Difference between revisions of "Talk:Skills"
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== Skill quirks == | == Skill quirks == | ||
− | + | === ''Ghostly whisper'' === | |
Am I reading this correctly? Ghostly whisper - Allows spirits to speak,Sixth Sense - Sense presence of and hear spirits. Is it just me or does this imply that to hear sprits you need to a) have 6th sense and b)spirt needs ghostly whisper? -- [[User:Daylan|Daylan]] 14:23, 18 February 2006 (GMT) | Am I reading this correctly? Ghostly whisper - Allows spirits to speak,Sixth Sense - Sense presence of and hear spirits. Is it just me or does this imply that to hear sprits you need to a) have 6th sense and b)spirt needs ghostly whisper? -- [[User:Daylan|Daylan]] 14:23, 18 February 2006 (GMT) | ||
:Alas, poor Lint has been slain! He is taking advantage of his current situation to explore this phenomenon. As a spirit, his Sixth Sense skill apparently still works. I have detected the presense of another spirit and with Ghostly whisper, I have attempted to communicate with it. I have also used Haunting Scream, but it apparently is not working at the moment. [''You scream loudly. Feel better? This doesn't work yet ;)''] --[[User:Lint|Lint]] 00:23, 23 March 2006 (GMT) | :Alas, poor Lint has been slain! He is taking advantage of his current situation to explore this phenomenon. As a spirit, his Sixth Sense skill apparently still works. I have detected the presense of another spirit and with Ghostly whisper, I have attempted to communicate with it. I have also used Haunting Scream, but it apparently is not working at the moment. [''You scream loudly. Feel better? This doesn't work yet ;)''] --[[User:Lint|Lint]] 00:23, 23 March 2006 (GMT) | ||
::Haunting Scream now works :) --[[User:Simon|Simon]] 23:19, 5 April 2006 (BST) | ::Haunting Scream now works :) --[[User:Simon|Simon]] 23:19, 5 April 2006 (BST) | ||
+ | |||
+ | === ''Triage'' === | ||
'''Triage''' does not appear to work for animals or characters that are of another type. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST) | '''Triage''' does not appear to work for animals or characters that are of another type. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST) | ||
:As opposed to Diagnosis in Urban Dead, Triage appears to only display one injured person (literally the most injured) at a time - unless the two people I was healing were constantly attacking one another. --[[User:Lint|Lint]] 00:54, 24 April 2006 (BST) | :As opposed to Diagnosis in Urban Dead, Triage appears to only display one injured person (literally the most injured) at a time - unless the two people I was healing were constantly attacking one another. --[[User:Lint|Lint]] 00:54, 24 April 2006 (BST) | ||
+ | :By this do you mean that natives with ''Triage'' cannot tell who the most injured outsider in their square is, and vice-versa? Also, what exactly does a player with ''Triage'' see when they're on a square with multiple characters (of their type)? — [[User:Elembis|Elembis]] 11:14, 25 May 2006 (BST) | ||
+ | ::Players with this skill identify '''the most injured player in that square'''. If there are 3 others in a square, and all have only 1 HP left, triage won't show anything. If there are 3 players, one with 60 HP, one with 40 HP and one with 20 HP, triage will only display the HP of the player with 20 HP. I don't believe players of different factions can use triage this way, and I'm not sure if pirates are considered the same as outsiders for the purposes of this skill.--[[User:Jackel|Jackel]] 16:08, 25 May 2006 (BST) | ||
+ | :::If more than one player has the lowest amount of HP, they are both detected by Triage. --[[User:Lint|Lint]] 20:42, 6 June 2006 (BST) | ||
+ | :::: The other players must all have the same amount of HP for it to show up (i.e two players with 51 hp) | ||
+ | Does stamina come into play here too? As in someone without stamina has 50 hp and someone WITH stamina has 50hp, would the one with stamina be shown or would they both be? --[[User:Personn5|Personn5]] 02:42, 24 September 2008 (UTC) | ||
