Difference between revisions of "Bugs"

From The Shartak Wiki
Jump to navigationJump to search
 
(316 intermediate revisions by 55 users not shown)
Line 1: Line 1:
{| cellpadding=10 align=right
 
| __TOC__
 
|}
 
 
 
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.
 
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.
  
== Possible Bugs ==
+
Before reporting a bug, you might want to check [[Bugs:Not|Not Bugs]] just in case it's actually not a bug.
  
=== Not able to attack animals ===
+
Bugs that have been resolved and older than a week, can be found at [[Bugs:Fixed]].
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says "Jungle
 
A number of small trees here aren't that much taller than the heavy undergrowth." --[[User:One of many doctors|One of many doctors]] 03:00, 19 March 2006 (GMT)
 
*Never mind. I travelled a few squares then came back and it gave me the attack option.--[[User:One of many doctors|One of many doctors]] 03:02, 19 March 2006 (GMT)
 
* Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --[[User:Simon|Simon]] 09:35, 19 March 2006 (GMT)
 
  
=== Only healing 5hp with Healing Herb Skill===
+
== Example ==
My native villager has the skill under triage that says it heals 10hp with healing herbs, but she only healed herself 5hp.  If it is meant to only heal others, the description should be changed to indicate such please.--[[User:Bluff|Bluff]] 23:20, 16 March 2006 (GMT)
 
* Should be ok. Let me know if it happens again. --[[User:Simon|Simon]] 01:32, 17 March 2006 (GMT)
 
  
=== Tree without icon ===
+
Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --[[User:Dr. J|Dr. J]] 08:45, 10 March 2006 (GMT)
 
  
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you "uncover" it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --[[User:Murk|Murk]] 14:58, 13 March 2006 (GMT)
+
To use the template, enter the following, but replace '''emboldened text''' with text appropriate to your bug report:
  
===Unable to Log in===
+
<nowiki>===</nowiki>'''Bug Title'''<nowiki>===</nowiki>
I am unable to sign on as either of my characters for the last two days. When I try I get a "sorry, you need to be logged in to access this page" message. Is something wrong with the sight? [[User:Abe Froeman|Abe Froeman]]
+
  <nowiki>{{bugreport</nowiki>|
* Nothing wrong here, perhaps this is a cookie issue? Are you accessing it at http://www.shartak.com/ ? --[[User:Simon|Simon]]
+
bug_time=<nowiki>~~~~~</nowiki>|
* Yes, if it is a cookie problem, how would I fix it? This might be something that could go in the FAQ, but I didn't see it there so I'm asking here. [[User:Abe Froeman|Abe Froeman]]
+
bug_author=<nowiki>~~~</nowiki>|
* Enable cookies in your browser
+
bug_status='''new / fixed / not a bug'''|
* I guess the question is: what has changed in the last couple of days? Nothing to do with cookies at the server end, have you tried a different browser? Flush cookies in your browser? When you go to the front page (having already logged in), does it say that you're currently logged in or does it simply give the login box? --[[User:Simon|Simon]]
+
bug_severity='''low / med / high / critical'''|
* It symply says I need to be logged in to do that, as If I had logged out and then tried to get back in. I did clear a large amount of spy ware, but urban dead is still working fine. I realize this is probably a very specific problem, but I like this game and would hate to have to start over with a new character. I appreciate any advice anyone can give. This is the page it sends me to when I try to log on as either of my characters. It doesn't say I have the wrong password or that I am already logged in. http://www.shartak.com/game.cgi [[User:Abe Froeman|Abe Froeman]]
+
bug_description='''Full description. Check spelling and be descriptive.'''|
* What browser are you using? Have you tried a different browser? Perhaps remove all cookies for the domain shartak.com (might show up as www.shartak.com or shartak.com) and try again. If none of these ideas work, I'd be interested to know if setting up a new character solves the problem or if you still have trouble signing in with a brand new character. Obviously if you can then logout and log back in as your original character, you don't have to carry on with the new one although there's no reason why you can't play a couple of different characters. If you wish to continue this by email, you can use the email user link on my user page, or use the address mentioned in the FAQ under the "I found a bug" question. --[[User:Simon|Simon]] 01:22, 9 March 2006 (GMT)
+
bug_comments=
* I've just seen this demonstrated - you have to go to http://www.shartak.com/ to login, not just http://shartak.com/ - I've fixed it so that going to the latter should redirect you to the right place. --[[User:Simon|Simon]] 14:56, 11 March 2006 (GMT)
+
&lt;!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --&gt;
 +
'''Comment here'''
 +
&lt;!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --&gt;
 +
}}
  
===Still wounded after resurrection===
+
{| cellpadding=10 align=right
After dying of a Shark attack wound (lose 1 HP per AP until healed with a First Aid kit) my Outsider waited 50AP and contacted the Shaman. I am still recieving the "You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die." message. I have spent 25 AP (and hence HP) attempting to find a FAK. I am morbidly curious to see if I find one before I die of this wound a 2nd time. [[User:Anothertwilight|Anothertwilight]] 02:49, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]
+
| __TOC__
: Well, I died of my 'wound' before finding a first aid kit. That's 58 AP searching, no FAK (1 AP to move away from Shaman to see if that square had a different FAK find rate and 1 AP eating a mango). I have moved back to the Shaman's square and am now waiting to see if he can get it right _this_ time. [[User:Anothertwilight|Anothertwilight]] 22:44, 15 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]
+
|}
:: I can only suggest either requesting a heal from other players or to make your way to each hut and find one that contains medical supplies. I believe that the shark bite resembles the infection in Urban Dead so it's most likely you'll still have the wound this second time. To my knowledge, it hasn't been a problem for survivors there and I'm not completely convinced that it is a problem for characters here. However, I can agree that is seems a bit out of theme for the wound to persist after being resurrected and wouldn't object to a change. --[[User:Lint|Lint]] 00:05, 16 March 2006 (GMT)
 
