Difference between revisions of "Requests for information"

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'''Requests for information''' are welcomed on this wiki. Any player with a question about the game should ask it '''on this page''' if articles like [[Gameplay]], [[Character Classes]], [[Items]] and [[Skills]] don't have the answer.
  
 
== About the wiki ==
 
== About the wiki ==
The wiki can be used as a reference guide as you explore the island of Shartak. Several players are contributing often to add factual information about locations, items, and classes. Keep in mind that it is possible for information to be missing or out-of-date. You can easily contribute to the wiki by correcting this.
+
This wiki can be used as a reference guide as you explore the island of Shartak. Players are constantly adding and improving information about all aspects of life on Shartak, but it is always possible for information to be incomplete or out of date. All visitors are invited to [[Special:Userlogin|create an account]], '''read [[Help:Editing]]''', and improve the wiki along with us. The [[Main Page]] has a list of pages and projects you can contribute to.
  
Other wiki activities include:
+
== Vital statistics ==
*Creating or updating your personal user page to inform others about your Characters or Interests. ''It is requested that all character-related information is maintained on appropriate '''User''' pages.''
 
*Creating or updating a page dedicated to informing others about your [[:Category:Clans|Clan]].
 
*Develop game [[suggestions]].
 
*Report game [[bugs]].
 
*Discuss the [[Game Design|game design]].
 
*Ask a game or wiki-related question '''on this page'''.
 
  
=== Editing ===
+
=== Hit Points (HP) ===
 +
:''See [[Gameplay#Hit Points]].''
  
Q. This wiki thing is odd and filled with odd people! I am frightened!
+
=== Action Points (AP) ===
 +
:''See [[Gameplay#Action Points (AP)]].''
  
A. That's not a question! But never fear, the wiki is a great tool that only gets better with more participation and information. Here is the [http://meta.wikimedia.org/wiki/Help:Contents Mediawiki Handbook] for detailed information on how things work. The [http://meta.wikimedia.org/wiki/Help:Editing Help:Editing] section is a handy reference for beginners.
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=== Experience Points (XP) ===
 +
:''See [[Gameplay#Experience Points]] and [[XP Gains]].''
  
=== Signature ===
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== Death ==
 +
:''See [[Death]].''
  
Q. Typing all that code to sign my posts is tiresome. Is there a better way to do this?
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=== Character deaths ===
 +
Q. How can one avoid being hunted down when logged out? --[[User:LouisB3|LouisB3]] 00:19, 16 May 2006 (BST)
  
A. At the top of the edit field, you'll see a series of icons. The second to last icon resembles a partial signature. http://wiki.shartak.com/skins/common/images/button_sig.png Simply click on this icon and it will generate the code to sign your posts.
+
A. You can't; vulnerability is part of the game. Your best bet is to hide in an unpopulated, untraveled place (see the [http://www.itechsc.com/misc/shartak/ubermap/ uber map] for ideas), or in a friendly village ([[Durham]], [[York]], [[Derby]] or the [[Shipwreck]] if you're an outsider, or [[Dalpok]], [[Raktam]] or [[Wiksik]] if you're a native). — [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
  
=== Clan pages ===
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=== NPC (Non-Player Character) deaths ===
 +
Q. The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]
  
Q. How do I make a clan page in the first place? 21:00, 9 March 2006 (GMT)
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A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he "a spirit" yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.
 
 
A. Traditionally, you create a page by creating a link to it. You can do this by adding '''<nowiki>[[My Clan]]</nowiki>''' (where "My Clan" is the name of your clan) to your user page. After you save the edit, you can view your user page and click on the clan link to begin editing your clan page.
 
 
 
However, it is also possible to bypass this link-making process by editing the URL in the address bar. Replace anything after '''index.php/''' with the name of your clan. Then click the '''edit''' tab at the top of the page to begin working on your clan page. Once you are finished, click '''Show preview''' to make sure things look correct. After everything looks the way you want, click '''Save page'''.
 
