Difference between revisions of "Bugs"

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== Possible Bugs ==
 
== Possible Bugs ==
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===Shartak===
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{{bugreport|
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bug_time=00:29, 15 March 2009 (UTC)|
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bug_author=&ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup>|
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bug_status=new|
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bug_severity=the worst possible|
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bug_description=I've been unable to reach the Shartak site. This doesn't include the forum or wiki. I'm getting a '''Safari/Firefox can’t connect to the server''' type error. It's been doing this all day.|
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bug_comments=
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Happening for me as well. --[[User:Johan Crichton|Johan Crichton]] 03:44, 15 March 2009 (UTC)
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Happening here too.  -- Neil Tathers 08:42, 15 March 2009 (EST)
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}}
  
===Level / Required XP mismatch===
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===Empty text box in inventory===
 
{{bugreport|
 
{{bugreport|
bug_time=03:42, 2 June 2007 (UTC)|
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bug_time=00:59, 13 March 2009|
bug_author=[[User:Spazzwig|Exo Necro]]|
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bug_author=[[User:AmIDead|AmIDead]]|
 
bug_status=new|
 
bug_status=new|
bug_severity=med|
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bug_severity=low|
bug_description=I just went from Level 29 to 30. I needed 825 XP to hit level 30, but the required XP listed to gain level 31 when I check my skills page now says:
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bug_description=I had a GPS unit that was close to running out of power and did so when I logged off for the night. The next day when I logged back in, the GPS unit was missing from my inventory and in it's place is a 1x empty text box. When clicking on the empty box it gives the message "You can't figure out how to use _________"|
:''You have 7 XP to use with 13875 already used and you are currently level 30. Your next skill will cost 1000 XP.''
 
Shouldn't this be 850 XP, not 1000? My character ID is 7622.
 
Thanks
 
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bug_comments=
 
bug_comments=
 
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===Two huts or bug?===
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===Trading text not showing===
 
{{bugreport|
 
{{bugreport|
bug_time=22:35, 30 May 2007 (UTC)|
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bug_time=21:41, 2 September 2008 (UTC)|
bug_author=[[User:Nick Boone|nick]]|
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bug_author=[[User:Lord Jones|Lord Jones]]|
bug_status=not a bug|
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bug_status=new |
 
bug_severity=med|
 
bug_severity=med|
bug_description= well, upon my trvels in the jungle, I have come upon a ruin.  It is an old hut that has been ransacked by war...or something...in any case, there are 2 buttons asking me to enter the hut.  I took a screenie, the link is :
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bug_description=When trading with any trader using any character (Pirate/Native/Outsider) some part of the trader text is hidden behind the Accept/Reject buttons. Every time i do a trade with a trader, i am having to copy the text out of my web browser and into a word processing package, to see what I can actually trade for. I am using IE7. [http://img257.imageshack.us/img257/9098/sharproblemex1.jpg Image of issue.] |
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bug_comments=
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Comment here
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[http://img127.imageshack.us/img127/7376/untitledto3.png Screenshot is here]
 
  
is this a bug...or rather is there 2 entrances to 1 place?
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===Turned off GPS Unit drop bug.===
 +
{{bugreport|
 +
bug_time=18:08, 11 February 2008 (UTC)|
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bug_author=[[User:Htkl|Htkl]]|
 +
bug_status=new|
 +
bug_severity=low|
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bug_description=Just tried to drop 10 turned off GPS units, but found that it only dropped one,  Also tried with different numbers and only dropped one at a time.|
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bug_comments=
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It might be that the turned off GPS had different charges, so the game treated them as different objects. &ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 18:16, 11 February 2008 (UTC)
 +
:In that case it should probably be changed to drop the least charged ones first, then when you drop ten at once you wouldn't have to worry about it dropping ones at full power. --[[User:Buttercup|Buttercup]] 21:25, 11 February 2008 (UTC)
 +
::I second the motion that the drop code treats them as seperate objects due to % left, managed to drop two at a time earlier when I chose to drop 9, happened 2 or 3 times, not a major issue though as dropping doesn't take AP *-* [[User:Buzzmong|Buzzmong]] 16:18, 8 April 2008 (UTC)
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===Contacts and Drop-Menu Bug===
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{{bugreport|
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bug_time= 03:40, 28 December 2007(UTC)|
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bug_author=--[[User:A Russian Pirate|Marvin]] 03:40, 28 December 2007 (UTC)|
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bug_status=new |
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bug_severity=low|
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bug_description=I was using my native alt when I found a lone outsider so I started to attack, I added him to my contacts so I could see his HP and name then went back to attacking but I couldn’t, I soon noticed when I used the drop down bar it read “Outsider” (which I selected to attack and wasn’t working), below that was “The Law” (the Name). I could only attack “The Law”.
 
