Difference between revisions of "Parchment Pages"

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=====The Independent Republic of Fort Creedy=====
 
=====The Independent Republic of Fort Creedy=====
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Republic declared independence in early 07, and has a small but permanent population of both outsiders and natives.  
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This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Republic declared independence in early 07, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury.
  
 
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Revision as of 01:34, 2 January 2008

Parchment Pages.jpg

Don't Panic!

Ever wonder where you're going, or how to get there? Taken so many wrong turns that you're probably back where you started? After a while, do all those damn trees start to look the same? It's a good thing we have GPS Units, eh? The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer. Now you know exactly where you are!

So where the hell is everywhere else?

Navigational Tips and Tricks

Less confused yet?

The GPS displays X and Y co-ordinates, like a graph. Step west, and the first number goes down; east and it goes up. Similarly, going north increments the second number, and heading south decreases it. To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target. Just be aware that occasionally this technique may result in you walking into a mountain.

Roads

A fairly extensive, if rather variable, road network connects the settlements of Shartak. If you can find a signposted road, this will often get you to your location quickly. Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions. A map of the theoretical road network can be found here, but some of these roads may not actually exist at any given time; the current Ubermap will show which ones are currently navigable.

Addons

Those of you with Firefox should definitely consider getting a couple of the GreaseMonkey scripts from the Community Portal page.

  • The Shartak Map Overlay gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units. Use it to find your position relative to one of the southern towns, then go there and get a GPS already.
  • We seriously can't hype the Shartak UBER MAP enough. As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map. We couldn't play Shartak without it.
  • Whenever you have a GPS signal, the Shartak Camp Directions script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.

The Quick Way Home

You can easily get back to your home camp from any point on the island in less than 50AP! If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves. Respawn at your home shaman for 25AP and you're done! If you're inland, find a large, aggressive animal, sock it one, and wait for it to get you back. There are of course many variations on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.

Locations, Locations, Locations...

This is a list of interesting, useful, or important locations in Shartak. Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages. Obviously this won't be a definitive list, so everyone is of course encouraged to add new locations as they are found or created.

Contents

Academic and Research Institutions

Derby

Derby Academy Fencing Hall

Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills. Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.

Coordinates: [-70.094,+26.350]
Satellite
Roamer
Wiki

Derby Academy Lecture Hall

Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters. When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige. If the hall is unstaffed, you can generally ask your question at the Fencing Hall or Hospital, and wait in the lecture hall for your answer.

Coordinates: [-70.093,+26.350]
Satellite
Roamer
Wiki

York

Shartak Crytozoological Society

A society dedicated to the cataloging and understanding of Shartak's unique and diverse wildlife. Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.

Coordinates: [-70.368,+26.314]
Satellite
Roamer
Wiki

York Observatory

Once run by Ibn al Xuffasch, the York Observatory is dedicated to identifying life beyond the skies. The Observatory is now derelict and is no longer operational.

Commercial Buildings

Dalpok

Imperial Bank

The 1st Imperial Bank in Dalpok was once operated by Monkeypaw. Since Monkeypaw's demise in '06 this branch is now closed.

Coordinates: [-70.436,+26.441]
Satellite
Roamer
Wiki

Tamdal Tak

Dalpok's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to natives. Speaks the native tongue.

Coordinates: [-70.435,+26.442]
Satellite
Roamer

Derby

Imperial Bank

The 1st Imperial Bank branch in Derby was operated by Kristofer Schanz. Since Schanz's demise this branch is now closed. Coordinates: [-70.092,+26.349]
Satellite
Roamer
Wiki

Trader Tom

Derby's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to outsiders. Speaks the outsider tongue.

Coordinates: [-70.092,+26.350]
Satellite
Roamer

Durham

Templar Bank

The Templar Bank branch in Durham was operated by Hideo Inakajimita, the bank's president. The bank is now closed.

Coordinates: [-70.650,+26.346]
Satellite
Roamer
Wiki

Utility Bank

Durham Utility operate a bank in Durham.

Mercenary Guildhouse

The Mercenary's Guild Durham Headquarters. May not be currently active.