 
 
If you are having difficulty getting the url to work, you can also use the search bar on the left side of the page and enter your clan page. Then click the "this exact title" link in the first sentence of the search results page. This will take you directly to a page where you can begin working on your clan page.
 
 
 
 
 
 
 
Q. How do I list my uber l33t clan page like the others?
 
 
 
A. Edit your clan page and add <!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan -->"<nowiki>[[Category:Clans]]</nowiki>" (no quotes). If you also want to
 
be listed as a specific type of clan, also add "<nowiki>[[Category:Clans for Outsiders]]</nowiki>" or "<nowiki>[[Category:Clans for Natives]]</nowiki>" or "<nowiki>[[Category:Clans for both]]</nowiki>".
 
 
 
For example, an Outsider-only clan would have: <nowiki>[[Category:Clans]] [[Category:Clans for Outsiders]]</nowiki>.
 
 
 
 
 
 
 
Q. How do I make the information box that appears on clan pages?
 
 
 
A. Follow the instructions listed on the [[Template talk:Clanbox|Clanbox talk page]].
 
 
 
== Your vital statistics ==
 
 
 
=== Hit points (HP) ===
 
 
 
Q. I've only just started playing. How do you recover your HP?
 
 
 
A. Food and drink are your friend! You can find food and water by searching, and also the odd med-kit and healing herbs. Watch out for berries, some will restore you and others take it out if you! More information on recovery items are noted on the [[Items]] page.
 
 
 
=== Action Points (AP)===
 
 
 
(See [[Gameplay#Action Points (AP)]] for an up to date explanation of Action Points.)
 
 
 
Additional unanswered questions:
 
 
 
Q: What are the AP maximums for each character class?
 
 
 
{| border=1 cellpadding=5 style="border:1px solid #aaa;border-collapse:collapse;"
 
| Scout    || 80
 
|-
 
| Shaman  || 75
 
|-
 
| Warrior  || 75
 
|-
 
| Villager || 75
 
|-
 
| Explorer || 80?
 
|-
 
| Scientist|| 75
 
|-
 
| Soldier  || 75
 
|-
 
| Settler  || 75
 
|-
 
| Pirate  || 75
 
|}
 
: My scout has a maximum of 80... --[[User:Grigoriy|Grigoriy]] 01:32, 29 April 2006 (BST)
 
I believe explorers have a max of 80 because they are cool. --[[User:El Pirata Cofresi|El Pirata Cofresi]] 18:55, 10 May 2006 (BST)
 
 
 
=== Experience (XP) ===
 
 
 
Q. How do you gain experience?
 
 
 
A. All sorts of ways, but most notably by killing animals, or people! Healing others (including animals) and yourself also gives experience, as does chopping down heavy jungle. More information on methods of earning experience points are noted on the [[XP Gains]] page.
 
 
 
== Life and death ==
 
 
 
===Character deaths===
 
 
 
Q. What happens when you die? --[[User:One of many doctors|One of many doctors]] 23:26, 16 February 2006 (GMT)
 
 
 
A. You are dead, and you can still waft around, as a spirit. You cannot talk normally, but some of the skills can help with that. You retain your items but cannot use them. If you float over a shaman and wait 20 minutes, he will bring you back to life, or you can use 25 AP to have your spirit moved to the nearest shaman and revived instantly.
 
 
 
Q. How much XP is awarded for a player kill? Is it different for killing within your own group (Native killing a native)? Is it relative to the level of the other character?--[[User:Jackel|Jackel]] 14:28, 26 February 2006 (GMT)
 
 
 
A. The XP award is the same as for killing animals -- you receive XP equal to HP of inflicted damage, plus a kill bonus of half of: (target's max hit points + 5). When you attack or kill within your own group, XP rewards are halved.
 
 
 
Q. There is a constant Outsiders Respawning at Dalpok.. they kill natives, the natives resurrect at 1 AP cost , they kill the outsiders , they resurrect at 1 AP cost and so again , and again, and again, and again... the question is "Do really people need to do XP like this?"
 
