Difference between revisions of "Character classes"

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When you create a character for Shartak, you must select one of nine '''character classes''' which serve as their background or occupation. Each character class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
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=Character Class Overview=
  
The different character classes possess different sets of default maximum Hit Points (HP), [[Items|starting inventory]], and [[Skills|range of skills]] available to each of them. Although each character class begins the game with 175 Action Points (AP) and regenerates one AP per 20 minutes, the default maximum is 75 AP for all classes except Scouts and Explorers. __NOTOC__ See '''[[Gameplay]]''' for an explanation of hit points and action points.
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They are ten character classes in total, five classes for the natives, and five classes for the outsiders.  Natives can choose to be a warrior, scout, shaman, villager or cannibal. Outsiders can choose to be a soldier, explorer, scientist, settler, or pirateEach class has it's own advantages and disadvantages and their own special skills.
  
== Native characters ==
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===Native Classes===
Native characters are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: [[Dalpok]], [[Raktam]], and [[Wiksik]] . All Natives can understand one another and can use items such as ''blowpipes'' and ''healing herbs''.
 
  
=== Scout ===
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Details on Native Classes can be found following these links.
:''Tracking the outsiders all the way home''
 
*50 Hit Points
 
*80 maximum Action Points
 
*Starts with ''tasty berries'' and a ''gourd of water''
 
  
=== Warrior ===
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*[[Native Classes#Warrior|Warrior]]
:''I just want to fight those outsiders''
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*[[Native Classes#Scout|Scout]]
*60 Hit Points
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*[[Native Classes#Villager|Villager]]
*75 maximum Action Points
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*[[Native Classes#Shaman|Shaman]]
*Starts with a loaded ''blowpipe'' and a spare ''poison dart''
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*[[Native Classes#Cannibal|Cannibal]]
*Can learn ''blowpipe training'' and ''advanced blowpipe training''
 
  
=== Villager ===
 
:''Just your average native''
 
*55 Hit Points
 
*75 maximum Action Points
 
*Starts with a ''banana'' and a ''healing herb''
 
*Can learn ''animal affinity'' and ''scavenging''
 
  
=== Shaman ===
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===Outsider Classes===
:''One day, you too can bring spirits back''
 
*50 Hit Points
 
*75 maximum Action Points
 
*Starts with nothing.
 
  
== Outsider characters ==
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Details on Outsider Classes can be found following these links.
Outsider characters are newcomers to Shartak. They have established coastal settlements at [[Derby]], [[Durham]], and [[York]]. A group of pirates have also begun to roam the island after their [[shipwreck|ships crashed]]. All Outsiders can understand one another and can use items such as ''rifles'' and ''first aid kits''.
 
  
=== Explorer ===
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*[[Outsider Classes#Soldier|Soldier]]
:''Was it left at that tree or right?''
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*[[Outsider Classes#Explorer|Explorer]]
*50 Hit Points
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*[[Outsider Classes#Settler|Settler]]
*80 maximum Action Points
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*[[Outsider Classes#Scientist|Scientist]]
*Starts with a ''bottle of water'' and a ''GPS unit''
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*[[Outsider Classes#Pirate|Pirate]]
  
=== Soldier ===
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==Other important details==
:''Weapons are my area of expertise''
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===Village Choice===
*60 Hit Points
 
*75 maximum Action Points
 
*Starts with a ''rifle'' and a spare ''rifle bullet''
 
*Can learn ''firearms training'' and ''advanced firearms training''
 
  
=== Settler ===
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Almost as important as choosing what type of class you are going to be is what town you want to start from.
:''Just your average outsider''
 
*55 Hit Points
 
*75 maximum Action Points
 
*Starts with a ''bottle of beer'' and a ''first aid kit''
 
*Can learn ''animal affinity'' and ''scavenging''
 
  
=== Scientist ===
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The Native Warrior, Scout, Villager, and Shaman can start from one of three villages, [[Dalpok]], [[Raktam]], or [[Wiksik]].  If you choose to be a cannibal, you '''must''' start in the village of [[Rakmogak]].
:''Don't try to get technical with me''
 
*50 Hit Points
 
*75 maximum Action Points
 
*Starts with 10 ''gold coins''
 
  
=== Pirate ===
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The Outsider Soldier, Explorer, Settler or Scientist can start from one of three towns, [[Derby]], [[Durham]], or [[York]].  If you choose to be a pirate, you '''must''' start at the [[shipwreck]].
:''Me ship hit rocks an' now I be stranded on th' isle, arrr.''
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*65 Hit Points
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===Class Guides===
*75 maximum Action Points
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*Starts with a ''bottle of rum'' and a ''cutlass''
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Class Guides are important for quick leveling up of new characters, while showing players the most valuable of skills for the type of character they wish to play.
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Here's the current Class Guides the wiki offers.
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*[[A Pirate's Life]]
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*[[The Native Path]]
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*[[Outsider Ingenuity]]
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*[[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]
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===Clans===
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Another aspect of character creation is clans.  You can choose to belong to a clan straightaway, and build your character to suit that clans needs.  The other option is be clanless for awhile, then choose later one based on RP reasons, or simply wishing to be part of a clan.  You can drop a clan at anytime, and join one as well.  More detail can be found on the [[clan]] wiki page.
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[[Category:Class Guides]]

Latest revision as of 13:22, 29 April 2010

Character Class Overview

They are ten character classes in total, five classes for the natives, and five classes for the outsiders. Natives can choose to be a warrior, scout, shaman, villager or cannibal. Outsiders can choose to be a soldier, explorer, scientist, settler, or pirate. Each class has it's own advantages and disadvantages and their own special skills.

Native Classes

Details on Native Classes can be found following these links.


Outsider Classes

Details on Outsider Classes can be found following these links.

Other important details

Village Choice

Almost as important as choosing what type of class you are going to be is what town you want to start from.

The Native Warrior, Scout, Villager, and Shaman can start from one of three villages, Dalpok, Raktam, or Wiksik. If you choose to be a cannibal, you must start in the village of Rakmogak.

The Outsider Soldier, Explorer, Settler or Scientist can start from one of three towns, Derby, Durham, or York. If you choose to be a pirate, you must start at the shipwreck.

Class Guides

Class Guides are important for quick leveling up of new characters, while showing players the most valuable of skills for the type of character they wish to play.

Here's the current Class Guides the wiki offers.

Clans

Another aspect of character creation is clans. You can choose to belong to a clan straightaway, and build your character to suit that clans needs. The other option is be clanless for awhile, then choose later one based on RP reasons, or simply wishing to be part of a clan. You can drop a clan at anytime, and join one as well. More detail can be found on the clan wiki page.