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bug_comments=
 
bug_comments=
 
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* This is not a bug. There are two separate places to enter. They're always in the same order so you can say to enter the first or second hut. I've also fixed the screenshot - it was showing up as the image and not a link. --[[User:Simon|Simon]] 23:32, 30 May 2007 (UTC)
 
  
*thanks, just so i knew for futrure refrence that was nice, by the way, in one ruin there are multiple huts? [[User:Nick Boone|nick]] 22:42, 1 June 2007 (UTC)
 
 
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::: "blunt knives are in short supply so I want more than the usual cost. I want two knives for a blunt knife." today. This isn't a glitch but you should still fix it. why don't we suggest blunt and non-blunt weapons being added together for the price? --[[User:AlexanderRM|AlexanderRM]] 00:30, 13 April 2007 (UTC)
 
::: "blunt knives are in short supply so I want more than the usual cost. I want two knives for a blunt knife." today. This isn't a glitch but you should still fix it. why don't we suggest blunt and non-blunt weapons being added together for the price? --[[User:AlexanderRM|AlexanderRM]] 00:30, 13 April 2007 (UTC)
 
:::: You mean make the blunt knife and knife have the same value? Ideally the trader would just ignore the short supply modifier for blunt machete/cutlass/knife and that would probably make it a straight swap. --[[User:Simon|Simon]] 07:39, 30 May 2007 (UTC)
 
:::: You mean make the blunt knife and knife have the same value? Ideally the trader would just ignore the short supply modifier for blunt machete/cutlass/knife and that would probably make it a straight swap. --[[User:Simon|Simon]] 07:39, 30 May 2007 (UTC)
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===Contact list numbers===
 
{{bugreport|
 
bug_time=21:24, 20 October 2006 (UTC)|
 
bug_author=[[User:Frisco|Frisco]]|
 
bug_status=new |
 
bug_severity=low |
 
bug_description=My contact list for player id #74 somehow got 52 contacts on it.  I can't add anymore - the contacts.cgi page says: "You have 52 added so far and can add -2 more." - but i was wondering if there was a bug that allowed me to get 52 contacts, or if the restrictions that were in place weren't effective until a couple days ago (i don't recall when i last added to my list), or if there's some off-by-two math errors going on.  I counted up the number of contacts i have, and indeed there are 52.|
 
bug_comments=
 
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* Restrictions have been in place from the start. Probably just a buglet and I've a fairly good idea where. --[[User:Simon|Simon]] 13:17, 24 October 2006 (UTC)
 
:* Ok, I think this is fixed. I can't replicate it, but that's not to say it's not there. --[[User:Simon|Simon]] 22:58, 1 June 2007 (UTC)
 
 
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bug_comments=
 
bug_comments=
 
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Comment here
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What's the difference between selling items and buying items when no money is changing hands, just different quantities of goods? Do you mean when you're trying to get fewer items back than what you're giving him? --[[User:Simon|Simon]] 10:04, 24 June 2007 (UTC)
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}}
 
===Redirect on login to //game.cgi===
 
{{bugreport|
 
bug_time=05:12, 8 February 2007 (UTC)|
 
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 
bug_status=new |
 
bug_severity=low |
 
bug_description=When you login to Shartak, the redirect often takes you to http://www.shartak.com//game.cgi (double slash before game.cgi), while a quick refresh while get you to http://www.shartak.com/game.cgi this seems possibly a quick bug to fix.
 