--[[User:JonesDye|JonesDye]] 15:08, 18 April 2006 (BST)
 
 
 
A. This topic is currently being discussed on the unofficial forum. "[http://shartak.forumsplace.com/message-68.html Camping a foreign shaman...]" --[[User:Lint|Lint]] 19:05, 18 April 2006 (BST)
 
:Resulted in a fix: wandering shamans. --[[User:Tycho44|Tycho44]] 09:05, 13 May 2006 (BST)
 
 
 
Q. If i commit suicide (e.g. by eating bad berries), do i get the XP bonus for killing a player?  Does it count as a player kill in the stats listings?
 
--[[User:Frisco|Frisco]] 06:57, 10 May 2006 (BST)
 
 
 
A. No and no.  You get 2 XP for eating the last berries, no bonus for killing yourself, and it doesn't show up in your stats as a player kill either. --[[User:Frisco|Frisco]] 18:41, 12 May 2006 (BST)
 
:Do animals have a players killed listing page, where the rabid tiger of raktam can compete for top billing with the brutal biter of bonobo? --[[User:Tycho44|Tycho44]] 09:05, 13 May 2006 (BST)
 
 
 
Q. How can one avoid being hunted down when logged out? --[[User:LouisB3|LouisB3]] 00:19, 16 May 2006 (BST)
 
  
A. You can't; vulnerability is part of the game. Your best bet is to hide in an unpopulated, untraveled place (see the [http://www.itechsc.com/misc/shartak/ubermap/ uber map] for ideas), or in a friendly village ([[Durham]], [[York]], [[Derby]] or the [[Shipwreck]] if you're an Outsider, or [[Dalpok]], [[Raktam]] or [[Wiksik]] if you're a Native). &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 
  
=== NPC's (Non Player Characters) deaths ===
+
Q. Do animals have a players killed listing page, where the rabid tiger of raktam can compete for top billing with the brutal biter of bonobo? --[[User:Tycho44|Tycho44]] 09:05, 13 May 2006 (BST)
Q: The 'statistics on kills' page [http://www.shartak.com/statkills.html] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -[[User:Jackel|Jackel]]
 
  
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he "a spirit" yields this message: ''You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others.'' It is unknown how long it takes for a shaman to be revived.
+
A. No. Animal kills are not reported. &mdash; [[User:Elembis|Elembis]] 02:14, 25 May 2006 (BST)
  
 
==Items==
 
==Items==
 +
:''See [[Items]].''
  
 
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete?  -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)
 
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete?  -[[User:Arminius|Arminius]] 01:59, 24 February 2006 (GMT)
  
A. Yes, [[Items#Melee_Weapons|melee weapons]] can be damaged and destroyed. Machetes can be dulled by chopping at the jungle (but sharpened again with a [[Items#Sharpening_Stone|sharpening stone]], and any bladed weapon can be broken in an attempted attack on a person or animal. or broken by attacking a person or animal. The chances of a blade breaking or becoming dull are rare but relatively unknown (see ''[[Special weapon event odds]]''). &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
+
A. Yes, [[Items#Melee_Weapons|melee weapons]] can be damaged and destroyed. Machetes can be dulled by chopping at the jungle (but sharpened again with a [[Items#Sharpening_Stone|sharpening stone]], and any bladed weapon can be broken in an attempted attack on a person or animal. or broken by attacking a person or animal. The chances of a blade breaking or becoming dull are rare but relatively unknown (see [[Special weapon event odds]]). &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 +
 
  
 
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.
 
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.
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A. No. They deal damage to the target like any other attack, but as of May 21, 2006, no poison-like effects are felt. &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 
A. No. They deal damage to the target like any other attack, but as of May 21, 2006, no poison-like effects are felt. &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 +
  
 
Q. Are poisionous berries useful for anything, such as the making of poison darts?
 
Q. Are poisionous berries useful for anything, such as the making of poison darts?
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A. All you can do is eat them and [[XP_Gains|gain experience]] for doing so. This is actually rather common, especially among players who role-play (play their characters as they would be played in real life; a scientist, for example, would not attack other people unless provoked). &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 
A. All you can do is eat them and [[XP_Gains|gain experience]] for doing so. This is actually rather common, especially among players who role-play (play their characters as they would be played in real life; a scientist, for example, would not attack other people unless provoked). &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
  
