the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. This internecine conflict ended with the reform of the [[Scavengers]] clan in February '07. The village is relatively friendly to outsiders, helped by a pro-outsider tavern, [[La Belle Dame Saloon]], owned by Jeanette Prosper. In March '07, Raktam was the starting point of the inaugural [[Raktam Race]]. The Queen of Greater Raktam, Blue Hummingbird, was the sovereign ruler of Raktam and its surrounding territories, through the [[Royal Court of Greater Raktam]] and its Commonwealth with the [[Independent Republic of Fort Creedy]]. After the Queen's assassination in '08, Raktam and its territories were ruled by a dynasty: SofaKing, the Queen's heir; Dappled Shadow, the Tyrant; Blahmicho, the Worm; culminating in the long and productive reign of Queen monaliza and her consort, Baraka, who were slain by anarchists in January '11. SofaKing has since returned to serve as Regent until a worthy heir can be found. Raktam is the centre of native politics and intrigue. |
{{pplink|322|469}} | {{pplink|322|469}} | ||
Line 57: | Line 57: | ||
====Shipwreck==== | ====Shipwreck==== | ||
− | The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact. Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct was irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], the [[Scurvy Crew of the Hellborn Strumpet]], | + | The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact. Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct was irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the [[Jolly Roger Gang]], the [[Scurvy Crew of the Hellborn Strumpet]], the [[1st Imperial Privateers Regiment]], and the [[Brotherhood of the Coast]]who each meted out gleeful vengeance on recidivist pirate murderers until the demise of each of these clans. The main clan at the shipwreck is now [[The Bloody Legion of Black-Hearted Brigands]], captained by the infamous Captain Vesuvius Low. There is a tavern in the galley part of the ship run by Captain Wolf, [[The Gallowed Pirate]]. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog. [[Utility Bank]] once had a branch in the main cabin. |
{{pplink|541|543}} | {{pplink|541|543}} | ||
Line 69: | Line 69: | ||
====York==== | ====York==== | ||
− | The largest of the outsider settlements, [[York]] is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within its limits. Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a proliferation of extremist groups such as the [[1st Colonial Militia]] and the [[Order of Patriots]] who engage in assassinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups. York has a very long history of pirate invasions, attackes by mercenaries, and conflict with natives, which are detailed in the wiki. The town is now largely administered by 5punk.co.uk with the assistance of the long-established [[Colonial Police]], and repels hostile forces with well-honed efficiency. York is by far the best defended town on Shartak. Once the host of two rather excellent newspapers, [[The Yorkman|The Yorkman]], and its competitor, the [[Shartak Financial Times]], it no longer has any press. A small farming district once sat on the | + | The largest of the outsider settlements, [[York]] is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within its limits. Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a proliferation of extremist groups such as the [[1st Colonial Militia]] and the [[Order of Patriots]] who engage in assassinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups. York has a very long history of pirate invasions, attackes by mercenaries, and conflict with natives, which are detailed in the wiki. The town is now largely administered by 5punk.co.uk with the assistance of the long-established [[Colonial Police]], and repels hostile forces with well-honed efficiency. York is by far the best defended town on Shartak. Once the host of two rather excellent newspapers, [[The Yorkman|The Yorkman]], and its competitor, the [[Shartak Financial Times]], it no longer has any press. A small farming district once sat on the River Hazen, north-east of York, run by York non-combatants. A large heavy sword mining operation is in the River Hazen delta, controlled by York authorities. |
{{pplink|371|314}} | {{pplink|371|314}} | ||
Line 79: | Line 79: | ||
====Derby==== | ====Derby==== | ||
=====Derby Academy Fencing Hall===== | =====Derby Academy Fencing Hall===== | ||
− | + | Originally run by the Derby Hospitallers, and now under the supervision of instructor Uther, the fencing hall allows students to practice their combat and healing skills. Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience. | |
{{pplink|094|350}} | {{pplink|094|350}} | ||
Line 85: | Line 85: | ||
=====Derby Academy Lecture Hall===== | =====Derby Academy Lecture Hall===== | ||
− | Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters. When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige. If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer. | + | Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters. When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige. If the hall is unstaffed, you can generally ask your question at the [[Parchment Pages#Derby Academy Fencing Hall|Fencing Hall]] or [[Parchment Pages#Derby Hospital|Hospital]], and wait in the lecture hall for your answer. No longer in service. |
{{pplink|093|350}} | {{pplink|093|350}} | ||
Line 92: | Line 92: | ||
====York==== | ====York==== | ||
=====Shartak Crytozoological Society===== | =====Shartak Crytozoological Society===== | ||
− | A society dedicated to the cataloging and understanding of Shartak's unique and diverse wildlife. Their headquarters in York are often occupied by the clan's founder, Sir John Sevier. | + | A society dedicated to the cataloging and understanding of Shartak's unique and diverse wildlife. Their headquarters in York are often occupied by the clan's founder, Sir John Sevier. No longer in service. |
{{pplink|368|314}} | {{pplink|368|314}} | ||
Line 116: | Line 116: | ||
====Derby==== | ====Derby==== | ||
− | ===== | + | =====Templar Bank===== |
− | The | + | The Templar Bank branch in Derby was originally operated by Kristofer Schanz, as part of the [[Imperial Bank]]. Since Schanz's demise this branch temporarily closed, and until October '08 was operated as the headquarters of Shartak's largest bank, Templar Bank, by Orlando Bloom. {{pplink|092|349}} |
<br>[[1st Imperial Bank|Wiki]] | <br>[[1st Imperial Bank|Wiki]] | ||
Line 136: | Line 136: | ||
=====Utility Bank===== | =====Utility Bank===== | ||
− | [[Durham Utility]] | + | [[Durham Utility]] operated a bank in Durham. |
=====Mercenary Guildhouse===== | =====Mercenary Guildhouse===== | ||
Line 152: | Line 152: | ||
=====Crowjane's Bank===== | =====Crowjane's Bank===== | ||
− | Crowjane's Bank | + | Crowjane's Bank provided deposit services, loans, and inter-branch money transfers. The bank had an association with the [[Templar Bank]]. No longer in service. |