::: 2nd resurrection and still was wounded. Found a FAK with another 4 AP searching. I agree that the behaviour matches UDs 'infection-after-revive' but there is a better thematic justification there. It seems inconsistent that being trampled to death by an elephant (say) is something that the Shamanistic process can reverse, rebuild or remove (you come back with full HP) but a shark attack/bite does some kind of damage to either your teleported body (presuming that resurrection uses your old meat) or to your spirit (presuming resurrection uses your metaphysical self as a kind of template for a rebuild) that the Shaman ignores or cannot deal with. I have no problem with it (makes island hopping that much harder *grin*), but would prefer to see you come back with half HP (like UD) to indicate that the process is less than perfect across the board. [[User:Anothertwilight|Anothertwilight]] 01:59, 16 March 2006 (GMT) aka [http://www.shartak.com/profile.cgi?id=647 Morgan Freelance]
 
::::This is somewhat covered by the [[Game_Design#Contact_Shaman|Contact Shaman]] section of [[Game Design]]. Perhaps it's worth continuing this over there instead. I do agree that something needs to be done about the way the revives are handled, I'm just not sure what. --[[User:Simon|Simon]] 02:55, 16 March 2006 (GMT)
 
  
=== 2 written messages on one space ===
+
== Possible Bugs ==
 
+
===Shartak===
While burning up AP searching through a mango tree, I noticed someone had carved a message on it. Actually, 2 people had written messages on it, and as I searched, it fluctuated bewteen the two. I've never seen this before, maybe the jungle square counted as one available writing place, and the mango tree itself counted as another? --[[User:Jackel|Jackel]] 15:02, 19 March 2006 (GMT)
+
{{bugreport|
 
+
bug_time=00:29, 15 March 2009 (UTC)|
* That's clever stuff. Shouldn't happen though. Were there two other people there as well who kept changing it back and forth? Any idea of the GPS co-ords of that tree? --[[User:Simon|Simon]] 18:32, 19 March 2006 (GMT)
+
bug_author=&ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup>|
 
+
bug_status=new|
== Fixed Bugs ==
+
bug_severity=the worst possible|
 
+
bug_description=I've been unable to reach the Shartak site. This doesn't include the forum or wiki. I'm getting a '''Safari/Firefox can’t connect to the server''' type error. It's been doing this all day.|
=== Writing Whilst Dead ===
+
bug_comments=
I can write in the sand whilst dead. Should I be able to? --[[User:Dr. J|Dr. J]] 09:02, 4 March 2006 (GMT)
+
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
:Umm, no. Bug has been fixed. --[[User:Simon|Simon]] 10:31, 4 March 2006 (GMT)
+
Happening for me as well. --[[User:Johan Crichton|Johan Crichton]] 03:44, 15 March 2009 (UTC)
 
+
Happening here too.  -- Neil Tathers 08:42, 15 March 2009 (EST)
=== Rats in Rocks ===
+
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was "map density" --[[User:Dr. J|Dr. J]] 16:42, 15 February 2006 (GMT)
+
}}
:They'd obviously crawled down a crack that was too narrow to show up on the map. --[[User:Snarf|Snarf]] 19:22, 15 February 2006 (GMT)
 
:: :P Well ok, so it's a graphics glitch then as the rock wasn't shown. --[[User:Dr. J|Dr. J]] 00:21, 16 February 2006 (GMT)
 
:: Have you seen this again or was it just twice? --[[User:Simon|Simon]] 10:33, 24 February 2006 (GMT)
 
 
 
=== Consistent Animal Spawning ===
 
I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square. I killed it, another one appeared, killed that, and now there's another one there.  Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill.  Is animal spawning non-random or is this a coincidence?  If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco
 
:This happened to me, except with parrots. I don't think its unusual or bad to find a "den" where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--[[User:Jackel|Jackel]] 17:45, 23 February 2006 (GMT)
 
 
 
:Seen this too now, with parrots, does look buggy to me. --[[User:Murk|Murk]] 18:25, 23 February 2006 (GMT)
 
 
 
::This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --[[User:Simon|Simon]] 20:43, 23 February 2006 (GMT)
 
 
 
=== Character Creation ===
 
Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error "Please ensure you fill in all fields marked with a *"  Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank.  (All 16 of them) and get the same error. I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already. --[[User:Feegle|Feegle]] 16:07, 11 February 2006 (GMT)
 
 
 
-Confirmation
 
I encountered the same error as well. --[[User:aidurandal|aidurandal]] 16:36, 11 February 2006 (GMT)
 
 
 
-Confirmation
 
Happened to me as well.--[[User:Dr. Doom|Dr. Doom]] 16:50, 11 February 2006 (GMT)
 
 
 
-Confirmation
 
Encountered the same error. --[[User:Caribbean Ghost|Caribbean Ghost]] 17:47, 11 February 2006 (GMT)
 
 
 
-Confirmation
 
Happened to me.When are they going to fix this??--[[User:X10000|X10000|]]
 
 
 
-Calm down, X10000.  I first reported this bug under three hours ago.  Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day.  I suspect he'll fix it as fast as he can.  --[[User:Feegle|Feegle]] 18:56, 11 February 2006 (GMT)
 
 
 
- Sorry. Should be fixed now. --[[User:Simon|Simon]] 23:01, 11 February 2006 (GMT)
 
 
 