Coordinates: [-70.653,+26.339]
Satellite
Roamer
[[Mercenary's Guild|Wiki]

Trader Dick

Durham's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to outsiders. Speaks the outsider tongue.

Coordinates: [-70.649,+26.347]
Satellite
Roamer

Raktam

Crowjane's Bank

Crowjane's Bank provides deposit services, loans, and inter-branch money transfers. The bank has an association with the Templar Bank.

Coordinates: [-70.320,+26.471]
Satellite
Roamer
Wiki

Raktam Security Consultancy

In the basement of the Raktam Tavern, the RSC aims was to provide an alternative to the now demobilised Mercenary's Guild. The Consultancy is now defunct.

Coordinates: [-70.321,+26.473]
Satellite
Roamer
Wiki

Grand Vizier's Markets

The Grand Vizier's Markets, established by the Queen of Greater Raktam, Blue Hummingbird, in December '07, in honour of her Grand Vizier, Neil Tathers and is in the southern quarter of Raktam. It consists of a cluster of huts in the south of Raktam which may be used by any peaceful trader of any nation. One hut is a double hut. Traders may place whatever advertising they wish on the huts, and whatever signs they wish adjacent to their hut.

Trade in the markets is tariff free - no outsiders trading there will be subject to any levies or taxes, and will remain a free trade zone in perpetuity. Members of the Royal Court of Greater Raktam will be patrolling the Grand Vizier's Markets to keep the peace, and outsider traders should identify themselves to the authorities through the use of advertising.

Traders are not to harbour enemies of the State, and should immediately alert the authorities if any known hostiles are sighted by any trader. Reformed native killers should notify the authorities of their presence and reformed status prior to trading.

Tamdal Tik

Raktam's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to natives. Speaks the native tongue.

Coordinates: [-70.319,+26.472]
Satellite
Roamer

Shipwreck

Trader Sam

The Shipwreck's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item. Speaks the outsider tongue.

Wiksik

Imperial Bank

The 1st Imperial Bank branch was operated by Justine, and since her death has become inactive.

No coordinates are currently available for this branch.

Coordinates: [-70.???,+26.???]
Satellite
Roamer
Wiki

Tamdal Toe

Wiksik's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to natives. Speaks the native tongue.

Coordinates: [-70.235,+26.405]
Satellite
Roamer

York

Templar Bank

The Templar Bank branch in York provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank. The branch is operated by Archbishop Blackburne.

Coordinates: [-70.368,+26.314]
Satellite
Roamer
Wiki

Trader Harry

York's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to outsiders. The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword. Speaks the outsider tongue.

Coordinates: [-70.367,+26.313]
Satellite
Roamer

Communications and Infrastructure

Wiksik

Native Message Hut

A hut for natives to write messages inside. Intended to act like a village notice board.

Coordinates: [-70.237,+26.410]
Satellite
Roamer

Outsider Message Hut

A hut for outsiders to write messages inside. Intended to act like a village notice board for visiting outsiders.

Coordinates: [-70.236,+26.410]
Satellite
Roamer

Historical Sites

Derby

Derby Swamp Ruins

Three ruined huts near the Derby Swamp, not far from the road to York. As at November 07 a French enclave known as Nouveau Aix-en-Bains.

Coordinates: [-70.111,+26.378]
Satellite
Roamer

Durham

Durham Ruins

Two ruined huts just north-west of Durham.

Coordinates: [-70.666,+26.354]
Satellite
Roamer

The Independent Republic of Fort Creedy

This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances. The Republic declared independence in early 07, and has a small but permanent population of both outsiders and natives. Since forming a commonwealth with Raktam in November '07, a Raktam garrison has operated from the armoury.

Coordinates: [-70.666,+26.380]
Satellite
Roamer

Raktam

The Winter Palace of the Queen of Greater Raktam

Three huts a short walk north of Raktam, currently occupied by the Royal court of Greater Raktam. This location is also known as Chiktram.

Coordinates: [-70.322,+26.492]
Satellite
Roamer

Shipwreck

Temple Ruins

This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function). It has been heavily fought over in the past but is now firmly in pirate hands and has been used as a gladiatorial arena between pirates engaging in boxing. The ruins are a favorite haunt of pirate-killers.