{{pplink|320|471}} | {{pplink|320|471}} | ||
Line 165: | Line 165: | ||
=====Grand Vizier's Markets===== | =====Grand Vizier's Markets===== | ||
− | The Grand Vizier's Markets, was established by the Queen of Greater Raktam, Blue Hummingbird, in December '07, in honour of her Grand Vizier, [[Neil Tathers]] and was in the southern quarter of Raktam. It consisted of a cluster of huts in the south of Raktam which may be used by any peaceful trader of any nation. Trade in the markets was tariff free. Repeated attacks on foreign | + | The Grand Vizier's Markets, was established by the Queen of Greater Raktam, Blue Hummingbird, in December '07, in honour of her Grand Vizier, [[Neil Tathers]] and was in the southern quarter of Raktam. It consisted of a cluster of huts in the south of Raktam which may be used by any peaceful trader of any nation. Trade in the markets was tariff free. Repeated attacks on foreign traders by local Raktamis forced the closure of the markets in Jan '08. The Markets are presently unoccupied and form a dangerous slum in the south of Raktam. |
=====Tamdal Tik===== | =====Tamdal Tik===== | ||
Line 194: | Line 194: | ||
=====Templar Bank===== | =====Templar Bank===== | ||
− | The Templar Bank branch in York | + | The Templar Bank branch in York provided deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this was understandably difficult to enforce. Both outsiders and natives were welcome within any branch of the bank - a cause of contention with the [[Colonial Police]]. The branch was operated by Archbishop Blackburne until his relocation of the branch to Derby in late '07 following a series of attacks by York extremists who accused the bank of funding terrorists. |
{{pplink|368|314}} | {{pplink|368|314}} | ||
Line 218: | Line 218: | ||
===Historical Sites=== | ===Historical Sites=== | ||
====Derby==== | ====Derby==== | ||
− | ===== | + | =====Port Breton===== |
− | Three ruined huts near the Derby Swamp, not far from the road to York. As at November 07 a French enclave known as Nouveau Aix-en-Bains, now | + | Three ruined huts near the Derby Swamp, not far from the road to [[York]]. As at November 07 it was a French enclave known as Nouveau Aix-en-Bains, and then was abandoned until a resolution in April '08 of a dispute between the [[Kingdom of Skulls]] and the [[Eastern Federation]] over the control and occupation of [[Midway Island]]. This resolution included the relocation of [[the French]] colony to what is now called Port Breton. It was the site of [[Casino Royale]], a cathedral, and an administraton office. Port Breton was controlled by Baron Surcouf as governor under the mandate of Emperor Napoleon Bonaparte, and the casino was operated by Hercule Le Tof. Port Breton is rumoured to have been the home of an offshoot tribe of Raktamites who were converted by the French missionaries, but as the tribe was said to be exterminated by anarchists in December '10 and the French have seemingly vacated the ruins, it remains a mere tale. A French tricolour flag flies over the settlement, awaiting the return of its masters. |
{{pplink|111|378}} | {{pplink|111|378}} | ||
====Durham==== | ====Durham==== | ||
− | ===== | + | =====Batavia===== |
− | Two ruined huts just north-west of Durham. | + | Two ruined huts just north-west of Durham, frequently occupied by raiders. |
{{pplink|666|354}} | {{pplink|666|354}} | ||
− | =====The Independent Republic of Fort Creedy===== | + | =====New Haven (The Independent Republic of Fort Creedy)===== |
− | This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Republic declared independence in early 07, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury. | + | This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Creedy Republic declared independence in early '07, electing President Oktavian as its ruler, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury. The Creedy Republic often had border disputes with [[Durham]] to the south, and in early '08 this was the subject of a bitter guerilla war known as the [[Durham Crisis]] involving the Commonwealth, the [[Durham government]] headed by its governor, Ron Burgundy, the [[Durham Pistoleers]] and the [[1st Colonial Militia]] from [[York]], which resulting in the disbandment of the Pistoleers. In mid '08, the Creedy Republic hosted [[Shivering Timbers]], Shartak's only functioning brothel, until its closure in the summer of '09. Following Shartak 2.0, Fort Creedy was claimed by Solemn and renamed New Haven, which for a time boasted the largest clan membership in Shartak. |
{{pplink|666|380}} | {{pplink|666|380}} | ||
Line 236: | Line 236: | ||
====Raktam==== | ====Raktam==== | ||
=====Chikram===== | =====Chikram===== | ||
− | Three huts a short walk north of Raktam. Until recently occupied by the [[Royal Court of Greater Raktam]] as a northern outpost, this was a favourite haunt of pirates. This location was also known as Winter Palace of the Queen of Greater Raktam, Blue Hummingbird, | + | Three huts a short walk north of Raktam. Until recently occupied by the [[Royal Court of Greater Raktam]] as a northern outpost, this was a favourite haunt of pirates. This location was also known as Winter Palace of the Queen of Greater Raktam, Blue Hummingbird, and later Monaliza, who held Shargletopia there in mid-October 2010. It has since been garrisoned as the Northern garrison of Raktam for its Warriors,and a place of refuge for any native. Formerly maintained by Viceroy Skuzball from 2008-2009. |
+ | Formerly occupied by Warriors of Raktam-1st Garrison | ||
{{pplink|322|492}} | {{pplink|322|492}} | ||
Line 257: | Line 258: | ||
{{pplink|391|480}} | {{pplink|391|480}} | ||
+ | |||
+ | =====Chikram===== | ||
+ | Three ruined huts just north of Raktam, claimed by the [[Royal Court of Greater Raktam]] as a northern outpost. | ||
+ | |||
+ | {{pplink|322|492}} | ||
=====The Pirates Rest===== | =====The Pirates Rest===== | ||
Line 263: | Line 269: | ||
{{pplink|594|519}} | {{pplink|594|519}} | ||
− | ===== | + | =====New Berlin===== |
− | Three ruined huts at the start of the Durham Peninsula, occasionally occupied by Maximillan Pike, and used as a refuge for travellers between York and Durham. | + | Three ruined huts at the start of the Durham Peninsula, occasionally occupied by Maximillan Pike, and used as a refuge for travellers between York and Durham.Now Occupied frequently by German Settlers who choose to use the roaming shamans instead of returning home. |
{{pplink|490|365}} | {{pplink|490|365}} | ||
Line 278: | Line 284: | ||
{{pplink|357|406}} | {{pplink|357|406}} | ||
− | ====Azguz'ktam===== | + | =====Azguz'ktam===== |
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road. It is the southern-most citadel of the kingdom of the [[Royal Court of Greater Raktam]], named after Azguz, the hybrid werewolf Protector of Raktam. | Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road. It is the southern-most citadel of the kingdom of the [[Royal Court of Greater Raktam]], named after Azguz, the hybrid werewolf Protector of Raktam. | ||