This isn't a problem for the average user - but for those of us with greasemonkey scripts it can be problematic - and avoiding a refresh of the page would seem desirable?|
 
bug_comments=
 
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I was to post it myself, quite an annoying one - [[User:Lama|Lama]].
 
* Should be fixed now. --[[User:Simon|Simon]] 22:32, 1 June 2007 (UTC)
 
 
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bug_time=03:20, 16 March 2007 (UTC)|
 
bug_time=03:20, 16 March 2007 (UTC)|
 
bug_author=[[User:Johan Crichton|Johan Crichton]]|
 
bug_author=[[User:Johan Crichton|Johan Crichton]]|
bug_status=new |
+
bug_status=unlikely to be fixed |
 
bug_severity=low |
 
bug_severity=low |
 
bug_description=While I don't think I could trade for more items to carry, it was possible for me to buy (with gold) the item putting my invsize at 72 / 70.  This seems wrong?|
 
bug_description=While I don't think I could trade for more items to carry, it was possible for me to buy (with gold) the item putting my invsize at 72 / 70.  This seems wrong?|
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It's probably a bit late, but do you remember what item you bought and how many of them you bought in one go? --[[User:Simon|Simon]] 07:36, 30 May 2007 (UTC)
 
It's probably a bit late, but do you remember what item you bought and how many of them you bought in one go? --[[User:Simon|Simon]] 07:36, 30 May 2007 (UTC)
 
:I'm thinking it was bullets (if I recall correctly that you can buy several bullets for a single gold coin) but aren't 100% sure of that.--[[User:Johan Crichton|Johan Crichton]] 10:27, 30 May 2007 (UTC)
 
:I'm thinking it was bullets (if I recall correctly that you can buy several bullets for a single gold coin) but aren't 100% sure of that.--[[User:Johan Crichton|Johan Crichton]] 10:27, 30 May 2007 (UTC)
 +
::Trying to buy multiple fruit seemed to be prevented by the trader being concerned about my load - couldn't try with rifle bullets as they were out of stock. --[[User:Johan Crichton|Johan Crichton]] 01:34, 6 July 2007 (UTC)
 +
* The inventory limit is more of a guideline amount. From time the trader might think you look strong enough to handle an extra couple of bullets and let you go over the normal 70 or backpack 100 limits by one or two items. It's unlikely that you'd be able to go more than 4 over the limit and with recent changes to how inventory works, it's even less likely to cause any problems if you do. --[[User:Simon|Simon]] 07:28, 9 August 2007 (UTC)
 
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* Shhh... don't tell everyone ;) Seriously though, this does seem like a bug, but I could have sworn this was fixed during testing. I'll have a poke around and see what's going on. --[[User:Simon|Simon]] 14:55, 10 April 2007 (UTC)
 
* Shhh... don't tell everyone ;) Seriously though, this does seem like a bug, but I could have sworn this was fixed during testing. I'll have a poke around and see what's going on. --[[User:Simon|Simon]] 14:55, 10 April 2007 (UTC)
 
:* I've been unable to replicate this. I'm going to consider it fixed unless you can provide steps that reproduce the problem. --[[User:Simon|Simon]] 22:35, 1 June 2007 (UTC)
 
:* I've been unable to replicate this. I'm going to consider it fixed unless you can provide steps that reproduce the problem. --[[User:Simon|Simon]] 22:35, 1 June 2007 (UTC)
 +
* Did it again... dug a hole at the place where Jakota was standing to it's maximal depth, held a blowpipe in my inventory, tossed it into the hole three times without it dissapearing, filled the hole up to the top, and dug it back again... Presto... now I have four blowpipes... tomorrow I'll check it with something else, and I'll try to give some other details. And besides, those three blowpipes are now listed as a separate stack of items in my inventory. --[[User:Xintlaer|Xintlaer]] 20:33, 5 June 2007 (UTC)
 +
* OK, by now i know that it works with empty blowpipes on any square... when I tossed a machette into a hole it dissapeared from my inventory normally--[[User:Xintlaer|Xintlaer]] 12:54, 6 June 2007 (UTC)
 +
* Ah, that would explain why I couldn't replicate it. I was using gold and machetes.. I suspect bottles of water, blowpipes, and rifles will all exhibit the same effect. Not sure if you'd need to dig right down either. --[[User:Simon|Simon]] 07:17, 7 June 2007 (UTC)
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* No longer an issue with the recent changes to blowpipes, and rifles or bottles of water seem fine too. I think this is now fixed. --[[User:Simon|Simon]] 07:25, 9 August 2007 (UTC)
 
