Difference between revisions of "Skills"

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There are a number of skills, each of which has a different effect. Some skills are only available to certain classes or only to natives or outsiders. Skills are bought with [[XP Gains|XP]]. The more skills you have, the more XP the next skill rquires.
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= Skill Overview =
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'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with [[XP]].
  
The formula for a skill's XP cost is 100 + 25 * (your current level).
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Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').
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== Entire Skill Tree ==
  
Buying all 24 skills (for Settlers, Villagers, Soldiers, and Warriors) requires a total of 9,300 XP. Buying all 22 skills (for everyone else) requires a total of 7,975 XP.
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* '''[[Language Skills|Basic language]]''' - Understand the smaller words of foreign languages.
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** '''[[Language Skills|Advanced language]]''' - Better understanding of foreign languages.
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*** '''[[Language Skills|Expert language]]''' - Full comprehension of foreign languages.
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**** '''[[Language Skills|Foreign Writing]]''' - Not only can you understand foreign languages, you can also write it well enough to be understood.
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**** '''[[Language Skills|Foreign Speech]]''' - Not only can you understand foreign languages, you can also speak it well enough to be understood.
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***** '''[[Language Skills|Pirate Speech]]''' - You can talk to pirates in their own unique dialect ''(This skill has a fixed cost of 100 XP)''
  
== Generic Skills ==
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* '''[[Combat Skills|Close quarter combat]]''' - Gain 10% to hit with melee attacks. ''(Very popular skill)''
Listed skills should be assumed to be ''Passive'' unless otherwise noted as ''Active''. ''Passive'' skills require no action to be performed in order to be used. ''Active'' skills require an action to be performed and consume a certain amount of AP.
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** '''[[Combat Skills|Advanced close quarter combat]]''' - Gain 15% to hit with melee attacks. ''(Very popular skill)''
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*** '''[[Combat Skills|Balanced Stance]]''' - Sometimes turn a miss into a glancing blow.
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*** '''[[Native Only Skills#Headhunting|Headhunting]]''' - Take the heads of your victims as trophies or signpost decoration. '''([[Native Only Skills#Headhunting|Native]] Only)'''
  
* '''Basic Language''' - Understand the smaller words of foreign languages
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* '''[[Endurance Skills|Body building]]''' - Increases melee damage. ''(Very popular skill)''
** '''Advanced Language''' - Better understanding of foreign languages
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** '''[[Endurance Skills|Stamina]]''' - Increases max HP by 20. ''(Very popular skill)''
*** '''Expert Language''' - Full comprehension of foreign languages
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*** '''[[Outsider Classes#Pirate|Lead Belly]]''' - You've drunk enough to be immune to the poisonous effect of most fungi. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
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***'''[[Native Classes#Cannibal|Ritual Feasting]]''' - Feast on your defeated enemy and steal their power. '''([[Native Classes#Cannibal|Cannibal]] Only)'''
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****'''[[Native Classes#Cannibal|Ritual Gluttony]]''' - Feasting can now fill most of your needs from a single body. '''([[Native Classes#Cannibal|Cannibal]] Only)'''
  
* '''Close quarter combat''' - Gain 10% to hit with melee attacks (''e.g. 20% to 30% with machete'')
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* '''[[Spirit Skills|Ghostly whisper]]''' - Allows spirits to communicate.
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks (''e.g. 30% to 45% with machete'')
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** '''[[Spirit Skills|Haunting scream]]''' - Attract other spirits and scare nearby living players.
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*** '''[[Spirit Skills|Shocking shriek]]''' - Scare nearby living players.
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**** '''[[Spirit Skills|Banshee wail]]''' - Frighten nearby living players.
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**** '''[[Spirit Skills|Possession]]''' - Be able to possess the bodies of the living.
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***** '''[[Spirit Skills|Forceful possession]]''' - Sometimes a stronger presence is needed to be able to possess the living.
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**** '''[[Spirit Skills|Haunting]]''' - Allows spirits to track down and haunt their last killer.
  
