Parchment Pages
Don't Panic!
Ever wonder where you're going, or how to get there? Taken so many wrong turns that you're probably back where you started? After a while, do all those damn trees start to look the same? It's a good thing we have GPS Units, eh? The reassuring sight of those incomprehensible numbers is sure to steady the heart of any misplaced adventurer. Now you know exactly where you are!
So where the hell is everywhere else?
The GPS displays X and Y co-ordinates, like a graph. Step west, and the first number goes down; east and it goes up. Similarly, going north increments the second number, and heading south decreases it. To get to a given set of co-ordinates, the best method is often to move diagonally until one co-ordinate is correct, then move in a straight line along that axis until you reach your target. Just be aware that occasionally this technique may result in you walking into a mountain.
Roads
A fairly extensive, if rather variable, road network connects the settlements of Shartak. If you can find a signposted road, this will often get you to your location quickly. Just make sure the road isn't a randomly cut red herring, and don't sleep on the road - banditry is rife in many regions. A map of the theoretical road network can be found here, but some of these roads may not actually exist at any given time; the curent Ubermap will show which ones are currently navigable.
Addons
Those of you with Firefox should definitely consider getting a couple of the GreaseMonkey scripts from the Community Portal page.
- The Shartak Map Overlay gives you the option of placing a complete copy of the island map over your own in-game map screen, which is a huge help for those of you without GPS units. Use it to find your position relative to one of the southern towns, then go there and get a GPS already.
- We seriously can't hype the Shartak UBER MAP enough. As well as automatically collecting data about your surroundings and using this to create a constantly updated map of the island, It gives you access to a satellite map showing your exact location, a zoomable, scrollable map of your local area, and an in-game 15x11 map below your normal 5x5 map. We couldn't play Shartak without it.
- Whenever you have a GPS signal, the Shartak Camp Directions script will give you directions to each of the six towns and the shipwreck, as the crow flies. It's a great tool when you don't want to have to keep checking the satellite or plan a proper route.
The Quick Way Home
You can easily get back to your home camp from any point on the island in less than 50AP! If you're by the shore, jump into the sea and swim out to deeper waters, then splash around in small circles laughing manically until the sharks finally drag you beneath the waves. Respawn at your home shaman for 25AP and you're done! If you're inland, find a large, agressive animal, sock it one, and wait for it to get you back. There are of course many variantions on this trick, involving poisonous berries, angry farmers, swarms of killer bees, etc.
Locations, Locations, Locations...
This is a list of interesting, useful, or important locations in Shartak. Each is given a brief description, a set of GPS coordinates, and a link to the appropriate Ubermap satellite and map roamer pages. Obviously this won't be a definative list, so everyone is of course encouraged to add new locations as they are found or created.
Contents
- 1 Don't Panic!
- 2 Navigational Tips and Tricks
- 3 Locations, Locations, Locations...
- 3.1 Academic and Research Institutions
- 3.2 Commercial Buildings
- 3.3 Communications and Infrastructure
- 3.4 Historical Sites
- 3.5 Islets
- 3.6 Landmarks
- 3.7 Law Enforcement
- 3.8 Medical Facilities
- 3.9 Military and Munitions
- 3.10 Recreational
- 3.11 Religious
- 3.12 Settlements
Academic and Research Institutions
Derby
Derby Academy Fencing Hall
Run by the Derby Hospitallers, the fencing hall allows students to practice their combat and healing skills. Students are allowed to attack each other, so long as nobody is wounded below 20HP, and are also encouraged to heal one another to gain further experience.
Coordinates: [-70.094,+26.350]
Satellite
Roamer
Wiki
Derby Academy Lecture Hall
Run by the Derby Hospitallers, the lecture hall provides advice to students on a range of matters. When the hall is staffed by a Hospitaller, just ask your question, or say which field you need advice on (general gameplay advice is also available on request), and they will happily oblige. If the hall is unstaffed, you can generally ask your question at the Fencing Hall or Hospital, and wait in the lecture hall for your answer.
Coordinates: [-70.093,+26.350]
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Roamer
Wiki
York
Shartak Crytozoological Society
A society dedicated to the cataloguing and understanding of Shartak's unique and diverse wildlife. Their headquarters in York are often occupied by the clan's founder, Sir John Sevier.
Coordinates: [-70.368,+26.314]
Satellite
Roamer
Wiki
Commercial Buildings
Dalpok
Imperial Bank
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Dalpok branch is operated by a bank manager who speaks only the native tongue.
