Difference between revisions of "Skills"
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− | = | + | = Skill Overview = |
− | + | '''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with [[XP]]. | |
− | '''Skills''' give players special or improved abilities. Some require that you learn other skills first, and a few are available only to | ||
Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek''). | Certain skills, like ''haunting scream'' and ''basic tracking'', unlock actions which consume [[AP]]. Other skills, like ''trekking'' and ''close quarter combat'', are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, ''haunting scream'' and ''shocking shriek'' remain individual skills (but ''banshee wail'' will replace ''shocking shriek''). | ||
+ | == Entire Skill Tree == | ||
− | + | * '''[[Language Skills|Basic language]]''' - Understand the smaller words of foreign languages. | |
− | + | ** '''[[Language Skills|Advanced language]]''' - Better understanding of foreign languages. | |
− | + | *** '''[[Language Skills|Expert language]]''' - Full comprehension of foreign languages. | |
+ | **** '''[[Language Skills|Foreign Writing]]''' - Not only can you understand foreign languages, you can also write it well enough to be understood. | ||
+ | **** '''[[Language Skills|Foreign Speech]]''' - Not only can you understand foreign languages, you can also speak it well enough to be understood. | ||
+ | ***** '''[[Language Skills|Pirate Speech]]''' - You can talk to pirates in their own unique dialect ''(This skill has a fixed cost of 100 XP)'' | ||
− | + | * '''[[Combat Skills|Close quarter combat]]''' - Gain 10% to hit with melee attacks. ''(Very popular skill)'' | |
+ | ** '''[[Combat Skills|Advanced close quarter combat]]''' - Gain 15% to hit with melee attacks. ''(Very popular skill)'' | ||
+ | *** '''[[Combat Skills|Balanced Stance]]''' - Sometimes turn a miss into a glancing blow. | ||
+ | *** '''[[Native Only Skills#Headhunting|Headhunting]]''' - Take the heads of your victims as trophies or signpost decoration. '''([[Native Only Skills#Headhunting|Native]] Only)''' | ||
− | * ''' | + | * '''[[Endurance Skills|Body building]]''' - Increases melee damage. ''(Very popular skill)'' |
− | ** ''' | + | ** '''[[Endurance Skills|Stamina]]''' - Increases max HP by 20. ''(Very popular skill)'' |
− | *** ''' | + | *** '''[[Outsider Classes#Pirate|Lead Belly]]''' - You've drunk enough to be immune to the poisonous effect of most fungi. '''([[Outsider Classes#Pirate|Pirate]] Only)''' |
− | + | ***'''[[Native Classes#Cannibal|Ritual Feasting]]''' - Feast on your defeated enemy and steal their power. '''([[Native Classes#Cannibal|Cannibal]] Only)''' | |
− | **** ''' | + | ****'''[[Native Classes#Cannibal|Ritual Gluttony]]''' - Feasting can now fill most of your needs from a single body. '''([[Native Classes#Cannibal|Cannibal]] Only)''' |
− | * ''' | + | * '''[[Spirit Skills|Ghostly whisper]]''' - Allows spirits to communicate. |
− | ** ''' | + | ** '''[[Spirit Skills|Haunting scream]]''' - Attract other spirits and scare nearby living players. |
− | *** ''' | + | *** '''[[Spirit Skills|Shocking shriek]]''' - Scare nearby living players. |
+ | **** '''[[Spirit Skills|Banshee wail]]''' - Frighten nearby living players. | ||
+ | **** '''[[Spirit Skills|Possession]]''' - Be able to possess the bodies of the living. | ||
+ | ***** '''[[Spirit Skills|Forceful possession]]''' - Sometimes a stronger presence is needed to be able to possess the living. | ||
+ | **** '''[[Spirit Skills|Haunting]]''' - Allows spirits to track down and haunt their last killer. | ||
− | * ''' | + | * '''[[Exploration Skills|Exploration]]''' - Helps you remember some of the places you've been. ''(Very popular skill)'' |
