Difference between revisions of "Derby"

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| cy          = 26350
 
| cy          = 26350
 
| type        = Outsider
 
| type        = Outsider
| huts        = 23
+
| huts        = 24
 
| shaman      = Balchig
 
| shaman      = Balchig
| shaman_gps  = [-70.095,+26.350]
+
| shaman_gps  = {{map|70|095|26|350}}
 
| shaman_loc  = (08,08)
 
| shaman_loc  = (08,08)
 
| trader      = Tom
 
| trader      = Tom
| trader_gps  = [-70.092,+26.350]
+
| trader_gps  = {{map|70|092|26|350}}
 
| trader_loc  = (11,08)
 
| trader_loc  = (11,08)
| ammo_gps    = [-70.096,+26.356]
+
| banker      = None
 +
| bank_gps    = {{map|70|092|26|349}}
 +
| bank_loc    = (11,09)
 +
| ammo_gps    = {{map|70|096|26|356}}
 
| ammo_loc    = (07,02)
 
| ammo_loc    = (07,02)
| medical_gps = [-70.099,+26.353]
+
| medical_gps = {{map|70|099|26|353}}
 
| medical_loc = (04,05)
 
| medical_loc = (04,05)
 
}}
 
}}
  
'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-three huts in a roughly circular clearing.
+
'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.
  
A [[shaman]] named Balchig is held captive in the center of the clearing.
+
A [[shaman]] named Balchig is held captive in the centre of the clearing.
  
 
== Map ==
 
== Map ==
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| bgcolor=#33c033|
 
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| bgcolor=#33c033|
| bgcolor=#aa8866|'''A'''
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| bgcolor=#aa8866|'''W'''
 
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|-
 
|-
 
| bgcolor=#33c033|07
 
| bgcolor=#33c033|07
 +
| bgcolor=#aa8866|'''G'''
 
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| bgcolor=#aa8866|'''NB'''
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| bgcolor=#aa8866|'''T'''
 
| bgcolor=#aa8866|'''T'''
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
| bgcolor=#aa8866|H
+
| bgcolor=#33ff99|'''HM'''
 
| bgcolor=#aa8866|
 
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| bgcolor=#ffebcd|
 
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| bgcolor=#aa8866|
 
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| bgcolor=#aa8866|H
 
| bgcolor=#aa8866|H
 
| colspan=14 bgcolor=#f9f9f9 | Hut
 
| colspan=14 bgcolor=#f9f9f9 | Hut
 +
|-
 +
| bgcolor=#aa8866|NB
 +
| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]
 
|-
 
|-
 
| bgcolor=#aa8866|'''T'''
 
| bgcolor=#aa8866|'''T'''
 
| colspan=14 bgcolor=#f9f9f9 | Trading post
 
| colspan=14 bgcolor=#f9f9f9 | Trading post
 
|-
 
|-
| bgcolor=#aa8866|'''A'''
+
| bgcolor=#aa8866|'''W'''
| colspan=14 bgcolor=#f9f9f9 | Ammunition hut
+
| colspan=14 bgcolor=#f9f9f9 | Weapons hut
 
|-
 
|-
 
| bgcolor=#aa8866|'''M'''
 
| bgcolor=#aa8866|'''M'''
 
| colspan=14 bgcolor=#f9f9f9 | Medical hut
 
| colspan=14 bgcolor=#f9f9f9 | Medical hut
 +
|-
 +
| bgcolor=#33ff99|'''HM'''
 +
| colspan=14 bgcolor=#f9f9f9 | The Hanged Misfit
 
|-
 
|-
 
| bgcolor=#aa8866|'''S'''
 
| bgcolor=#aa8866|'''S'''
 
| colspan=14 bgcolor=#f9f9f9 | Shaman
 
| colspan=14 bgcolor=#f9f9f9 | Shaman
 +
|-
 +
| bgcolor=#aa8866|'''G'''
 +
| colspan=14 bgcolor=#f9f9f9 | Gateway
 
|-
 
|-
 
| bgcolor=#ffebcd|
 
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* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.
 
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.
  
== Points of interest ==
+
==Important Locations==
 +
===Medical Hut===
 +
This hut is the best place to search for healing items.
 +
===Ammunition Hut===
 +
This hut is the best place to search for weapons and ammunition.
 +
===Trading Post===
 +
Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.
 +
===Shaman===
 +
Players from Derby can resurrect at the [[shaman]] when killed.
  
=== Trail to York ===
 
Starting 2 N of the center of the clearing (08,06), go 10 squares NW. Then follow the instructions carved every 5 squares (where possible), and you should soon find yourself in York. The trail is 270 squares long, which will take you about 4 days without ''[[Trekking]]'' or 2 days with it.
 
  
Many people are are now taking up residence on the Southern West part of the village. Properties are being taken quickly, so hurry!
+
== Notable Locations ==
 +
*[[The Hanged Misfit]] - If you're thirsty or need to somewhere safe to stay come and visit the Hanged Misfit 2 squares East of the trader's hut. Now newly remodeled.
  
