Requests for information
About the wiki
The wiki can be used as a reference guide as you explore the island of Shartak. Several players are contributing often to add factual information about locations, items, and classes. You can easily participate and lend a hand.
Other activities:
- Create or update your personal user page to inform others about your Characters or Interests. (Simply click your name at the top of the page to begin).
- Create or update a page dedicated to informing others about your Clan.
- Develop suggestions.
- Report bugs.
- Discuss the game.
- Ask a game or wiki-related question on this page.
Editing
Q. This wiki thing is odd and filled with odd people! I am frightened!
A. That's not a question! But never fear, the wiki is a great tool that only gets better with more participation and information. Here is the Mediawiki Handbook for detailed information on how things work. The Help:Editing section is a handy reference for beginners.
Signature
Q. Typing all that code to sign my posts is tiresome. Is there a better way to do this?
A. At the top of the edit field, you'll see a series of icons. The second to last icon resembles a partial signature. http://wiki.shartak.com/skins/common/images/button_sig.png Simply click on this icon and it will generate the code to sign your posts.
Clan pages
Q. How do I list my uber l33t clan page like the others?
A. Edit your clan page and add "[[Category:Clans]]" (no quotes). If you also want to be listed as a specific type of clan, also add "[[Category:Clans for Outsiders]]" or "[[Category:Clans for Natives]]" or "[[Category:Clans for both]]".
For example, an Outsider-only clan would have: [[Category:Clans]] [[Category:Clans for Outsiders]].
Q. How do I make the information box that appears on clan pages?
A. Follow the instructions listed on the Clanbox talk page.
Q. How do I make a clan page in the first place? 21:00, 9 March 2006 (GMT)
A. I find the easiest way is to use url in the address bar and replace anything after index.php/ with the name of your clan. Then click the edit tab at the top of the page to begin working on your clan page. Once you are finished, click Show preview to make sure things look correct. After everything looks the way you want, click Save page.
If you are having difficulty getting the url to work, you can also use the search bar on the left side of the page and enter your clan page. Then click the "this exact title" link in the first sentence of the search results page. This will take you directly to a page where you can begin working on your clan page.
Your vital statistics
Hit points (HP)
Q. I've only just started playing. How do you recover your HP?
A. Food and drink are your friend! You can find food and water by searching, and also the odd med-kit and healing herbs. Watch out for berries, some will restore you and others take it out if you! More information on recovery items are noted on the Items page.
Action Points (AP)
(See Gameplay#Action Points (AP) for an up to date explanation of Action Points.)
Additional unanswered questions:
Q: What are the AP maximums for each character class?
Scout | 80 |
Shaman | 75 |
Warrior | 75 |
Villager | 75 |
Explorer | 80? |
Scientist | 75 |
Soldier | 75 |
Settler | 75 |
Pirate | 75 |
- My scout has a maximum of 80... --Grigoriy 01:32, 29 April 2006 (BST)
I believe explorers have a max of 80 because they are cool. --El Pirata Cofresi 18:55, 10 May 2006 (BST)
Experience (XP)
Q. How do you gain experience?
A. All sorts of ways, but most notably by killing animals, or people! Healing others (including animals) and yourself also gives experience, as does chopping down heavy jungle. More information on methods of earning experience points are noted on the XP Gains page.
Life and death
Character deaths
Q. What happens when you die? --One of many doctors 23:26, 16 February 2006 (GMT)
A. You are dead, and you can still waft around, as a spirit. You cannot talk normally, but some of the skills can help with that. You retain your items but cannot use them. If you float over a shaman and wait 20 minutes, he will bring you back to life, or you can use 25 AP to have your spirit moved to the nearest shaman and revived instantly.
Q. How much XP is awarded for a player kill? Is it different for killing within your own group (Native killing a native)? Is it relative to the level of the other character?--Jackel 14:28, 26 February 2006 (GMT)
A. The XP award is the same as for killing animals -- you receive XP equal to HP of inflicted damage, plus a kill bonus of half of: (target's max hit points + 5). When you attack or kill within your own group, XP rewards are halved.
