Difference between revisions of "Character classes"

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There are nine '''character classes''' in Shartak, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
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=Character Class Overview=
  
The classes have different [[HP]] limits, [[Items|starting inventories]], and [[Skills|skill]] opportunities. Players in all classes begin the game with 175 [[AP]] and regenerate one AP every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the regeneration limit for all other players.
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They are ten character classes in total, five classes for the natives, and five classes for the outsiders.  Natives can choose to be a warrior, scout, shaman, villager or cannibal.  Outsiders can choose to be a soldier, explorer, scientist, settler, or pirate.  Each class has it's own advantages and disadvantages and their own special skills.
  
== Native classes ==
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===Native Classes===
Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: [[Dalpok]], [[Raktam]], and [[Wiksik]]. All natives can understand one another and use items such as [[blowpipe]]s and [[healing herbs]] by default.
 
  
=== Scout ===
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Details on Native Classes can be found following these links.
:''Tracking the outsiders all the way home'' / New ''I'm tracking those outsiders all the way to their camp.''
 
*50 HP
 
*80 AP (maximum)
 
*Starts in a native [[camp]]
 
*Can learn ''[[trailblazing]]''
 
  
Starting inventory:
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*[[Native Classes#Warrior|Warrior]]
*Machete
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*[[Native Classes#Scout|Scout]]
*Four healing herbs
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*[[Native Classes#Villager|Villager]]
*Gourd of water
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*[[Native Classes#Shaman|Shaman]]
*Bunch of tasty berries
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*[[Native Classes#Cannibal|Cannibal]]
  
=== Warrior ===
 
:''I just want to fight those outsiders'' / New ''I'll poison those darn outsiders with my blowpipe and darts.''
 
*60 HP
 
*75 AP (maximum)
 
*Starts in a native [[camp]]
 
*Can learn ''[[blowpipe training]]'' and ''[[advanced blowpipe training]]''
 
  
Starting inventory:
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===Outsider Classes===
*Machete
 
*Four healing herbs
 
*Blowpipe
 
*Four poison darts
 
  
=== Villager ===
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Details on Outsider Classes can be found following these links.
:''Just your average native'' / New ''I know how to handle animals and can find things that others can't.''
 
*55 HP
 
*75 AP (maximum)
 
*Starts in a native [[camp]]
 
*Can learn ''[[animal affinity]]'', ''[[scavenging]]'' and ''[[seance]]''
 
  
Starting inventory:
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*[[Outsider Classes#Soldier|Soldier]]
*Machete
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*[[Outsider Classes#Explorer|Explorer]]
*Five healing herbs
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*[[Outsider Classes#Settler|Settler]]
*Banana
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*[[Outsider Classes#Scientist|Scientist]]
*Mango
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*[[Outsider Classes#Pirate|Pirate]]
  
=== Shaman ===
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==Other important details==
:''One day, you too can bring spirits back'' / New ''Spirits don't bother me any more, I'll exorcise them!''
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===Village Choice===
*50 HP
 
*75 AP (maximum)
 
*Starts in a native [[camp]]
 
*Can learn ''[[seance]]'' and ''[[exorcism]]'' and ''[[Spirit Summoning]]'' and ''[[Malevolence]]''.
 
  
Starting inventory:
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Almost as important as choosing what type of class you are going to be is what town you want to start from.
*Machete
 
*Dagger
 
*Parrot feather charm
 
*Four healing herbs
 
  
== Outsider classes ==
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The Native Warrior, Scout, Villager, and Shaman can start from one of three villages, [[Dalpok]], [[Raktam]], or [[Wiksik]].  If you choose to be a cannibal, you '''must''' start in the village of [[Rakmogak]].
Outsiders are newcomers to Shartak. They have established coastal settlements at [[Derby]], [[Durham]], and [[York]]. A group of pirates have also begun to roam the island, using their [[shipwreck]] as their camp. All outsiders can understand one another and use items such as [[rifle]]s, [[GPS unit]]s and [[first aid kit]]s by default.
 
  
=== Explorer ===
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The Outsider Soldier, Explorer, Settler or Scientist can start from one of three towns, [[Derby]], [[Durham]], or [[York]].  If you choose to be a pirate, you '''must''' start at the [[shipwreck]].
:''Was it left at that tree or right?'' / New ''Blazing trails across the island, that's me!''
 
