Difference between revisions of "Sacred Space"
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− | '''Sacred Space''' | + | '''Sacred Space''' was a unique and controversial non-PvP zone located within the summit of Mt. Shartak. Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage. |
− | As the refuge itself | + | As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed: |
:''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”'' | :''The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”'' | ||
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== Catacomb == | == Catacomb == | ||
− | [[Image:Sacred_Space_Temple_Cave.png|thumb|Try not to get lost in this extremely complex labyrinth]] The catacomb is an underground circular cavern located under the Sacred Temple and consists of tunnels, a pool of water, a fungi vein, other subterranean sights and terrors. As of February 10, 2009, players | + | [[Image:Sacred_Space_Temple_Cave.png|thumb|Try not to get lost in this extremely complex labyrinth]] The catacomb is an underground circular cavern located under the Sacred Temple and consists of tunnels, a pool of water, a fungi vein, other subterranean sights and terrors. As of February 10, 2009, players were able to engage in PvP combat in this location. |
== Gateways == | == Gateways == | ||
− | Gateways | + | Gateways were mystical blue arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. When entering a gateway, [[AP]] penalties were incurred on the player depending how violent they are i.e. a peaceful player is not penalized at all for entering a gateway. When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed: |
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.'' | :''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.'' | ||
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* [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums] | * [http://forum.shartak.com/index.php/topic,1895.0.html Official suggestion thread on the Shartak forums] | ||
− | [[Category:Locations]] | + | [[Category:Locations]][[Category:Historical]] |
Revision as of 08:40, 10 March 2010
Sacred Space | ||
Satellite map Local map | ||
Type: | Sacred Space | |
Huts: | 7 (also includes 3 buildings and 4 towers) | |
Shaman: (None) | N/A | |
Trader: (Tamdal) | N/A | |
Weapons hut: | N/A | |
Medical hut: | N/A |
Sacred Space was a unique and controversial non-PvP zone located within the summit of Mt. Shartak. Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage.
As the refuge itself was protected by the spirits of the ancestors, hostile players would find themselves unable to score hits on other players, resulting in the following message being displayed:
- The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”
Contents
History
News
From the official Shartak newsletter on January 27, 2009:
- 27 January, 2009 - The spirits of the ancestors reveal their temple
- • The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.
- • The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.
Temple of the Ancestors
The sacred temple reachable only by climbing the temple walkways in Sacred Space. Consists of a stream of fresh water, songbirds, four staircases, several unique huts and buildings, and a roaming trader by the name of Tamdal.
Map
Temple of the Ancestors - Territory Map | ||||||||||||||
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | ||
02 | ||||||||||||||
03 | B | G | ||||||||||||
04 | ||||||||||||||
05 | H | H | ||||||||||||
06 | B | |||||||||||||
07 | B | B | ||||||||||||
08 | C | |||||||||||||
09 | H | H | ||||||||||||
10 | ||||||||||||||
11 | R | Bl | ||||||||||||
12 | ||||||||||||||
13 | ||||||||||||||
Legend | ||||||||||||||
Mid-air | ||||||||||||||
Temple walkway | ||||||||||||||
Grass | ||||||||||||||
B | Black Staircase | |||||||||||||
G | Green Staircase | |||||||||||||
R | Red Staircase | |||||||||||||
Bl | Blue Staircase | |||||||||||||
H | Hut | |||||||||||||
B | Building | |||||||||||||
Water | ||||||||||||||
T | Trader (constantly roaming, and hence not shown) | |||||||||||||
C | Catacomb |
Notes:
- The above is a territory map.
- The numbers on the map are merely for local reference and are not related to GPS coordinates at all.
Catacomb
The catacomb is an underground circular cavern located under the Sacred Temple and consists of tunnels, a pool of water, a fungi vein, other subterranean sights and terrors. As of February 10, 2009, players were able to engage in PvP combat in this location.
Gateways
Gateways were mystical blue arches located in each of the eight camps that transported a player into the gateway juncture inside the Sacred Space. When entering a gateway, AP penalties were incurred on the player depending how violent they are i.e. a peaceful player is not penalized at all for entering a gateway. When leaving a gateway from Sacred Space, if you had recently committed an act of violence (not including to animals), the following message was displayed:
- You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.
Gateways with their respective camps and locations are listed as following:
- Dalpok: [-70.432,+26.440]
- Raktam: [-70.326,+26.465]
- Wiksik: [-70.243,+26.408]
- Rakmogak: [-70.178,+26.565]
- Derby: [-70.101,+26.351]
- Durham: [-70.641,+26.346]
- York: [-70.365,+26.318]
- Shipwreck: [-70.539,+26.543]
- Grassland: [-70.180,+26.458]
- Ruin Complex: [-70.663,+26.380]
- Unity Island: [-70.587,+26.425]