− | ** ''' | + | ** '''[[Exploration Skills|Cartography]]''' - Stops you forgetting anywhere you've visited. |
+ | ** '''[[Exploration Skills|Trekking]]''' - Faster movement through the jungle. ''(Very popular skill)'' | ||
+ | *** '''[[Native Classes#Scout|Trailblazing]]''' - Increased ability to move and chop through dense jungle. '''([[Native Classes#Scout|Scout]] & [[Outsider Classes#Explorer|Explorer]] Only)''' | ||
+ | ** '''[[Exploration Skills|Swimming]]''' - Faster movement through water. ''(Very popular skill)'' | ||
+ | ** '''[[Exploration Skills|Survival - Firecraft]]''' - Knowledge of how to create, control and use fires. | ||
− | * ''' | + | * '''[[Tracking Skills|Basic tracking]]''' - With some difficulty, you can track animals and people. |
− | ** ''' | + | ** '''[[Tracking Skills|Advanced tracking]]''' - You can track animals and people who were here recently. |
− | + | *** '''[[Tracking Skills|Expert tracking]]''' - You can track animals and people who were here several days ago. | |
− | + | **** '''[[Tracking Skills|Tracking mastery]]''' - Tracking animals and people is nearly effortless. | |
− | **** ''' | + | * '''[[Clan Leadership Skill|Clan Leadership]]''' - Allows you to start your own clan or help lead one. |
− | |||
− | * ''' | + | * '''[[Psychic Skills|Sixth sense]]''' - Sense presence of and hear spirits. |
− | ** ''' | + | ** '''[[Psychic Skills|Psychic recognition]]''' - Lets you recognize active spirits. |
− | ** ''' | + | *** '''[[Native Classes#Villager|Seance]]''' - Holding a seance can identify passive spirits. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]], & [[Native Classes#Shaman|Shaman]] Only)''' |
− | ** ''' | + | *** '''[[Native Classes#Shaman|Exorcism]]''' - Exorcise spirits from area. '''([[Native Classes#Shaman|Shaman]] Only)''' |
+ | *** '''[[Native Classes#Shaman|Spirit Summoning]]''' - Summons spirits from surrounding area. '''([[Native Classes#Shaman|Shaman]] Only)''' | ||
+ | *** '''[[Native Classes#Shaman|Malevolence]]''' - Torment spirits causing them to become aggressive. '''([[Native Classes#Shaman|Shaman]] Only)''' | ||
− | * ''' | + | * '''[[Haggling Skill|Haggling]]''' - Be able to obtain slightly better prices from some traders. |
− | |||
− | |||
− | |||
− | * ''' | + | * '''[[Digging Skill|Digging]]''' - Be able to dig deeper holes. Also makes digging regular holes easier. |
− | * ''' | + | * '''[[Agriculture Skill|Agriculture]]''' - Gives you a better chance of getting things to grow. |
− | |||
− | * ''' | + | * '''[[Faith Skill#Faith Skill|Faith]]''' - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. ''(This skill requires completing specific tasks to unlock)'' |
− | *''' | + | * '''[[Outsider Only Skills#Native knowledge|Native knowledge]]''' - Outsiders gain basic native knowledge. '''([[Outsider Only Skills#Native knowledge|Outsider]] Only)''' |
− | * '''Native knowledge''' - | + | * '''[[Native Only Skills#Outsider knowledge|Outsider knowledge]]''' - Natives gain basic outsider knowledge. '''([[Native Only Skills#Outsider knowledge|Native]] Only)''' |
− | * ''' | + | * '''[[Healing Skills#Triage|Triage]]''' - Be able to tell who is most injured. ''(Very popular skill)'' |
+ | ** '''[[Native Only Skills#Natural medicine|Natural medicine]]''' - Heal 10 HP with healing herbs. '''([[Native Only Skills#Natural medicine|Native]] Only)''' ''(Very popular skill)'' | ||
+ | ** '''[[Outsider Only Skills#First Aid|First Aid]]''' - Heal 10 HP with first-aid kit.'''([[Outsider Only Skills|Outsider]] Only)''' ''(Very popular skill)'' | ||
+ | *** '''[[Outsider Classes#Scientist|Emergency first aid]]''' - Slowly heal yourself without the use of a medical kit. '''([[Outsider Classes#Scientist|Scientist]] Only)''' | ||