+ | :Simon has made changes to Triage since it was first implemented. It used to indicate which visible player character has the least number of hit points (49/50 before 50/85). Now it indicates which has the greatest number of hit points of damage (83/85 before 49/50). 50/50 HP would not display in either version, 50/55 and 50/75 would both display in the old version, 50/55 and 70/75 would both display in the new version. This change has made Advanced triage less useful. [[User:Darkferret|Edward Grey]] 06:31, 24 September 2008 (UTC) | ||
+ | |||
+ | === Tracking skills === | ||
'''Basic Tracking''' produces an option to "Look for Tracks" in presumably any terrain. Clicking on this button spends 2 AP to search the area for tracks. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST) | '''Basic Tracking''' produces an option to "Look for Tracks" in presumably any terrain. Clicking on this button spends 2 AP to search the area for tracks. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST) | ||
:"You can't make out any kinds of tracks in these surroundings." - seach inside of a building (in this case, the shipreck's hold) doesn't work, costs no AP. --[[User:Lint|Lint]] 01:05, 17 April 2006 (BST) | :"You can't make out any kinds of tracks in these surroundings." - seach inside of a building (in this case, the shipreck's hold) doesn't work, costs no AP. --[[User:Lint|Lint]] 01:05, 17 April 2006 (BST) | ||
+ | ::Odd, sometimes my Advanced Tracking costs 2 AP, and at other times 1 AP. Maybe Advanced Tracking costs 1.5 AP?? --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST) | ||
+ | ::: What exactly does "effortless" mean? 0.5 AP? Automatic? It'd be nice if there was some way to at least tell there are tracks on the square automatically, I.E. "you see some tracks, but can't discern anything else without closer inspection". --[[User:AlexanderRM|AlexanderRM]] 23:31, 10 January 2008 (UTC) | ||
+ | |||
+ | === ''Trekking'' === | ||
+ | |||
+ | Also, anyone with the "trekking" care to explain its benefit? Without it, it costs 1 AP to move 1 space, does trekking make it even cheaper to move? Does it let you move through overgrown areas without having to chop through?--[[User:Jackel|Jackel]] 18:43, 23 February 2006 (GMT) | ||
+ | |||
+ | Trekking reduces your move AP usage by half. Only moving though, chopping remains 1 AP. Thus if you have to chop every move this skill will reduce your movement from 2 AP per move to 1.5 AP per move, but from 1 AP per move to 0.5 AP per move if you can find a clear path. --[[User:Murk|Murk]] 19:33, 23 February 2006 (GMT) | ||
+ | |||
+ | Note that it won't show your your AP as being X.5, it will always be displayed as a whole number. --[[User:Grigoriy|Grigoriy]] 21:33, 18 March 2006 (GMT) | ||
'''Trekkking''' looks like it applies to Grassland in addition to Jungle terrain. --[[User:Lint|Lint]] 01:01, 14 April 2006 (BST) | '''Trekkking''' looks like it applies to Grassland in addition to Jungle terrain. --[[User:Lint|Lint]] 01:01, 14 April 2006 (BST) | ||
+ | :Trekking also works on Beaches. --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST) | ||
− | == Exploration | + | === ''Exploration'' === |
Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the "fog", indicating I'd forgotten those places, but this hasn't happened at all. How does the "forgetting" manifest? How does cartography impact the game if the person's map doesn't fog up again? | Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the "fog", indicating I'd forgotten those places, but this hasn't happened at all. How does the "forgetting" manifest? How does cartography impact the game if the person's map doesn't fog up again? | ||
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:I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --[[User:Murk|Murk]] 21:56, 23 February 2006 (GMT) | :I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --[[User:Murk|Murk]] 21:56, 23 February 2006 (GMT) | ||
− | + | === ''Digging'' === | |
+ | It costs AP to drop stuff into the holes. It doesn't cost to drop items normaly, does it? If so, I dont think it should, it doesn't on UD. So why should it cost to drop bullets into holes? --[[User:Rozen|Rozen]] 22:21, 3 March 2007 (UTC) | ||
+ | |||
+ | The page doesn't really explain what the purpose of digging holes is. Someone in the know able to fix that? -Fred Perfect 29/6/07 | ||