Coordinates: [-70.540,+26.530]
Satellite
Roamer

York

Mercenary's Guildhouse

Formerly the headquarters of the Mercenary's Guild, this was the center of Guild power in York during the second invasion, and a frequent target for Order of Patriots raids.

Coordinates: [-70.366,+26.314]
Satellite
Roamer

Wilderness

North Slope Ruins

Three ruined huts near the northern slope of Mt. Shartak.

Coordinates: [-70.391,+26.480]
Satellite
Roamer

Shipwreck Peninsula Ruins

Two ruined huts on the peninsula west of the Shipwreck.

Coordinates: [-70.594,+26.519]
Satellite
Roamer

Southern Coastal Boulevard Ruins

Three ruined huts at the start of the Durham Peninsula, known as Piketown.

Coordinates: [-70.490,+26.365]
Satellite
Roamer

Unity Bay Ruins

Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.

Coordinates: [-70.605,+26.374]
Satellite
Roamer

York River Ruins

Two ruined huts on the west bank of the river that flows south from Mt Shartak. The site of the first Shartak Preservation Front conference.

Coordinates: [-70.357,+26.406]
Satellite
Roamer

York Swamp Ruins

Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.

Coordinates: [-70.331,+26.380]
Satellite
Roamer

Islets

Casterley Rock

A small, thin island just off the southern coast of Derby, once occupied by the clan known as the Lions of Casterley Rock.

Coordinates: [-70.095,+26.335]
Satellite
Roamer
Wiki

Ernst Island

The smallest islet in Shartak's waters, lying just east of Rodrigo Island. Currently the site of the Shartak Wildlife Conservatory. Poachers are not welcome.

Coordinates: [-70.628,+26.385]
Satellite
Roamer
Wiki

Midway Island

A small island off the south coast between York and Derby. It emerged from the sea in April of 2007, revealing the ruins of a two-story stone tower.

Coordinates: [-70.217,+26.335]
Satellite
Roamer
Wiki

Hawkins Island

A small island off the tip of the York Peninsula (Macdonald Point), which has been known as Killer Island and Calvin's Eye-Land. Once declared the Shartak Elephant Preserve, later claimed by the Predators of Killer Island, and then as the headquarters of the Kraken Hunters, it is often used as a staging post for attacks on York.

Coordinates: [-70.401,+26.270]
Satellite
Roamer
Wiki

Rodrigo Island

A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation. The western beach was the former site of a Dutch shipyard, operated by agents of the 1st Imperial Privateers Regiment. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.

Coordinates: [-70.644,+26.390]
Satellite
Roamer
Wiki

Unity Island

A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), declared a no-violence zone by a group of powerful clans, and now controlled by a pirate brigand known as the Brotherhood of the Coast. The northern tip is called Cape Bonobo, and the southern tip is called Cape Shark, to reflect the former names of the island (Shark island and Bonobo Island). The body of water between Unity Island and the mainland is called Expedition Channel, and the body of water to the east is Cargo Cult Sea, both names honoring the two clans who originally discovered the island.

Coordinates: [-70.568,+26.416]
Satellite
Roamer
Wiki

Landmarks

Mt. Shartak

The imposing bulk of Mt. Shartak (or Mt Eramus) looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears, aggressive flightless birds called "shargles", and swarms of aggressive rats. Known by some natives as "Blood Mountain".

Coordinates: [-70.365,+26.455]
Satellite
Roamer

Cave complex

Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449] (there's a map of caves near Dalpok)

Coordinates: [-70.429,+26.449]
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Roamer

Echo Beach

The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.

Coordinates: [-70.710,+26.375]
Satellite
Roamer

Irony Bay

The long bight to the east of the shipwreck, and immediately east of the northern river mouth. Notable for its broad, slowly curving expanse of white sand, but little else.

Coordinates: [-70.510,+26.532]
Satellite
Roamer

Santa's Splash

The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.