*50 HP
 
*80 AP (maximum)
 
*Starts in an outsider [[camp]]  
 
*Can learn ''[[trailblazing]]''
 
  
Starting inventory:
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===Class Guides===
*Machete
 
*Four first aid kits
 
*GPS unit
 
*Bottle of water
 
  
=== Soldier ===
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Class Guides are important for quick leveling up of new characters, while showing players the most valuable of skills for the type of character they wish to play.
:''Weapons are my area of expertise'' / New ''Firearms are my area of expertise so watch out.''
 
*60 HP
 
*75 AP (maximum)
 
*Starts in an outsider [[camp]]
 
*Can learn ''[[firearms training]]'' and ''[[advanced firearms training]]''
 
  
Starting inventory:
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Here's the current Class Guides the wiki offers.
*Machete
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*[[A Pirate's Life]]
*Partially-loaded rifle
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*[[The Native Path]]
*Three bullets
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*[[Outsider Ingenuity]]
*Four first aid kits
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*[[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]
  
=== Settler ===
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===Clans===
:''Just your average outsider'' / New ''I'm good at handling animals and scavenging supplies.''
 
*55 HP
 
*75 AP (maximum)
 
*Starts in an outsider [[camp]]
 
*Can learn ''[[animal affinity]]'', ''[[scavenging]]'' and ''[[seance]]''
 
  
Starting inventory:
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Another aspect of character creation is clans.  You can choose to belong to a clan straightaway, and build your character to suit that clans needs.  The other option is be clanless for awhile, then choose later one based on RP reasons, or simply wishing to be part of a clan.  You can drop a clan at anytime, and join one as well.  More detail can be found on the [[clan]] wiki page.
*Machete
 
*Bottle of beer
 
*Piece of driftwood
 
*Five first aid kits
 
  
=== Scientist ===
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[[Category:Class Guides]]
:''Don't try to get technical with me'' / New ''I'm good at healing in an emergency, and know when others are wounded.''
 
*50 HP
 
*75 AP (maximum)
 
*Starts in an outsider [[camp]]
 
*Can learn ''[[advanced triage]]'' and ''[[emergency first aid]]''.
 
 
 
Starting inventory:
 
*Machete
 
*Four first aid kits
 
*Two pieces of driftwoof
 
 
 
=== Pirate ===
 
:''Me ship hit rocks an' now I be stranded on th' isle, arrr.''
 
*65 HP
 
*75 AP (maximum)
 
*Starts at the [[shipwreck]]
 
 
 
Starting inventory:
 
*Cutlass
 
*Two first aid kits
 
*Gem
 
*Two bottles of rum
 
*Silver skull cross
 
 
 
[[Category:Glossary]]
 

Latest revision as of 13:22, 29 April 2010

Character Class Overview

They are ten character classes in total, five classes for the natives, and five classes for the outsiders. Natives can choose to be a warrior, scout, shaman, villager or cannibal. Outsiders can choose to be a soldier, explorer, scientist, settler, or pirate. Each class has it's own advantages and disadvantages and their own special skills.

Native Classes

Details on Native Classes can be found following these links.


Outsider Classes

Details on Outsider Classes can be found following these links.

Other important details

Village Choice

Almost as important as choosing what type of class you are going to be is what town you want to start from.

The Native Warrior, Scout, Villager, and Shaman can start from one of three villages, Dalpok, Raktam, or Wiksik. If you choose to be a cannibal, you must start in the village of Rakmogak.

The Outsider Soldier, Explorer, Settler or Scientist can start from one of three towns, Derby, Durham, or York. If you choose to be a pirate, you must start at the shipwreck.

Class Guides

Class Guides are important for quick leveling up of new characters, while showing players the most valuable of skills for the type of character they wish to play.

Here's the current Class Guides the wiki offers.

Clans

Another aspect of character creation is clans. You can choose to belong to a clan straightaway, and build your character to suit that clans needs. The other option is be clanless for awhile, then choose later one based on RP reasons, or simply wishing to be part of a clan. You can drop a clan at anytime, and join one as well. More detail can be found on the clan wiki page.