+ | **** '''[[Outsider Classes#Scientist|Field Surgery]]''' - Skilled at healing, even in the middle of nowhere. '''([[Outsider Classes#Scientist|Scientist]] Only)''' | ||
+ | ** '''[[Outsider Classes#Scientist|Advanced triage]]''' - Be able to see all injured characters in the same square. '''([[Outsider Classes#Scientist|Scientist]] Only)''' | ||
− | * ''' | + | * '''[[Native Only Skills#Basic blowpipe use|Basic blowpipe use]]''' - Lowers AP cost of firing blowpipe. '''([[Native Only Skills#Basic blowpipe use|Native]] Only)''' |
− | + | * '''[[Native Classes#Warrior|Blowpipe training]]''' - Gain 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)''' | |
− | + | ** '''[[Native Classes#Warrior|Advanced blowpipe training]]''' - Gain another 20% on blowpipe accuracy. '''([[Native Classes#Warrior|Warrior]] Only)''' | |
+ | * '''[[Outsider Classes#Soldier|Firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)''' | ||
+ | ** '''[[Outsider Classes#Soldier|Advanced firearms training]]''' - Gain 20% on firearms attacks. '''([[Outsider Classes#Soldier|Soldier]] Only)''' | ||
− | * ''' | + | * '''[[Native Classes#Villager|Animal affinity]]''' - Lessens the chance of animals attacking. '''([[Native Classes#Villager|Villager]] & [[Outsider Classes#Settler|Settler]] Only)''' |
− | + | * '''[[Native Classes#Villager|Scavenging]]''' - Assists in finding things within certain areas. '''([[Native Classes#Villager|Villager]] & [[Outsider Classes#Settler|Settler]] Only)''' | |
− | |||
− | * '''Scavenging''' - Assists in finding things within certain areas | ||
− | |||
− | + | * '''[[Native Classes#Villager|Brewing]]''' - Increased chance of creating something drinkable. '''([[Native Classes#Villager|Villager]], [[Outsider Classes#Settler|Settler]] & [[Outsider Classes#Scientist|Scientist]] Only)''' | |
− | * ''' | + | * '''[[Outsider Classes#Pirate|Plundering]]''' - Improve the odds of finding items in foreign camps. '''([[Outsider Classes#Pirate|Pirate]] Only)''' |
− | |||
− | + | * '''[[Outsider Classes#Pirate|Animal Trainer]]''' -You can tame a parrot or monkey enough to sit on your shoulder.'''([[Outsider Classes#Pirate|Pirate]] Only)''' | |
− | * ''' | + | * '''[[Outsider Classes#Pirate|Basic Pistol Training]]''' -Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)''' |
− | ** '''Advanced | + | ** '''[[Outsider Classes#Pirate|Advanced Pistol Training]]''' - Gain 15% on pistol attacks. '''([[Outsider Classes#Pirate|Pirate]] Only)''' |
− | == | + | ==Cost of Skills== |
− | |||
− | + | Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is ''100 + 25 * (your level)''. (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read ''1000 + 200 * ((your level) - 30)''. | |
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− | * | ||
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− | + | Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree. | |
− | |||
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− | == Skill Progression | + | === Skill Progression === |
{| border="1" | {| border="1" | ||
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|- | |- | ||
| 36 || 22875 || 2200 | | 36 || 22875 || 2200 | ||
+ | |- | ||
+ | | 37 || 25075 || 2400 | ||
+ | |- | ||
+ | | 38 || 27475 || 2600 | ||
+ | |- | ||
+ | | 39 || 30275 || 2800 | ||
+ | |- | ||
+ | | 40 || 33075 || 3000 | ||
+ | |- | ||
+ | | 41 || 36275 || 3200 | ||
+ | |- | ||
+ | | 42 || 39675 || 3400 | ||
|} | |} | ||
− | [[Category: | + | |
+ | [[Category:Skills]] |
Latest revision as of 15:34, 4 February 2019
Skill Overview
Skills give players special or improved abilities. Some require that you learn other skills first, and a few are available only to certain character classes. Skills are bought with XP.