=== Profile Error Relating to Hit Limit? ===
 
My characters (3 of them) all have "This character not subject to the IP limit" at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)
 
:Whoops! Fixed now. -Simon
 
 
 
=== Refresh uses AP ===
 
 
 
When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - [[User:Durja|Durja]] 18:16, 5 February 2006 (GMT)
 
:This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon
 
::Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - [[User:Durja|Durja]] 21:15, 5 February 2006 (GMT)
 
::To rework the movement may be a bit complicated. How about just having a button labelled "Refresh" that doesn't use any AP? -Simon
 
::: That would be very much appricated. Thanks. [[User:Durja|Durja]] 18:12, 6 February 2006 (GMT)
 
::: Refresh Page button added -[[User:Simon|Simon]] 09:47, 7 February 2006 (GMT)
 
 
 
===Grassland Colour===
 
  
Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --[[User:Kevan|Kevan]] 13:06, 30 January 2006 (GMT)
+
===Empty text box in inventory===
:Fixed, just cosmetic hiccup --[[User:Simon|Simon]] 22:02, 3 February 2006 (GMT)
+
{{bugreport|
 +
bug_time=00:59, 13 March 2009|
 +
bug_author=[[User:AmIDead|AmIDead]]|
 +
bug_status=new|
 +
bug_severity=low|
 +
bug_description=I had a GPS unit that was close to running out of power and did so when I logged off for the night. The next day when I logged back in, the GPS unit was missing from my inventory and in it's place is a 1x empty text box. When clicking on the empty box it gives the message "You can't figure out how to use _________"|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
Comment here
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
===Yellow Jungle===
+
===Trading text not showing===
 +
{{bugreport|
 +
bug_time=21:41, 2 September 2008 (UTC)|
 +
bug_author=[[User:Lord Jones|Lord Jones]]|
 +
bug_status=new |
 +
bug_severity=med|
 +
bug_description=When trading with any trader using any character (Pirate/Native/Outsider) some part of the trader text is hidden behind the Accept/Reject buttons. Every time i do a trade with a trader, i am having to copy the text out of my web browser and into a word processing package, to see what I can actually trade for. I am using IE7. [http://img257.imageshack.us/img257/9098/sharproblemex1.jpg Image of issue.] |
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
Comment here
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
Moai's found some [http://i1.tinypic.com/n3kt91.jpg mysterious yellow jungle squares] near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --[[User:Kevan|Kevan]] 09:17, 3 February 2006 (GMT)
 
:Fixed, purely cosmetic --[[User:Simon|Simon]] 11:54, 3 February 2006 (GMT)
 
  
=== Animals don't pursue players ===
+
===Turned off GPS Unit drop bug.===
 +
{{bugreport|
 +
bug_time=18:08, 11 February 2008 (UTC)|
 +
bug_author=[[User:Htkl|Htkl]]|
 +
bug_status=new|
 +
bug_severity=low|
 +
bug_description=Just tried to drop 10 turned off GPS units, but found that it only dropped one,  Also tried with different numbers and only dropped one at a time.|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
It might be that the turned off GPS had different charges, so the game treated them as different objects. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 18:16, 11 February 2008 (UTC)
 +
:In that case it should probably be changed to drop the least charged ones first, then when you drop ten at once you wouldn't have to worry about it dropping ones at full power. --[[User:Buttercup|Buttercup]] 21:25, 11 February 2008 (UTC)
 +
::I second the motion that the drop code treats them as seperate objects due to % left, managed to drop two at a time earlier when I chose to drop 9, happened 2 or 3 times, not a major issue though as dropping doesn't take AP *-* [[User:Buzzmong|Buzzmong]] 16:18, 8 April 2008 (UTC)
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
As documented [[Talk:Tips_and_Tricks|here]] I was able to safely kill an elephant by luring him to the edge where jungle met beach. Though I stood only 1 square from it, the elephant would not step onto the beach territory to attack me, when it certainly would have if the square I was on was jungle.--[[User:Jackel|Jackel]] 00:46, 4 March 2006 (GMT)
+
===Contacts and Drop-Menu Bug===
:Not exactly a bug, I didn't think of anything this cunning when planning animal movements. Feature has been adjusted, you'd better get out of there! ;) --[[User:Simon|Simon]] 10:40, 4 March 2006 (GMT)
+
{{bugreport|
::Will this fix will lead to potential epic battles with tigers and elephants in deep water? --[[User:Lint|Lint]] 16:54, 4 March 2006 (GMT)
+
bug_time= 03:40, 28 December 2007(UTC)|
:::Hopefully not! I'll keep an eye out for animals taking a bath though. --[[User:Simon|Simon]] 01:22, 5 March 2006 (GMT)
+
bug_author=--[[User:A Russian Pirate|Marvin]] 03:40, 28 December 2007 (UTC)|
 +
bug_status=new |
 +
bug_severity=low|
 +
bug_description=I was using my native alt when I found a lone outsider so I started to attack, I added him to my contacts so I could see his HP and name then went back to attacking but I couldn’t, I soon noticed when I used the drop down bar it read “Outsider” (which I selected to attack and wasn’t working), below that was “The Law” (the Name). I could only attack “The Law”.
 +
|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
  