===Derby Hospital===
+
==Further Information==
Located at [-70.093,+26.352], the Derby Hospital is run by the [[Derby Hospitallers]].  Any non-violent, wounded individuals should wait there for healing. The Hospitallers also operate an informal EMS service, attending to wounded in the medical and ammo supply huts.
+
[[Derby/RoughGuide|Read the Rough Guide]] to Derby.
  
=== Derby Privateers Headquarters ===
+
[[Derby/ImperialGuide|Read the Imperial Guide]] to Derby.
If killed in the town of Derby, be sure to report the name of your attacker to the [[1st Derby Privateers]]. Their HQ is NE of the medical hut and SW of the ammo hut at [-70.098,+26.355], or you can use the shared forum for Derby, linked on the Privateer's and Hospitaller's wiki; Report crimes to them.
 
 
 
=== Derby Academy ===
 
 
 
Run by the Derby Hospitallers, the Derby Academy is Shartak's first (and, thus far, only) educational facility.  It occupies two buildings. The gymnasium at [-70.094,+26.350] is for fencing or first aid practice.  Students may attack or heal the Hospitaller on duty, provided they do not reduce said Hospitaller to less than 22 HP.  The Derby Academy's lecture hall is at [-70.093,+26.350].  Students may ask any questions about the game or survival on Shartak.  Should a Hospitaller not be present, they may ask the Hospitallers on duty at the Hospital or the Gymnasium and wait for their answer in the Lecuture Hall.
 
 
 
=== Derby Tavern ===
 
 
The [[Derby Tavern]] is run largely by the 1st Derby Privateers, with some assistance from the Derby Hospitallers.  Located in the Derby trader's hut at [-70.092,+26.350], this facility is a safehouse.  Anyone not wanted by the Privateers may sleep here under Privateer protection, including natives and pirates.
 
 
 
===Derby Court===
 
 
 
Anybody who is marked on the Derby Privateer's PKer list has a chance to go to court to contest the stree-made verdict. A fair trial is ensured by one Hospitaller, one Privateer and one unaligned Derby resident, and witness testemonies will be heard from anybody who steps forward. The court currently has no building, but contact the Eastern Federation if you want a trial.
 
 
 
=== 1st Imperial Bank (Derby Branch) ===
 
 
 
Located one building south of the Trader's Hut, the Bank is run by the Imperial Bank's founder, {{Profile|6689|Kristofer Schanz}} and is a welcome addition to the new culture that Derby has adopted.
 
 
 
== Derby: A Rough Guide ==
 
Somewhat isolated from the other outsider settlements, Derby is quiet and relatively safe.  Most visitors are traders or explorers.  Derby is home to two local militias, the [[Derby Hospitallers]] and the [[1st Derby Privateers]].  The two groups have good relations, making internal conflict unlikely.
 
  
 
==Groups Operating in Derby==
 
==Groups Operating in Derby==
Although Derby may not be the most populus Outsider town, it has seen its fair share of action in the past few months.
+
*[[The Misfits]]
 
 
*[[Eastern Federation]]
 
*[[1st Derby Privateers]]
 
*[[Colonial Counter Terrorist Unit]]
 
*[[Derby Hospitallers]]
 
*[[Healers of Shartak]]
 
  
 
{{Locationsnav}}
 
{{Locationsnav}}
 
[[Category:Locations]]
 
[[Category:Locations]]
 +
[[Category:Derby]]

Latest revision as of 15:33, 18 December 2013

Derby
Satellite derby.png
Satellite map       Local map
Type: Outsider
Huts: 24
Shaman: (Balchig) [-70.095,+26.350] (08,08)
Trader: (Tom) [-70.092,+26.350] (11,08)
Weapons hut: [-70.096,+26.356] (07,02)
Medical hut: [-70.099,+26.353] (04,05)

Derby is one of the four outsider camps on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.

A shaman named Balchig is held captive in the centre of the clearing.

Map

The Village of Derby - Territory Map
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
02 W H
03 H
04
05 M H
06 H H H
07 G NB H
08 S H H T HM
09 H
10 H H H
11 H H
12 H H H
13 H H
14
Legend
Unincorporated ("Jungle")
Village territory ("Derby")
H Hut
NB Noticeboard
T Trading post
W Weapons hut
M Medical hut
HM The Hanged Misfit
S Shaman
G Gateway
Beach
Water

Notes:

  • The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the town of Derby will be displayed as "Derby" on the game map, and jungle squares will be displayed as "Jungle".
  • The numbers on the map are merely for local reference and are not related to GPS coordinates at all.

Important Locations

Medical Hut

This hut is the best place to search for healing items.

Ammunition Hut

This hut is the best place to search for weapons and ammunition.

Trading Post

Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.

Shaman

Players from Derby can resurrect at the shaman when killed.


Notable Locations

  • The Hanged Misfit - If you're thirsty or need to somewhere safe to stay come and visit the Hanged Misfit 2 squares East of the trader's hut. Now newly remodeled.

Further Information

Read the Rough Guide to Derby.

Read the Imperial Guide to Derby.

Groups Operating in Derby


Camps
Dalpok | Raktam | Wiksik | Rakmogak | Derby | Durham | York | Shipwreck