Coordinates: [-70.436,+26.441]
Satellite
Roamer
Wiki
Tamdal Tak
Dalpok's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely avaliable to natives. Speaks the native tongue.
Coordinates: [-70.435,+26.442]
Satellite
Roamer
Derby
Imperial Bank
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Derby branch is operated by a bank manager who speaks only the outsider tongue.
Coordinates: [-70.092,+26.349]
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Roamer
Wiki
Trader Tom
Derby's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to outsiders. Speaks the outsider tongue.
Coordinates: [-70.092,+26.350]
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Roamer
Durham
Imperial Bank
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank.
Coordinates: [-70.650,+26.346]
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Roamer
Wiki
Mercenary Guildhouse
The Mercenary's Guild Durham Headquarters. May not be currently active.
Coordinates: [-70.653,+26.339]
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Roamer
[[Mercenary's Guild|Wiki]
Trader Dick
Durham's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely avaliable to ousiders. Speaks the outsider tongue.
Coordinates: [-70.649,+26.347]
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Roamer
Raktam
Imperial Bank
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Raktam branch is operated by a bank manager who speaks only the native tongue.
Coordinates: [-70.320,+26.471]
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Roamer
Wiki
Raktam Security Consultancy
In the basement of the Raktam Tavern, the RSC aims to provide an alternative to the established Mercenary's Guild.
Coordinates: [-70.321,+26.473]
Satellite
Roamer
Wiki
Tamdal Tik
Raktam's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely avaliable to natives. Speaks the native tongue.
Coordinates: [-70.319,+26.472]
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Roamer
Shipwreck
Trader Sam
The Shipwreck's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely available to pirates, although first aid kits are an infrequent luxury item. Speaks the outsider tongue.
Wiksik
Imperial Bank
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the Wiksik branch is operated by a bank manager who speaks only the native tongue.
No coordinates are currently available for this branch.
Coordinates: [-70.???,+26.???]
Satellite
Roamer
Wiki
Tamdal Toe
Wiksik's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely avaliable to natives. Speaks the native tongue.
Coordinates: [-70.235,+26.405]
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Roamer
York
Imperial Bank
The 1st Imperial Bank provides deposit services, loans, and inter-branch money transfers. Each branch, its bronze door framed by marble arches, is ostensibly neutral territory, in order to facilitate mercantile transactions, although this is understandably difficult to enforce. Both outsiders and natives are welcome within any branch of the bank, but the York branch is operated by a bank manager who speaks only the outsider tongue. This branch has closed during the February '06 insurgency.
Coordinates: [-70.368,+26.314]
Satellite
Roamer
Wiki
Trader Harry
York's local trader, stocking (and buying) a wide range of items. Due to his positioning, he generally stocks items most widely avaliable to outsiders. The only known trader to have ever brokered a Heavy Sword deal (taking a hefty cut in the process), although these are usually arranged beforehand with the owner of the sword. Speaks the outsider tongue.
Coordinates: [-70.367,+26.313]
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Roamer
Communications and Infrastructure
Wiksik
Native Message Hut
A hut for natives to write messages inside. Intended to act like a village notice board.
Coordinates: [-70.237,+26.410]
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Roamer
Outsider Message Hut
A hut for outsiders to write messages inside. Intended to act like a village notice board for visiting outsiders.
Coordinates: [-70.236,+26.410]
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Roamer
Historical Sites
Derby
Derby Swamp Ruins
Three ruined huts near the Derby Swamp, not far from the road to York.
Coordinates: [-70.111,+26.378]
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Roamer
Durham
Durham Ruins
Two ruined huts just north-west of Durham.
Coordinates: [-70.666,+26.354]
Satellite
Roamer
Fort Creedy
This ancient complex consists of three ruined buildings (a jail, armoury, and hall), two of which have multi-space interiors and multiple entrances.
Coordinates: [-70.666,+26.380]
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Roamer
Raktam
Raktam Ruins
Three ruined huts a short walk north of Raktam.
Coordinates: [-70.322,+26.492]
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Roamer
Shipwreck
Temple Ruins
This ancient temple has a multi-space interior with a sacrificial table (although to date this has no apparent function). It has been heavilly fought over in the past but is now firmly in pirate hands and has been used as a gladitorial arena between pirates engaging in boxing. The ruins are a favourite haunt of pirate-killers.