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
=== Not being resurrected ===
+
===Trading===
My character Timothy is dead. He has been sat over the shamen at Durham for about 24 hours listening to the shamen chant. Has the amount of time it takes to resurrect been increased or is something wrong? --[[User:Dr. J|Dr. J]] 23:19, 6 March 2006 (GMT)
+
{{bugreport|
:Whoops, my fault. Seems the script that handles resurrecting of both animals and players at shaman locations wasn't running for a couple of days. Should be working again now. --[[User:Simon|Simon]] 00:09, 7 March 2006 (GMT)
+
bug_time=00:24, 7 September 2006 (UTC)|
::I'm seeing quite a lot more animals now. After you posted this, 3 appeared immediately surrounding one of my characters.  Killed 2, one moved on, and a different animal appeared a little later. Earlier today it felt like a very deserted island. Maybe just a fluke, my other character didn't see any after this post. --[[User:Frisco|Frisco]] 06:50, 7 March 2006 (GMT)
+
bug_author=[[User:One of many doctors|One of many doctors]]|
 +
bug_status=new |
 +
bug_severity=low|
 +
bug_description=I'm at trader Harry's hut in York and decide to trade gold coins for gems. He says:
 +
:''You ask to trade your gold coins for his gems. Trader Harry makes you an offer, "Gems are in short supply so I want more than the usual price. I want '''thirty four''' gold coins for a gem"''
 +
When I try to trade gems for gold coins he says:
 +
You ask to trade your gems for his gold coins.
 +
:''Trader Harry makes you an offer, "I'll give you '''four''' gold coins for a gem"''
 +
|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
Are you a new/old trader, is he happy to see you or bored with your presence in his store? Are you using a native character? Either of these conditions could result in over the top price differences, or it could just be a bug! --[[User:Simon|Simon]] 15:41, 7 September 2006 (UTC)
 +
:Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --[[User:One of many doctors|One of many doctors]] 01:30, 8 September 2006 (UTC)
 +
::It's a "feature" of the trading, although it does seem a little harsh. --[[User:Simon|Simon]] 12:49, 14 October 2006 (UTC)
 +
::: "blunt knives are in short supply so I want more than the usual cost. I want two knives for a blunt knife." today. This isn't a glitch but you should still fix it. why don't we suggest blunt and non-blunt weapons being added together for the price? --[[User:AlexanderRM|AlexanderRM]] 00:30, 13 April 2007 (UTC)
 +
:::: You mean make the blunt knife and knife have the same value? Ideally the trader would just ignore the short supply modifier for blunt machete/cutlass/knife and that would probably make it a straight swap. --[[User:Simon|Simon]] 07:39, 30 May 2007 (UTC)
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
=== GPS Underground ===
+
===Haggling Text when Selling===
GPS probably shouldn't work in caves/tunnels etc.
+
{{bugreport|
:No, they shouldn't.. and hopefully they don't any more. --[[User:Simon|Simon]] 00:49, 7 March 2006 (GMT)
+
bug_time=23:39, 4 February 2007 (UTC)|
 +
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 +
bug_status=new |
 +
bug_severity=low |
 +
bug_description=When you're selling items to a trader, if you have haggling you get a message about the trader not prepared to lower his prices (IIRC).  Shouldn't it be that the trader isn't prepared to pay more?|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
What's the difference between selling items and buying items when no money is changing hands, just different quantities of goods? Do you mean when you're trying to get fewer items back than what you're giving him? --[[User:Simon|Simon]] 10:04, 24 June 2007 (UTC)
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
=== Ruins no huts shown, but three choices? ===
+
===Buying Items over Inventory limit===
At a ruin there are three huts as choices to enter (I think there were only 2 previously!?) but none are actually drawn on the square. bugs or not?
+
{{bugreport|
#should the huts or at least a single hut be shown?
+
bug_time=03:20, 16 March 2007 (UTC)|
#should there be three huts in one square?
+
bug_author=[[User:Johan Crichton|Johan Crichton]]|
#should the huts be differentiated? seems to me if they are different they should, but the button to enter is the same for all three : "Enter Hut"
+
bug_status=unlikely to be fixed |
:It was a small bug that the pictures didn't appear. I have added the picture to some of the ruins, and yes, there could be more than one hut per square. The buttons for entering huts should always appear in the same order but it wouldn't be too hard to make it say 'Enter Hut 1" "Enter Hut 2" etc. --[[User:Simon|Simon]] 16:42, 1 March 2006 (GMT)
+
bug_severity=low |
I found another square of ruins (some sort of jail) with no hut, I'll get the GPS co-ords later.--[[User:Grigoriy|Grigoriy]] 13:10, 13 March 2006 (GMT)
+
bug_description=While I don't think I could trade for more items to carry, it was possible for me to buy (with gold) the item putting my invsize at 72 / 70. This seems wrong?|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
It's probably a bit late, but do you remember what item you bought and how many of them you bought in one go? --[[User:Simon|Simon]] 07:36, 30 May 2007 (UTC)
 +
:I'm thinking it was bullets (if I recall correctly that you can buy several bullets for a single gold coin) but aren't 100% sure of that.--[[User:Johan Crichton|Johan Crichton]] 10:27, 30 May 2007 (UTC)
 +
::Trying to buy multiple fruit seemed to be prevented by the trader being concerned about my load - couldn't try with rifle bullets as they were out of stock. --[[User:Johan Crichton|Johan Crichton]] 01:34, 6 July 2007 (UTC)
 +
* The inventory limit is more of a guideline amount. From time the trader might think you look strong enough to handle an extra couple of bullets and let you go over the normal 70 or backpack 100 limits by one or two items. It's unlikely that you'd be able to go more than 4 over the limit and with recent changes to how inventory works, it's even less likely to cause any problems if you do. --[[User:Simon|Simon]] 07:28, 9 August 2007 (UTC)  
