Difference between revisions of "Skills"

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'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to a certain class or side. Skills are bought with [[XP Gains|experience points]] (XP).  
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= Skill Overview =
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'''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with [[XP]].
  
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.)
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Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek'').
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== Entire Skill Tree ==
  
It costs 10,000 XP to buy all 25 skills for settlers, villagers, soldiers, and warriors. Buying all 23 skills for everyone else requires a total of 8,625 XP.
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* '''[[Language Skills|Basic language]]''' - Understand the smaller words of foreign languages.
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** '''[[Language Skills|Advanced language]]''' - Better understanding of foreign languages.
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*** '''[[Language Skills|Expert language]]''' - Full comprehension of foreign languages.
 +
**** '''[[Language Skills|Foreign Writing]]''' - Not only can you understand foreign languages, you can also write it well enough to be understood.
 +
**** '''[[Language Skills|Foreign Speech]]''' - Not only can you understand foreign languages, you can also speak it well enough to be understood.
 +
***** '''[[Language Skills|Pirate Speech]]''' - You can talk to pirates in their own unique dialect ''(This skill has a fixed cost of 100 XP)''
  
== Generic skills ==
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* '''[[Combat Skills|Close quarter combat]]''' - Gain 10% to hit with melee attacks. ''(Very popular skill)''
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** '''[[Combat Skills|Advanced close quarter combat]]''' - Gain 15% to hit with melee attacks. ''(Very popular skill)''
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*** '''[[Combat Skills|Balanced Stance]]''' - Sometimes turn a miss into a glancing blow.
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*** '''[[Native Only Skills#Headhunting|Headhunting]]''' - Take the heads of your victims as trophies or signpost decoration. '''([[Native Only Skills#Headhunting|Native]] Only)'''
  
* '''Basic Language''' - Understand the smaller words of foreign languages<br />See [[Language]] for more information.
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* '''[[Endurance Skills|Body building]]''' - Increases melee damage. ''(Very popular skill)''
** '''Advanced Language''' - Better understanding of foreign languages
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** '''[[Endurance Skills|Stamina]]''' - Increases max HP by 20. ''(Very popular skill)''
*** '''Expert Language''' - Full comprehension of foreign languages
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*** '''[[Outsider Classes#Pirate|Lead Belly]]''' - You've drunk enough to be immune to the poisonous effect of most fungi. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
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***'''[[Native Classes#Cannibal|Ritual Feasting]]''' - Feast on your defeated enemy and steal their power. '''([[Native Classes#Cannibal|Cannibal]] Only)'''
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****'''[[Native Classes#Cannibal|Ritual Gluttony]]''' - Feasting can now fill most of your needs from a single body. '''([[Native Classes#Cannibal|Cannibal]] Only)'''
  
* '''Close Quarter Combat''' - Gain 10% to hit with melee attacks ''(e.g., 20% to 30% with a machete)''
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* '''[[Spirit Skills|Ghostly whisper]]''' - Allows spirits to communicate.
** '''Advanced Close Quarter Combat''' - Gain 15% to hit with melee attacks ''(e.g., 30% to 45% with a machete)''
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** '''[[Spirit Skills|Haunting scream]]''' - Attract other spirits and scare nearby living players.
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*** '''[[Spirit Skills|Shocking shriek]]''' - Scare nearby living players.
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**** '''[[Spirit Skills|Banshee wail]]''' - Frighten nearby living players.
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**** '''[[Spirit Skills|Possession]]''' - Be able to possess the bodies of the living.
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***** '''[[Spirit Skills|Forceful possession]]''' - Sometimes a stronger presence is needed to be able to possess the living.
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**** '''[[Spirit Skills|Haunting]]''' - Allows spirits to track down and haunt their last killer.
  
* '''Body Building''' - Increases melee damage ''(+1 damage; e.g., 2 to 3 with a machete)''
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* '''[[Exploration Skills|Exploration]]''' - Helps you remember some of the places you've been. ''(Very popular skill)''
** '''Stamina''' - Increases max HP by 20
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** '''[[Exploration Skills|Cartography]]''' - Stops you forgetting anywhere you've visited.
 +
** '''[[Exploration Skills|Trekking]]''' - Faster movement through the jungle. ''(Very popular skill)''
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*** '''[[Native Classes#Scout|Trailblazing]]''' - Increased ability to move and chop through dense jungle.  '''([[Native Classes#Scout|Scout]] & [[Outsider Classes#Explorer|Explorer]] Only)'''
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** '''[[Exploration Skills|Swimming]]''' - Faster movement through water. ''(Very popular skill)''
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** '''[[Exploration Skills|Survival - Firecraft]]''' - Knowledge of how to create, control and use fires.
  