Line 296: | Line 302: | ||
====Skull Island and surrounding archipelego==== | ====Skull Island and surrounding archipelego==== | ||
− | A large island sitting in deep water to the north-east of the main iasland of Shartak. Inhabited by cannibals, strange geological activity has resulted in a land mass which has an eery visual similarity to a human skull. Two lakes occupy the centre of the island, which contain fresh water. The most southern island of the archipelego is called Mandible Island, and several small islands strech between Mandible Island and Skull Island. The island is riddled with caves, some of which are used by its inhabitants as shelter. Skull Island hosts the small village of [[ | + | A large island sitting in deep water to the north-east of the main iasland of Shartak. Inhabited by cannibals, strange geological activity has resulted in a land mass which has an eery visual similarity to a human skull. Two lakes occupy the centre of the island, which contain fresh water. The most southern island of the archipelego is called Mandible Island, and several small islands strech between Mandible Island and Skull Island. The island is riddled with caves, some of which are used by its inhabitants as shelter. Skull Island hosts the small village of [[Rakmogak]], the home of the cannibals - a very dangerous place for visitors. |
====Ernst Island==== | ====Ernst Island==== | ||
− | The smallest islet in Shartak's waters, lying just east of Rodrigo Island. Currently the site of the Shartak Wildlife Conservatory. Poachers are not welcome. | + | The smallest islet in Shartak's waters, lying just east of Rodrigo Island. Currently the site of the Shartak Wildlife Conservatory, and refuge of Shartak's last remaining sloth. Poachers are not welcome. |
{{pplink|628|385}} | {{pplink|628|385}} | ||
Line 305: | Line 311: | ||
====Midway Island==== | ====Midway Island==== | ||
− | A small island off the south coast between [[York]] and [[Derby]]. It emerged from the sea in April '07, revealing the ruins of a two-story stone tower. The first person on the island was [[Simeon Carter]] of Derby, and so the channel across from the mainland to the island is called [[Carter Channel]]. It is known by some natives as Barbekuria, and was used as for various religious ceremonies until a joint [[Eastern Federation]]/ [[York Coalition]] attack. | + | A small island off the south coast between [[York]] and [[Derby]]. It emerged from the sea in April '07, revealing the ruins of a two-story stone tower. The first person on the island was [[Simeon Carter]] of Derby, and so the channel across from the mainland to the island is called [[Carter Channel]]. It is known by some natives as Barbekuria, and was used as for various religious ceremonies until a joint [[Eastern Federation]]/ [[York Coalition]] attack. The tower was previously hom to a casino operated by [[the French]], however the French fled when words were exchanged between the [[Kingdom Of Skulls]] and various hardline factions of York over the ownership of the Island. |
{{pplink|217|335}} | {{pplink|217|335}} | ||
Line 317: | Line 323: | ||
====Rodrigo Island==== | ====Rodrigo Island==== | ||
− | A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation. The western beach was the former site of a Dutch shipyard, operated by agents of the long- defunct [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair. Alex Rodrigo | + | A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation. The western beach was the former site of a Dutch shipyard, operated by agents of the long- defunct [[1st Imperial Privateers Regiment]]. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair. Alex Rodrigo once inhabited the island as its de facto governor. |
{{pplink|644|390}} | {{pplink|644|390}} | ||
Line 339: | Line 345: | ||
{{pplink|429|449}} | {{pplink|429|449}} | ||
− | ====Echo Beach==== | + | ====New Mecca (Echo Beach)==== |
− | The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek. | + | The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek. Named Echo Beach by the Burgundy-Locksley Commission, it was renamed New Mecca in April '11 by the current ruler of Durham, Dani al-Ghazali. In March '11 it was the site of al-Ghazali's Festival of Submission Scavenger Hunt. |
{{pplink|710|375}} | {{pplink|710|375}} | ||
Line 360: | Line 366: | ||
The northern river flowing from the beach west of the shipwreck, ending in [[Archer's Pool]]. The clan [[River Born Fury]] had their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]]. | The northern river flowing from the beach west of the shipwreck, ending in [[Archer's Pool]]. The clan [[River Born Fury]] had their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, [[Long Fin Killie]]. | ||
+ | |||
+ | ==== Nihilo's Hollow ==== | ||
+ | |||
+ | The catacomb complex found under the Sacred Space. The subterranean cave forms an unbroken ring, and so does not leave out from the Sacred Space. The only entrance and exit is the tunnel to Sacred Space. Although the hollow is technically in Sacred Space, the spirits of the Ancestors do not prevent aggression in it, and therefore players can attack and kill other players or NPCs. There is a fungi vein within the cave, as well as spiders that pose a danger to fungi farmers. | ||
+ | |||
+ | Named after Nihilo, one of its earliest discoverers, and the first person to ruthlessly kill another player in it once it was revealed that the tranquil spirits did not inhabit the premises. Originally called the Pit of Ouroboros, a symbolic attribution of its geometry. | ||
+ | |||
+ | {{pplink|353|443}} | ||
====River Hazen==== | ====River Hazen==== | ||
Line 368: | Line 382: | ||
====Derby==== | ====Derby==== | ||
=====Derby Hospitallers===== | =====Derby Hospitallers===== | ||
− | Although not an explicit police group, the Hospitallers | + | Although not an explicit police group, the Hospitallers were sworn to attack and punish "vile criminals". The building is actually a hospital, and at one time there was always a hospitaller either inside or just outside. No longer in service. |
{{pplink|093|352}} | {{pplink|093|352}} | ||
Line 374: | Line 388: | ||
=====1st Derby Privateers===== | =====1st Derby Privateers===== | ||
− | The Privateers | + | The Privateers once declared their intention to, amongst other things, cleanse Derby of PKers. No longer in service. |
{{pplink|098|355}} | {{pplink|098|355}} | ||
Line 381: | Line 395: | ||
====Durham==== | ====Durham==== | ||
=====Durham Police===== | =====Durham Police===== | ||
