Bugs
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.
Before reporting a bug, you might want to check Not Bugs just in case it's actually not a bug.
Bugs that have been resolved and older than a week, can be found at Bugs:Fixed.
Example
Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.
To use the template, enter the following, but replace emboldened text with text appropriate to your bug report:
===Bug Title=== {{bugreport| bug_time=~~~~~| bug_author=~~~| bug_status=new / fixed / not a bug| bug_severity=low / med / high / critical| bug_description=Full description. Check spelling and be descriptive.| bug_comments= <!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> Comment here <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --> }}
Possible Bugs
Reversed Movement
Timestamp: | 00:01, 1 April 2007 (UTC) |
Logged by: | Lord Jones |
Status: | new |
Severity: | critical |
Description: | All movement actions have been reversed. When I click the move button to the right of the screen I move left, when I click the move button on the top of the screen I move Down. |
Comments
I guess that this is an April fools joke, and if it is, you got bustyed really early :P, if its not the game is screwed Lord Jones
- OK, now I feel stupid... Even after learning about the reversed movement from my native character, I seem to have gotten my pirate wedged against the face of Mt. Shartak. The only squares I'm capable of moving into would send me backwards into the mountain, and I can't click on the mountain squares themselves to get out of this little corner I've found myself in, so I'm basically stuck... In true Shartak fashion, though, I commemorated the event by erecting a sign on the spot :p --Specialist290 00:48, 1 April 2007 (UTC)
I got used to it realy quickly, but still, the worry it caused me when I thought it was my PC spelling eveybody's name backwards too. Then i ran away from somebody's corpse, in the wrong direction. Come on, what's going on? --Rozen 08:49, 1 April 2007 (UTC)
Trading
Timestamp: | 00:24, 7 September 2006 (UTC) |
Logged by: | One of many doctors |
Status: | new |
Severity: | low |
Description: | I'm at trader Harry's hut in York and decide to trade gold coins for gems. He says:
When I try to trade gems for gold coins he says: You ask to trade your gems for his gold coins.
|
Comments
Are you a new/old trader, is he happy to see you or bored with your presence in his store? Are you using a native character? Either of these conditions could result in over the top price differences, or it could just be a bug! --Simon 15:41, 7 September 2006 (UTC)
- Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --One of many doctors 01:30, 8 September 2006 (UTC)
- It's a "feature" of the trading, although it does seem a little harsh. --Simon 12:49, 14 October 2006 (UTC)
- "blunt knives are in short supply so I want more than the usual cost. I want two knives for a blunt knife." today. This isn't a glitch but you should still fix it. why don't we suggest blunt and non-blunt weapons being added together for the price? --AlexanderRM 00:30, 13 April 2007 (UTC)
- It's a "feature" of the trading, although it does seem a little harsh. --Simon 12:49, 14 October 2006 (UTC)
Contact list numbers
Timestamp: | 21:24, 20 October 2006 (UTC) |
Logged by: | Frisco |
Status: | new |
Severity: | low |
Description: | My contact list for player id #74 somehow got 52 contacts on it. I can't add anymore - the contacts.cgi page says: "You have 52 added so far and can add -2 more." - but i was wondering if there was a bug that allowed me to get 52 contacts, or if the restrictions that were in place weren't effective until a couple days ago (i don't recall when i last added to my list), or if there's some off-by-two math errors going on. I counted up the number of contacts i have, and indeed there are 52. |
Comments
- Restrictions have been in place from the start. Probably just a buglet and I've a fairly good idea where. --Simon 13:17, 24 October 2006 (UTC)
Sharpening Stone Glitch
Timestamp: | Jan. 06 2006(UTC) |
Logged by: | Earl Madness |
Status: | new |
Severity: | medium |
Description: | sharpening stones don't dissapear when I use them. |
Comments
This isn't a bug, it's normal. You wouldn't normally use an oilstone once and throw it away. However, perhaps sharpening stones should wear out after a number of uses. Might be worth proposing on the forum or wiki suggestion page. --Simon 19:14, 6 January 2007 (UTC)
Your camp is right here, in a ruin
Timestamp: | 05:28, 7 January 2007 (UTC) |
Logged by: | Johan Crichton |
Status: | new |
Severity: | low |
Description: | A new character I have is being told that 'Your camp is right here', however, they're currently in a ruin quite some distance from their settlement. Leaving the ruin results in a more accurate 'Your camp is a great distance north-east.' |
Comments
Should have been fixed a couple of weeks back. --Simon 22:16, 30 January 2007 (UTC)
Two shot
Timestamp: | 16:05, 10 January 2007 (UTC) |
Logged by: | Nosimplehiway |
Status: | new |
Severity: | low |
Description: | Two issues, one minor, one fairly major, but short lived. First, I have a character who maintains an area of jungle, constantly keeping it clear of regrowth. Doing this for a few weeks I have gotten a feel for how fast the jungle regrows. Is it just me or has it been regrowing much faster lately? I'd estimate about twice as fast. Secondly, and more seriously, last night I tried to log in and the main page allowed me to creat a new character, but not log in as an existing character. I tried in both IE and firefox, but neither worked. It seems fixed now, but I figured I'd report this just in case it's something that comes and goes. |
Comments
Jungle growth was modified just after Christmas to include an interesting feature (that no-one seems to have spotted yet). I did accidentally make it grow rather faster than previously but it should be back to normal again. The failure to login bit is probably due to session cookies not being set for the right domain. If you go to the main page and login there, it should work. Sometimes going to the game.cgi url directly might get the wrong domain associated with the cookie. --Simon 22:16, 30 January 2007 (UTC)
Can't pick or change clans
Timestamp: | 13:09, 29 January 2007 (UTC) |
Logged by: | Crowjane and all alts |
Status: | new |
Severity: | med |
Description: | The edit profile page neither allows me to change my clan nor pick more than one clan. |
Comments
Visit the relevant clan page, join the clan by clicking the button. Visit another clan page, click the join button.
By default, the primary clan will be the first one you joined, but using the edit profile page, you can change your primary clan to be the other one. This is slightly different to how the edit profile clan section used to work, but given that there are more restrictions possible on the clans now, it seemed a logical change. --Simon 22:08, 30 January 2007 (UTC)
Haggling Text when Selling
Timestamp: | 23:39, 4 February 2007 (UTC) |
Logged by: | Johan Crichton |
Status: | new |
Severity: | low |
Description: | When you're selling items to a trader, if you have haggling you get a message about the trader not prepared to lower his prices (IIRC). Shouldn't it be that the trader isn't prepared to pay more? |
Comments
Comment here
Redirect on login to //game.cgi
Timestamp: | 05:12, 8 February 2007 (UTC) |
Logged by: | Johan Crichton |
Status: | new |
Severity: | low |
Description: | When you login to Shartak, the redirect often takes you to http://www.shartak.com//game.cgi (double slash before game.cgi), while a quick refresh while get you to http://www.shartak.com/game.cgi this seems possibly a quick bug to fix.
This isn't a problem for the average user - but for those of us with greasemonkey scripts it can be problematic - and avoiding a refresh of the page would seem desirable? |
Comments
I was to post it myself, quite an annoying one - Lama.
Don't get XP when hitting someone with glancing blow
Timestamp: | 21:58, 2 March 2007 (UTC) |
Logged by: | Che, slayer of Arminius. |
Status: | new |
Severity: | low |
Description: | When attacking Charles the Dead, I noticed I only received 1 XP when I hit him for 3 damage. That isn't the bug. It was when I hit him with a glancing blow I didn't get any XP. This may be a bug, or it could be whatever. |
Comments
- This seems to be fairly simple. When you attack someone of your same faction, you get 1/2 XP as normal, rounded down. So instead of 1.5 XP for 3 HP damage, you get 1 XP. And instead of .5 XP for 1 HP damage, you get none. -Mark D. Stroyer 02:46, 1 April 2007 (UTC)
- Quite right. This is not a bug. :) --Simon 14:52, 10 April 2007 (UTC)
Buying Items over Inventory limit
Timestamp: | 03:20, 16 March 2007 (UTC) |
Logged by: | Johan Crichton |
Status: | new |
Severity: | low |
Description: | While I don't think I could trade for more items to carry, it was possible for me to buy (with gold) the item putting my invsize at 72 / 70. This seems wrong? |
Comments
Comment here
Item multiplication in holes
Timestamp: | 13:38, 18 March 2007 (UTC) |
Logged by: | Xintlaer |
Status: | new |
Severity: | critical |
Description: | I dug the maximal depth of hole right south of the pirate shaman. Then I dropped a blowpipe into it, yet it didn't dissapear from my inventory, so I repeated it three times. Afterwards I filled the hole with earth up to the top, and the blowpipe was still in my inventory. When I dug back into the ground I found 3 blowpipes... I believe that this may lead to item multiplying and players multiplying their gold to insane amounts. |
Comments
- Shhh... don't tell everyone ;) Seriously though, this does seem like a bug, but I could have sworn this was fixed during testing. I'll have a poke around and see what's going on. --Simon 14:55, 10 April 2007 (UTC)
Tracking: A body is right here!
Timestamp: | 06:34, 24 March 2007 (UTC) |
Logged by: | Johan Crichton |
Status: | new |
Severity: | low |
Description: | I was tracking a large stag, and killed it. Afterwards, I looked for tracks in the same square and was told:
|
Comments
- That would be because the deer did not leave the square. If it had, that would trigger the change. But this is useful when you discover a player body, because you can track and see whether the body is outsider or native. And whether outsider or native killed the player. -Mark D. Stroyer 02:50, 1 April 2007 (UTC)
New clan not showing up
Timestamp: | 02:43, 9 April 2007 (UTC) |
Logged by: | Black Joe |
Status: | new |
Severity: | med |
Description: | I created a new clan last night. It shows up when I go to the "Clans" screen and click "Edit my current clan", but it doesn't show up in my profile, nor does it show up on the list of clans. Clan ID is 165. |
Comments
93. Shartak Merchants' Association
It's currently showing in the list of clans. Are you a member of your clan?--Johan Crichton 06:59, 10 April 2007 (UTC)
Two dead animals
Timestamp: | , 11:57, 16 April 2007 (UTC) |
Logged by: | Postcardsaremine |
Status: | new |
Severity: | low |
Description: | I killed two wild boars today. But i had this:
Here you can see Michael Edwards (84 of 85 HP). Also here is the body of a wild boar, and the body of a wild boar. shouldn't it say something like there are two dead wild boar bodies here. or something shorter? |
Comments
This is just like "Also here is a tiger, a tiger and a wild boar." instead of "Also here are 2 tigers and wild boar." At some point this may be fixed, but probably not any time soon. --Simon 22:00, 16 April 2007 (UTC)