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
== Not Bugs ==
+
===Item multiplication in holes===
 +
{{bugreport|
 +
bug_time=13:38, 18 March 2007 (UTC)|
 +
bug_author=[[User:Xintlaer|Xintlaer]]|
 +
bug_status=new |
 +
bug_severity=critical|
 +
bug_description=I dug the maximal depth of hole right south of the pirate shaman. Then I dropped a blowpipe into it, yet it didn't dissapear from my inventory, so I repeated it three times. Afterwards I filled the hole with earth up to the top, and the blowpipe was still in my inventory. When I dug back into the ground I found 3 blowpipes... I believe that this may lead to item multiplying and players multiplying their gold to insane amounts.|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
* Shhh... don't tell everyone ;) Seriously though, this does seem like a bug, but I could have sworn this was fixed during testing. I'll have a poke around and see what's going on. --[[User:Simon|Simon]] 14:55, 10 April 2007 (UTC)
 +
:* I've been unable to replicate this. I'm going to consider it fixed unless you can provide steps that reproduce the problem. --[[User:Simon|Simon]] 22:35, 1 June 2007 (UTC)
 +
* Did it again... dug a hole at the place where Jakota was standing to it's maximal depth, held a blowpipe in my inventory, tossed it into the hole three times without it dissapearing, filled the hole up to the top, and dug it back again... Presto... now I have four blowpipes... tomorrow I'll check it with something else, and I'll try to give some other details. And besides, those three blowpipes are now listed as a separate stack of items in my inventory. --[[User:Xintlaer|Xintlaer]] 20:33, 5 June 2007 (UTC)
 +
* OK, by now i know that it works with empty blowpipes on any square... when I tossed a machette into a hole it dissapeared from my inventory normally--[[User:Xintlaer|Xintlaer]] 12:54, 6 June 2007 (UTC)
 +
* Ah, that would explain why I couldn't replicate it. I was using gold and machetes.. I suspect bottles of water, blowpipes, and rifles will all exhibit the same effect. Not sure if you'd need to dig right down either. --[[User:Simon|Simon]] 07:17, 7 June 2007 (UTC)
 +
* No longer an issue with the recent changes to blowpipes, and rifles or bottles of water seem fine too. I think this is now fixed. --[[User:Simon|Simon]] 07:25, 9 August 2007 (UTC)
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
 +
===AP over max===
 +
{{bugreport|
 +
bug_time=21:55, 22 July 2007 (UTC)|
 +
bug_author=[[User:AlexanderRM|AlexanderRM]]|
 +
bug_status=new|
 +
bug_severity=low / med|
 +
bug_description=Today I logged on after a few weeks of not playing to find that a tiger had killed me some time ago. So I assumed spirit form, contacted the home shaman, and then glanced over and noticed that I had 90AP left. I'm a warrior by the way.
 +
And then I stood up and lost 20AP. On a side note there seems to have been a massive shargle slaughter in raktam...|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
* I think it wasn't a bug :) Check [http://forum.shartak.com/index.php/topic,583.0.html More AP AGAIN] topic on the forums. Although I don't know if I understand everything right - you spent 25 AP contacting home shaman and another 20 AP standing up? --[[User:Lama|Lama]] 00:27, 23 July 2007 (UTC)
 +
* Wow... and now my location dot doesn't seem to show up on the map. Drat...--[[User:AlexanderRM|AlexanderRM]] 00:34, 25 July 2007 (UTC)
 +
* Does it happen to be that you're on one of your waypoints? --[[User:Simon|Simon]] 20:28, 27 September 2007 (UTC)
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
===Poisonous bush?===
+
===Clear all jungle with Trailblazing===
My native has gotten nothing but poisonous berries from a bush. Is it a bug or did I just find some poisonous bush?--[[User:Grigoriy|Grigoriy]] 13:06, 14 March 2006 (GMT)
+
{{bugreport|
:My native has found two different berry bushes, each seems to give consistently one or the other of the berry types. [[User:Anothertwilight|Anothertwilight]] 02:44, 15 March 2006 (GMT)
+
bug_time=01:04, 24 July 2007 (UTC)|
:Why would this be considered a bug? A strawberry bush would never produce a blueberry, bushes should (and do) produce only one kind; EITHER poisonous OR tasty.--[[User:Jackel|Jackel]] 14:57, 19 March 2006 (GMT)
+
bug_author=[[User:Mark D. Stroyer|Mark D. Stroyer]]|
:Sorry, I wasn't sure. --[[User:Grigoriy|Grigoriy]] 23:33, 19 March 2006 (GMT)
+
bug_status=New.|
 +
bug_severity=Low/Med.|
 +
bug_description=Out in the jungle, it will show a button with the title "Clear all jungle ([Jungle density level] AP)" However, I have Trailblazing, which means that every level of jungle cleared is .5 AP, rather than the normal 1 AP. Shouldn't the "Clear all jungle" button's AP be changed to reflect this? |
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
Comment here
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
 +
===Misleading Log Out Text?===
 +
{{bugreport|
 +
bug_time=08:33, 5 February 2008 (UTC)|
 +
bug_author=[[User:Buttercup|Buttercup]]|
 +
bug_status=new|
 +
bug_severity=low|
 +
bug_description=When I log out it takes me to [http://www.shartak.com/game.cgi http://www.shartak.com/game.cgi] where it says "Sorry, you need to be logged in to access this page." along with the normal "Shartak is a massively-multiplayer online role-playing game (MMORPG) set on a mysterious island..." stuff. Doesn't affect anything, as I can log back in and everything just fine. It just seems silly to be told I shouldn't be accessing that page every time I log out. --[[User:Buttercup|Buttercup]] 08:33, 5 February 2008 (UTC)
 +
|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
I figure either it's misleading log out text, or I'm being sent to the wrong page. --[[User:Buttercup|Buttercup]] 08:34, 5 February 2008 (UTC)
  