* '''Sixth Sense''' - Sense presence of and hear spirits
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* '''[[Tracking Skills|Basic tracking]]''' - With some difficulty, you can track animals and people.
 +
** '''[[Tracking Skills|Advanced tracking]]''' - You can track animals and people who were here recently.
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*** '''[[Tracking Skills|Expert tracking]]''' - You can track animals and people who were here several days ago.
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**** '''[[Tracking Skills|Tracking mastery]]''' - Tracking animals and people is nearly effortless.
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* '''[[Clan Leadership Skill|Clan Leadership]]''' - Allows you to start your own clan or help lead one.
  
* '''Ghostly Whisper''' - Allows spirits to speak ''(1 AP)''
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* '''[[Psychic Skills|Sixth sense]]''' - Sense presence of and hear spirits.
** '''Haunting Scream''' - Attract other spirits and scare nearby living players ''(1 AP; does 1 damage)''
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** '''[[Psychic Skills|Psychic recognition]]''' - Lets you recognize active spirits.
*** '''Shocking Shriek''' - Scare nearby living players ''(1 AP; ??% chance to do 2 damage)''
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*** '''[[Native Classes#Villager|Seance]]''' - Holding a seance can identify passive spirits.  '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]], & [[Native Classes#Shaman|Shaman]] Only)'''
**** '''Banshee Wail''' - Frighten nearby living players ''(1 AP per target; ??% chance to do 1-5 damage)''
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*** '''[[Native Classes#Shaman|Exorcism]]''' - Exorcise spirits from area. '''([[Native Classes#Shaman|Shaman]] Only)'''
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*** '''[[Native Classes#Shaman|Spirit Summoning]]''' - Summons spirits from surrounding area. '''([[Native Classes#Shaman|Shaman]] Only)'''
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*** '''[[Native Classes#Shaman|Malevolence]]''' - Torment spirits causing them to become aggressive. '''([[Native Classes#Shaman|Shaman]] Only)'''
  
* '''Exploration''' - Helps you remember some of the places you've been<br />Enables the "Map" button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.
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* '''[[Haggling Skill|Haggling]]''' - Be able to obtain slightly better prices from some traders.
** '''Cartography''' - Stops you forgetting anywhere you've visited<br />Note that map information is rarely forgotten and that meta-gamers can use the [http://mattandchristy.net/sharmap/ Shartak overlay].
 
** '''Trekking''' - Faster movement through the jungle<br />Makes movement through jungle, grassland, and beach terrain cost 0.5 AP instead of 1 AP.
 
** '''Swimming''' - Faster movement through water<br />Makes movement through water cost 1 AP instead of 2; deep water costs 2 AP to move through instead of 3.
 
  
* '''Basic Tracking''' - With some difficulty, you can track animals and people. ''(2 AP; e.g., "wild boar went south")''<br />See [[Tracking]] for more information.
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* '''[[Digging Skill|Digging]]''' - Be able to dig deeper holes. Also makes digging regular holes easier.
** '''Advanced Tracking''' - You can track animals and people who were here recently. ''(1.5 AP; often gives 3-6 most recent tracks)''
 
*** '''Expert Tracking''' - You can track animals and people who were here several days ago. ''(1 AP?)''
 
  
* '''Clan Leadership''' - Allows you to start your own clan or help lead one.
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* '''[[Agriculture Skill|Agriculture]]''' - Gives you a better chance of getting things to grow.
  
* '''Triage''' - Be able to tell who is most injured
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* '''[[Faith Skill#Faith Skill|Faith]]''' - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. ''(This skill requires completing specific tasks to unlock)''
** '''Natural Medicine''' - Heal 10 HP with healing herbs ''('''natives only''')''
 
** '''First Aid''' - Heal 10 HP with first-aid kit ''('''outsiders only''')''
 
  
* '''Native Knowledge''' - Outsiders gain basic native knowledge ''('''outsiders only''')''<br />Allows outsiders to use and recognize items such as blowpipes (and poison darts) and healing herbs (which normal outsiders see as "dried herbs") and to tell the difference between tasty and poison berries (which normal outsiders can only do by eating them).
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* '''[[Outsider Only Skills#Native knowledge|Native knowledge]]''' - Outsiders gain basic native knowledge. '''([[Outsider Only Skills#Native knowledge|Outsider]] Only)'''
  