+ | |||
+ | === ''Ritual Gluttony'' === | ||
+ | My cannibal was at 40HP when he killed and feasted on someone. The first time health went up to 60 HP, the second time to 80 HP and the third to 90 HP. I could not feast a fourth time (got a message about no meat left or something similar). With a previous kill, again I could feast only 3 times, going from 85 HP to 100 HP in increments of 5. | ||
+ | * Has anyone managed to feast 4 times from the same corpse? Does it depend on the corpses max HP? My last kill had 50 HP; I don't remember the one before that. | ||
+ | * Is the amount of health restored dependent on the actual HP of the cannibal? | ||
+ | * Can you or can you not feast from corpses that you did not kill? I did that twice in the very beginning, but I haven't been able to do it recently. Did Simon change something in the meantime, does it depend on how long ago the corpse was killed, or something else? | ||
+ | --[[User:Oktavius|oktavius]] 18:57, 19 September 2008 (UTC) | ||
+ | :*AFAIK you can feast 3 times from a single corpse, I've never been able to get a 4th feast. HP of the corpse has not seemed to affect my gains from feeding, I've eaten shaman, settlers, pirates, they all seem to contribute the same amount. My cannibal is currently at 107 HP and I can't seem to get higher (I made 2 kills yesterday and was able to feast 6 times in 75 AP) although I was ''very briefly'' at 108 HP last week (may have been an aberration). HP above the normal gained by feasting seems to come in blocks of 5 HP. I haven't yet had sufficient opportunity to check the size of HP gains when below normal. | ||
+ | |||
+ | :*Seems logical that HP restored is dependent upon the cannibal's health i.e. injured cannibals gaining more benefit than well-fed cannibals. | ||
+ | |||
+ | :*You can feast from 'carrion' corpses. The stats page shows separate feeding stats for eating people you've killed vs general eating. Again it's logical to assume that carrion corpses become inedible after a certain amount of time. | ||
+ | :--[[User:Skull Face|Skull Face]] 10:33, 22 September 2008 (UTC) | ||
+ | ::Thanks. I should correct myself and say that my cannibal had ritual gluttony. I was planning to delay taking it until I did some tests first with ritual feasting, but apparently I didn't and I don't even recall getting gluttony. Either I'm losing my mind or Simon is playing tricks on me. :) | ||
+ | ::About feasting from 'carrion' corpses, Simon said that this is only possible if you are injured. Going above full health requires feasting from a corpse you have killed yourself. --[[User:Oktavius|oktavius]] 18:29, 22 September 2008 (UTC) | ||
+ | |||
+ | == Scouts and explorers == | ||
+ | |||
+ | I'm an explorer, and I reckon the article is wrong on the number of skills available (so far) to scouts and explorers. 26, it seems to be, including the new (and nifty) Trailblazing skill, rather than the 27 suggested in the first paragraph. Unless there are any explorers out there able to conduct seances, this should be changed. [[User:Dark Form|Dark Form]] 13:29, 14 July 2006 (UTC) | ||
+ | |||
+ | :It's fixed now. Thanks for mentioning the error. — [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 17:03, 14 July 2006 (UTC) | ||
+ | |||
+ | == Brewing == | ||
+ | |||
+ | I'm a Villager, and I've just bought this new skill called '''Brewing'''. Never seen it before today. Have no clue what it does. The description is: "''Increased chance of creating something drinkable.''" Never created anything drinkable before, other than squeezing fruit... -- [[User:Maunder|Maunder]] 08:23, 6 December 2009 (UTC) | ||
− | + | I've just seen Raivo added the new item [[Items#Consumables|yeastweed]], found in swamps. Now we have a clue how to use this new skill. Still need to know what classes can obtain the skill before adding it to the Skills page. -- [[User:Maunder|Maunder]] 18:03, 6 December 2009 (UTC) | |
− | + | Scientists, Villagers and Settlers can use this new skill, though anyone can attempt to Brew. [[User:Neil Tathers]] 21:28 6 December 2009 (EST) |
Latest revision as of 02:31, 7 December 2009
For information on what skills are available to what class, please consult the Character Classes talk page.