− | The Durham Police Department was established in March 08 to replace the disbanded Pistoleers. They established an effective defense against the Headhunters in April 08 with the assistance of the Durham Model Army and the 1st Colonial Militia. | + | The Durham Police Department was established in March '08 to replace the disbanded Pistoleers. They established an effective defense against the Headhunters in April '08 with the assistance of the Durham Model Army and the 1st Colonial Militia. No longer in service. |
{{pplink|652|340}} | {{pplink|652|340}} | ||
Line 388: | Line 402: | ||
====York==== | ====York==== | ||
=====Colonial Police===== | =====Colonial Police===== | ||
− | The island's oldest and largest police group, the Colonial Police | + | The island's oldest and largest police group, the Colonial Police managed to make York one of the safest towns on Shartak. They offered protection to all outsiders, and were known to help friendly natives too. No longer in service. |
{{pplink|368|313}} | {{pplink|368|313}} | ||
Line 412: | Line 426: | ||
=====Derby Hospital===== | =====Derby Hospital===== | ||
− | Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building | + | Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building were healed by one of their once-daily patrols. The Hospital later became a safehouse, providing shelter to any peaceful individuals, regardless of their origins. No longer in service. |
{{pplink|093|352}}<br> | {{pplink|093|352}}<br> | ||
Line 478: | Line 492: | ||
=====Royal Expedition Field Hospital===== | =====Royal Expedition Field Hospital===== | ||
− | Run by the Royal Expedition, outsiders and natives who | + | Run by the Royal Expedition, outsiders and natives who waited here would be healed by one of the staff, who were almost always present. Enemies of the Royal Expedition or their allies were more likely to be slain, though, as the expedition claimed this area as their territory. No longer in service. |
{{pplink|366|319}} | {{pplink|366|319}} | ||
Line 548: | Line 562: | ||
====Derby==== | ====Derby==== | ||
=====The Derby Horticultural Gardens===== | =====The Derby Horticultural Gardens===== | ||
− | Maintained by Hospitaller Jack Molay, this | + | Maintained by Hospitaller Jack Molay, this was a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up. Overgrown. |
{{pplink|097|347}} | {{pplink|097|347}} |
Latest revision as of 06:38, 11 April 2011
Don't Panic!
Ever wonder where you're going, or how to get there? Taken so many wrong turns that you're probably back where you started? After a while, do all those damn trees start to look the same? It's a good thing we have GPS Units, eh? The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer. Now you know exactly where you are!
So where the hell is everywhere else?
The GPS displays X and Y co-ordinates, like a graph. Step west, and the first number goes down; east and it goes up. Similarly, going north increments the second number, and heading south decreases it. To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target. Just be aware that occasionally this technique may result in you walking into a mountain.
Roads
A fairly extensive, if rather variable, road network connects the settlements of Shartak. If you can find a signposted road, this will often get you to your location quickly. Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions. A map of the theoretical road network can be found here, but some of these roads may not actually exist at any given time; the current Ubermap will show which ones are currently navigable, or if you don't want to rifle through for a good one, the best are listed here
Addons
Those of you with Firefox should definitely consider getting a couple of the GreaseMonkey scripts from the Community Portal page.
- The Shartak Map Overlay gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units. Use it to find your position relative to one of the southern towns, then go there and get a GPS already.
- We seriously can't hype the Shartak UBER MAP enough. As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map. We couldn't play Shartak without it.
- Whenever you have a GPS signal, the Shartak Camp Directions script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.
The Quick Way Home
You can easily get back to your home camp from any point on the island in less than 50AP! If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves. Respawn at your home shaman for 25AP and you're done! If you're inland, find a large, aggressive animal, sock it one, and wait for it to get you back. There are of course many variations on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.
Locations, Locations, Locations...
This is a list of interesting, useful, or important locations in Shartak. Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages. Obviously this won't be a definitive list, so everyone is of course encouraged to add new locations as they are found or created.
Contents
- 1 Don't Panic!
- 2 Navigational Tips and Tricks
- 3 Locations, Locations, Locations...
- 3.1 Settlements
- 3.2 Academic and Research Institutions
- 3.3 Commercial Buildings
- 3.4 Communications and Infrastructure
- 3.5 Historical Sites
- 3.6 Islets
- 3.7 Landmarks
- 3.8 Law Enforcement
- 3.9 Medical Facilities
- 3.10 Military and Munitions
- 3.11 Recreational
- 3.12 Religious
Settlements
Dalpok
This native village is close to the Shipwreck and thus a frequent target for pirate raids. It is a grim place. The area between Dalpok and the Shipwreck, known as Corsair Boulevard, is a constant warzone, and much fighting also occurs to the south, against outsiders coming up from York and Durham. Certain pirates refer to Dalpok as "New Amsterdam" and regard it as their own, although a land scam in '06 saw some pirates relinquish their claim to the town to a mad outsider called Maevar Raenick who unsuccessfully proclaimed himself mayor. Gridflay, Isolation, Vercingetorix,Stargod Tinxiweewee, ClickClick, Ropata are the elders of Dalpok, and the Dalpok Crownlands, with its gruesome Citadel, is the main clan, though its long halls are currently empty. Dalpok was once the home of Jungle Drums, the sole native newspaper.
Coordinates: [-70.437,+26.443]
Satellite
Roamer
Wiki
Derby
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of the WickSick Headhunters) and makes a good base for hunting expeditions. Derby is home to The Hanged Misfit, run by THE MISFITS, who often informally police Derby's streets. At one time, Derby possessed a hospital, a hotel (the Hotel de Derby), a local newspaper called the Derby Evening Press, and a duelling academy, but only the duelling academy is still in operation, currently run by instructor Uther. A number of other useful institutions are scattered througout the town. Two successive governments ruled in Derby, the Eastern Federation and later, the Peninsula Federation. The nearby delta swamp is rumoured to be a lucky place to find heavy swords. Derby infrequently assists its sister towns York and Durham with various threats, and has cordial relations with Raktam and friendly pirates.
