Difference between revisions of "Exploration Skills"

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''Helps you remember some of the places you've been'' - Enables the "Map" button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.
 
''Helps you remember some of the places you've been'' - Enables the "Map" button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.
  
'''''Crossing the specific area of the river, the Munch knew he passed he before.  He could still see the bloodstains of his kill on the rock over there.'''''
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'''''Crossing the specific area of the river, the Munch knew he passed here before.  He could still see the bloodstains of his kill on the rock over there.'''''
  
 
==Cartography==
 
==Cartography==
 
''Stops you forgetting anywhere you've visited'' - While Exploration enables the map, this skill allows one to remember more of the map.  This helps with exploration of the island, so if one is trying to map the whole island, they don't need to continuously go over the same spaces.  Requires '''Exploration'''  to learn.
 
''Stops you forgetting anywhere you've visited'' - While Exploration enables the map, this skill allows one to remember more of the map.  This helps with exploration of the island, so if one is trying to map the whole island, they don't need to continuously go over the same spaces.  Requires '''Exploration'''  to learn.
  
'''''Looking over the tops of the trees, Octavius finished his map with a flourish, Finally he had mapped the entire island.'''''
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'''''Looking over the top of the trees, Octavius finished his map with a flourish. He had finally mapped the entire island.'''''
  
 
==Trekking==
 
==Trekking==
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''Faster movement through water'' - Makes movement through water cost 1 AP instead of 2AP as well as making movement through deep water costs 2 AP instead of 3AP.  This skill also helps movement through swamp tiles.  Requires '''Exploration'''  to learn.
 
''Faster movement through water'' - Makes movement through water cost 1 AP instead of 2AP as well as making movement through deep water costs 2 AP instead of 3AP.  This skill also helps movement through swamp tiles.  Requires '''Exploration'''  to learn.
  
'''''Knowing criminals where out here is what drove Serious Sam to learn how to swim.  He dealt out his brand of justice, whether it was on land or in the water.'''''
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'''''Knowing criminals were in the wilderness drove Serious Sam to learn how to swim.  He dealt out his brand of justice, whether it was on land or in the water.'''''
  
 
==Survival - Firecraft==
 
==Survival - Firecraft==

Revision as of 01:15, 6 August 2011

Exploration Skills

The main purpose of these skills is too help one get across the island of Shartak quicker, survive in the jungle longer, and with the knowledge of where they have been. Two classes benefit from a greatly increased movement rate through the jungle itself, the native Scout and the outsider Explorer.

Exploration

Helps you remember some of the places you've been - Enables the "Map" button, which gives you a large-scale map of places you've visited while alive and haven't forgotten.

Crossing the specific area of the river, the Munch knew he passed here before. He could still see the bloodstains of his kill on the rock over there.

Cartography

Stops you forgetting anywhere you've visited - While Exploration enables the map, this skill allows one to remember more of the map. This helps with exploration of the island, so if one is trying to map the whole island, they don't need to continuously go over the same spaces. Requires Exploration to learn.

Looking over the top of the trees, Octavius finished his map with a flourish. He had finally mapped the entire island.

Trekking

Faster movement through the jungle - Makes movement through grassland, beach, and d1-d6 jungle terrain cost 0.5 AP instead of 1AP. Requires Exploration to learn.

Cobalt Manticore moved quickly through the jungle, sure of every step, and using the uneven terrain to even propel himself quicker.

Swimming

Faster movement through water - Makes movement through water cost 1 AP instead of 2AP as well as making movement through deep water costs 2 AP instead of 3AP. This skill also helps movement through swamp tiles. Requires Exploration to learn.

Knowing criminals were in the wilderness drove Serious Sam to learn how to swim. He dealt out his brand of justice, whether it was on land or in the water.

Survival - Firecraft

Knowledge of how to create, control and use fires - Reduces cost of tinder making from 3AP to 1AP. See Campfire for more information on the fire mechanic. Requires Exploration to learn.

The fire flickered to life, created from the multitude of driftwood on the island, the Prisoner settled down awaiting word of his next contract from the Boss.