=== Map Page off by 3 Pixels ===
+
I don't believe it's a bug, just a silly thing. It would be better if it went to the main page, though.&ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 04:55, 7 February 2008 (UTC)
The map.cgi image seems to be vertically off by 3 pixels from what it was before.--[[User:Frisco|Frisco]] 01:49, 14 March 2006 (GMT)
 
* Nothing has changed on the image script for over a month. In what way is it off? Are you referring to it being offset within map.html or just when you view the image on its own? --[[User:Simon|Simon]] 09:40, 14 March 2006 (GMT)
 
** My mistake; had some problem with a recent metamap and noticed that recent submissions' map 6x6 pixels were off by 3 from the edge of the map, turns out they've always been that way.  I hadn't realised that someone had submitted a map that was aligned to the top edge, and this messed things up for me.  Sorry for the confusion!
 
  
=== Finding Dropped Items ===
+
It strikes me as related to [[Bugs:Fixed#Redirect_on_login_to_//game.cgi]].  game.cgi calls itself with the action of the logout button - and doesn't redirect itself to the shartak.com/ when the current character is logged out. --[[User:Johan Crichton|Johan Crichton]] 08:02, 7 February 2008 (UTC)
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]
+
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)
+
}}
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]
 
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)
 
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]
 
  
=== IP Hit Limit 250? ===
+
===Killed by an Unknown===
I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--[[User:Meatiershower|Meatiershower]] 23:35, 10 February 2006 (GMT)
+
{{bugreport|
:Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --[[User:Simon|Simon]] 17:04, 14 February 2006 (GMT)
+
bug_time=04:21, 13 March 2008 (UTC)|
::Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--[[User:Meatiershower|Meatiershower]] 21:49, 14 February 2006 (GMT)
+
bug_author=[[User:Johan Crichton|Johan Crichton]]|
::: Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --[[User:Meatiershower|Meatiershower]] 00:33, 15 February 2006 (GMT)
+
bug_status=new |
:::: Excellent. Moving to "Not a bug" --[[User:Simon|Simon]] 01:58, 15 February 2006 (GMT)
+
bug_severity=low |
 +
bug_description=Currently, players killed by NPC's or animals seem to end up with something like<br>
 +
Died: N times (last time was 2008-MM-DD HH:MM, killed by an unknown)<br>
 +
in their character profile. This is presumably a bug, and the game should be able to record what you were killed by.|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
Comment here
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
 +
===Shark Bite Suicide===
 +
{{bugreport|
 +
bug_time=21:29, 12 April 2008 (UTC)|
 +
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 +
bug_status=new|
 +
bug_severity=low|
 +
bug_description=As per the topic on the forum, if you gain a shark bite, you can examine items and other activities that don't consume AP to suicide a character for 0AP expenditure. This might be considered a feature by some, but by others this is a bug.
 +
A backpack lets you carry more than usual (although carrying more than one doesn't give any extra benefit). At the moment you have plenty of space left.
 +
You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die. You die.
 +
Presumably, only actions that consume AP should result in ongoing shark bite damage?
 +
|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
*I think you bleed to death regardless of what you do. Whether you lie still or move around a lot. Every action, regardless of the ap used should make you bleed to death a little bit more. -[[User:Elegost|Elegost]] 11:27, 13 April 2008 (UTC)
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
=== Negative AP? ===
+
===Levels.cgi : level 34 cap===
 +
{{bugreport|
 +
bug_time=07:22, 16 June 2008 (UTC)|
 +
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 +
bug_status=new|
 +
bug_severity=low|
 +
bug_description=The level dropdown for levels.cgi only has levels 0 to 34, despite several classes being able to attain levels beyond level 34.  A workaround exists in that you can manually edit the cgi parameters and select levels above 34.|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
Comment here
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}
  
Moving in water with only a single AP resulted in me having -1 AP. - Dr. J
+
===Clear All Jungle with an Old Wound ===
:Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon
+
{{bugreport|
 +
bug_time=07:31, 9 October 2008 (UTC)|
 +
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 +
bug_status=new |
 +
bug_severity=low |
 +
bug_description=
 +
If you have picked up an old wound from a tiger (and possibly other causes), then clearing jungle by repeat uses of the chop jungle results in 1 hp damage per action. Clicking the Clear All Jungle button only results in 1 hp damage in total, no matter how much jungle is present.|
 +
bug_comments=
 +
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
 +
Comment here
 +
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
 +
}}

Latest revision as of 12:45, 15 March 2009

This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.

Before reporting a bug, you might want to check Not Bugs just in case it's actually not a bug.

Bugs that have been resolved and older than a week, can be found at Bugs:Fixed.

Example

Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.

To use the template, enter the following, but replace emboldened text with text appropriate to your bug report:

===Bug Title===
{{bugreport|
bug_time=~~~~~|
bug_author=~~~|
bug_status=new / fixed / not a bug|
bug_severity=low / med / high / critical|
bug_description=Full description. Check spelling and be descriptive.|
bug_comments=
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Comment here
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
}}

Possible Bugs

Shartak

Timestamp: 00:29, 15 March 2009 (UTC)
Logged by: Wulla (talk)
Status: new
Severity: the worst possible
Description: I've been unable to reach the Shartak site. This doesn't include the forum or wiki. I'm getting a Safari/Firefox can’t connect to the server type error. It's been doing this all day.