* '''Body building''' - Increases melee damage (''+1 damage; e.g. 2 to 3 with machete'')
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* '''[[Exploration Skills|Exploration]]''' - Helps you remember some of the places you've been. ''(Very popular skill)''
** '''Stamina''' - Increases max HP by 20
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** '''[[Exploration Skills|Cartography]]''' - Stops you forgetting anywhere you've visited.
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** '''[[Exploration Skills|Trekking]]''' - Faster movement through the jungle. ''(Very popular skill)''
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*** '''[[Native Classes#Scout|Trailblazing]]''' - Increased ability to move and chop through dense jungle.  '''([[Native Classes#Scout|Scout]] & [[Outsider Classes#Explorer|Explorer]] Only)'''
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** '''[[Exploration Skills|Swimming]]''' - Faster movement through water. ''(Very popular skill)''
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** '''[[Exploration Skills|Survival - Firecraft]]''' - Knowledge of how to create, control and use fires.
  
* '''Triage''' - Be able to tell who is most injured
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* '''[[Tracking Skills|Basic tracking]]''' - With some difficulty, you can track animals and people.
** '''Natural Medicine''' - Heal 10 hp (gain 10 XP) with healing herbs (''Native only'')
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** '''[[Tracking Skills|Advanced tracking]]''' - You can track animals and people who were here recently.
** '''First Aid''' - Heal 10 hp (gain 10 XP) with first-aid kit (''Outsider only'')
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*** '''[[Tracking Skills|Expert tracking]]''' - You can track animals and people who were here several days ago.
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**** '''[[Tracking Skills|Tracking mastery]]''' - Tracking animals and people is nearly effortless.
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* '''[[Clan Leadership Skill|Clan Leadership]]''' - Allows you to start your own clan or help lead one.
  
* '''Ghostly whisper''' - Allows spirits to speak (''Active, 1 AP'')
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* '''[[Psychic Skills|Sixth sense]]''' - Sense presence of and hear spirits.
** '''Haunting scream''' - Attract other spirits and scare nearby living players (''Active, 100% chance to do 1 damage, 1 AP'')
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** '''[[Psychic Skills|Psychic recognition]]''' - Lets you recognize active spirits.
*** '''Shocking Shriek''' - Scare nearby living players (''Active, ??% chance to do 1-3 damage, 2 AP'')
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*** '''[[Native Classes#Villager|Seance]]''' - Holding a seance can identify passive spirits.  '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]], & [[Native Classes#Shaman|Shaman]] Only)'''
**** '''Banshee Wail''' - Frighten nearby living players (''Active, ??% chance to do 4 damage, ? AP'')
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*** '''[[Native Classes#Shaman|Exorcism]]''' - Exorcise spirits from area. '''([[Native Classes#Shaman|Shaman]] Only)'''
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*** '''[[Native Classes#Shaman|Spirit Summoning]]''' - Summons spirits from surrounding area. '''([[Native Classes#Shaman|Shaman]] Only)'''
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*** '''[[Native Classes#Shaman|Malevolence]]''' - Torment spirits causing them to become aggressive. '''([[Native Classes#Shaman|Shaman]] Only)'''
  
* '''Sixth Sense''' - Sense presence of and hear spirits
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* '''[[Haggling Skill|Haggling]]''' - Be able to obtain slightly better prices from some traders.
  
* '''Exploration''' - Helps you remember some of the places you've been
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* '''[[Digging Skill|Digging]]''' - Be able to dig deeper holes. Also makes digging regular holes easier.
:::''Once you have learned Exploration and found a GPS Unit, your Map button works, and gives you large-scale overview of everywhere you've visited with a working GPS.''
 
:* '''Cartography''' - Stops you forgetting anywhere you've visited
 
:::''Although by current accounts, "forgetting" map information seems rare. Of course, meta-gamers crib the [http://mattandchristy.net/sharmap/ Shartak overlay].''
 
:* '''Trekking''' - Faster movement through the jungle
 
:::''With Trekking, movement through Jungle, Grasslands, and Beaches only costs 0.5 AP instead of 1 AP.''
 
:* '''Swimming''' - Faster movement through water
 
:::''With Swimming, movement through water costs 1 AP instead of 2 AP; deep water costs 2 AP instead of 3 AP.''
 
  
* '''Basic Tracking''' - With some difficulty, you can [[tracking|track]] animals and people. (''Active, track for 2 AP, "wild boar went south"'')
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* '''[[Agriculture Skill|Agriculture]]''' - Gives you a better chance of getting things to grow.
:::''See [[Tracking]] to contribute more information.''
 