Contents
Skill quirks
Ghostly whisper
Am I reading this correctly? Ghostly whisper - Allows spirits to speak,Sixth Sense - Sense presence of and hear spirits. Is it just me or does this imply that to hear sprits you need to a) have 6th sense and b)spirt needs ghostly whisper? -- Daylan 14:23, 18 February 2006 (GMT)
- Alas, poor Lint has been slain! He is taking advantage of his current situation to explore this phenomenon. As a spirit, his Sixth Sense skill apparently still works. I have detected the presense of another spirit and with Ghostly whisper, I have attempted to communicate with it. I have also used Haunting Scream, but it apparently is not working at the moment. [You scream loudly. Feel better? This doesn't work yet ;)] --Lint 00:23, 23 March 2006 (GMT)
- Haunting Scream now works :) --Simon 23:19, 5 April 2006 (BST)
Triage
Triage does not appear to work for animals or characters that are of another type. --Lint 01:13, 10 April 2006 (BST)
- As opposed to Diagnosis in Urban Dead, Triage appears to only display one injured person (literally the most injured) at a time - unless the two people I was healing were constantly attacking one another. --Lint 00:54, 24 April 2006 (BST)
- By this do you mean that natives with Triage cannot tell who the most injured outsider in their square is, and vice-versa? Also, what exactly does a player with Triage see when they're on a square with multiple characters (of their type)? — Elembis 11:14, 25 May 2006 (BST)
- Players with this skill identify the most injured player in that square. If there are 3 others in a square, and all have only 1 HP left, triage won't show anything. If there are 3 players, one with 60 HP, one with 40 HP and one with 20 HP, triage will only display the HP of the player with 20 HP. I don't believe players of different factions can use triage this way, and I'm not sure if pirates are considered the same as outsiders for the purposes of this skill.--Jackel 16:08, 25 May 2006 (BST)
- If more than one player has the lowest amount of HP, they are both detected by Triage. --Lint 20:42, 6 June 2006 (BST)
- The other players must all have the same amount of HP for it to show up (i.e two players with 51 hp)
- If more than one player has the lowest amount of HP, they are both detected by Triage. --Lint 20:42, 6 June 2006 (BST)
- Players with this skill identify the most injured player in that square. If there are 3 others in a square, and all have only 1 HP left, triage won't show anything. If there are 3 players, one with 60 HP, one with 40 HP and one with 20 HP, triage will only display the HP of the player with 20 HP. I don't believe players of different factions can use triage this way, and I'm not sure if pirates are considered the same as outsiders for the purposes of this skill.--Jackel 16:08, 25 May 2006 (BST)
Does stamina come into play here too? As in someone without stamina has 50 hp and someone WITH stamina has 50hp, would the one with stamina be shown or would they both be? --Personn5 02:42, 24 September 2008 (UTC)
- Simon has made changes to Triage since it was first implemented. It used to indicate which visible player character has the least number of hit points (49/50 before 50/85). Now it indicates which has the greatest number of hit points of damage (83/85 before 49/50). 50/50 HP would not display in either version, 50/55 and 50/75 would both display in the old version, 50/55 and 70/75 would both display in the new version. This change has made Advanced triage less useful. Edward Grey 06:31, 24 September 2008 (UTC)
Tracking skills
Basic Tracking produces an option to "Look for Tracks" in presumably any terrain. Clicking on this button spends 2 AP to search the area for tracks. --Lint 01:13, 10 April 2006 (BST)
- "You can't make out any kinds of tracks in these surroundings." - seach inside of a building (in this case, the shipreck's hold) doesn't work, costs no AP. --Lint 01:05, 17 April 2006 (BST)
- Odd, sometimes my Advanced Tracking costs 2 AP, and at other times 1 AP. Maybe Advanced Tracking costs 1.5 AP?? --Tycho44 22:14, 28 April 2006 (BST)
- What exactly does "effortless" mean? 0.5 AP? Automatic? It'd be nice if there was some way to at least tell there are tracks on the square automatically, I.E. "you see some tracks, but can't discern anything else without closer inspection". --AlexanderRM 23:31, 10 January 2008 (UTC)
- Odd, sometimes my Advanced Tracking costs 2 AP, and at other times 1 AP. Maybe Advanced Tracking costs 1.5 AP?? --Tycho44 22:14, 28 April 2006 (BST)
Trekking
Also, anyone with the "trekking" care to explain its benefit? Without it, it costs 1 AP to move 1 space, does trekking make it even cheaper to move? Does it let you move through overgrown areas without having to chop through?--Jackel 18:43, 23 February 2006 (GMT)
Trekking reduces your move AP usage by half. Only moving though, chopping remains 1 AP. Thus if you have to chop every move this skill will reduce your movement from 2 AP per move to 1.5 AP per move, but from 1 AP per move to 0.5 AP per move if you can find a clear path. --Murk 19:33, 23 February 2006 (GMT)
Note that it won't show your your AP as being X.5, it will always be displayed as a whole number. --Grigoriy 21:33, 18 March 2006 (GMT)
Trekkking looks like it applies to Grassland in addition to Jungle terrain. --Lint 01:01, 14 April 2006 (BST)
- Trekking also works on Beaches. --Tycho44 22:14, 28 April 2006 (BST)
Exploration
Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the "fog", indicating I'd forgotten those places, but this hasn't happened at all. How does the "forgetting" manifest? How does cartography impact the game if the person's map doesn't fog up again?
