Difference between revisions of "Spirit Skills"

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The following Spirit Skills explained in detail can be used by any race (outsider or native) as well as any class.  The [[Native Classes#Shaman|Shaman]] class available to natives has an added set of spirit manipulation skills.  The native [[Native Classes#Villager|Villager]] and the outsider [[Outsider Classes#Settler|Settler]] have an extra ability that allows them to identify passive spirits.  The following spirit skills are split between two separate categories, one being interactions a spirit can do with the outside world, the other is an ability one has to sense spirits and identify them.  Within [[Wiksik]] there is a clan of shamans called [[Necromancers]] who are highly versed in the spirit skill tree and know most the affects.  Some [[charms]] may also affect spirit skills.
 
The following Spirit Skills explained in detail can be used by any race (outsider or native) as well as any class.  The [[Native Classes#Shaman|Shaman]] class available to natives has an added set of spirit manipulation skills.  The native [[Native Classes#Villager|Villager]] and the outsider [[Outsider Classes#Settler|Settler]] have an extra ability that allows them to identify passive spirits.  The following spirit skills are split between two separate categories, one being interactions a spirit can do with the outside world, the other is an ability one has to sense spirits and identify them.  Within [[Wiksik]] there is a clan of shamans called [[Necromancers]] who are highly versed in the spirit skill tree and know most the affects.  Some [[charms]] may also affect spirit skills.
 
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==Skills usable by Spirits==
==Ghostly whisper==
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===Ghostly whisper===
 
''Allows spirits to communicate'' - With ghostly whisper, spirits can speak to any player that has the sixth sense skill. Other spirits can hear ghostly whispers, even if they lack sixth sense.
 
''Allows spirits to communicate'' - With ghostly whisper, spirits can speak to any player that has the sixth sense skill. Other spirits can hear ghostly whispers, even if they lack sixth sense.
  
==Haunting scream==
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===Haunting scream===
 
''Attract other spirits and scare nearby living players'' - It is believed that haunting scream gives spirits a chance of dealing 1 HP of damage to living players in the area at the cost of 1-2 AP. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 XP per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP).  Requires '''Ghostly Whisper''' to learn.
 
''Attract other spirits and scare nearby living players'' - It is believed that haunting scream gives spirits a chance of dealing 1 HP of damage to living players in the area at the cost of 1-2 AP. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 XP per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP).  Requires '''Ghostly Whisper''' to learn.
  
==Shocking shriek==
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===Shocking shriek===
 
''Scare nearby living players'' - Shocking shriek is similar to haunting scream but allows spirits to deal more damage (2) to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail.  Requires '''Haunting Scream''' to learn.
 
''Scare nearby living players'' - Shocking shriek is similar to haunting scream but allows spirits to deal more damage (2) to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail.  Requires '''Haunting Scream''' to learn.
  
==Banshee wail==
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===Banshee wail===
 
''Frighten nearby living players'' - Spirits with banshee wail can emit powerful wails for a cost 2ap per person present (up to 6 AP max) per wail. All characters in the area of effect hear the wail, and a small percentage of hearers (20-30%) take 4 HP of damage. XP reward for wailing is equal to the damage inflicted per wail.  Banshee wail has a 5 tile radius when used outdoors.  Requires '''Shocking Shriek''' to learn.
 
''Frighten nearby living players'' - Spirits with banshee wail can emit powerful wails for a cost 2ap per person present (up to 6 AP max) per wail. All characters in the area of effect hear the wail, and a small percentage of hearers (20-30%) take 4 HP of damage. XP reward for wailing is equal to the damage inflicted per wail.  Banshee wail has a 5 tile radius when used outdoors.  Requires '''Shocking Shriek''' to learn.
  
==Possession==
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===Possession===
 
''Be able to possess the bodies of the living'' - Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP.  Requires '''Shocking Shriek''' and be '''level 10 or above''' to learn.
 
''Be able to possess the bodies of the living'' - Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP.  Requires '''Shocking Shriek''' and be '''level 10 or above''' to learn.
  
==Forceful possession==
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===Forceful possession===
 
''Sometimes a stronger presence is needed to be able to possess the living'' - Allows you to force the person to attack people near them. Costs 6AP.  Requires '''Possession''' and be '''level 25 or above''' to learn.
 
''Sometimes a stronger presence is needed to be able to possess the living'' - Allows you to force the person to attack people near them. Costs 6AP.  Requires '''Possession''' and be '''level 25 or above''' to learn.
  
==Sixth sense==
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==Skills usable by players to identify/interact with spirits==
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===Sixth sense===
 
''Sense presence of and hear spirits'' - Lets one know how many spirits are present, and lets one hear them when they speak.
 
''Sense presence of and hear spirits'' - Lets one know how many spirits are present, and lets one hear them when they speak.
  
==Psychic recognition==  
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===Psychic recognition===  
 
''Lets you recognize active spirits'' - When spirits wail in the same square, one can recognize their name (a name will be provided instead of nothing but the message a spirit wailed).  Requires '''Sixth Sense''' to learn.
 
''Lets you recognize active spirits'' - When spirits wail in the same square, one can recognize their name (a name will be provided instead of nothing but the message a spirit wailed).  Requires '''Sixth Sense''' to learn.
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 01:35, 2 March 2010

Spirit Skills

The following Spirit Skills explained in detail can be used by any race (outsider or native) as well as any class. The Shaman class available to natives has an added set of spirit manipulation skills. The native Villager and the outsider Settler have an extra ability that allows them to identify passive spirits. The following spirit skills are split between two separate categories, one being interactions a spirit can do with the outside world, the other is an ability one has to sense spirits and identify them. Within Wiksik there is a clan of shamans called Necromancers who are highly versed in the spirit skill tree and know most the affects. Some charms may also affect spirit skills.

Skills usable by Spirits

Ghostly whisper

Allows spirits to communicate - With ghostly whisper, spirits can speak to any player that has the sixth sense skill. Other spirits can hear ghostly whispers, even if they lack sixth sense.

Haunting scream

Attract other spirits and scare nearby living players - It is believed that haunting scream gives spirits a chance of dealing 1 HP of damage to living players in the area at the cost of 1-2 AP. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 XP per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP). Requires Ghostly Whisper to learn.

Shocking shriek

Scare nearby living players - Shocking shriek is similar to haunting scream but allows spirits to deal more damage (2) to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. Requires Haunting Scream to learn.

Banshee wail

Frighten nearby living players - Spirits with banshee wail can emit powerful wails for a cost 2ap per person present (up to 6 AP max) per wail. All characters in the area of effect hear the wail, and a small percentage of hearers (20-30%) take 4 HP of damage. XP reward for wailing is equal to the damage inflicted per wail. Banshee wail has a 5 tile radius when used outdoors. Requires Shocking Shriek to learn.

Possession

Be able to possess the bodies of the living - Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP. Requires Shocking Shriek and be level 10 or above to learn.

Forceful possession

Sometimes a stronger presence is needed to be able to possess the living - Allows you to force the person to attack people near them. Costs 6AP. Requires Possession and be level 25 or above to learn.

Skills usable by players to identify/interact with spirits

Sixth sense

Sense presence of and hear spirits - Lets one know how many spirits are present, and lets one hear them when they speak.

Psychic recognition

Lets you recognize active spirits - When spirits wail in the same square, one can recognize their name (a name will be provided instead of nothing but the message a spirit wailed). Requires Sixth Sense to learn.