Coordinates: [-70.540,+26.530]
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Roamer
York
Mercenary's Guildhouse
Formerly the headquarters of the Mercenary's Guild, this was the center of Guild power in york during the second invasion, and a frequent target for Order of Patriots raids.
Coordinates: [-70.366,+26.314]
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Roamer
Wilderness
North Slope Ruins
Three ruined huts near the northern slope of Mt. Shartak.
Coordinates: [-70.391,+26.480]
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Roamer
Shipwreck Peninsula Ruins
Two ruined huts on the peninsula west of the Shipwreck.
Coordinates: [-70.594,+26.519]
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Roamer
Southern Coastal Boulevard Ruins
Three ruined huts at the start of the Durham Peninsula
Coordinates: [-70.490,+26.365]
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Roamer
Unity Bay Ruins
Two ruined huts near the shore of Unity Bay, on the Durham Peninsula.
Coordinates: [-70.605,+26.374]
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Roamer
York River Ruins
Two ruined huts on the west bank of the river that flows south from Mt Shartak. The site of the first Shartak Preservation Front conference.
Coordinates: [-70.357,+26.406]
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Roamer
York Swamp Ruins
Two ruined huts a short way north-east of the York Swamp, not far from the Derby-York road.
Coordinates: [-70.331,+26.380]
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Roamer
Islets
Derby Island
A small, thin island just off the southern coast of Derby.
Coordinates: [-70.095,+26.335]
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Roamer
Ernst Island
The smallest islet in Shartak's waters, lying just east of Rodrigo Island.
Coordinates: [-70.628,+26.385]
Satellite
Roamer
Wiki
Killer Island
A small island off the tip of the York Peninsula. Once declared the Shartak Elephant Preserve, and later claimed by the Predators of Killer Island.
Coordinates: [-70.401,+26.270]
Satellite
Roamer
Rodrigo Island
A small island to the north of Durham, discovered by Alex Rodrigo in the early weeks of the colonisation. The western beach was the former site of a Dutch shipyard, operated by agents of the 1st Imperial Privateers Regiment. Save for a signpost, the shipyard is now overgrown and has fallen into disrepair.
Coordinates: [-70.644,+26.390]
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Roamer
Wiki
Unity Island
A frequently contested landmass in Unity Bay (between Durham and the Shipwreck), now declared a no-violence zone by a group of powerful clans.
Coordinates: [-70.568,+26.416]
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Roamer
Wiki
Landmarks
Mt. Shartak
The imposing bulk of Mt. Shartak looms over the whole island, and contains many ledges and caves to explore. Some of the caves are very deep, and are inhabited by dangerous bears and swarms of aggressive rats. Known by some natives as "Blood Mountain".
Coordinates: [-70.365,+26.455]
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Roamer
Cave complex
Besides the caves around Mt. Shartak, there is another cave to explore at at [-70.429,+26.449]
Coordinates: [-70.429,+26.449]
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Roamer
Echo Beach
The broad expanse of sand dunes located to the far west of the island. Much of the far tip is covered in signposts from visitors who have made the long trek.
Coordinates: [-70.710,+26.375]
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Roamer
Irony Bay
The long bight to the east of the shipwreck, and immediately east of the northern rivermouth. Notable for its broad, slowly curving expanse of white sand, but little else.
Coordinates: [-70.510,+26.532]
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Roamer
Santa's Splash
The waterfall at the source of the southern river, so named because of Santa Claus's nearby appearance in Christmas 2006.
Coordinates: [-70.351,+26.429]
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Roamer
Long Fin River
The northern river flowing from Mt Shartak. The clan River Born Fury have their headquarters at the delta. The river was named after Shartak's most notorious pirate killer, Long Fin Killie.
Law Enforcement
Derby
Derby Hospitallers
Although not an explicit police group, the Hospitallers are sworn to attack and punish "vile criminals", so it's probably worth speaking to them if you get PKed around Derby. The building is actually a hospital, but there's almost always a hospitaller either inside or just outside.
Coordinates: [-70.093,+26.352]
Satellite
Roamer
Wiki
1st Derby Privateers
The Privateers have declared their intention to, amongst other things, cleanse Derby of PKers.
Coordinates: [-70.098,+26.355]
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Roamer
Wiki
Durham
Durham Pistoleers
The Pistoleers only officially offer protection to Durhamites, but have been known to prevent attacks on pirates and may help outsiders of other origins as well.