Coordinates: [-70.095,+26.350]
Satellite
Roamer
Wiki
Durham
The Durham peninsula is dominated by Durham and by its northern neighbor New Haven, (once the Independent Republic of Fort Creedy). It was for many years largely controlled by the Durham Pistoleers, a police force that was disbanded in December '07 during the Durham Crisis. It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. Durham is the only town on Shartak with the first democratically elected leader, Governor Jacobi. The current village headman or mukhtar is Dani al-Ghazali who appointed himself in January '11 after an inconclusive election the month previous. Durham is home to several substantial institutions, notable Club Palermo, a tavern hang-out for mercenaries owned by Giovanni Machetti.
Coordinates: [-70.648,+26.343]
Satellite
Roamer
Wiki
Raktam
This native kingdom was in '06 the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. This internecine conflict ended with the reform of the Scavengers clan in February '07. The village is relatively friendly to outsiders, helped by a pro-outsider tavern, La Belle Dame Saloon, owned by Jeanette Prosper. In March '07, Raktam was the starting point of the inaugural Raktam Race. The Queen of Greater Raktam, Blue Hummingbird, was the sovereign ruler of Raktam and its surrounding territories, through the Royal Court of Greater Raktam and its Commonwealth with the Independent Republic of Fort Creedy. After the Queen's assassination in '08, Raktam and its territories were ruled by a dynasty: SofaKing, the Queen's heir; Dappled Shadow, the Tyrant; Blahmicho, the Worm; culminating in the long and productive reign of Queen monaliza and her consort, Baraka, who were slain by anarchists in January '11. SofaKing has since returned to serve as Regent until a worthy heir can be found. Raktam is the centre of native politics and intrigue.
Coordinates: [-70.322,+26.469]
Satellite
Roamer
Wiki
Shipwreck
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact. Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct was irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the Jolly Roger Gang, the Scurvy Crew of the Hellborn Strumpet, the 1st Imperial Privateers Regiment, and the Brotherhood of the Coastwho each meted out gleeful vengeance on recidivist pirate murderers until the demise of each of these clans. The main clan at the shipwreck is now The Bloody Legion of Black-Hearted Brigands, captained by the infamous Captain Vesuvius Low. There is a tavern in the galley part of the ship run by Captain Wolf, The Gallowed Pirate. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog. Utility Bank once had a branch in the main cabin.
Coordinates: [-70.541,+26.543]
Satellite
Roamer
Wiki
Wiksik
Wiksik is the most populous of the native settlements. It is not to be confused with Wicksick. Wiksik is the home of spiritual matters on the island, usually of a sinister bent, ably demonstrated by the Necromancer's Guild. Wiksik and the surrounding lands form the Kingdom Of Skulls, a native homeland whose people do not tolerate aggressive outsiders. Wiksik is a point of easy access to nearby Crystal Lake and the far North Eastern swamp. A regulalrly used road called the Armachu Trail runs between Wiksik and Raktam. In general Wiksik is intolerant of even peaceful outsiders.
Coordinates: [-70.239,+26.405]
Satellite
Roamer
Wiki
York
The largest of the outsider settlements, York is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within its limits. Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a proliferation of extremist groups such as the 1st Colonial Militia and the Order of Patriots who engage in assassinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups. York has a very long history of pirate invasions, attackes by mercenaries, and conflict with natives, which are detailed in the wiki. The town is now largely administered by 5punk.co.uk with the assistance of the long-established Colonial Police, and repels hostile forces with well-honed efficiency. York is by far the best defended town on Shartak. Once the host of two rather excellent newspapers, The Yorkman, and its competitor, the Shartak Financial Times, it no longer has any press. A small farming district once sat on the River Hazen, north-east of York, run by York non-combatants. A large heavy sword mining operation is in the River Hazen delta, controlled by York authorities.
Coordinates: [-70.371,+26.314]
Satellite
Roamer
Wiki
Academic and Research Institutions
Derby
Derby Academy Fencing Hall
Originally run by the Derby Hospitallers, and now under the supervision of instructor Uther, the fencing hall allows students to practice their combat and healing skills. Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.
Coordinates: [-70.094,+26.350]
Satellite
Roamer
Wiki
Derby Academy Lecture Hall
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters. When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige. If the hall is unstaffed, you can generally ask your question at the Fencing Hall or Hospital, and wait in the lecture hall for your answer. No longer in service.
Coordinates: [-70.093,+26.350]
Satellite
Roamer
Wiki
York
Shartak Crytozoological Society
A society dedicated to the cataloging and understanding of Shartak's unique and diverse wildlife. Their headquarters in York are often occupied by the clan's founder, Sir John Sevier. No longer in service.
Coordinates: [-70.368,+26.314]
Satellite
Roamer
Wiki
York Observatory
Once run by Ibn al Xuffasch, the York Observatory is dedicated to identifying life beyond the skies. The Observatory is now derelict and is no longer operational.
Commercial Buildings
Dalpok
Imperial Bank
The 1st Imperial Bank in Dalpok was once operated by Monkeypaw. Since Monkeypaw's demise in '06 this branch is now closed.
Coordinates: [-70.436,+26.441]
Satellite
Roamer
Wiki
Tamdal Tak
Dalpok's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to natives. Speaks the native tongue.
Coordinates: [-70.435,+26.442]
Satellite
Roamer
Derby
Templar Bank
The Templar Bank branch in Derby was originally operated by Kristofer Schanz, as part of the Imperial Bank. Since Schanz's demise this branch temporarily closed, and until October '08 was operated as the headquarters of Shartak's largest bank, Templar Bank, by Orlando Bloom. Coordinates: [-70.092,+26.349]
Satellite
Roamer
Wiki
Trader Tom
Derby's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to outsiders. Speaks the outsider tongue.
Coordinates: [-70.092,+26.350]
Satellite
Roamer
Durham
Templar Bank
The Templar Bank branch in Durham was operated by Hideo Inakajimita, the bank's president. The bank is now closed.
Coordinates: [-70.650,+26.346]
Satellite
Roamer
Wiki
Utility Bank
Durham Utility operated a bank in Durham.
Mercenary Guildhouse
The Mercenary's Guild Durham Headquarters. May not be currently active.
Coordinates: [-70.653,+26.339]
Satellite
Roamer
[[Mercenary's Guild|Wiki]
Trader Dick
Durham's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to outsiders. Speaks the outsider tongue.
Coordinates: [-70.649,+26.347]
Satellite
Roamer
Raktam
Crowjane's Bank
Crowjane's Bank provided deposit services, loans, and inter-branch money transfers. The bank had an association with the Templar Bank. No longer in service.