Coordinates: [-70.351,+26.429]
Satellite
Roamer

Long Fin River

The northern river flowing from the beach west of the shipwreck, ending in Archer's Pool. The clan River Born Fury had their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, Long Fin Killie.

Law Enforcement

Derby

Derby Hospitallers

Although not an explicit police group, the Hospitallers are sworn to attack and punish "vile criminals", so it's probably worth speaking to them if you get PKed around Derby. The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.

Coordinates: [-70.093,+26.352]
Satellite
Roamer
Wiki

1st Derby Privateers

The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.

Coordinates: [-70.098,+26.355]
Satellite
Roamer
Wiki

Durham

Durham Pistoleers

The Pistoleers only officially offer protection to Durhamites, but have been known to prevent attacks on pirates and may help outsiders of other origins as well.

Coordinates: [-70.652,+26.340]
Satellite
Roamer
Wiki

York

Colonial Police

The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak. They offer protection to all outsiders, and have been known to help friendly natives too.

Coordinates: [-70.368,+26.313]
Satellite
Roamer
Wiki

Medical Facilities

Dalpok

Medical Hut

Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.

Coordinates: [-70.437,+26.449]
Satellite
Roamer

Shubar

In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Shubar only helps those from Dalpok, however.

Coordinates: [-70.437,+26.443]
Satellite
Roamer

Derby

Balchig

In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Blachig only helps those from Derby, however.

Coordinates: [-70.095,+26.350]
Satellite
Roamer

Derby Hospital

Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols. The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.

Coordinates: [-70.093,+26.352]
Satellite
Roamer
Wiki

Medical Hut

Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.

Coordinates: [-70.099,+26.353]
Satellite
Roamer

Durham

Kadmor

In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Kadmor only helps those from Durham, however.

Coordinates: [-70.648,+26.343]
Satellite
Roamer

Medical Hut

Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.

Coordinates: [-70.651,+26.344]
Satellite
Roamer

Raktam

Medical Hut

Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.

Coordinates: [-70.323,+26.473]
Satellite
Roamer

Najdam

In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Najdam only helps those from Raktam, however.

Coordinates: [-70.322,+26.469]
Satellite
Roamer

Shipwreck

Jakota

In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Jakota only helps those from the Shipwreck, however.

Coordinates: [-70.541,+26.543]
Satellite
Roamer

Large Cabin

The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.

Coordinates: [-70.541,+26.546]
Satellite
Roamer

Wiksik

Medical Hut

Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.

Coordinates: [-70.240,+26.410]
Satellite
Roamer

Tapran

In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Tapran only helps those from Wiksik, however.

Coordinates: [-70.239,+26.405]
Satellite
Roamer

York

Kahuni

In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Kahuni only helps those from York, however.

Coordinates: [-70.371,+26.314]
Satellite
Roamer

Medical Hut

Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.

Coordinates: [-70.369,+26.320]
Satellite
Roamer

Royal Expedition Field Hospital

Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present. Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.

Coordinates: [-70.366,+26.319]
Satellite
Roamer
Wiki

Roaming

Roaming shamen will resurrect anyone who contacts them, for a cost of 50AP. The nearest roaming shaman will be contacted, whisking you away to their current location. To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.

Atok
Igoban
Jidram
Malpok
Movak
Pabkim
Skulu
Xaltam
Zakano

Military and Munitions

Dalpok

Ammunition Hut

The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.

Coordinates: [-70.441,+26.443]
Satellite
Roamer

Derby

Ammunition Hut

The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.

Coordinates: [-70.096,+26.356]
Satellite
Roamer

Derby Rangers HQ

The Derby Rangers' leader can be contacted directly in this hut for any purposes, and other Rangers frequently sleep inside, as well.

Coordinates: [-70.096,+26.348]
Satellite
Roamer

Durham

Ammunition Hut

The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.

Coordinates: [-70.647,+26.349]
Satellite
Roamer

Raktam

Ammunition Hut

The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.

Coordinates: [-70.324,+26.474]
Satellite
Roamer

Shipwreck

Armoury

The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.

Coordinates: [-70.541,+26.546]
Satellite
Roamer

Wiksik

Ammunition Hut

The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.

Coordinates: [-70.239,+26.411]
Satellite
Roamer

York

Ammunition Hut

The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.