Certain skills, like haunting scream and basic tracking, unlock actions which consume AP. Other skills, like trekking and close quarter combat, are passive and do not need to be activated after being purchased for the player to benefit from them. While most skills in a tree have effects that stack on one another, haunting scream and shocking shriek remain individual skills (but banshee wail will replace shocking shriek).
Entire Skill Tree
- Basic language - Understand the smaller words of foreign languages.
- Advanced language - Better understanding of foreign languages.
- Expert language - Full comprehension of foreign languages.
- Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood.
- Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood.
- Pirate Speech - You can talk to pirates in their own unique dialect (This skill has a fixed cost of 100 XP)
- Expert language - Full comprehension of foreign languages.
- Advanced language - Better understanding of foreign languages.
- Close quarter combat - Gain 10% to hit with melee attacks. (Very popular skill)
- Advanced close quarter combat - Gain 15% to hit with melee attacks. (Very popular skill)
- Balanced Stance - Sometimes turn a miss into a glancing blow.
- Headhunting - Take the heads of your victims as trophies or signpost decoration. (Native Only)
- Advanced close quarter combat - Gain 15% to hit with melee attacks. (Very popular skill)
- Body building - Increases melee damage. (Very popular skill)
- Stamina - Increases max HP by 20. (Very popular skill)
- Lead Belly - You've drunk enough to be immune to the poisonous effect of most fungi. (Pirate Only)
- Ritual Feasting - Feast on your defeated enemy and steal their power. (Cannibal Only)
- Ritual Gluttony - Feasting can now fill most of your needs from a single body. (Cannibal Only)
- Stamina - Increases max HP by 20. (Very popular skill)
- Ghostly whisper - Allows spirits to communicate.
- Haunting scream - Attract other spirits and scare nearby living players.
- Shocking shriek - Scare nearby living players.
- Banshee wail - Frighten nearby living players.
- Possession - Be able to possess the bodies of the living.
- Forceful possession - Sometimes a stronger presence is needed to be able to possess the living.
- Haunting - Allows spirits to track down and haunt their last killer.
- Shocking shriek - Scare nearby living players.
- Haunting scream - Attract other spirits and scare nearby living players.
- Exploration - Helps you remember some of the places you've been. (Very popular skill)
- Cartography - Stops you forgetting anywhere you've visited.
- Trekking - Faster movement through the jungle. (Very popular skill)
- Trailblazing - Increased ability to move and chop through dense jungle. (Scout & Explorer Only)
- Swimming - Faster movement through water. (Very popular skill)
- Survival - Firecraft - Knowledge of how to create, control and use fires.
- Basic tracking - With some difficulty, you can track animals and people.
- Advanced tracking - You can track animals and people who were here recently.
- Expert tracking - You can track animals and people who were here several days ago.
- Tracking mastery - Tracking animals and people is nearly effortless.
- Expert tracking - You can track animals and people who were here several days ago.
- Advanced tracking - You can track animals and people who were here recently.
- Clan Leadership - Allows you to start your own clan or help lead one.
- Sixth sense - Sense presence of and hear spirits.
- Psychic recognition - Lets you recognize active spirits.
- Seance - Holding a seance can identify passive spirits. (Villager, Settler, & Shaman Only)
- Exorcism - Exorcise spirits from area. (Shaman Only)
- Spirit Summoning - Summons spirits from surrounding area. (Shaman Only)
- Malevolence - Torment spirits causing them to become aggressive. (Shaman Only)
- Psychic recognition - Lets you recognize active spirits.
- Haggling - Be able to obtain slightly better prices from some traders.
- Digging - Be able to dig deeper holes. Also makes digging regular holes easier.