Comments
Happening for me as well. --Johan Crichton 03:44, 15 March 2009 (UTC) Happening here too. -- Neil Tathers 08:42, 15 March 2009 (EST)


Empty text box in inventory

Timestamp: 00:59, 13 March 2009
Logged by: AmIDead
Status: new
Severity: low
Description: I had a GPS unit that was close to running out of power and did so when I logged off for the night. The next day when I logged back in, the GPS unit was missing from my inventory and in it's place is a 1x empty text box. When clicking on the empty box it gives the message "You can't figure out how to use _________"

Comments
Comment here


Trading text not showing

Timestamp: 21:41, 2 September 2008 (UTC)
Logged by: Lord Jones
Status: new
Severity: med
Description: When trading with any trader using any character (Pirate/Native/Outsider) some part of the trader text is hidden behind the Accept/Reject buttons. Every time i do a trade with a trader, i am having to copy the text out of my web browser and into a word processing package, to see what I can actually trade for. I am using IE7. Image of issue.

Comments
Comment here



Turned off GPS Unit drop bug.

Timestamp: 18:08, 11 February 2008 (UTC)
Logged by: Htkl
Status: new
Severity: low
Description: Just tried to drop 10 turned off GPS units, but found that it only dropped one, Also tried with different numbers and only dropped one at a time.

Comments
It might be that the turned off GPS had different charges, so the game treated them as different objects. – Wulla (talk) 18:16, 11 February 2008 (UTC)

In that case it should probably be changed to drop the least charged ones first, then when you drop ten at once you wouldn't have to worry about it dropping ones at full power. --Buttercup 21:25, 11 February 2008 (UTC)
I second the motion that the drop code treats them as seperate objects due to % left, managed to drop two at a time earlier when I chose to drop 9, happened 2 or 3 times, not a major issue though as dropping doesn't take AP *-* Buzzmong 16:18, 8 April 2008 (UTC)

Contacts and Drop-Menu Bug

Timestamp: 03:40, 28 December 2007(UTC)
Logged by: --Marvin 03:40, 28 December 2007 (UTC)
Status: new
Severity: low
Description: I was using my native alt when I found a lone outsider so I started to attack, I added him to my contacts so I could see his HP and name then went back to attacking but I couldn’t, I soon noticed when I used the drop down bar it read “Outsider” (which I selected to attack and wasn’t working), below that was “The Law” (the Name). I could only attack “The Law”.

Comments



Trading

Timestamp: 00:24, 7 September 2006 (UTC)
Logged by: One of many doctors
Status: new
Severity: low
Description: I'm at trader Harry's hut in York and decide to trade gold coins for gems. He says:
You ask to trade your gold coins for his gems. Trader Harry makes you an offer, "Gems are in short supply so I want more than the usual price. I want thirty four gold coins for a gem"

When I try to trade gems for gold coins he says: You ask to trade your gems for his gold coins.

Trader Harry makes you an offer, "I'll give you four gold coins for a gem"

Comments
Are you a new/old trader, is he happy to see you or bored with your presence in his store? Are you using a native character? Either of these conditions could result in over the top price differences, or it could just be a bug! --Simon 15:41, 7 September 2006 (UTC)

Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --One of many doctors 01:30, 8 September 2006 (UTC)
It's a "feature" of the trading, although it does seem a little harsh. --Simon 12:49, 14 October 2006 (UTC)
"blunt knives are in short supply so I want more than the usual cost. I want two knives for a blunt knife." today. This isn't a glitch but you should still fix it. why don't we suggest blunt and non-blunt weapons being added together for the price? --AlexanderRM 00:30, 13 April 2007 (UTC)
You mean make the blunt knife and knife have the same value? Ideally the trader would just ignore the short supply modifier for blunt machete/cutlass/knife and that would probably make it a straight swap. --Simon 07:39, 30 May 2007 (UTC)

Haggling Text when Selling

Timestamp: 23:39, 4 February 2007 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: When you're selling items to a trader, if you have haggling you get a message about the trader not prepared to lower his prices (IIRC). Shouldn't it be that the trader isn't prepared to pay more?

Comments
What's the difference between selling items and buying items when no money is changing hands, just different quantities of goods? Do you mean when you're trying to get fewer items back than what you're giving him? --Simon 10:04, 24 June 2007 (UTC)


Buying Items over Inventory limit

Timestamp: 03:20, 16 March 2007 (UTC)
Logged by: Johan Crichton
Status: unlikely to be fixed
Severity: low
Description: While I don't think I could trade for more items to carry, it was possible for me to buy (with gold) the item putting my invsize at 72 / 70. This seems wrong?

Comments
It's probably a bit late, but do you remember what item you bought and how many of them you bought in one go? --Simon 07:36, 30 May 2007 (UTC)

I'm thinking it was bullets (if I recall correctly that you can buy several bullets for a single gold coin) but aren't 100% sure of that.--Johan Crichton 10:27, 30 May 2007 (UTC)
Trying to buy multiple fruit seemed to be prevented by the trader being concerned about my load - couldn't try with rifle bullets as they were out of stock. --Johan Crichton 01:34, 6 July 2007 (UTC)
  • The inventory limit is more of a guideline amount. From time the trader might think you look strong enough to handle an extra couple of bullets and let you go over the normal 70 or backpack 100 limits by one or two items. It's unlikely that you'd be able to go more than 4 over the limit and with recent changes to how inventory works, it's even less likely to cause any problems if you do. --Simon 07:28, 9 August 2007 (UTC)

Item multiplication in holes

Timestamp: 13:38, 18 March 2007 (UTC)
Logged by: Xintlaer
Status: new
Severity: critical
Description: I dug the maximal depth of hole right south of the pirate shaman. Then I dropped a blowpipe into it, yet it didn't dissapear from my inventory, so I repeated it three times. Afterwards I filled the hole with earth up to the top, and the blowpipe was still in my inventory. When I dug back into the ground I found 3 blowpipes... I believe that this may lead to item multiplying and players multiplying their gold to insane amounts.