Coordinates: [-70.320,+26.471]
Satellite
Roamer
Wiki
Raktam Security Consultancy
In the basement of the Raktam Tavern, the RSC aims was to provide an alternative to the now demobilised Mercenary's Guild. The Consultancy is now defunct.
Coordinates: [-70.321,+26.473]
Satellite
Roamer
Wiki
Grand Vizier's Markets
The Grand Vizier's Markets, was established by the Queen of Greater Raktam, Blue Hummingbird, in December '07, in honour of her Grand Vizier, Neil Tathers and was in the southern quarter of Raktam. It consisted of a cluster of huts in the south of Raktam which may be used by any peaceful trader of any nation. Trade in the markets was tariff free. Repeated attacks on foreign traders by local Raktamis forced the closure of the markets in Jan '08. The Markets are presently unoccupied and form a dangerous slum in the south of Raktam.
Tamdal Tik
Raktam's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to natives. Speaks the native tongue.
Coordinates: [-70.319,+26.472]
Satellite
Roamer
Shipwreck
Trader Sam
The Shipwreck's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item. Speaks the outsider tongue.
Wiksik
Imperial Bank
The 1st Imperial Bank branch was operated by Justine, and since her death has become inactive.
No coordinates are currently available for this branch.
Coordinates: [-70.???,+26.???]
Satellite
Roamer
Wiki
Tamdal Toe
Wiksik's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to natives. Speaks the native tongue.
Coordinates: [-70.235,+26.405]
Satellite
Roamer
York
Templar Bank
The Templar Bank branch in York provided deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this was understandably difficult to enforce. Both outsiders and natives were welcome within any branch of the bank - a cause of contention with the Colonial Police. The branch was operated by Archbishop Blackburne until his relocation of the branch to Derby in late '07 following a series of attacks by York extremists who accused the bank of funding terrorists.
Coordinates: [-70.368,+26.314]
Satellite
Roamer
Wiki
Trader Harry
York's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to outsiders. The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword. Speaks the outsider tongue.
Coordinates: [-70.367,+26.313]
Satellite
Roamer
Communications and Infrastructure
Wiksik
Native Message Hut
A hut for natives to write messages inside. Intended to act like a village notice board.
Coordinates: [-70.237,+26.410]
Satellite
Roamer
Outsider Message Hut
A hut for outsiders to write messages inside. Intended to act like a village notice board for visiting outsiders.
Coordinates: [-70.236,+26.410]
Satellite
Roamer
Historical Sites
Derby
Port Breton
Three ruined huts near the Derby Swamp, not far from the road to York. As at November 07 it was a French enclave known as Nouveau Aix-en-Bains, and then was abandoned until a resolution in April '08 of a dispute between the Kingdom of Skulls and the Eastern Federation over the control and occupation of Midway Island. This resolution included the relocation of the French colony to what is now called Port Breton. It was the site of Casino Royale, a cathedral, and an administraton office. Port Breton was controlled by Baron Surcouf as governor under the mandate of Emperor Napoleon Bonaparte, and the casino was operated by Hercule Le Tof. Port Breton is rumoured to have been the home of an offshoot tribe of Raktamites who were converted by the French missionaries, but as the tribe was said to be exterminated by anarchists in December '10 and the French have seemingly vacated the ruins, it remains a mere tale. A French tricolour flag flies over the settlement, awaiting the return of its masters.
Coordinates: [-70.111,+26.378]
Satellite
Roamer
Durham
Batavia
Two ruined huts just north-west of Durham, frequently occupied by raiders.
Coordinates: [-70.666,+26.354]
Satellite
Roamer
New Haven (The Independent Republic of Fort Creedy)
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Creedy Republic declared independence in early '07, electing President Oktavian as its ruler, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury. The Creedy Republic often had border disputes with Durham to the south, and in early '08 this was the subject of a bitter guerilla war known as the Durham Crisis involving the Commonwealth, the Durham government headed by its governor, Ron Burgundy, the Durham Pistoleers and the 1st Colonial Militia from York, which resulting in the disbandment of the Pistoleers. In mid '08, the Creedy Republic hosted Shivering Timbers, Shartak's only functioning brothel, until its closure in the summer of '09. Following Shartak 2.0, Fort Creedy was claimed by Solemn and renamed New Haven, which for a time boasted the largest clan membership in Shartak.
Coordinates: [-70.666,+26.380]
Satellite
Roamer
Raktam
Chikram
Three huts a short walk north of Raktam. Until recently occupied by the Royal Court of Greater Raktam as a northern outpost, this was a favourite haunt of pirates. This location was also known as Winter Palace of the Queen of Greater Raktam, Blue Hummingbird, and later Monaliza, who held Shargletopia there in mid-October 2010. It has since been garrisoned as the Northern garrison of Raktam for its Warriors,and a place of refuge for any native. Formerly maintained by Viceroy Skuzball from 2008-2009. Formerly occupied by Warriors of Raktam-1st Garrison
Coordinates: [-70.322,+26.492]
Satellite
Roamer
Shipwreck
Temple Ruins
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function). It has been heavily fought over in the past but is now firmly in pirate hands and has been used as a gladiatorial arena between pirates engaging in boxing. The ruins are a favorite haunt of pirate-killers.
Coordinates: [-70.540,+26.530]
Satellite
Roamer
York
Mercenary's Guildhouse
Formerly the headquarters of the Mercenary's Guild, this was the center of Guild power in York during the second invasion, and a frequent target for Order of Patriots raids. Subsequent to the Guild's demobilisation, the building was used as the headquarters of the Shartak Protestant League and as the York Courthouse.
Coordinates: [-70.366,+26.314]
Satellite
Roamer
Wilderness
North Slope Ruins
Three ruined huts near the northern slope of Mt. Shartak.
Coordinates: [-70.391,+26.480]
Satellite
Roamer
Chikram
Three ruined huts just north of Raktam, claimed by the Royal Court of Greater Raktam as a northern outpost.
Coordinates: [-70.322,+26.492]
Satellite
Roamer
The Pirates Rest
Two ruined huts on the peninsula west of the Shipwreck, in close proximity to a fruit tree planatation operated by the Exotic Sports Hunting Club in '08.