* '''Outsider Knowledge''' - Natives gain basic outsider knowledge ''('''natives only''')''<br />Allows natives to use and recognize items such as rifles (and bullets), first aid kits, and GPS units.
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* '''[[Native Only Skills#Outsider knowledge|Outsider knowledge]]''' - Natives gain basic outsider knowledge. '''([[Native Only Skills#Outsider knowledge|Native]] Only)'''
  
== Settler/villager skills ==
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* '''[[Healing Skills#Triage|Triage]]''' - Be able to tell who is most injured. ''(Very popular skill)''
* '''Animal Affinity''' - Lessens the chance of animals attacking ''('''settlers and villagers only''')''
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** '''[[Native Only Skills#Natural medicine|Natural medicine]]''' - Heal 10 HP with healing herbs. '''([[Native Only Skills#Natural medicine|Native]] Only)''' ''(Very popular skill)''
* '''Scavenging''' - Assists in finding things within certain areas. ''('''settlers and villagers only''')''<br />Improves [[Search Odds Condensed|search odds]] by an unknown amount in certain (unknown) areas.
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** '''[[Outsider Only Skills#First Aid|First Aid]]''' - Heal 10 HP with first-aid kit.'''([[Outsider Only Skills|Outsider]] Only)''' ''(Very popular skill)''
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*** '''[[Outsider Classes#Scientist|Emergency first aid]]''' - Slowly heal yourself without the use of a medical kit. '''([[Outsider Classes#Scientist|Scientist]] Only)'''
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**** '''[[Outsider Classes#Scientist|Field Surgery]]''' - Skilled at healing, even in the middle of nowhere. '''([[Outsider Classes#Scientist|Scientist]] Only)'''
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** '''[[Outsider Classes#Scientist|Advanced triage]]''' - Be able to see all injured characters in the same square. '''([[Outsider Classes#Scientist|Scientist]] Only)'''
  
== Soldier skills ==
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* '''[[Native Only Skills#Basic blowpipe use|Basic blowpipe use]]''' - Lowers AP cost of firing blowpipe. '''([[Native Only Skills#Basic blowpipe use|Native]] Only)'''
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* '''[[Native Classes#Warrior|Blowpipe training]]''' - Gain 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''
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** '''[[Native Classes#Warrior|Advanced blowpipe training]]''' - Gain another 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)'''
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* '''[[Outsider Classes#Soldier|Firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''
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** '''[[Outsider Classes#Soldier|Advanced firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)'''
  
* '''Firearms Training''' - Gain 20% on firearms attacks ''(20% to 40%; '''soldiers only''')''
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* '''[[Native Classes#Villager|Animal affinity]]''' - Lessens the chance of animals attacking. '''([[Native Classes#Villager|Villager]] & [[Outsider Classes#Settler|Settler]] Only)'''
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks ''(40% to 60%; '''soldiers only''')''
 
  
== Warrior skills ==
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* '''[[Native Classes#Villager|Scavenging]]''' - Assists in finding things within certain areas. '''([[Native Classes#Villager|Villager]] & [[Outsider Classes#Settler|Settler]] Only)'''
  