:* '''Advanced Tracking''' - You can track animals and people who were here recently. (''Active, track for 1.5 AP, often gives 3-6 most recent tracks'')
 
::* '''Expert Tracking''' - You can track animals and people who were here several days ago. (''Active, track for 1? AP'')
 
  
== Settler/Villager Exclusive Skills ==
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* '''[[Faith Skill#Faith Skill|Faith]]''' - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. ''(This skill requires completing specific tasks to unlock)''
* '''Animal Affinity''' - Lessens the chance of animals attacking (''Settler and Villager only'')
 
* '''Scavenging''' - Improves [[Search Odds Condensed|Search Odds]] by an unknown amount in certain (unknown) areas (''Settler and Villager only'')
 
  
== Soldier/Warrior Exclusive Skills ==
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* '''[[Outsider Only Skills#Native knowledge|Native knowledge]]''' - Outsiders gain basic native knowledge. '''([[Outsider Only Skills#Native knowledge|Outsider]] Only)'''
* '''Firearms Training''' - Gain 20% on firearms attacks (''20% to 40%; Soldier only'')
 
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks (''40% to 60%; Soldier only'')
 
  
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy (''Warrior only'')
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* '''[[Native Only Skills#Outsider knowledge|Outsider knowledge]]''' - Natives gain basic outsider knowledge. '''([[Native Only Skills#Outsider knowledge|Native]] Only)'''
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy (''Warrior Only'')
 
  
== Native Only ==
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* '''[[Healing Skills#Triage|Triage]]''' - Be able to tell who is most injured. ''(Very popular skill)''
* '''Outsider knowledge''' - Natives gain basic outsider knowledge
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** '''[[Native Only Skills#Natural medicine|Natural medicine]]''' - Heal 10 HP with healing herbs. '''([[Native Only Skills#Natural medicine|Native]] Only)''' ''(Very popular skill)''
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** '''[[Outsider Only Skills#First Aid|First Aid]]''' - Heal 10 HP with first-aid kit.'''([[Outsider Only Skills|Outsider]] Only)''' ''(Very popular skill)''
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*** '''[[Outsider Classes#Scientist|Emergency first aid]]''' - Slowly heal yourself without the use of a medical kit. '''([[Outsider Classes#Scientist|Scientist]] Only)'''
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**** '''[[Outsider Classes#Scientist|Field Surgery]]''' - Skilled at healing, even in the middle of nowhere. '''([[Outsider Classes#Scientist|Scientist]] Only)'''
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** '''[[Outsider Classes#Scientist|Advanced triage]]''' - Be able to see all injured characters in the same square. '''([[Outsider Classes#Scientist|Scientist]] Only)'''
  
This skill allows you to use and recognise items that would generally only be available to outsiders.
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* '''[[Native Only Skills#Basic blowpipe use|Basic blowpipe use]]''' - Lowers AP cost of firing blowpipe. '''([[Native Only Skills#Basic blowpipe use|Native]] Only)'''
Includes:
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* '''[[Native Classes#Warrior|Blowpipe training]]''' - Gain 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''
:* Use of Rifle (and Bullets)
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** '''[[Native Classes#Warrior|Advanced blowpipe training]]''' - Gain another 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''
:* Use of First Aid Kit
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* '''[[Outsider Classes#Soldier|Firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''
:* Use of GPS Unit
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** '''[[Outsider Classes#Soldier|Advanced firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''
  
== Outsider Only ==
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* '''[[Native Classes#Villager|Animal affinity]]''' - Lessens the chance of animals attacking. '''([[Native Classes#Villager|Villager]] & [[Outsider Classes#Settler|Settler]] Only)'''
* '''Native knowledge''' - Outsiders gain basic native knowledge
 