Coordinates: [-70.594,+26.519]
Satellite
Roamer
New Berlin
Three ruined huts at the start of the Durham Peninsula, occasionally occupied by Maximillan Pike, and used as a refuge for travellers between York and Durham.Now Occupied frequently by German Settlers who choose to use the roaming shamans instead of returning home.
Coordinates: [-70.490,+26.365]
Satellite
Roamer
New Bristol
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula. Occasionally occupied by Hideo Inakajimita, New Bristol is very close to a driftwood shipyard and is used as a free port for traders of any nationality.
Coordinates: [-70.605,+26.374]
Satellite
Roamer
York River Ruins
Two ruined huts on the west bank of the river that flows south from Mt Shartak. The site of the first Shartak Preservation Front conference.
Coordinates: [-70.357,+26.406]
Satellite
Roamer
Azguz'ktam
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road. It is the southern-most citadel of the kingdom of the Royal Court of Greater Raktam, named after Azguz, the hybrid werewolf Protector of Raktam.
Coordinates: [-70.331,+26.380]
Satellite
Roamer
Islets
Casterley Rock
A small, thin island just off the southern coast of Derby, once occupied by the clan known as the Lions of Casterley Rock.
Coordinates: [-70.095,+26.335]
Satellite
Roamer
Wiki
Arivo Rock
A very small, crescent shaped-island lying in deep water south-east of Derby. Discovered in September '08 by a spelunking explorer named Raivo, it has an entrance to the vast underground network of caves underneath the island, and is the quickest entrance to the abandoned gold mine sitting underneath Derby.
Skull Island and surrounding archipelego
A large island sitting in deep water to the north-east of the main iasland of Shartak. Inhabited by cannibals, strange geological activity has resulted in a land mass which has an eery visual similarity to a human skull. Two lakes occupy the centre of the island, which contain fresh water. The most southern island of the archipelego is called Mandible Island, and several small islands strech between Mandible Island and Skull Island. The island is riddled with caves, some of which are used by its inhabitants as shelter. Skull Island hosts the small village of Rakmogak, the home of the cannibals - a very dangerous place for visitors.
Ernst Island
The smallest islet in Shartak's waters, lying just east of Rodrigo Island. Currently the site of the Shartak Wildlife Conservatory, and refuge of Shartak's last remaining sloth. Poachers are not welcome.
Coordinates: [-70.628,+26.385]
Satellite
Roamer
Wiki
Midway Island
A small island off the south coast between York and Derby. It emerged from the sea in April '07, revealing the ruins of a two-story stone tower. The first person on the island was Simeon Carter of Derby, and so the channel across from the mainland to the island is called Carter Channel. It is known by some natives as Barbekuria, and was used as for various religious ceremonies until a joint Eastern Federation/ York Coalition attack. The tower was previously hom to a casino operated by the French, however the French fled when words were exchanged between the Kingdom Of Skulls and various hardline factions of York over the ownership of the Island.
Coordinates: [-70.217,+26.335]
Satellite
Roamer
Wiki
Hawkins Island
A small island off the tip of the York Peninsula (Macdonald Point), which has been known as Killer Island and Calvin's Eye-Land. Once declared the Shartak Elephant Preserve, later claimed by the Predators of Killer Island, and then as the headquarters of the Kraken Hunters, it is often used as a staging post for attacks on York.
Coordinates: [-70.401,+26.270]
Satellite
Roamer
Wiki
Rodrigo Island
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation. The western beach was the former site of a Dutch shipyard, operated by agents of the long- defunct 1st Imperial Privateers Regiment. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair. Alex Rodrigo once inhabited the island as its de facto governor.
Coordinates: [-70.644,+26.390]
Satellite
Roamer
Wiki
Unity Island
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), declared a no-violence zone by a group of powerful clans, and for a time in '07 controlled by a pirate group known as the Brotherhood of the Coast. The northern tip is called Cape Bonobo, and the southern tip is called Cape Shark, to reflect the former names of the island (Shark island and Bonobo Island). The body of water between Unity Island and the mainland is called Expedition Channel, and the body of water to the east is Cargo Cult Sea, both names honoring the two clans who originally discovered the island.
Coordinates: [-70.568,+26.416]
Satellite
Roamer
Wiki
Landmarks
Mt. Shartak
The imposing bulk of Mt. Shartak (or Mt Eramus) looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears, aggressive flightless birds called "shargles", and swarms of aggressive rats. Known by some natives as "Blood Mountain".
Coordinates: [-70.365,+26.455]
Satellite
Roamer
Cave complex
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449] (there's a map of caves near Dalpok)
Coordinates: [-70.429,+26.449]
Satellite
Roamer
New Mecca (Echo Beach)
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek. Named Echo Beach by the Burgundy-Locksley Commission, it was renamed New Mecca in April '11 by the current ruler of Durham, Dani al-Ghazali. In March '11 it was the site of al-Ghazali's Festival of Submission Scavenger Hunt.
Coordinates: [-70.710,+26.375]
Satellite
Roamer
Irony Bay
The long bight to the east of the shipwreck, and immediately east of the northern river mouth. Notable for its broad, slowly curving expanse of white sand, but little else.
Coordinates: [-70.510,+26.532]
Satellite
Roamer
Santa's Splash
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.
Coordinates: [-70.351,+26.429]
Satellite
Roamer
Long Fin River
The northern river flowing from the beach west of the shipwreck, ending in Archer's Pool. The clan River Born Fury had their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, Long Fin Killie.
Nihilo's Hollow
The catacomb complex found under the Sacred Space. The subterranean cave forms an unbroken ring, and so does not leave out from the Sacred Space. The only entrance and exit is the tunnel to Sacred Space. Although the hollow is technically in Sacred Space, the spirits of the Ancestors do not prevent aggression in it, and therefore players can attack and kill other players or NPCs. There is a fungi vein within the cave, as well as spiders that pose a danger to fungi farmers.
Named after Nihilo, one of its earliest discoverers, and the first person to ruthlessly kill another player in it once it was revealed that the tranquil spirits did not inhabit the premises. Originally called the Pit of Ouroboros, a symbolic attribution of its geometry.