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===Two dead animals===
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===AP over max===
 
{{bugreport|
 
{{bugreport|
bug_time=, 11:57, 16 April 2007 (UTC)|
+
bug_time=21:55, 22 July 2007 (UTC)|
bug_author=[[User:Postcardsaremine|Postcardsaremine]]|
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bug_author=[[User:AlexanderRM|AlexanderRM]]|
bug_status=unlikely to be fixed|
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bug_status=new|
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bug_severity=low / med|
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bug_description=Today I logged on after a few weeks of not playing to find that a tiger had killed me some time ago. So I assumed spirit form, contacted the home shaman, and then glanced over and noticed that I had 90AP left. I'm a warrior by the way.
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And then I stood up and lost 20AP. On a side note there seems to have been a massive shargle slaughter in raktam...|
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bug_comments=
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* I think it wasn't a bug :) Check [http://forum.shartak.com/index.php/topic,583.0.html More AP AGAIN] topic on the forums. Although I don't know if I understand everything right - you spent 25 AP contacting home shaman and another 20 AP standing up? --[[User:Lama|Lama]] 00:27, 23 July 2007 (UTC)
 +
* Wow... and now my location dot doesn't seem to show up on the map. Drat...--[[User:AlexanderRM|AlexanderRM]] 00:34, 25 July 2007 (UTC)
 +
* Does it happen to be that you're on one of your waypoints? --[[User:Simon|Simon]] 20:28, 27 September 2007 (UTC)
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}}
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===Clear all jungle with Trailblazing===
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{{bugreport|
 +
bug_time=01:04, 24 July 2007 (UTC)|
 +
bug_author=[[User:Mark D. Stroyer|Mark D. Stroyer]]|
 +
bug_status=New.|
 +
bug_severity=Low/Med.|
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bug_description=Out in the jungle, it will show a button with the title "Clear all jungle ([Jungle density level] AP)" However, I have Trailblazing, which means that every level of jungle cleared is .5 AP, rather than the normal 1 AP. Shouldn't the "Clear all jungle" button's AP be changed to reflect this? |
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bug_comments=
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}}
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===Misleading Log Out Text?===
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{{bugreport|
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bug_time=08:33, 5 February 2008 (UTC)|
 +
bug_author=[[User:Buttercup|Buttercup]]|
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bug_status=new|
 
bug_severity=low|
 
bug_severity=low|
bug_description=I killed two wild boars today. But i had this:
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bug_description=When I log out it takes me to [http://www.shartak.com/game.cgi http://www.shartak.com/game.cgi] where it says "Sorry, you need to be logged in to access this page." along with the normal "Shartak is a massively-multiplayer online role-playing game (MMORPG) set on a mysterious island..." stuff. Doesn't affect anything, as I can log back in and everything just fine. It just seems silly to be told I shouldn't be accessing that page every time I log out. --[[User:Buttercup|Buttercup]] 08:33, 5 February 2008 (UTC)
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bug_comments=
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I figure either it's misleading log out text, or I'm being sent to the wrong page. --[[User:Buttercup|Buttercup]] 08:34, 5 February 2008 (UTC)
  
Here you can see Michael Edwards (84 of 85 HP).
+
I don't believe it's a bug, just a silly thing. It would be better if it went to the main page, though.&ndash; [[User:Wulla-mullung|Wulla]] <sup>([[User talk:Wulla-mullung|talk]])</sup> 04:55, 7 February 2008 (UTC)
Also here is the body of a wild boar, and the body of a wild boar.
 
  
shouldn't it say something like there are two dead wild boar bodies here. or something shorter?
+
It strikes me as related to [[Bugs:Fixed#Redirect_on_login_to_//game.cgi]].  game.cgi calls itself with the action of the logout button - and doesn't redirect itself to the shartak.com/ when the current character is logged out. --[[User:Johan Crichton|Johan Crichton]] 08:02, 7 February 2008 (UTC)
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===Killed by an Unknown===
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{{bugreport|
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bug_time=04:21, 13 March 2008 (UTC)|
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bug_author=[[User:Johan Crichton|Johan Crichton]]|
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bug_status=new |
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bug_severity=low |
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bug_description=Currently, players killed by NPC's or animals seem to end up with something like<br>
 +
Died: N times (last time was 2008-MM-DD HH:MM, killed by an unknown)<br>
 +
in their character profile.  This is presumably a bug, and the game should be able to record what you were killed by.|
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bug_comments=
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}}
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===Shark Bite Suicide===
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{{bugreport|
 +
bug_time=21:29, 12 April 2008 (UTC)|
 +
bug_author=[[User:Johan Crichton|Johan Crichton]]|
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bug_status=new|
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bug_severity=low|
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bug_description=As per the topic on the forum, if you gain a shark bite, you can examine items and other activities that don't consume AP to suicide a character for 0AP expenditure.  This might be considered a feature by some, but by others this is a bug.
 +
A backpack lets you carry more than usual (although carrying more than one doesn't give any extra benefit). At the moment you have plenty of space left.
 +
You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die. You die.
 +
Presumably, only actions that consume AP should result in ongoing shark bite damage?
 
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bug_comments=
 
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This is just like "Also here is a tiger, a tiger and a wild boar." instead of "Also here are 2 tigers and wild boar." At some point this may be fixed, but probably not any time soon. --[[User:Simon|Simon]] 22:00, 16 April 2007 (UTC)
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*I think you bleed to death regardless of what you do. Whether you lie still or move around a lot. Every action, regardless of the ap used should make you bleed to death a little bit more. -[[User:Elegost|Elegost]] 11:27, 13 April 2008 (UTC)
 
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}}
 
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===Invite-Only Clan, founder not a member===
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===Levels.cgi : level 34 cap===
 
{{bugreport|
 
{{bugreport|
bug_time=05:20, 30 May 2007 (UTC)|
+
bug_time=07:22, 16 June 2008 (UTC)|
bug_author=[[User:Rozen|Rozen]] 05:20, 30 May 2007 (UTC)|
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bug_author=[[User:Johan Crichton|Johan Crichton]]|
bug_status=fixed|
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bug_status=new|
 
bug_severity=low|
 
bug_severity=low|
bug_description= When starting an invitation only clan, Dethklok, I'm credited as founder, but not a member, because I can't invite myself, because of a message saying I can't manage myself. Kind of 'Chicken and the egg' style problem. You can get around it by changing it to an open clan for a minute, while you join, but I think this should be made known.|
+
bug_description=The level dropdown for levels.cgi only has levels 0 to 34, despite several classes being able to attain levels beyond level 34.  A workaround exists in that you can manually edit the cgi parameters and select levels above 34.|
 
bug_comments=
 
bug_comments=
 
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* Clan founders are now automatically invited to be in their clan. Consider it fixed. --[[User:Simon|Simon]] 07:34, 30 May 2007 (UTC)
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Comment here
Cheers mate --[[User:Rozen|Rozen]] 13:06, 30 May 2007 (UTC)
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}}
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===Clear All Jungle with an Old Wound ===
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{{bugreport|
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bug_time=07:31, 9 October 2008 (UTC)|
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bug_author=[[User:Johan Crichton|Johan Crichton]]|
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bug_status=new |
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bug_severity=low |
 +
bug_description=
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If you have picked up an old wound from a tiger (and possibly other causes), then clearing jungle by repeat uses of the chop jungle results in 1 hp damage per action.  Clicking the Clear All Jungle button only results in 1 hp damage in total, no matter how much jungle is present.|
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bug_comments=
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Latest revision as of 12:45, 15 March 2009

This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.

Before reporting a bug, you might want to check Not Bugs just in case it's actually not a bug.

Bugs that have been resolved and older than a week, can be found at Bugs:Fixed.

Example

Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.

To use the template, enter the following, but replace emboldened text with text appropriate to your bug report:

===Bug Title===
{{bugreport|
bug_time=~~~~~|
bug_author=~~~|
bug_status=new / fixed / not a bug|
bug_severity=low / med / high / critical|
bug_description=Full description. Check spelling and be descriptive.|
bug_comments=
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Comment here
<!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->
}}

Possible Bugs

Shartak

Timestamp: 00:29, 15 March 2009 (UTC)
Logged by: Wulla (talk)
Status: new
Severity: the worst possible
Description: I've been unable to reach the Shartak site. This doesn't include the forum or wiki. I'm getting a Safari/Firefox can’t connect to the server type error. It's been doing this all day.

Comments
Happening for me as well. --Johan Crichton 03:44, 15 March 2009 (UTC) Happening here too. -- Neil Tathers 08:42, 15 March 2009 (EST)


Empty text box in inventory

Timestamp: 00:59, 13 March 2009
Logged by: AmIDead
Status: new
Severity: low
Description: I had a GPS unit that was close to running out of power and did so when I logged off for the night. The next day when I logged back in, the GPS unit was missing from my inventory and in it's place is a 1x empty text box. When clicking on the empty box it gives the message "You can't figure out how to use _________"

Comments
Comment here


Trading text not showing

Timestamp: 21:41, 2 September 2008 (UTC)
Logged by: Lord Jones
Status: new
Severity: med
Description: When trading with any trader using any character (Pirate/Native/Outsider) some part of the trader text is hidden behind the Accept/Reject buttons. Every time i do a trade with a trader, i am having to copy the text out of my web browser and into a word processing package, to see what I can actually trade for. I am using IE7. Image of issue.

Comments
Comment here



Turned off GPS Unit drop bug.

Timestamp: 18:08, 11 February 2008 (UTC)
Logged by: Htkl
Status: new
Severity: low
Description: Just tried to drop 10 turned off GPS units, but found that it only dropped one, Also tried with different numbers and only dropped one at a time.

Comments
It might be that the turned off GPS had different charges, so the game treated them as different objects. – Wulla (talk) 18:16, 11 February 2008 (UTC)

In that case it should probably be changed to drop the least charged ones first, then when you drop ten at once you wouldn't have to worry about it dropping ones at full power. --Buttercup 21:25, 11 February 2008 (UTC)
I second the motion that the drop code treats them as seperate objects due to % left, managed to drop two at a time earlier when I chose to drop 9, happened 2 or 3 times, not a major issue though as dropping doesn't take AP *-* Buzzmong 16:18, 8 April 2008 (UTC)

Contacts and Drop-Menu Bug

Timestamp: 03:40, 28 December 2007(UTC)
Logged by: --Marvin 03:40, 28 December 2007 (UTC)
Status: new
Severity: low
Description: I was using my native alt when I found a lone outsider so I started to attack, I added him to my contacts so I could see his HP and name then went back to attacking but I couldn’t, I soon noticed when I used the drop down bar it read “Outsider” (which I selected to attack and wasn’t working), below that was “The Law” (the Name). I could only attack “The Law”.

Comments



Trading

Timestamp: 00:24, 7 September 2006 (UTC)
Logged by: One of many doctors
Status: new
Severity: low
Description: I'm at trader Harry's hut in York and decide to trade gold coins for gems. He says:
You ask to trade your gold coins for his gems. Trader Harry makes you an offer, "Gems are in short supply so I want more than the usual price. I want thirty four gold coins for a gem"

When I try to trade gems for gold coins he says: You ask to trade your gems for his gold coins.

Trader Harry makes you an offer, "I'll give you four gold coins for a gem"

Comments
Are you a new/old trader, is he happy to see you or bored with your presence in his store? Are you using a native character? Either of these conditions could result in over the top price differences, or it could just be a bug! --Simon 15:41, 7 September 2006 (UTC)

Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --One of many doctors 01:30, 8 September 2006 (UTC)
It's a "feature" of the trading, although it does seem a little harsh. --Simon 12:49, 14 October 2006 (UTC)
"blunt knives are in short supply so I want more than the usual cost. I want two knives for a blunt knife." today. This isn't a glitch but you should still fix it. why don't we suggest blunt and non-blunt weapons being added together for the price? --AlexanderRM 00:30, 13 April 2007 (UTC)
You mean make the blunt knife and knife have the same value? Ideally the trader would just ignore the short supply modifier for blunt machete/cutlass/knife and that would probably make it a straight swap. --Simon 07:39, 30 May 2007 (UTC)

Haggling Text when Selling

Timestamp: 23:39, 4 February 2007 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: When you're selling items to a trader, if you have haggling you get a message about the trader not prepared to lower his prices (IIRC). Shouldn't it be that the trader isn't prepared to pay more?