Q. There is a constant Outsiders Respawning at Dalpok.. they kill natives, the natives resurrect at 1 AP cost , they kill the outsiders , they resurrect at 1 AP cost and so again , and again, and again, and again... the question is "Do really people need to do XP like this?" --JonesDye 15:08, 18 April 2006 (BST)
A. This topic is currently being discussed on the unofficial forum. "Camping a foreign shaman..." --Lint 19:05, 18 April 2006 (BST)
- Resulted in a fix: wandering shamans. --Tycho44 09:05, 13 May 2006 (BST)
Q. If i commit suicide (e.g. by eating bad berries), do i get the XP bonus for killing a player? Does it count as a player kill in the stats listings? --Frisco 06:57, 10 May 2006 (BST)
A. No and no. You get 2 XP for eating the last berries, no bonus for killing yourself, and it doesn't show up in your stats as a player kill either. --Frisco 18:41, 12 May 2006 (BST)
- Do animals have a players killed listing page, where the rabid tiger of raktam can compete for top billing with the brutal biter of bonobo? --Tycho44 09:05, 13 May 2006 (BST)
Q. How can one avoid being hunted down when logged out? --LouisB3 00:19, 16 May 2006 (BST)
A. You can't; vulnerability is part of the game. Your best bet is to hide in an unpopulated, untraveled place (see the uber map for ideas), or in a friendly village (Durham, York, Derby or the Shipwreck if you're an Outsider, or Dalpok, Raktam or Wiksik if you're a Native). — Elembis 17:23, 21 May 2006 (BST)
NPC's (Non Player Characters) deaths
Q: The 'statistics on kills' page [1] shows each group has killed a shaman numerous times. As I understand, there is always 1 shaman in each town/village. What are the consequences of this? Unable to be revived until one respawns? -Jackel
A. If the shaman of your town/village dies, you cannot be revived. Attempting to contact the shaman of your town/village while he "a spirit" yields this message: You sense that XX wishes you to be patient and ask again later as he is a spirit as well and is trying to return to his body so he can help others. It is unknown how long it takes for a shaman to be revived.
Items
Q. Can items that you are carrying be destroyed or damaged? Specifically, can a machete ever be broken or become dull with use requiring sharpening? Is there any reason to carry around more than one machete? -Arminius 01:59, 24 February 2006 (GMT)
A. Yes, melee weapons can be damaged and destroyed. Machetes can be dulled by chopping at the jungle (but sharpened again with a sharpening stone, and any bladed weapon can be broken in an attempted attack on a person or animal. or broken by attacking a person or animal. The chances of a blade breaking or becoming dull are rare but relatively unknown (see Special weapon event odds). — Elembis 17:23, 21 May 2006 (BST)
Q. I would like to ask for everyones help in finding more about the elusive heavy sword, like what density of jungle did you find them in, is there a hut underneath the jungle or was it a jungle square with a hut? Or if you actually find them in the jungle? THe info on them right now is shaky. Im currently going on a search-a-thon but help is greatly appreciated.
- Please feel free to add some data to Search Odds or Search Odds Condensed to help in the effort to work out where to find this item and others! -- Fitzcarraldo 10:27, 26 February 2006 (GMT)
Q. Do poison darts poison?
A. No. They deal damage to the target like any other attack, but as of May 21, 2006, no poison-like effects are felt. — Elembis 17:23, 21 May 2006 (BST)
Q. Are poisionous berries useful for anything, such as the making of poison darts?
A. All you can do is eat them and gain experience for doing so. This is actually rather common, especially among players who role-play (play their characters as they would be played in real life; a scientist, for example, would not attack other people unless provoked). — Elembis 17:23, 21 May 2006 (BST)
Q. What is the maximum number of items one can carry? --LouisB3 00:22, 16 May 2006 (BST)
A. You can carry 71 items. Each rifle and blowgun counts as two items, and each gold coin counts as none. See Items for more information. — Elembis 17:23, 21 May 2006 (BST)