Without cartography, blocks of your map will disappear, and become black again. --Murk 19:35, 23 February 2006 (GMT)
- Any idea how long it takes, Murk? I've been playing for over 2 weeks and its never lost anything, as far as I can tell. Not that I'm complaining =] --Jackel 20:23, 23 February 2006 (GMT)
- I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --Murk 21:56, 23 February 2006 (GMT)
Digging
It costs AP to drop stuff into the holes. It doesn't cost to drop items normaly, does it? If so, I dont think it should, it doesn't on UD. So why should it cost to drop bullets into holes? --Rozen 22:21, 3 March 2007 (UTC)
The page doesn't really explain what the purpose of digging holes is. Someone in the know able to fix that? -Fred Perfect 29/6/07
Ritual Gluttony
My cannibal was at 40HP when he killed and feasted on someone. The first time health went up to 60 HP, the second time to 80 HP and the third to 90 HP. I could not feast a fourth time (got a message about no meat left or something similar). With a previous kill, again I could feast only 3 times, going from 85 HP to 100 HP in increments of 5.
- Has anyone managed to feast 4 times from the same corpse? Does it depend on the corpses max HP? My last kill had 50 HP; I don't remember the one before that.
- Is the amount of health restored dependent on the actual HP of the cannibal?
- Can you or can you not feast from corpses that you did not kill? I did that twice in the very beginning, but I haven't been able to do it recently. Did Simon change something in the meantime, does it depend on how long ago the corpse was killed, or something else?
--oktavius 18:57, 19 September 2008 (UTC)
- AFAIK you can feast 3 times from a single corpse, I've never been able to get a 4th feast. HP of the corpse has not seemed to affect my gains from feeding, I've eaten shaman, settlers, pirates, they all seem to contribute the same amount. My cannibal is currently at 107 HP and I can't seem to get higher (I made 2 kills yesterday and was able to feast 6 times in 75 AP) although I was very briefly at 108 HP last week (may have been an aberration). HP above the normal gained by feasting seems to come in blocks of 5 HP. I haven't yet had sufficient opportunity to check the size of HP gains when below normal.
- Seems logical that HP restored is dependent upon the cannibal's health i.e. injured cannibals gaining more benefit than well-fed cannibals.
- You can feast from 'carrion' corpses. The stats page shows separate feeding stats for eating people you've killed vs general eating. Again it's logical to assume that carrion corpses become inedible after a certain amount of time.
- --Skull Face 10:33, 22 September 2008 (UTC)
- Thanks. I should correct myself and say that my cannibal had ritual gluttony. I was planning to delay taking it until I did some tests first with ritual feasting, but apparently I didn't and I don't even recall getting gluttony. Either I'm losing my mind or Simon is playing tricks on me. :)
- About feasting from 'carrion' corpses, Simon said that this is only possible if you are injured. Going above full health requires feasting from a corpse you have killed yourself. --oktavius 18:29, 22 September 2008 (UTC)
Scouts and explorers
I'm an explorer, and I reckon the article is wrong on the number of skills available (so far) to scouts and explorers. 26, it seems to be, including the new (and nifty) Trailblazing skill, rather than the 27 suggested in the first paragraph. Unless there are any explorers out there able to conduct seances, this should be changed. Dark Form 13:29, 14 July 2006 (UTC)
Brewing
I'm a Villager, and I've just bought this new skill called Brewing. Never seen it before today. Have no clue what it does. The description is: "Increased chance of creating something drinkable." Never created anything drinkable before, other than squeezing fruit... -- Maunder 08:23, 6 December 2009 (UTC)
I've just seen Raivo added the new item yeastweed, found in swamps. Now we have a clue how to use this new skill. Still need to know what classes can obtain the skill before adding it to the Skills page. -- Maunder 18:03, 6 December 2009 (UTC)
Scientists, Villagers and Settlers can use this new skill, though anyone can attempt to Brew. User:Neil Tathers 21:28 6 December 2009 (EST)