Derby
Derby | ||
Satellite map Local map | ||
Type: | Outsider | |
Huts: | 23 | |
Shaman: (Balchig) | [-70.095,+26.350] | (08,08) |
Trader: (Tom) | [-70.092,+26.350] | (11,08) |
Weapons hut: | [-70.096,+26.356] | (07,02) |
Medical hut: | [-70.099,+26.353] | (04,05) |
Derby is one of the four outsider camps on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.
A shaman named Balchig is held captive in the center of the clearing.
Contents
- 1 Map
- 2 Derby: A Rough Guide
- 3 Points of interest
- 3.1 Trail to York
- 3.2 Her Majesty's Armament Store
- 3.3 Royal Derby Asylum
- 3.4 Derby Privateers Headquarters
- 3.5 Her Majesty's Apothecaries
- 3.6 The Octavius Popebury Memorial Club for Upstanding Gentlemen
- 3.7 Mordhaus
- 3.8 Derby Hospital
- 3.9 Hotel de Derby
- 3.10 Derby Academy
- 3.11 Her Majesty's Trading Emporium/Derby Tavern
- 3.12 Derby Court
- 3.13 Bank of Shartak (Derby Branch)
- 3.14 Royal Derby Library
- 3.15 Derby Rangers' HQ
- 3.16 Derby Church
- 3.17 Cthulhu's House of Dead Things and Stuff
- 3.18 Tomb of the Fallen Heroes
- 3.19 Royal Botanical Gardens
- 3.20 Police Public Call Box
- 3.21 Ms Wang's Oriental Massage Parlour
- 4 Groups Operating in Derby
Map
The Village of Derby - Territory Map | ||||||||||||||
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 |
02 | A | H1 | ||||||||||||
03 | H2 | |||||||||||||
04 | ||||||||||||||
05 | M | H3 | ||||||||||||
06 | H4 | H5 | H6 | |||||||||||
07 | H7 | |||||||||||||
08 | S | H8 | H9 | T | H10 | |||||||||
09 | H11 | |||||||||||||
10 | H12 | H13 | H14 | |||||||||||
11 | H15 | H16 | ||||||||||||
12 | H17 | H18 | H19 | |||||||||||
13 | H20 | H21 | ||||||||||||
14 | ||||||||||||||
Legend | ||||||||||||||
Unincorporated ("Jungle") | ||||||||||||||
Village territory ("Derby") | ||||||||||||||
H | Hut | |||||||||||||
T | Trading post | |||||||||||||
A | Ammunition hut | |||||||||||||
M | Medical hut | |||||||||||||
S | Shaman | |||||||||||||
Beach | ||||||||||||||
Water |
Notes:
- The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the town of Derby will be displayed as "Derby" on the game map, and jungle squares will be displayed as "Jungle".
- The numbers on the map are merely for local reference and are not related to GPS coordinates at all.
Derby: A Rough Guide
Somewhat isolated from the other outsider settlements, Derby is quiet and relatively safe. Its proximity to two native towns means that enemies can be found in the jungle outside the town, though Derby proper has not seen as much conflict as its sister city, York. Derby makes a good base for those interested in hunting natives or animals. Most visitors to Derby are traders or explorers, though there has been an influx of visitors drawn by the renaissance Derby has recently seen. Derby is home to two local militias, the Derby Hospitallers and the 1st Derby Privateers. The two groups together founded the Eastern Federation, a secondary clan that serves as a de facto government for Derby.
Derby was once regarded as the most backwater of the outsider settlements, the only settlement without a clan dedicated to its defense (York, in contrast, had several). However, with the foundation of the Derby Hospitallers, followed closely by the foundation of the 1st Derby Privateers, the town has seen an explosion of activity. In less than six months, the clans of the Eastern Federation opened a hospital, a school (the first on Shartak), a newspaper, a tavern, a court system (also a first for Shartak), and an ambassador program to the other two southern towns. The Derby Privateers also serve as a police force. Derby is also the only town to have its own message board.
The Eastern Federation has also historically supported new services run by non-Federation members, such as a local bank and the island's first explicit hotel (though taverns have generally served the same purpose). Adding to this increasingly cosmopolitan air, the Derby Evening Press recently announced the beginning of the Derby Lecture Series, a series of educational seminars on a varity of topics. Perhaps as a result of these efforts, Derby is the host for a thriving expatriate community, as people from other towns make Derby their home away from home.
Derby received its baptism by fire at the beginning of the Derby Derby. The feared WickSick Headhunters announced their attention to take the heads of as many Derbians as possible. In a bloody guerrilla war, the Wicksicks and the Federation fought for exactly one month (albeit with surprisingly good sportsmanship on both sides). This, coupled with Derby's intervention in the Fourth Battle of York and the Eastern Federation's public works activities, have made Derby a respected power on Shartak.
Points of interest
Trail to York
Starting 2 N of the center of the clearing (08,06), go 10 squares NW. Then follow the instructions carved every 5 squares (where possible), and you should soon find yourself in York. The trail is 270 squares long, which will take you about 4 days without Trekking or 2 days with it.
Many people are are now taking up residence on the Southern West part of the village. Properties are being taken quickly, so hurry!
Her Majesty's Armament Store
Location: A or [-70.096,+26.356]
Ammunition running low, natives closing in? Have no fear, her Majesty's clerks are ready and willing to issue rifle rounds, provided your paperwork is in order.
Royal Derby Asylum
Location: H1 or [-70.093,+26.356]
Close relative gone a bit odd? Seems a trifle shaky in the hands? Showing the white feather? The Royal Derby Asylum can care for your mal-adjusted, mad or simply weak-minded. We'll make them sane even if it kills them.
Derby Privateers Headquarters
Location: H2 or [-70.098,+26.355]
If killed in the town of Derby, be sure to report the name of your attacker to the 1st Derby Privateers. Their HQ is NE of the medical hut and SW of the ammo hut at [-70.098,+26.355], or you can use the shared forum for Derby, linked on the Privateer's and Hospitaller's wiki; Report crimes to them.
Her Majesty's Apothecaries
Location: M or []
Vast stores of medical supplies are available. Oddly, knives, beer, machetes and bottles of water make up a significant portion of the inventory.
The Octavius Popebury Memorial Club for Upstanding Gentlemen
Location: H3 or [-70.092,+26.353]
This exclusive club has been awarded five stars by the Royal Imperialist Colonist Gazette and described as "a true home away from home". Its members are free to swill brandy, lounge in the luxurious armchairs and engage in discourse on every subject under the sun. An impressive array of animal heads provides a suitable backdrop to the preparation of its famed hunting trips. Dinner is served from seven to nine and formal dress is required.
Mordhaus
Location: H4 or [-70.095,+26.352]
Shartak's most brutal metal band calls Derby its home. Mordhaus (Murder-House) is the venue of choice for their outpourings of creative angst.
Derby Hospital
Location: H5 or [-70.093,+26.352]
Located at [-70.093,+26.352], the Derby Hospital is run by the Derby Hospitallers. Any non-violent, wounded individuals should wait there for healing. The Hospitallers also operate an informal EMS service, attending to wounded in the medical and ammo supply huts.
Hotel de Derby
Location: H7 or[-70.091,+26.351]
As Shartak's first actual hotel, the Hotel de Derby (run by Devlin Kard) provides safe haven for all peaceful travellers. Located in central Derby, it is a short walk from anywhere in Derby. Donations to Mr. Kard are appreciated, but not required.
Derby Academy
Gymnasium Location: H8 or [-70.094,+26.350]
Lecture Hall Location: H9 or [-70.093,+26.350]
Run by the Derby Hospitallers, the Derby Academy is Shartak's first (and, thus far, only) educational facility. It occupies two buildings. The gymnasium is for fencing or first aid practice. Students may attack or heal the Hospitaller on duty, provided they do not reduce said Hospitaller to less than 22 HP. The Derby Academy's lecture hall allows the students to ask any questions about the game or survival on Shartak. Should a Hospitaller not be present, they may ask the Hospitallers on duty at the Hospital or the Gymnasium and wait for their answer in the Lecture Hall. The Lecture Hall is also the home of the Derby Lecture Series.