Coordinates: [-70.652,+26.340]
Satellite
Roamer
Wiki
York
Colonial Police
The island's oldest and largest police group, the Colonial Police have managed to make York one of the safest towns on Shartak. They offer protection to all outsiders, and have been known to help friendly natives too.
Coordinates: [-70.374,+26.313]
Satellite
Roamer
Wiki
Medical Facilities
Dalpok
Medical Hut
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.
Coordinates: [-70.437,+26.449]
Satellite
Roamer
Shubar
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Shubar only helps those from Dalpok, however.
Coordinates: [-70.437,+26.443]
Satellite
Roamer
Derby
Balchig
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Blachig only helps those from Derby, however.
Coordinates: [-70.095,+26.350]
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Roamer
Derby Hospital
Run by the Derby Hospitallers, any outsiders (and friendly natives) waiting in this building will be healed by one of their daily patrols. The Hospital has also recently become a safehouse, providing shelter to any peaceful individuals, regardless of their origins.
Coordinates: [-70.093,+26.352]
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Roamer
Wiki
Medical Hut
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.
Coordinates: [-70.099,+26.353]
Satellite
Roamer
Durham
Kadmor
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Kadmor only helps those from Durham, however.
Coordinates: [-70.648,+26.343]
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Roamer
Medical Hut
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.
Coordinates: [-70.651,+26.344]
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Roamer
Raktam
Medical Hut
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.
Coordinates: [-70.323,+26.473]
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Roamer
Najdam
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Najdam only helps those from Raktam, however.
Coordinates: [-70.322,+26.469]
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Roamer
Shipwreck
Jakota
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Jakota only helps those from the Shipwreck, however.
Coordinates: [-70.541,+26.543]
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Roamer
Large Cabin
The Large Cabin is an inexhaustible source of first-aid kits, although find rates are much lower than in standard medical huts, resulting in a constant shortage of medical supplies at the shipwreck.
Coordinates: [-70.541,+26.546]
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Roamer
Wiksik
Medical Hut
Medical huts are an inexhaustible source of healing herbs and beverages, especially for those of you who have scavenging.
Coordinates: [-70.240,+26.410]
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Roamer
Tapran
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Tapran only helps those from Wiksik, however.
Coordinates: [-70.239,+26.405]
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Roamer
York
Kahuni
In those situations where A&E just can't help, your local shaman will heal you fully for a mere 25AP, and bring you safely home in the process. Kahuni only helps those from York, however.
Coordinates: [-70.371,+26.314]
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Roamer
Medical Hut
Medical huts are an inexhaustible source of first-aid kits and beverages, especially for those of you who have scavenging.
Coordinates: [-70.369,+26.320]
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Roamer
Royal Expedition Field Hospital
Run by the Royal Expedition, outsiders and natives who wait here will be healed by one of the staff, who are almost always present. Enemies of the Royal Expedition or their allies are more likely to be slain, though, as the expedition claims this area as their territory.
Coordinates: [-70.366,+26.319]
Satellite
Roamer
Wiki
Roaming
Roaming shamen will ressurect anyone who contacts them, for a cost of 50AP. The nearest roaming shaman will be contacted, whisking you away to their current location. To check the locations of these shamen, visit their pages below and click on the 'Current Sighting' coordinates.
Atok
Igoban
Jidram
Malpok
Movak
Pabkim
Skulu
Xaltam
Zakano
Military and Munitions
Dalpok
Ammunition Hut
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.
Coordinates: [-70.441,+26.443]
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Roamer
Derby
Ammunition Hut
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.
Coordinates: [-70.096,+26.356]
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Roamer
Durham
Ammunition Hut
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.
Coordinates: [-70.647,+26.349]
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Roamer
Raktam
Ammunition Hut
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.
Coordinates: [-70.324,+26.474]
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Roamer
Shipwreck
Armoury
The Armoury provides an inexhaustible source of cutlasses, especially for those of you who have scavenging.
Coordinates: [-70.541,+26.546]
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Roamer
Wiksik
Ammunition Hut
The ammo hut provides an inexhaustible source of blowpipes and darts, especially for those of you who have scavenging.
Coordinates: [-70.239,+26.411]
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Roamer
York
Ammunition Hut
The ammo hut provides an inexhaustible source of rifles and bullets, especially for those of you who have scavenging.
