User:Ahnaom

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================Newcomers guide (modified page)====================

What is this guide?

The purpose of this article is to give new players some general overview of the Shartak game and its community, provide a few basic tips and help you to find the way around more easily. This is a good place to start.

It is not a comprehensive guide or manual of the game that tries to cover every aspect of Shartak. There are, however, many links included that can point you to the places with more details.

Things to know before you start

  • Free browser game
    Shartak can be played on any operating system with a regular web browser like Mozilla Firefox, Opera, Google Chrome or Internet Explorer. There is no need to install anything else. Since everything is stored on the server, you do not have to be constantly logging in from the same computer either. There are no payments for playing the game but donations are accepted. They provide some benefits for your character without giving an advantage over other players.
  • Pacing
    It is a slow-paced game. You won't be slaughtering enemies left and right, every action that you make costs some action points which slowly regenerate over time. Depending on your play style, it might not take longer than 10 minutes per day to enjoy the game.
  • Goals
    Shartak is what you make of it. There are no predefined goals that you have to achieve. You are free to explore, heal, hunt, fight other players, join a clan, trade or just sit and have some beer with your friends in the tavern. It's up to you to set your own goals. Players also organise contests and other events by themselves, you can join them or even make your own.
  • Persistent environment
    Your character will be in the game regardless if you are logged in or not. This means he or she can be killed or healed while you are away. Real time interactions are not that common in Shartak, players kind of "take turns" logging in and spending their action points whenever they see fit.
  • Roleplaying
    While not being mandatory, roleplaying is encouraged. This means that you are not playing as yourself but rather create a character with his or her own background story, appearance, values, etc. While many players act as if Shartak was in the Colonial Era, there is no official setting for the game.

Character basics

Every action in the game costs some AP. There are different costs for various actions. When your AP reach zero you cannot do anything until at least 1 point has recharged. Everyone regains them at a rate of one every 20 minutes up to a maximum of 75 or 80, depending on your class. This means that a full recharge (from 0 to max AP) takes around 24 hours. New characters get a larger one-time pool of points.

There are decimal fractions that are not shown on the User interface, they are counted by the server nonetheless (e.g. talking costs 0.1 AP).

They show how much damage your character can take before dying. You can restore your own HP by eating, drinking or using medical supplies to heal yourself. Healing herbs (natives) and first aid kits (outsiders) also allow you to heal other players. When the HP reach zero your character dies and enters the spirit world. From there you can be returned to life by one of the island's NPC Shamans or continue your existence as a spirit and haunt the living. Death is a rather common occurrence in Shartak but is merely an inconvenience. You do not lose any items or experience points upon dying.

Take a look at tips for staying alive later.

Some actions like healing or inflicting damage earn you experience points. Accumulated XP may be spent to purchase new skills and improve your character.

More information on the sources of XP.

Creating a character

There are some permanent choices you will have to make when registering a new character.

Natives and outsiders

These are the two main factions of the game. By choosing a character class you automatically pick one of the sides since there are no neutral classes. The two factions have different settlements, specific skills and items. You can not understand the language of the opposing faction and are unable to use some of their items without acquiring special abilities. There is no automatic recognition of their players either.

Outsiders have better scientific knowledge, they can use GPS for navigation. Scientists among them have good healing abilities. Natives are more familiar with the wilderness and the spirit world. They can distinguish between poisonous and edible berries, experienced shamans are able to summon or exorcise spirits.

The two factions are not necessarily at war all the time and in all places. There are some friendly people on both sides. Some of the characters also spill a lot of blood among their own kin instead. However, generally one should expect more hostility from the other faction.

There is no way to switch sides later in the game.

Character classes

Each player belongs to a certain class. The significant differences lie in Hit points (HP) and a few class-specific skills that are exclusive to that group (very rough description in brackets).

Native classes:

  • Warrior (can effectively use powerful weapons)
  • Scout (best at moving through dense jungle)
  • Villager (finds more items, can be a decent healer, hunter or trader)
  • Shaman (can manipulate the spirits)
  • Cannibal (can refill their health quickly, very hard to kill)

Outsider classes:

  • Soldier (can effectively use powerful weapons)
  • Explorer (best at moving through dense jungle)
  • Settler (finds more items, can be a decent healer, hunter or trader)
  • Scientist (best at healing)
  • Pirate (can plunder other settlements).

This is a permanent decision and it will determine what you will be able to do in the game, choose wisely.

Home camp

Depending on your class you might have a choice of your home camp. Respawning there is always the most effective way to come back after the death. You do not have to spend most of your time at the home settlement but it is probably a good idea to check the town pages before choosing one.

Pirates always start in Shipwreck, other outsiders might pick Durham, York or Derby.
Cannibals live only in Rakmogak, other native classes can choose from Raktam, Wiksik and Dalpok.

You can not change your home settlement in the game later.

Tutorial

You will be presented with an option to follow an in-game tutorial. It might seem boring but is actually a very short and useful way to get familiar with the game. It will also grant you a good amount of Experience points (XP).

Skills and leveling up

There are two things you need to consider when buying your skills. Eventually you will be able to get them all (within your class restrictions) but at lower levels it is important to plan ahead and establish your priorities.