Gold
Q. What is gold good for?
A. Hmm.. good question. Also mentioned on the items page as you get more gold by searching and finding gold coins.
A2. The only use so far is to trade it at one of the trading huts. --One of many doctors 02:59, 26 March 2006 (BST)
A3. When you are lost in a Jungle without a GPS Unit and don't know whether to go north or south, you can click on the gold coin to get a Heads or Tails result. This also works when you are deciding whether or not to kill my Dalpok villager. Except the Pirates all seem to be carrying around double-headed doubloons. --Tycho44 08:46, 29 April 2006 (BST)
Scavenging skill
Q. The Scanvenging skill for settlers and villagers says that it "Assists in finding things within certain areas." What are these 'certain areas', and how much does having the skill improve your search odds? Arminius 03:31, 24 April 2006 (BST)
A. I don't know! Please post your Search Data to Search Odds Condensed or Search Odds, and help us find out. You don't need to be a Scavenger to post your Search Data -- we need more data to determine the baseline search odds. --Tycho44 08:46, 29 April 2006 (BST)
- It appears that, in herbal huts, settlers with scavenging have a one-in-two total find rate and a healing herb find rate of one-in-three, while people without scavenging have a one-in-three total find rate and a healing herb find rate of only one-in-five. (this info was recently added to Search Odds Condensed) Arminius 21:14, 30 April 2006 (BST)
Locations
Jungle
Q. Do chopped jungles ever grow back?
A. Yes; all jungle grows until it reaches a maximum density. See Locations#Jungle for more information. — Elembis 17:23, 21 May 2006 (BST)
Q. How quickly does the jungle grow?
A. Growth appears to be slow and constant for all parts of the jungle, but players often chop parts of the jungle down in order to clear their path and find fruit, so effective growth varies. — Elembis 17:23, 21 May 2006 (BST)
Q. Does a square of jungle grow when someone is standing on it?
A. Yes. Jungle growth appears to be unaffected by human and animal occupation and travel. Only chopping impedes and reverses growth. — Elembis 17:23, 21 May 2006 (BST)
Q. Are search rates changed by the density of the jungle?
A. Perhaps. See Search Odds Condensed (results) for statistical analysis of the matter. — Elembis 17:23, 21 May 2006 (BST)
General Gameplay
Q. What time period is the game based in? Excepting the GPS, the choice of items available impies anywhere from the 1600's to the early 1900's. The GPS unit seems a little out of place but implies that the time period has to be present day. Maybe i missed some other items or note about the date? --Frisco 21:52, 26 February 2006 (GMT)
A1. I'm not sure there is really an answer to this as such.. or perhaps many answers.. but.. the whole thing has a kinda lost world feel to it I think. Natives cut off from civilisation. Outsiders from the modern world stranded. Such an idea could explain almost any range of technology, except something like a satellite dish or long range radio transmitters that would allow outsiders to broadcast their distress and get rescued of course.
Q. Today my level 7 soldier attacked a parrot with a machete (normally 3 damage) and got the following message:
- Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal.
- You attack the parrot for 5 damage. It dies.
Is this new, or just very uncommon?--Frisco 16:26, 16 March 2006 (GMT)
A. It's an uncommon bonus. Another uncommon event resulting from an attack is that a melee weapon will break and become useless. See Special weapon event odds for more information. — Elembis 17:23, 21 May 2006 (BST)
Q. Has anyone experienced the luck/skill effect while using their fists?
Q. Has anyone experienced the luck/skill effect while using a rifle or blowpipe?
Q. Are knives and daggers breakable?
Animals
Easy Elephant
Q. Are elephants easier to hit? I attacked and killed one with it's full 60 hp and missed only once. I have a 45% hit rate with my machete and deal 3 dmg per succesful blow. I did not get one of those flavour texts and did 3 dmg each time. --One of many doctors 02:15, 21 March 2006 (GMT)
A. There's no way that an elephant would have been that easy to kill.. 21 attacks with only 1 miss is 95% hit and you certainly don't get that! I guess the RNG (Random Number God) smiled on you. --Simon 14:44, 21 March 2006 (GMT)