Coordinates: [-70.371,+26.316]
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Roamer
Recreational
Derby
The Derby Horticultural Gardens
Maintained by Hospitaller Jack Molay, this is a small shrubbery in the south of Derby, planted during the Derby Derby to keep the defender's spirits up.
Coordinates: [-70.097,+26.347]
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Roamer
Raktam
The Raktam Tavern
Set up to provide brown liquids of varying origin to the citizens of Raktam, and also to offer a safe sleeping place to peaceful visitors. Frequently patrolled to ensure hostile outsiders are not in residence - see the wiki page for more details of who can and can't stay.
Coordinates: [-70.321,+26.473]
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Roamer
Wiki
York
Czechy's Tavern
The oldest tavern on the island, owned by an officer of the Colonial Police and declared a general non-violence zone. This rule is frequently broken, but the presence of at least one officer at all times means that offenders tend to be swiftly punished.
Coordinates: [-70.368,+26.313]
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Roamer
Wiki
Religious
York
Shartak Protestant League Hut
Home of the contraversial ultra-religious clan, and scene of many murders commited by annoyed members of the public.
Coordinates: [-70.366,+26.314]
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Roamer
Wiki
York Synagogue
Congregation Tafas Shalva, a Jewish synagogue, is headed by the agreeable and inoffensive Rabbi Shlomo Weinstein[1]. All are welcome, whether Jewish or not. Minyan every night at sunset, potluck (kashruth) every Wednesday, and there's a bake-sale the first Sunday of the month. Try the rugelach!
Coordinates: [-70.369,+26.311]
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Roamer
Settlements
Dalpok
This native village is close to the Shipwreck and thus a frequent target for pirate raids. The area between Dalpok and the Shipwreck is a constant warzone, and much fighting also occurs to the south, against Outsiders coming up from York and Durham. Certain pirates refer to Dalpok as "New Amsterdam" and regard it as their own.
Coordinates: [-70.437,+26.443]
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Roamer
Wiki
Derby
Arguably the most isolated outsider town, Derby is generally quiet and safe these days (despite being the first target of the WickSick Headhunters) and makes a good base for hunting expeditions.
Coordinates: [-70.095,+26.350]
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Roamer
Wiki
Durham
The Durham peninsula is largely controlled by the Durham Pistoleers, a nationalist militia who generally welcome all outsider visitors, despite their rather aggressive wiki page. It is a frequent port of call for pirate traders collecting medical supplies for the shipwreck. A trail of signposts running north-south from Rodrigo Island to the Durham Lakes announce the eastern border of the Durham precinct.
Coordinates: [-70.648,+26.343]
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Roamer
Wiki
Raktam
This native town was generally quiet, but in recent times has been the scene of a bloody civil insurgency between the Scavengers and the Raktamites and their allies, resulting in murders, burning of buildings, and extortion. Frequent attacks on visiting outsiders deter most trade with the village.
Coordinates: [-70.322,+26.469]
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Roamer
Wiki
Shipwreck
The base of all pirates on Shartak, the shipwreck is dangerous and anarchic but conveniently compact. Visiting is a unique, if sometimes short, experience. The Shipwreck and the surrounding precinct is irregularly - some would say negligently - patrolled by senior members of the Pirate Defence Force of the Jolly Roger Gang, and the 1st Imperial Privateers Regiment, who each mete out gleeful vengeance on recidivist pirate murderers. A one-masted sloop or cutter, the shipwreck itself is known as either the Hellborn Strumpet or the Missionary Position, and its compartments and cabins are frequently haunted by dangerous ghosts. The view from the crow's nest is obscured by fog.
Coordinates: [-70.541,+26.543]
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Roamer
Wiki
Wiksik
Generally quiet these days, Wiksik is the most populous of the native settlements. Not to be confused with Wicksick.
Coordinates: [-70.239,+26.405]
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Roamer
Wiki
York
The largest of the outsider settlements, York is a bustling and exciting town, except for pirates, who have a fairly short life expectancy within it's limits. Peaceful native shamans are welcome within certain areas, primarily for their ability to exorcise ghosts. Nonetheless its relative tolerance is somewhat subdued by a recent proliferation of extremist groups who engage in assasinations of individuals within the city borders. This extremism is fueled by the fact that York is frequently the target of raids by various groups. Hosts a rather excellent newspaper, and its competitor, the Shartak Financial Times. A small farming district sits on the South Shartak River, north-east of York, run by York non-combatants.