Her Majesty's Trading Emporium/Derby Tavern
Location: T or [-70.092,+26.350]
Tom the Trader conducts his operation from this venue, an undoubted master of the middle-class activity known as "business". He buys and sell a wide range of goods at prices ranging from the reasonable to downright ridiculous. The jumped-up serf had the cheek to overcharge me on first aid kits. He also supplies the prey for indoor hunting expeditions, so far mainly dogs but there was a shargle once.
The Derby Tavern is run largely by the 1st Derby Privateers, with some assistance from the Derby Hospitallers. Located in the Derby trader's hut, this facility is a safehouse. Anyone not wanted by the Privateers may sleep here under Privateer protection, including natives and pirates.
Derby Court
Anybody who is marked on the Derby Privateer's PKer list may appeal to the Derby Court to contest the stree-made verdict. A fair trial is ensured by one Hospitaller, one Privateer and one unaligned Derby resident, and witness testemonies will be heard from anybody who steps forward. The court currently has no building, but contact the Eastern Federation if you want a trial.
Bank of Shartak (Derby Branch)
Location: H11 or [-70.092,+26.349]
Located one building south of the Trader's Hut, the Bank is run by the Imperial Bank's founder, Kristofer Schanz and is a welcome addition to the new culture that Derby has adopted.
Royal Derby Library
Location: H12 or [-70.099,+26.348]
The importance of civilising the natives has not been lost on the people of Derby. The shelves of the library include such books as "Learning God's Language: English for Savages", "Agriculture for Dummies", "How to Dress Yourself" and the ever-popular "Flowers and Fauna of Shartak".
Derby Rangers' HQ
Location: H13 or [-70.099,+26.348]
The Derby Rangers' leader can be contacted directly in this hut, and other Rangers may sleep inside, as well. Also, there are rumors of the Rangers' HQ to be hosting something more. Stay tuned.
Derby Church
Location: H14 or [-70.093,+26.348]
Catholic services are conducted on Sunday, Tuesday and Thursday. Protestant services are conducted on Monday, Wednesday and Friday. On Saturdays, the church is reserved by sectarian thugs for their weekly riot.
Cthulhu's House of Dead Things and Stuff
Location: H16 or [-70.090,+26.347]
Surprisingly free of dead things but with vast amounts of stuff, the perfect place to waste an afternoon with the tykes.
Tomb of the Fallen Heroes
Location: H17 or [-70.100,+26.346]
The final resting place of those who fell in the defence of our fair Derby. The corpse of Majestic Ninja is amongst those interred within.
Royal Botanical Gardens
Location: H18 or [-70.098,+26.346]
Plants from Shartak mix uncomfortably with their brethren from the old world. New and exotic breeds are created every day by the teams of dedicated horticulturalists. Some are quite dangerous and it is common to see the curators attempting to burn the more feisty examples of these breeds.
Police Public Call Box
Location: H19 or [-70.095,+26.346]
It seems to be a lot bigger on the inside...
Ms Wang's Oriental Massage Parlour
Location: H21 or [-70.097,+26.345]
Ahem, well, now, clearly I haven't been in myself but I heard from someone whose cousin once visited the place that there were some unseemly activities in the building.
Groups Operating in Derby
Although Derby may not be the most populous Outsider town, it has seen its fair share of activity in the past few months. Several clans operate in Derby:
- Eastern Federation;
- Healers of Shartak
- Dethklok[1]
- The Derby Protectors
- Colonial Counter Terrorist Unit (Disbanded, remnants)
Camps |
Dalpok | Raktam | Wiksik | Rakmogak | Derby | Durham | York | Shipwreck |