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy ''(20% to 40%; '''warriors only''')''
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* '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] & [[Outsider Classes#Scientist|Scientist]] Only)'''
** '''Advanced Blowpipe Training''' - Gain another 20% on blowpipe accuracy ''(40% to 60%; '''warriors only''')''
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* '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
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* '''[[Outsider Classes#Pirate|Animal Trainer]]''' -You can tame a parrot or monkey enough to sit on your shoulder.'''([[Outsider Classes#Pirate|Pirate]] Only)'''
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* '''[[Outsider Classes#Pirate|Basic Pistol Training]]''' -Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
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** '''[[Outsider Classes#Pirate|Advanced Pistol Training]]''' - Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)'''
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==Cost of Skills==
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Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''.
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Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.
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=== Skill Progression ===
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{| border="1"
 +
! Level !! Starting XP !! XP Required to Advance
 +
|-
 +
| 0 || 0 || 100
 +
|-
 +
| 1 || 100 || 125
 +
|-
 +
| 2 || 225 || 150
 +
|-
 +
| 3 || 375 || 175
 +
|-
 +
| 4 || 550 || 200
 +
|-
 +
| 5 || 750 || 225
 +
|-
 +
| 6 || 975 || 250
 +
|-
 +
| 7 || 1225 || 275
 +
|-
 +
| 8 || 1500 || 300
 +
|-
 +
| 9 || 1800 || 325
 +
|-
 +
| 10 || 2125 || 350
 +
|-
 +
| 11 || 2475 || 375
 +
|-
 +
| 12 || 2850 || 400
 +
|-
 +
| 13 || 3250 || 425
 +
|-
 +
| 14 || 3675 || 450
 +
|-
 +
| 15 || 4125 || 475
 +
|-
 +
| 16 || 4600 || 500
 +
|-
 +
| 17 || 5100 || 525
 +
|-
 +
| 18 || 5625 || 550
 +
|-
 +
| 19 || 6175 || 575
 +
|-
 +
| 20 || 6750 || 600
 +
|-
 +
| 21 || 7350 || 625
 +
|-
 +
| 22 || 7975 || 650
 +
|-
 +
| 23 || 8625 || 675
 +
|-
 +
| 24 || 9300 || 700
 +
|-
 +
| 25 || 10000 || 725
 +
|-
 +
| 26 || 10725 || 750
 +
|-
 +
| 27 || 11475 || 775
 +
|-
 +
| 28 || 12250 || 800
 +
|-
 +
| 29 || 13050 || 825
 +
|-
 +
| 30 || 13875 || 1000
 +
|-
 +
| 31 || 14875 || 1200
 +
|-
 +
| 32 || 16075 || 1400
 +
|-
 +
| 33 || 17475 || 1600
 +
|-
 +
| 34 || 19075 || 1800
 +
|-
 +
| 35 || 20875 || 2000
 +
|-
 +
| 36 || 22875 || 2200
 +
|-
 +
| 37 || 25075 || 2400
 +
|-
 +
| 38 || 27475 || 2600
 +
|-
 +
| 39 || 30275 || 2800
 +
|-
 +
| 40 || 33075 || 3000
 +
|-
 +
| 41 || 36275 || 3200
 +
|-
 +
| 42 || 39675 || 3400
 +
|}
 +
 
 +
 
 +
[[Category:Skills]]

Latest revision as of 15:34, 4 February 2019

Skill Overview

Skills give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with XP.

Certain skills, like haunting scream and basic tracking, unlock actions which consume AP. Other skills, like trekking and close quarter combat, are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, haunting scream and shocking shriek remain individual skills (but banshee wail will replace shocking shriek).

Entire Skill Tree

  • Basic language - Understand the smaller words of foreign languages.
    • Advanced language - Better understanding of foreign languages.
      • Expert language - Full comprehension of foreign languages.
        • Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood.
        • Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood.
          • Pirate Speech - You can talk to pirates in their own unique dialect (This skill has a fixed cost of 100 XP)
  • Exploration - Helps you remember some of the places you've been. (Very popular skill)
    • Cartography - Stops you forgetting anywhere you've visited.
    • Trekking - Faster movement through the jungle. (Very popular skill)
    • Swimming - Faster movement through water. (Very popular skill)
    • Survival - Firecraft - Knowledge of how to create, control and use fires.
  • Haggling - Be able to obtain slightly better prices from some traders.
  • Digging - Be able to dig deeper holes. Also makes digging regular holes easier.
  • Agriculture - Gives you a better chance of getting things to grow.
  • Faith - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. (This skill requires completing specific tasks to unlock)

Cost of Skills

Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is 100 + 25 * (your level). (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read 1000 + 200 * ((your level) - 30).

Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.


Skill Progression

Level Starting XP XP Required to Advance
0 0 100
1 100 125
2 225 150
3 375 175
4 550 200
5 750 225
6 975 250
7 1225 275
8 1500 300
9 1800 325
10 2125 350
11 2475 375
12 2850 400
13 3250 425
14 3675 450
15 4125 475
16 4600 500
17 5100 525
18 5625 550
19 6175 575
20 6750 600
21 7350 625
22 7975 650
23 8625 675
24 9300 700
25 10000 725
26 10725 750
27 11475 775
28 12250 800
29 13050 825
30 13875 1000
31 14875 1200
32 16075 1400
33 17475 1600
34 19075 1800
35 20875 2000
36 22875 2200
37 25075 2400
38 27475 2600
39 30275 2800
40 33075 3000
41 36275 3200
42 39675 3400