Coordinates: [-70.371,+26.316]
Satellite
Roamer

Recreational

Derby

The Derby Horticultural Gardens

Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.

Coordinates: [-70.097,+26.347]
Satellite
Roamer

The Derby Tavern and Trading Post

Inspired by Czechy's Tavern, the Derby Tavern and Trading Post is a safehouse located in the Derby Trader's hut. Anyone may stay here under the protection of the Derby Privateers (unless they're wanted by the Privateers, of course).

Coordinates: [-70.092,+26.350]
Satellite
Roamer
Wiki

Raktam

The Raktam Tavern

Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors. Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.

Coordinates: [-70.321,+26.473]
Satellite
Roamer
Wiki

York

Czechy's Tavern

The oldest tavern on the island, owned by an officer of the Colonial Police and declared a general non-violence zone except against those wanted by the Colonial Police. This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.

Coordinates: [-70.368,+26.313]
Satellite
Roamer
Wiki

The Waugh Arms

The newest tavern on this island, found in the former Colonial Police headquarters and run by the Colon Police and 5punk, and is also a non-violence zone. The Waugh Arms generally has several staff members on call to dispense food, drinks and healing.

Coordinates: [-70.374,+26.313]
Satellite
Roamer
Wiki

Religious

York

Shartak Protestant League Hut

Home of the controversial ultra-religious clan, and scene of many murders committed by annoyed members of the public.

Coordinates: [-70.366,+26.314]
Satellite
Roamer
Wiki

York Synagogue

Congregation Tafas Shalva, a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[1]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!

TafasShalva2.JPG

Coordinates: [-70.369,+26.311]
Satellite
Roamer

Settlements

Dalpok

This native village is close to the Shipwreck and thus a frequent target for pirate raids. The area between Dalpok and the Shipwreck is a constant warzone, and much fighting also occurs to the south, against Outsiders coming up from York and Durham. Certain pirates refer to Dalpok as "New Amsterdam" and regard it as their own.

Coordinates: [-70.437,+26.443]
Satellite
Roamer
Wiki

Derby

Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of the WickSick Headhunters) and makes a good base for hunting expeditions. Derby is the only town with a working judicial system, a hospital, and a duelling academy.

Coordinates: [-70.095,+26.350]
Satellite
Roamer
Wiki

Durham

The Durham peninsula is largely controlled by the Durham Pistoleers, a nationalist militia who generally welcome all outsider visitors, despite their rather aggressive wiki page. It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. Durham is the only town on Shartak with a democratically elected leader, Governor Jacobi. A trail of signposts running north-south from Rodrigo Island to the Durham Lakes announce the eastern border of the Durham precinct.

Coordinates: [-70.648,+26.343]
Satellite
Roamer
Wiki

Raktam

This native town was in '06 the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. This internecine conflict ended with the reform of the Scavengers clan in February '07. Frequent attacks on visiting outsiders deter most trade with the village. In March '07, Raktam was the starting point of the inaugural Raktam Race. The Queen of Greater Raktam, Blue Hummingbird, is the sovereign ruler of Raktam and its surrounding territories, although her right to rule and extent of the Royal Court of Greater Raktam's territory is often the subject of controversy.

Coordinates: [-70.322,+26.469]
Satellite
Roamer
Wiki

Shipwreck

The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact. Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct is irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the Jolly Roger Gang, and the 1st Imperial Privateers Regiment, who each mete out gleeful vengeance on recidivist pirate murderers. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog.

Coordinates: [-70.541,+26.543]
Satellite
Roamer
Wiki

Wiksik

Generally quiet these days, Wiksik is the most populous of the native settlements. Not to be confused with Wicksick.

Coordinates: [-70.239,+26.405]
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Wiki

York

The largest of the outsider settlements, York is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within it's limits. Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a recent proliferation of extremist groups who engage in assassinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups. Hosts a rather excellent newspaper, and its competitor, the Shartak Financial Times. A small farming district sits on the South Shartak River, north-east of York, run by York non-combatants.

Coordinates: [-70.371,+26.314]
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Roamer
Wiki