  • Your playstyle

There are many guides with "mandatory" skill lists but it actually comes down to what do you want to do in the game. Peaceful healers might not hurry with buying combat skills, characters that stay at home camps might want to ignore the exploration skills for some time. Think about how you would like to spend at least the early days in the game and plan accordingly.

  • Effectiveness

Or, a good future XP income. Costs of leveling up increase with each level. Some skills give you abilities that further grant XP, some bring other benefits. It is important to distinguish between the two types. Some of the more effective ways of earning XP include combat against players or NPC animals (ranged weapon skills for Soldiers and Warriors, melee for the rest), healing, visiting trading posts. Playing as a ghost might also bring decent amounts of XP.

See Tips and tricks for more advice on leveling up.

Items and inventory

Every player starts with some items in his inventory. By default you have 70 slots that can be expanded to 100 if you buy a backpack. You do not lose any of the belongings upon death and things can not be stolen. However, some of them are one-time consumables, others have energy bars, weapons sometimes break during the use. Dropping items equals discarding them permanently, they disappear.

You can gain items by searching in certain places (e.g. resource huts) or buying them. Keep in mind that the majority of things can be obtained for free.

How to allocate the inventory space and what things to carry is entirely up to you. Obviously, a soldier would want to have some spare rifles and loads of bullets, a kind native would prefer to have a lot of healing herbs and a juicer would probably carry around lots of empty gourds. There are some items, however, that come in handy for many types of characters, here is a rough list.

Recommended items:

  • 2-3 machetes or cutlasses (if you wander out in the jungle)
    They can help you to cut down the vegetation, sometimes the jungle gets so thick it is almost impossible to pass without chopping.
  • 1 sharpening stone
    Blades can get blunt and they become next to useless in that case.
  • Knife or a dagger
    These are used to carve text messages on huts and trees.
  • Some spare weapons (if you engage in combat often)
    Every single weapon in the game has a chance to break.
  • Healing supplies
    The more you can afford, the better. The island has some dangerous animals and angry players.
  • Some spare gourds or bottles.
    They can be used to juice fruit and carry around fresh water, both are used for healing oneself.
  • GPS. (not available to natives from the start)
    A very convenient gadget to find your way around the island.
  • Some gold coins
    You can sell unnecessary items at the trader's hut. Gold does not take up any space so it is always a good idea to convert some of the junk into coins.

Settlements and wilderness

Settlements or camps play a major role in Shartak. They are generally the centers of roleplaying activity and also have resource and trading posts, primary sources for supplies. Each camp also has an NPC shaman that provides easy respawns for the members of the settlement.

Settlement fixtures

All six settlements are rather similar except for the shipwreck which is somewhat different. It should be noted that huts cannot be destroyed but they can be hidden by thick jungle vegetation.

  • Empty huts
    The most common type of hut. They can be found both in the jungle or at any settlement except the Shipwreck. Some may be occupied by players now. Many clans and players have laid claim to certain huts as their territory. However, most of them do not particularly mind a friendly and polite visitor.
  • Medical huts
    These huts can be searched for medical supplies. They are the best places to look for first aid kits (in outsider settlements) and healing herbs (in native settlements).
  • Ammunition huts
    Vital for Soldiers and Warriors. They provide both the blowpipes (native) and rifles (outsider), also their ammunition.
  • Trader's hut
    These can be found in every single settlement. Here, one can barter for supplies or trade for gold. Searching is useless in this hut. Visiting the same trader too frequently will result in worsened prices. Additionally, prices fluctuate a bit according to supply and demand.
  • NPC Shaman
    There is no way to interact with settlement shamans other than being revived by them in your home camp.

Shipwreck

Unlike other settlements, the shipwreck site holds only two structures. One is a regular trading post, the other one is the ship itself. The shipwreck has five rooms. Each room supplies different items. Cutlasses can be found in the armory or the large hold. First aid kits can be obtained in the large hold, albeit with far worse search rates than in other settlements.

Wilderness

Most territory of the island is covered in jungle. It grows over time and has levels of thickness that affect your movement and might impair the use of the GPS in tiles with much vegetation. There are also grasslands, swamps, beaches. Generally, searching the wilderness will yield fewer items as compared to the resource huts. Some of the things (e.g driftwood) have better finding rates in other areas. You do not have to worry about it now though, all the necessary items can be obtained from the camps.

There are quite a few animals around, some of them less friendly than the others. It is a good idea to restock in towns before venturing out. Also, be sure to buy an Exploration skill or have a GPS, it is rather easy to get lost.

Community

    • Shartak Wiki: You are reading it now. It is the primary source for any information about Shartak , maintained and updated by the volunteer players. Not every corner of it can keep up with the latest changes but it is still the best "manual" for the game available.
    • Clans: There are many of them in Shartak, usually with their own specific agendas. Quite a few are happy to help the newcomers settle in.
    • Official Forum: For saying hello to other players, discussions, major events and more. A good place to ask for questions if you can not find an answer in the wiki pages.
    • IRC channel: Real-time chatting.

Helpful Links

These links should help answer any questions you might have:

Also, be sure to check other articles in the Wiki, especially the ones that are provided on the front page.

The following more detailed class-specific gameplay and skill guides are written specifically for newcomers: