Difference between revisions of "User:Elembis/Sandbox"
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m (→Item IDs: ID 11 is a rabbit foot charm.) |
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− | + | I don't mind other people playing my sandbox unless they mess up my stuff, in which case I throw sand and tantrums. — [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) | |
==Item IDs== | ==Item IDs== | ||
− | Shartak has [[Items|item]] IDs that can be seen by viewing the HTML source of an inventory list, drop list, or [[trader]] inventory list. The "ID List" table below sorts items by their IDs, which is how trading lists are sorted. Inventory and drop lists are sorted alphabetically, and attack lists seem to be sorted by weapon strength, with better weapons at the top. | + | Shartak has [[Items|item]] IDs that can be seen by viewing the HTML source of an inventory list, drop list, or [[trader]] inventory list. The "ID List" table below sorts items by their IDs, which is how trading lists are sorted. Inventory and drop lists are sorted alphabetically, and attack lists seem to be grouped into melee and ranged, and sorted by weapon strength, with better melee weapons at the top and worst ranged weapons at the bottom. |
Please correct or describe any errors you see. | Please correct or describe any errors you see. | ||
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|0V||blunt cutlass | |0V||blunt cutlass | ||
|- | |- | ||
− | |0W|| | + | |0W||empty bottle |
|- | |- | ||
− | |0X|| | + | |0X||empty gourd |
|- | |- | ||
|0Y|| (some people have these) | |0Y|| (some people have these) | ||
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|10|| (some people have these) | |10|| (some people have these) | ||
|- | |- | ||
− | |11|| | + | |11||rabbit foot charm |
|} | |} | ||
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|- | |- | ||
|punch||00 | |punch||00 | ||
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− | |||
|- | |- | ||
|blowpipe||02 | |blowpipe||02 | ||
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== Unicode arrows == | == Unicode arrows == | ||
− | {| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; text-align: center" | + | {| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; margin-bottom: 1em; text-align: center" |
|-style="background-color: #ddd" | |-style="background-color: #ddd" | ||
!colspan="3"|Unicode Arrows | !colspan="3"|Unicode Arrows | ||
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|- | |- | ||
|} | |} | ||
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==Flavor text== | ==Flavor text== | ||
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*"Your feet stick in the mire." | *"Your feet stick in the mire." | ||
*"The smell of rotten flesh floats through the stagnant breeze." | *"The smell of rotten flesh floats through the stagnant breeze." | ||
− | *"You slap a large mosquito on your arm | + | *"You slap a large mosquito on your arm." |
*"The water leaves rings of filth on your legs as you wade." | *"The water leaves rings of filth on your legs as you wade." | ||
*"The swamp is eerily silent compared to the noise of the jungle." | *"The swamp is eerily silent compared to the noise of the jungle." |
Latest revision as of 20:20, 9 September 2006
I don't mind other people playing my sandbox unless they mess up my stuff, in which case I throw sand and tantrums. — Elembis (talk)
Contents
Item IDs
Shartak has item IDs that can be seen by viewing the HTML source of an inventory list, drop list, or trader inventory list. The "ID List" table below sorts items by their IDs, which is how trading lists are sorted. Inventory and drop lists are sorted alphabetically, and attack lists seem to be grouped into melee and ranged, and sorted by weapon strength, with better melee weapons at the top and worst ranged weapons at the bottom.
Please correct or describe any errors you see.
ID List (01-09) | |
---|---|
Item | ID |
01 | machete |
02 | blowpipe |
02(0) | blowpipe (0) |
02(1) | blowpipe (1) |
03 | poison dart |
04 | rifle |
04(0) | rifle (0) |
04(1) | rifle (1) |
04(2) | rifle (2) |
05 | rifle bullet |
06 | first aid kit |
07 | healing herb |
08 | gps unit |
09 | gold coin |
ID List (0A-0N) | |
---|---|
Item | ID |
0A | (some people have these) |
0B | sharpening stone |
0C | blunt machete |
0D | gourd of water |
0E | banana |
0F | mango |
0G | bunch of tasty berries |
0H | bunch of poisonous berries |
0I | bottle of water |
0J | (won't find these yet) |
0K | (won't find these yet) |
0L | heavy sword |
0M | bottle of beer |
0N | piece of driftwood |
ID List (0O - 10) | |
---|---|
Item | ID |
0O | crab |
0P | dagger |
0Q | gem |
0R | cutlass |
0S | poisonous snake |
0T | knife |
0U | bottle of rum |
0V | blunt cutlass |
0W | empty bottle |
0X | empty gourd |
0Y | (some people have these) |
0Z | (some people have these) |
10 | (some people have these) |
11 | rabbit foot charm |
Attack List | |
---|---|
Item | ID |
machete | 01 |
knife | 0T |
blunt machete | 0C |
punch | 00 |
blowpipe | 02 |
Camp travel distances
All of these distances are from the shaman of one camp to the shaman of another. Each number is a shortest distance between two points, assuming that jungle growth doesn't get in the way. "(1+)344" means the trip covers 344 jungle/beach/grassland squares and 1 water square; "133" means the trip consists of 133 jungle/beach/grassland squares and no water.
Dalpok | Derby | Durham | Raktam | Shipwreck | Wiksik | York | Notes | |
---|---|---|---|---|---|---|---|---|
Dalpok | 0 | (1+)344 | 217 | 133 | 104 | (1+)196 | 129 | (2+)1123 total |
Raktam | 133 | (1+)230 | 350 | 0 | 218 | 83 | (1+)155 | (2+)1169 total |
Wiksik | (1+)196 | (1+)147 | (1+)408 | 83 | 301 | 0 | (1+)168 | (4+)1303 total |
Derby | (1+)344 | 0 | (1+)558 | (1+)230 | (1+)448 | (1+)147 | (2+)313 | (7+)2040 total |
Durham | 217 | (1+)558 | 0 | 350 | 317 | (1+)408 | 277 | (2+)2127 total |
Shipwreck | 104 | (1+)448 | 317 | 218 | 0 | 301 | 229 | (1+)1617 total |
York | 129 | (2+)313 | 277 | (1+)155 | 229 | (1+)168 | 0 | (4+)1271 total |
Directions
- From Dalpok to Derby, go 70↘, 252→, 19↘, 4↓ (one of those squares is water).
- From Dalpok to Durham, go 6↓, 84↙, 117←, 10↙
- From Dalpok to Raktam, go 19↑, 18↗, 86→, 10↘.
- From Dalpok to the shipwreck, go 100 ↖, 4←.
- From Dalpok to Wiksik, go 37↘, 46→, 1↘, 113→ (one of those squares is water).
- From Dalpok to York, go 29↓, 66↘, 34↓.
- From Derby to Durham, go 4↑, 19↖, 228←, 1↖, 3← 1↙, 22←, 20↙, 251←, 10↙ (one of those squares is water).
- From Derby to the shipwreck, go from Derby to Wiksik, then from Wiksik to Raktam, then from Raktam to the shipwreck. It may not be a straight line, but it's just as fast.
- From Derby to Wiksik, go 4↑, 51↖, 93← (one of those squares is water).
- From Derby to York, go 4↑, 20↖, 231←, 25↙, 35↓ (two of those squares are water).
- From Durham to Wiksik, go 10↗, 271→, 52↗, 76→ (one of those squares is water).
- From Durham to York, go 10↗, 228→, 39↘.
- From Durham to the shipwreck, go 10↗, 117→, 32↗, 106↑, 52↖.
- From Raktam to the shipwreck, go 10↖, 141←, 63↖, 4←.
- From Raktam to Wiksik, go 19→, 64↘.
- From Raktam to York, go 74↓, 48↙, 34↓ (one of those squares is water).
- From the shipwreck to York, go 170↘, 59↓ to go through Dalpok or 29↓, 170↘, 30↓ to go south of it.
- From Wiksik to York, go 76←, 56↙, 36↓ (one of those squares is water).
Unicode arrows
Unicode Arrows | ||
---|---|---|
↖ ↖ |
↑ ↑ |
↗ ↗ |
← ← |
→ → | |
↙ ↙ |
↓ ↓ |
↘ ↘ |
Flavor text
These text strings are used by the Shartak Flavorizer to add flavor to various locations on the island. Additions in italics are welcome and may be included in the next version of the script. (Please do not modify existing strings; instead, add your improved version as a new string.)
Beach
Grassland
Jungle
|
Native camp
Outsider camp
Swamp
Tunnel
Water
|