Q. What is the maximum number of items one can carry? --[[User:LouisB3|LouisB3]] 00:22, 16 May 2006 (BST)
+
==Skills==
 
+
:''See [[Skills]].''
A. You can carry 71 items. Each rifle and blowgun counts as two items, and each gold coin counts as none. See ''[[Items]]'' for more information. &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 
 
 
=== Gold ===
 
 
 
Q. What is gold good for?
 
 
 
A. Hmm.. good question. Also mentioned on [[Items#Gold_Coins|the items page]] as you get more gold by searching and finding gold coins.
 
 
 
A2. The only use so far is to '''[[trading|trade]]''' it at one of the trading huts. --[[User:One of many doctors|One of many doctors]] 02:59, 26 March 2006 (BST)
 
 
 
A3. When you are lost in a Jungle without a GPS Unit and don't know whether to go north or south, you can click on the gold coin to get a Heads or Tails result. This also works when you are deciding whether or not to kill my Dalpok villager. Except the Pirates all seem to be carrying around double-headed doubloons. --[[User:Tycho44|Tycho44]] 08:46, 29 April 2006 (BST)
 
  
 
=== Scavenging skill ===
 
=== Scavenging skill ===
Q. The Scanvenging skill for settlers and villagers says that it "Assists in finding things within certain areas." What are these 'certain areas', and how much does having the skill improve your search odds? [[User:Arminius|Arminius]] 03:31, 24 April 2006 (BST)
+
Q. The scanvenging skill for settlers and villagers says that it "Assists in finding things within certain areas." What are these 'certain areas', and how much does having the skill improve your search odds? [[User:Arminius|Arminius]] 03:31, 24 April 2006 (BST)
  
 
A. I don't know! Please post your Search Data to [[Search Odds Condensed]] or [[Search Odds]], and help us find out. You don't need to be a Scavenger to post your Search Data -- we need more data to determine the baseline search odds. --[[User:Tycho44|Tycho44]] 08:46, 29 April 2006 (BST)
 
A. I don't know! Please post your Search Data to [[Search Odds Condensed]] or [[Search Odds]], and help us find out. You don't need to be a Scavenger to post your Search Data -- we need more data to determine the baseline search odds. --[[User:Tycho44|Tycho44]] 08:46, 29 April 2006 (BST)
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==Locations==
 
==Locations==
 
+
:''See [[Locations]].''
===Jungle===
 
 
 
Q. Do chopped jungles ever grow back?
 
 
 
A. Yes; all jungle grows until it reaches a maximum density. See ''[[Locations#Jungle]]'' for more information. &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 
 
 
Q. How quickly does the jungle grow?
 
 
 
A. Growth appears to be slow and constant for all parts of the jungle, but players often chop parts of the jungle down in order to clear their path and find [[Items#Tasty_Berries|fruit]], so effective growth varies. &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 
 
 
Q. Does a square of jungle grow when someone is standing on it?
 
 
 
A. Yes. Jungle growth appears to be unaffected by human and animal occupation and travel. Only chopping impedes and reverses growth. &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 
 
 
Q. Are search rates changed by the density of the jungle?
 
 
 
A. Perhaps. See [[Search Odds Condensed (results)]] for statistical analysis of the matter. &mdash; [[User:Elembis|Elembis]] 17:23, 21 May 2006 (BST)
 
 
 
 
 
  
 
==General Gameplay==
 
==General Gameplay==
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Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:
 
Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:
:Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.
+
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''
:You attack the parrot for 5 damage. It dies.
+
:''You attack the parrot for 5 damage. It dies.''
 