  
This skill allows you to use and recognise items that would generally only be available to natives.
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* '''[[Native Classes#Villager|Scavenging]]''' - Assists in finding things within certain areas. '''([[Native Classes#Villager|Villager]] & [[Outsider Classes#Settler|Settler]] Only)'''
Includes:
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:* Use of Blowpipe (and Poison Darts)
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* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] & [[Outsider Classes#Scientist|Scientist]] Only)'''
:* Use of Healing Herbs (seen as dried herbs to outsiders before skill is attained)
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:* Correct identification of tasty and poison berries (indistinguishable before skill is attained)
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* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
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* '''[[Outsider Classes#Pirate|Animal Trainer]]''' -You can tame a parrot or monkey enough to sit on your shoulder.'''([[Outsider Classes#Pirate|Pirate]] Only)'''
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* '''[[Outsider Classes#Pirate|Basic Pistol Training]]''' -Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
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** '''[[Outsider Classes#Pirate|Advanced Pistol Training]]''' - Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
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==Cost of Skills==
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Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.
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Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.
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=== Skill Progression ===
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{| border="1"
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! Level !! Starting XP !! XP Required to Advance
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|-
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| 0 || 0 || 100
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|-
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| 1 || 100 || 125
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|-
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| 2 || 225 || 150
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|-
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| 3 || 375 || 175
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|-
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| 4 || 550 || 200
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|-
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| 5 || 750 || 225
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|-
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| 6 || 975 || 250
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|-
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| 7 || 1225 || 275
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|-
 +
| 8 || 1500 || 300
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|-
 +
| 9 || 1800 || 325
 +
|-
 +
| 10 || 2125 || 350
 +
|-
 +
| 11 || 2475 || 375
 +
|-
 +
| 12 || 2850 || 400
 +
|-
 +
| 13 || 3250 || 425
 +
|-
 +
| 14 || 3675 || 450
 +
|-
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| 15 || 4125 || 475
 +
|-
 +
| 16 || 4600 || 500
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|-
 +
| 17 || 5100 || 525
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|-
 +
| 18 || 5625 || 550
 +
|-
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| 19 || 6175 || 575
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|-
 +
| 20 || 6750 || 600
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|-
 +
| 21 || 7350 || 625
 +
|-
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| 22 || 7975 || 650
 +
|-
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| 23 || 8625 || 675
 +
|-
 +
| 24 || 9300 || 700
 +
|-
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| 25 || 10000 || 725
 +
|-
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| 26 || 10725 || 750
 +
|-
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| 27 || 11475 || 775
 +
|-
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| 28 || 12250 || 800
 +
|-
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| 29 || 13050 || 825
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|-
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| 30 || 13875 || 1000
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|-
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| 31 || 14875 || 1200
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|-
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| 32 || 16075 || 1400
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|-
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| 33 || 17475 || 1600
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|-
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| 34 || 19075 || 1800
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|-
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| 35 || 20875 || 2000
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|-
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| 36 || 22875 || 2200
 +
|-
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| 37 || 25075 || 2400
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|-
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| 38 || 27475 || 2600
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|-
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| 39 || 30275 || 2800
 +
|-
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| 40 || 33075 || 3000
 +
|-
 +
| 41 || 36275 || 3200
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|-
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| 42 || 39675 || 3400
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|}
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[[Category:Skills]]

Latest revision as of 15:34, 4 February 2019

Skill Overview

Skills give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with XP.

Certain skills, like haunting scream and basic tracking, unlock actions which consume AP. Other skills, like trekking and close quarter combat, are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, haunting scream and shocking shriek remain individual skills (but banshee wail will replace shocking shriek).

Entire Skill Tree

  • Basic language - Understand the smaller words of foreign languages.
    • Advanced language - Better understanding of foreign languages.
      • Expert language - Full comprehension of foreign languages.
        • Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood.
        • Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood.
          • Pirate Speech - You can talk to pirates in their own unique dialect (This skill has a fixed cost of 100 XP)
  • Exploration - Helps you remember some of the places you've been. (Very popular skill)
    • Cartography - Stops you forgetting anywhere you've visited.
    • Trekking - Faster movement through the jungle. (Very popular skill)
    • Swimming - Faster movement through water. (Very popular skill)
    • Survival - Firecraft - Knowledge of how to create, control and use fires.
  • Haggling - Be able to obtain slightly better prices from some traders.
  • Digging - Be able to dig deeper holes. Also makes digging regular holes easier.
  • Agriculture - Gives you a better chance of getting things to grow.
  • Faith - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. (This skill requires completing specific tasks to unlock)

Cost of Skills

Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is 100 + 25 * (your level). (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read 1000 + 200 * ((your level) - 30).

Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.


Skill Progression

Level Starting XP XP Required to Advance
0 0 100
1 100 125
2 225 150
3 375 175
4 550 200
5 750 225
6 975 250
7 1225 275
8 1500 300
9 1800 325
10 2125 350
11 2475 375
12 2850 400
13 3250 425
14 3675 450
15 4125 475
16 4600 500
17 5100 525
18 5625 550
19 6175 575
20 6750 600
21 7350 625
22 7975 650
23 8625 675
24 9300 700
25 10000 725
26 10725 750
27 11475 775
28 12250 800
29 13050 825
30 13875 1000
31 14875 1200
32 16075 1400
33 17475 1600
34 19075 1800
35 20875 2000
36 22875 2200
37 25075 2400
38 27475 2600
39 30275 2800
40 33075 3000
41 36275 3200
42 39675 3400