- Agriculture - Gives you a better chance of getting things to grow.
- Faith - Belief in the spirits of the ancestors increase charm effects. Also allows use of portals to Sacred Space. (This skill requires completing specific tasks to unlock)
- Native knowledge - Outsiders gain basic native knowledge. (Outsider Only)
- Outsider knowledge - Natives gain basic outsider knowledge. (Native Only)
- Triage - Be able to tell who is most injured. (Very popular skill)
- Natural medicine - Heal 10 HP with healing herbs. (Native Only) (Very popular skill)
- First Aid - Heal 10 HP with first-aid kit.(Outsider Only) (Very popular skill)
- Emergency first aid - Slowly heal yourself without the use of a medical kit. (Scientist Only)
- Field Surgery - Skilled at healing, even in the middle of nowhere. (Scientist Only)
- Emergency first aid - Slowly heal yourself without the use of a medical kit. (Scientist Only)
- Advanced triage - Be able to see all injured characters in the same square. (Scientist Only)
- Basic blowpipe use - Lowers AP cost of firing blowpipe. (Native Only)
- Blowpipe training - Gain 20% on blowpipe accuracy. (Warrior Only)
- Advanced blowpipe training - Gain another 20% on blowpipe accuracy. (Warrior Only)
- Firearms training - Gain 20% on firearms attacks. (Soldier Only)
- Advanced firearms training - Gain 20% on firearms attacks. (Soldier Only)
- Animal affinity - Lessens the chance of animals attacking. (Villager & Settler Only)
- Scavenging - Assists in finding things within certain areas. (Villager & Settler Only)
- Plundering - Improve the odds of finding items in foreign camps. (Pirate Only)
- Animal Trainer -You can tame a parrot or monkey enough to sit on your shoulder.(Pirate Only)
- Basic Pistol Training -Gain 15% on pistol attacks. (Pirate Only)
- Advanced Pistol Training - Gain 15% on pistol attacks. (Pirate Only)
Cost of Skills
Learning an initial skill costs 100 XP. After that, each learned skill costs 25 XP more than the previous one, until you reach level 30. Hence the formula for a skill's XP cost is 100 + 25 * (your level). (Your character's level, which you can see in your profile, is the number of skills you have learned.) To go from level 30 to 31 costs 1000 XP, and each level above that requires an additional 200 XP. So the above formula is modified to read 1000 + 200 * ((your level) - 30).
Below is a Chart, which shows the overall number of XP points to pay for a complete skill tree.
Skill Progression
Level | Starting XP | XP Required to Advance |
---|---|---|
0 | 0 | 100 |
1 | 100 | 125 |
2 | 225 | 150 |
3 | 375 | 175 |
4 | 550 | 200 |
5 | 750 | 225 |
6 | 975 | 250 |
7 | 1225 | 275 |
8 | 1500 | 300 |
9 | 1800 | 325 |
10 | 2125 | 350 |
11 | 2475 | 375 |
12 | 2850 | 400 |
13 | 3250 | 425 |
14 | 3675 | 450 |
15 | 4125 | 475 |
16 | 4600 | 500 |
17 | 5100 | 525 |
18 | 5625 | 550 |
19 | 6175 | 575 |
20 | 6750 | 600 |
21 | 7350 | 625 |
22 | 7975 | 650 |
23 | 8625 | 675 |
24 | 9300 | 700 |
25 | 10000 | 725 |
26 | 10725 | 750 |
27 | 11475 | 775 |
28 | 12250 | 800 |
29 | 13050 | 825 |
30 | 13875 | 1000 |
31 | 14875 | 1200 |
32 | 16075 | 1400 |
33 | 17475 | 1600 |
34 | 19075 | 1800 |
35 | 20875 | 2000 |
36 | 22875 | 2200 |
37 | 25075 | 2400 |
38 | 27475 | 2600 |
39 | 30275 | 2800 |
40 | 33075 | 3000 |
41 | 36275 | 3200 |
42 | 39675 | 3400 |