Comments

  • Shhh... don't tell everyone ;) Seriously though, this does seem like a bug, but I could have sworn this was fixed during testing. I'll have a poke around and see what's going on. --Simon 14:55, 10 April 2007 (UTC)
  • I've been unable to replicate this. I'm going to consider it fixed unless you can provide steps that reproduce the problem. --Simon 22:35, 1 June 2007 (UTC)
  • Did it again... dug a hole at the place where Jakota was standing to it's maximal depth, held a blowpipe in my inventory, tossed it into the hole three times without it dissapearing, filled the hole up to the top, and dug it back again... Presto... now I have four blowpipes... tomorrow I'll check it with something else, and I'll try to give some other details. And besides, those three blowpipes are now listed as a separate stack of items in my inventory. --Xintlaer 20:33, 5 June 2007 (UTC)
  • OK, by now i know that it works with empty blowpipes on any square... when I tossed a machette into a hole it dissapeared from my inventory normally--Xintlaer 12:54, 6 June 2007 (UTC)
  • Ah, that would explain why I couldn't replicate it. I was using gold and machetes.. I suspect bottles of water, blowpipes, and rifles will all exhibit the same effect. Not sure if you'd need to dig right down either. --Simon 07:17, 7 June 2007 (UTC)
  • No longer an issue with the recent changes to blowpipes, and rifles or bottles of water seem fine too. I think this is now fixed. --Simon 07:25, 9 August 2007 (UTC)

AP over max

Timestamp: 21:55, 22 July 2007 (UTC)
Logged by: AlexanderRM
Status: new
Severity: low / med
Description: Today I logged on after a few weeks of not playing to find that a tiger had killed me some time ago. So I assumed spirit form, contacted the home shaman, and then glanced over and noticed that I had 90AP left. I'm a warrior by the way.

And then I stood up and lost 20AP. On a side note there seems to have been a massive shargle slaughter in raktam...

Comments

  • I think it wasn't a bug :) Check More AP AGAIN topic on the forums. Although I don't know if I understand everything right - you spent 25 AP contacting home shaman and another 20 AP standing up? --Lama 00:27, 23 July 2007 (UTC)
  • Wow... and now my location dot doesn't seem to show up on the map. Drat...--AlexanderRM 00:34, 25 July 2007 (UTC)
  • Does it happen to be that you're on one of your waypoints? --Simon 20:28, 27 September 2007 (UTC)

Clear all jungle with Trailblazing

Timestamp: 01:04, 24 July 2007 (UTC)
Logged by: Mark D. Stroyer
Status: New.
Severity: Low/Med.
Description: Out in the jungle, it will show a button with the title "Clear all jungle ([Jungle density level] AP)" However, I have Trailblazing, which means that every level of jungle cleared is .5 AP, rather than the normal 1 AP. Shouldn't the "Clear all jungle" button's AP be changed to reflect this?

Comments
Comment here


Misleading Log Out Text?

Timestamp: 08:33, 5 February 2008 (UTC)
Logged by: Buttercup
Status: new
Severity: low
Description: When I log out it takes me to http://www.shartak.com/game.cgi where it says "Sorry, you need to be logged in to access this page." along with the normal "Shartak is a massively-multiplayer online role-playing game (MMORPG) set on a mysterious island..." stuff. Doesn't affect anything, as I can log back in and everything just fine. It just seems silly to be told I shouldn't be accessing that page every time I log out. --Buttercup 08:33, 5 February 2008 (UTC)

Comments
I figure either it's misleading log out text, or I'm being sent to the wrong page. --Buttercup 08:34, 5 February 2008 (UTC)

I don't believe it's a bug, just a silly thing. It would be better if it went to the main page, though.– Wulla (talk) 04:55, 7 February 2008 (UTC)

It strikes me as related to Bugs:Fixed#Redirect_on_login_to_//game.cgi. game.cgi calls itself with the action of the logout button - and doesn't redirect itself to the shartak.com/ when the current character is logged out. --Johan Crichton 08:02, 7 February 2008 (UTC)


Killed by an Unknown

Timestamp: 04:21, 13 March 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: Currently, players killed by NPC's or animals seem to end up with something like

Died: N times (last time was 2008-MM-DD HH:MM, killed by an unknown)
in their character profile. This is presumably a bug, and the game should be able to record what you were killed by.

Comments
Comment here


Shark Bite Suicide

Timestamp: 21:29, 12 April 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: As per the topic on the forum, if you gain a shark bite, you can examine items and other activities that don't consume AP to suicide a character for 0AP expenditure. This might be considered a feature by some, but by others this is a bug.
A backpack lets you carry more than usual (although carrying more than one doesn't give any extra benefit). At the moment you have plenty of space left.
You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die. You die.

Presumably, only actions that consume AP should result in ongoing shark bite damage?

Comments

  • I think you bleed to death regardless of what you do. Whether you lie still or move around a lot. Every action, regardless of the ap used should make you bleed to death a little bit more. -Elegost 11:27, 13 April 2008 (UTC)

Levels.cgi : level 34 cap

Timestamp: 07:22, 16 June 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: The level dropdown for levels.cgi only has levels 0 to 34, despite several classes being able to attain levels beyond level 34. A workaround exists in that you can manually edit the cgi parameters and select levels above 34.

Comments
Comment here


Clear All Jungle with an Old Wound

Timestamp: 07:31, 9 October 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: If you have picked up an old wound from a tiger (and possibly other causes), then clearing jungle by repeat uses of the chop jungle results in 1 hp damage per action. Clicking the Clear All Jungle button only results in 1 hp damage in total, no matter how much jungle is present.

Comments
Comment here