Coordinates: [-70.353,+26.443]
Satellite
Roamer
River Hazen
This river was also once called the Margaret River. It is named after a now-retired combat veteran of York, WB Hazen, who was a leader of the Order of Patriots. The River runs from Mt Shartak south to the sea, and forms the south-western boundary of the kingdom of the Royal Court of Greater Raktam. The mouth of the River Hazen is called the Hazen Delta, generally recognised as York's swampland.
Law Enforcement
Derby
Derby Hospitallers
Although not an explicit police group, the Hospitallers were sworn to attack and punish "vile criminals". The building is actually a hospital, and at one time there was always a hospitaller either inside or just outside. No longer in service.
Coordinates: [-70.093,+26.352]
Satellite
Roamer
Wiki
1st Derby Privateers
The Privateers once declared their intention to, amongst other things, cleanse Derby of PKers. No longer in service.
Coordinates: [-70.098,+26.355]
Satellite
Roamer
Wiki
Durham
Durham Police
The Durham Police Department was established in March '08 to replace the disbanded Pistoleers. They established an effective defense against the Headhunters in April '08 with the assistance of the Durham Model Army and the 1st Colonial Militia. No longer in service.
Coordinates: [-70.652,+26.340]
Satellite
Roamer
Wiki
York
Colonial Police
The island's oldest and largest police group, the Colonial Police managed to make York one of the safest towns on Shartak. They offered protection to all outsiders, and were known to help friendly natives too. No longer in service.
Coordinates: [-70.368,+26.313]
Satellite
Roamer
Wiki
Medical Facilities
Dalpok
Medical Hut
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.
Coordinates: [-70.437,+26.449]
Satellite
Roamer
Shubar
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Shubar only helps those from Dalpok, however.
Coordinates: [-70.437,+26.443]
Satellite
Roamer
Derby
Balchig
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Blachig only helps those from Derby, however.
Coordinates: [-70.095,+26.350]
Satellite
Roamer
Derby Hospital
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building were healed by one of their once-daily patrols. The Hospital later became a safehouse, providing shelter to any peaceful individuals, regardless of their origins. No longer in service.
Coordinates: [-70.093,+26.352]
Satellite
Roamer
Wiki
Medical Hut
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.
Coordinates: [-70.099,+26.353]
Satellite
Roamer
Durham
Kadmor
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Kadmor only helps those from Durham, however.
Coordinates: [-70.648,+26.343]
Satellite
Roamer
Medical Hut
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.
Coordinates: [-70.651,+26.344]
Satellite
Roamer
Raktam
Medical Hut
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.
Coordinates: [-70.323,+26.473]
Satellite
Roamer
Najdam
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Najdam only helps those from Raktam, however.
Coordinates: [-70.322,+26.469]
Satellite
Roamer
Shipwreck
Jakota
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Jakota only helps those from the Shipwreck, however.
Coordinates: [-70.541,+26.543]
Satellite
Roamer
Large Cabin
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.
Coordinates: [-70.541,+26.546]
Satellite
Roamer
Wiksik
Medical Hut
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.
Coordinates: [-70.240,+26.410]
Satellite
Roamer
Tapran
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Tapran only helps those from Wiksik, however.
Coordinates: [-70.239,+26.405]
Satellite
Roamer
York
Kahuni
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Kahuni only helps those from York, however.
Coordinates: [-70.371,+26.314]
Satellite
Roamer
Medical Hut
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.
Coordinates: [-70.369,+26.320]
Satellite
Roamer
Royal Expedition Field Hospital
Run by the Royal Expedition, outsiders and natives who waited here would be healed by one of the staff, who were almost always present. Enemies of the Royal Expedition or their allies were more likely to be slain, though, as the expedition claimed this area as their territory. No longer in service.
Coordinates: [-70.366,+26.319]
Satellite
Roamer
Wiki
Roaming
Roaming shamen will resurrect anyone who contacts them, for a cost of 50AP. The nearest roaming shaman will be contacted, whisking you away to their current location. To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.
Atok
Igoban
Jidram
Malpok
Movak
Pabkim
Skulu
Xaltam
Zakano
Military and Munitions
Dalpok
Ammunition Hut
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.
Coordinates: [-70.441,+26.443]
Satellite
Roamer
Derby
Ammunition Hut
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.
Coordinates: [-70.096,+26.356]
Satellite
Roamer
Derby Rangers HQ
The Derby Rangers' leader can be contacted directly in this hut for any purposes, and other Rangers frequently sleep inside, as well.
Coordinates: [-70.096,+26.348]
Satellite
Roamer
Durham
Ammunition Hut
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.
Coordinates: [-70.647,+26.349]
Satellite
Roamer
Raktam
Ammunition Hut
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.
Coordinates: [-70.324,+26.474]
Satellite
Roamer
Shipwreck
Armoury
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.
Coordinates: [-70.541,+26.546]
Satellite
Roamer
Wiksik
Ammunition Hut
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.
Coordinates: [-70.239,+26.411]
Satellite
Roamer
York
Ammunition Hut
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.
Coordinates: [-70.371,+26.316]
Satellite
Roamer
Recreational
Derby
The Derby Horticultural Gardens
Maintained by Hospitaller Jack Molay, this was a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up. Overgrown.
Coordinates: [-70.097,+26.347]
Satellite
Roamer
The Derby Tavern and Trading Post
Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut. Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).
Coordinates: [-70.092,+26.350]
Satellite
Roamer
Wiki
Raktam
The Raktam Tavern
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors. Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.
Coordinates: [-70.321,+26.473]
Satellite
Roamer
Wiki
York
Czechy's Tavern
The oldest tavern on the island, owned by an officer of the Colonial Police and declared a general non-violence zone except against those wanted by the Colonial Police. This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.
Coordinates: [-70.368,+26.313]
Satellite
Roamer
Wiki
The Waugh Arms
The newest tavern on this island, found in the former Colonial Police headquarters and run by the Colon Police and 5punk, and is also a non-violence zone. The Waugh Arms generally has several staff members on call to dispense food, drinks and healing.
Coordinates: [-70.374,+26.313]
Satellite
Roamer
Wiki
Religious
York
Shartak Protestant League Hut
Home of the controversial ultra-religious clan, and scene of many murders committed by annoyed members of the public.
Coordinates: [-70.366,+26.314]
Satellite
Roamer
Wiki
York Synagogue
Congregation Tafas Shalva, a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[1]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!