Is this new, or just very uncommon?--[[User:Frisco|Frisco]] 16:26, 16 March 2006 (GMT)
 
Is this new, or just very uncommon?--[[User:Frisco|Frisco]] 16:26, 16 March 2006 (GMT)
  
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A. Well, there we go. My lucky hit dealt a target 4 damage (with Body Building). --[[User:Lint|Lint]] 00:23, 23 May 2006 (BST)
 
A. Well, there we go. My lucky hit dealt a target 4 damage (with Body Building). --[[User:Lint|Lint]] 00:23, 23 May 2006 (BST)
:Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.
+
:''Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.''
:You attack the elephant for 4 damage. It drops to 41 HP.
+
:''You attack the elephant for 4 damage. It drops to 41 HP.''
  
 
Q. Has anyone experienced the luck/skill effect while using a rifle or blowpipe?
 
Q. Has anyone experienced the luck/skill effect while using a rifle or blowpipe?
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== Animals ==
 
== Animals ==
 +
:''See [[Animals]].''
  
 
=== Easy Elephant ===
 
=== Easy Elephant ===
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A. There's no way that an elephant would have been that easy to kill.. 21 attacks with only 1 miss is 95% hit and you certainly don't get that! I guess the RNG (Random Number God) smiled on you. --[[User:Simon|Simon]] 14:44, 21 March 2006 (GMT)
 
A. There's no way that an elephant would have been that easy to kill.. 21 attacks with only 1 miss is 95% hit and you certainly don't get that! I guess the RNG (Random Number God) smiled on you. --[[User:Simon|Simon]] 14:44, 21 March 2006 (GMT)
 +
 +
 +
== Clan pages ==
 +
 +
Q. How do I make a clan page?
 +
 +
A. In the search box on the left side of the page, enter your clan's name and click "Go". If the page doesn't exist, you will then see a notice at the top of the page that reads "No page with this exact title exists". Clicking on "this exact title" will allow you to edit that page, and when you save your edit the page will be created.
 +
 +
Please '''categorize your clan''' by including <!-- You don't need the nowiki tags, they are just there to prevent linking this page as a Clan -->"<nowiki>[[Category:Clans]]</nowiki>" (no quotes) somewhere on the page, as well as "<nowiki>[[Category:Clans for Outsiders]]</nowiki>", "<nowiki>[[Category:Clans for Natives]]</nowiki>" or "<nowiki>[[Category:Clans for both]]</nowiki>" so people will know who your clan accepts as members. Clans are strongly encouraged to use the [[Template talk:Clanbox|Clanbox template]] to present their information in an orderly fashion.

Revision as of 01:14, 25 May 2006

Requests for information are welcomed on this wiki. Any player with a question about the game should ask it on this page if articles like Gameplay, Character Classes, Items and Skills don't have the answer.

About the wiki

This wiki can be used as a reference guide as you explore the island of Shartak. Players are constantly adding and improving information about all aspects of life on Shartak, but it is always possible for information to be incomplete or out of date. All visitors are invited to create an account, read Help:Editing, and improve the wiki along with us. The Main Page has a list of pages and projects you can contribute to.

Vital statistics

Hit Points (HP)

See Gameplay#Hit Points.

Action Points (AP)

See Gameplay#Action Points (AP).

Experience Points (XP)

See Gameplay#Experience Points and XP Gains.

Death

See Death.

Character deaths

Q. How can one avoid being hunted down when logged out? --LouisB3 00:19, 16 May 2006 (BST)

A. You can't; vulnerability is part of the game. Your best bet is to hide in an unpopulated, untraveled place (see the uber map for ideas), or in a friendly village (Durham, York, Derby or the Shipwreck if you're an outsider, or Dalpok, Raktam or Wiksik if you're a native). — Elembis 17:23, 21 May 2006 (BST)

NPC (Non-Player Character) deaths

Q. The 'statistics on kills' page [1] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -Jackel

A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he "a spirit" yields this message: You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others. It is unknown how long it takes for a shaman to be revived.


Q. Do animals have a players killed listing page, where the rabid tiger of raktam can compete for top billing with the brutal biter of bonobo? --Tycho44 09:05, 13 May 2006 (BST)

A. No. Animal kills are not reported. — Elembis 02:14, 25 May 2006 (BST)

Items

See Items.

Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete? -Arminius 01:59, 24 February 2006 (GMT)

A. Yes, melee weapons can be damaged and destroyed. Machetes can be dulled by chopping at the jungle (but sharpened again with a sharpening stone, and any bladed weapon can be broken in an attempted attack on a person or animal. or broken by attacking a person or animal. The chances of a blade breaking or becoming dull are rare but relatively unknown (see Special weapon event odds). — Elembis 17:23, 21 May 2006 (BST)


Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.

Please feel free to add some data to Search Odds or Search Odds Condensed to help in the effort to work out where to find this item and others! -- Fitzcarraldo 10:27, 26 February 2006 (GMT)


Q. Do poison darts poison?

A. No. They deal damage to the target like any other attack, but as of May 21, 2006, no poison-like effects are felt. — Elembis 17:23, 21 May 2006 (BST)


Q. Are poisionous berries useful for anything, such as the making of poison darts?

A. All you can do is eat them and gain experience for doing so. This is actually rather common, especially among players who role-play (play their characters as they would be played in real life; a scientist, for example, would not attack other people unless provoked). — Elembis 17:23, 21 May 2006 (BST)

Skills

See Skills.

Scavenging skill

Q. The scanvenging skill for settlers and villagers says that it "Assists in finding things within certain areas." What are these 'certain areas', and how much does having the skill improve your search odds? Arminius 03:31, 24 April 2006 (BST)

A. I don't know! Please post your Search Data to Search Odds Condensed or Search Odds, and help us find out. You don't need to be a Scavenger to post your Search Data -- we need more data to determine the baseline search odds. --Tycho44 08:46, 29 April 2006 (BST)

It appears that, in herbal huts, settlers with scavenging have a one-in-two total find rate and a healing herb find rate of one-in-three, while people without scavenging have a one-in-three total find rate and a healing herb find rate of only one-in-five. (this info was recently added to Search Odds Condensed) Arminius 21:14, 30 April 2006 (BST)

Locations

See Locations.

General Gameplay

Q. What time period is the game based in? Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's. The GPS unit seems a little out of place but implies that the time period has to be present day. Maybe i missed some other items or note about the date? --Frisco 21:52, 26 February 2006 (GMT)

A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.

Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:

Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.
You attack the parrot for 5 damage. It dies.

Is this new, or just very uncommon?--Frisco 16:26, 16 March 2006 (GMT)

A. It's an uncommon bonus. Another uncommon event resulting from an attack is that a melee weapon will break and become useless. See Special weapon event odds for more information. — Elembis 17:23, 21 May 2006 (BST)

Q. Has anyone experienced the luck/skill effect while using their fists?

A. Well, there we go. My lucky hit dealt a target 4 damage (with Body Building). --Lint 00:23, 23 May 2006 (BST)

Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.
You attack the elephant for 4 damage. It drops to 41 HP.

Q. Has anyone experienced the luck/skill effect while using a rifle or blowpipe?

Q. Are knives and daggers breakable?

Animals

See Animals.

Easy Elephant

Q. Are elephants easier to hit? I attacked and killed one with it's full 60 hp and missed only once. I have a 45% hit rate with my machete and deal 3 dmg per succesful blow. I did not get one of those flavour texts and did 3 dmg each time. --One of many doctors 02:15, 21 March 2006 (GMT)

A. There's no way that an elephant would have been that easy to kill.. 21 attacks with only 1 miss is 95% hit and you certainly don't get that! I guess the RNG (Random Number God) smiled on you. --Simon 14:44, 21 March 2006 (GMT)


Clan pages

Q. How do I make a clan page?

A. In the search box on the left side of the page, enter your clan's name and click "Go". If the page doesn't exist, you will then see a notice at the top of the page that reads "No page with this exact title exists". Clicking on "this exact title" will allow you to edit that page, and when you save your edit the page will be created.

Please categorize your clan by including "[[Category:Clans]]" (no quotes) somewhere on the page, as well as "[[Category:Clans for Outsiders]]", "[[Category:Clans for Natives]]" or "[[Category:Clans for both]]" so people will know who your clan accepts as members. Clans are strongly encouraged to use the Clanbox template to present their information in an orderly fashion.