Comments
What's the difference between selling items and buying items when no money is changing hands, just different quantities of goods? Do you mean when you're trying to get fewer items back than what you're giving him? --Simon 10:04, 24 June 2007 (UTC)


Buying Items over Inventory limit

Timestamp: 03:20, 16 March 2007 (UTC)
Logged by: Johan Crichton
Status: unlikely to be fixed
Severity: low
Description: While I don't think I could trade for more items to carry, it was possible for me to buy (with gold) the item putting my invsize at 72 / 70. This seems wrong?

Comments
It's probably a bit late, but do you remember what item you bought and how many of them you bought in one go? --Simon 07:36, 30 May 2007 (UTC)

I'm thinking it was bullets (if I recall correctly that you can buy several bullets for a single gold coin) but aren't 100% sure of that.--Johan Crichton 10:27, 30 May 2007 (UTC)
Trying to buy multiple fruit seemed to be prevented by the trader being concerned about my load - couldn't try with rifle bullets as they were out of stock. --Johan Crichton 01:34, 6 July 2007 (UTC)
  • The inventory limit is more of a guideline amount. From time the trader might think you look strong enough to handle an extra couple of bullets and let you go over the normal 70 or backpack 100 limits by one or two items. It's unlikely that you'd be able to go more than 4 over the limit and with recent changes to how inventory works, it's even less likely to cause any problems if you do. --Simon 07:28, 9 August 2007 (UTC)

Item multiplication in holes

Timestamp: 13:38, 18 March 2007 (UTC)
Logged by: Xintlaer
Status: new
Severity: critical
Description: I dug the maximal depth of hole right south of the pirate shaman. Then I dropped a blowpipe into it, yet it didn't dissapear from my inventory, so I repeated it three times. Afterwards I filled the hole with earth up to the top, and the blowpipe was still in my inventory. When I dug back into the ground I found 3 blowpipes... I believe that this may lead to item multiplying and players multiplying their gold to insane amounts.

Comments

  • Shhh... don't tell everyone ;) Seriously though, this does seem like a bug, but I could have sworn this was fixed during testing. I'll have a poke around and see what's going on. --Simon 14:55, 10 April 2007 (UTC)
  • I've been unable to replicate this. I'm going to consider it fixed unless you can provide steps that reproduce the problem. --Simon 22:35, 1 June 2007 (UTC)
  • Did it again... dug a hole at the place where Jakota was standing to it's maximal depth, held a blowpipe in my inventory, tossed it into the hole three times without it dissapearing, filled the hole up to the top, and dug it back again... Presto... now I have four blowpipes... tomorrow I'll check it with something else, and I'll try to give some other details. And besides, those three blowpipes are now listed as a separate stack of items in my inventory. --Xintlaer 20:33, 5 June 2007 (UTC)
  • OK, by now i know that it works with empty blowpipes on any square... when I tossed a machette into a hole it dissapeared from my inventory normally--Xintlaer 12:54, 6 June 2007 (UTC)
  • Ah, that would explain why I couldn't replicate it. I was using gold and machetes.. I suspect bottles of water, blowpipes, and rifles will all exhibit the same effect. Not sure if you'd need to dig right down either. --Simon 07:17, 7 June 2007 (UTC)
  • No longer an issue with the recent changes to blowpipes, and rifles or bottles of water seem fine too. I think this is now fixed. --Simon 07:25, 9 August 2007 (UTC)

AP over max

Timestamp: 21:55, 22 July 2007 (UTC)
Logged by: AlexanderRM
Status: new
Severity: low / med
Description: Today I logged on after a few weeks of not playing to find that a tiger had killed me some time ago. So I assumed spirit form, contacted the home shaman, and then glanced over and noticed that I had 90AP left. I'm a warrior by the way.

And then I stood up and lost 20AP. On a side note there seems to have been a massive shargle slaughter in raktam...

Comments

  • I think it wasn't a bug :) Check More AP AGAIN topic on the forums. Although I don't know if I understand everything right - you spent 25 AP contacting home shaman and another 20 AP standing up? --Lama 00:27, 23 July 2007 (UTC)
  • Wow... and now my location dot doesn't seem to show up on the map. Drat...--AlexanderRM 00:34, 25 July 2007 (UTC)
  • Does it happen to be that you're on one of your waypoints? --Simon 20:28, 27 September 2007 (UTC)

Clear all jungle with Trailblazing

Timestamp: 01:04, 24 July 2007 (UTC)
Logged by: Mark D. Stroyer
Status: New.
Severity: Low/Med.
Description: Out in the jungle, it will show a button with the title "Clear all jungle ([Jungle density level] AP)" However, I have Trailblazing, which means that every level of jungle cleared is .5 AP, rather than the normal 1 AP. Shouldn't the "Clear all jungle" button's AP be changed to reflect this?

Comments
Comment here


Misleading Log Out Text?

Timestamp: 08:33, 5 February 2008 (UTC)
Logged by: Buttercup
Status: new
Severity: low
Description: When I log out it takes me to http://www.shartak.com/game.cgi where it says "Sorry, you need to be logged in to access this page." along with the normal "Shartak is a massively-multiplayer online role-playing game (MMORPG) set on a mysterious island..." stuff. Doesn't affect anything, as I can log back in and everything just fine. It just seems silly to be told I shouldn't be accessing that page every time I log out. --Buttercup 08:33, 5 February 2008 (UTC)

Comments
I figure either it's misleading log out text, or I'm being sent to the wrong page. --Buttercup 08:34, 5 February 2008 (UTC)

I don't believe it's a bug, just a silly thing. It would be better if it went to the main page, though.– Wulla (talk) 04:55, 7 February 2008 (UTC)

It strikes me as related to Bugs:Fixed#Redirect_on_login_to_//game.cgi. game.cgi calls itself with the action of the logout button - and doesn't redirect itself to the shartak.com/ when the current character is logged out. --Johan Crichton 08:02, 7 February 2008 (UTC)


Killed by an Unknown

Timestamp: 04:21, 13 March 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: Currently, players killed by NPC's or animals seem to end up with something like

Died: N times (last time was 2008-MM-DD HH:MM, killed by an unknown)
in their character profile. This is presumably a bug, and the game should be able to record what you were killed by.

Comments
Comment here


Shark Bite Suicide

Timestamp: 21:29, 12 April 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: As per the topic on the forum, if you gain a shark bite, you can examine items and other activities that don't consume AP to suicide a character for 0AP expenditure. This might be considered a feature by some, but by others this is a bug.
A backpack lets you carry more than usual (although carrying more than one doesn't give any extra benefit). At the moment you have plenty of space left.
You lose 1 HP from an old wound. Use a first aid kit to stop the bleeding before you die. You die.

Presumably, only actions that consume AP should result in ongoing shark bite damage?

Comments

  • I think you bleed to death regardless of what you do. Whether you lie still or move around a lot. Every action, regardless of the ap used should make you bleed to death a little bit more. -Elegost 11:27, 13 April 2008 (UTC)

Levels.cgi : level 34 cap

Timestamp: 07:22, 16 June 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: The level dropdown for levels.cgi only has levels 0 to 34, despite several classes being able to attain levels beyond level 34. A workaround exists in that you can manually edit the cgi parameters and select levels above 34.

Comments
Comment here


Clear All Jungle with an Old Wound

Timestamp: 07:31, 9 October 2008 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: If you have picked up an old wound from a tiger (and possibly other causes), then clearing jungle by repeat uses of the chop jungle results in 1 hp damage per action. Clicking the Clear All Jungle button only results in 1 hp damage in total, no matter how much jungle is present.

Comments
Comment here