Difference between revisions of "User:Elembis/Sandbox"

From The Shartak Wiki
Jump to navigationJump to search
(→‎Item IDs: Updating the trading tables.)
(→‎Item IDs: Added a table for IDs in general, which appear constant (naturally).)
Line 2: Line 2:
  
 
==Item IDs==
 
==Item IDs==
Shartak has [[Items|item]] IDs that can be seen by viewing the HTML source of an inventory list, drop list, or [[trader]] inventory list. Each table below gives these IDs and sorts the items by the order in which they appear in the respective list.
+
Shartak has [[Items|item]] IDs that can be seen by viewing the HTML source of an inventory list, drop list, or [[trader]] inventory list. The "ID List" table below sorts items by their IDs; every other table sorts sorts items by the order in which they appear in the respective in-game list.
  
Inventories are sorted alphabetically, and drop and attack are sorted with more recently acquired items on the bottom (except for gold, which is always at the bottom). Feel free to correct any errors you see.
+
Inventories are sorted alphabetically, and drop and attack lists are sorted with more recently acquired items on the bottom (except for gold, which is always at the bottom). Feel free to correct any errors you see.
  
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0"
+
<div style="font-size: 80%">
 +
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0"
 +
|-style="background-color: #ccc"
 +
!colspan="2"|ID List
 +
|-style="background-color: #ddd"
 +
!Item!!ID
 +
|-
 +
|01||machete
 +
|-
 +
|02||blowpipe
 +
|-
 +
|02(0)||blowpipe (0)
 +
|-
 +
|02(1)||blowpipe (1)
 +
|-
 +
|03||poison dart
 +
|-
 +
|04||rifle
 +
|-
 +
|04(0)||rifle (0)
 +
|-
 +
|04(1)||rifle (1)
 +
|-
 +
|04(2)||rifle (2)
 +
|-
 +
|05||? (bullet?)
 +
|-
 +
|06||first aid kit
 +
|-
 +
|07||dried herbs
 +
|-
 +
|08||gps unit
 +
|-
 +
|09||gold coin
 +
|-
 +
|0A||?
 +
|-
 +
|0B||sharpening stone
 +
|-
 +
|0C||blunt machete
 +
|-
 +
|0D||gourd of water
 +
|-
 +
|0E||banana
 +
|-
 +
|0F||mango
 +
|-
 +
|0G||bunch of tasty berries
 +
|-
 +
|0H||bunch of poisonous berries
 +
|-
 +
|0I||bottle of water
 +
|-
 +
|0J||?
 +
|-
 +
|0K||?
 +
|-
 +
|0L||?
 +
|-
 +
|0M||bottle of beer
 +
|-
 +
|0N||piece of driftwood
 +
|-
 +
|0O||crab
 +
|-
 +
|0P||dagger
 +
|-
 +
|0Q||gem
 +
|-
 +
|0R||cutlass
 +
|-
 +
|0S||poisonous snake
 +
|-
 +
|0T||knife
 +
|}
 +
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
|-style="background-color: #ccc"
 
!colspan="2"|Inventory List
 
!colspan="2"|Inventory List
Line 38: Line 113:
 
|tasty berries||0G
 
|tasty berries||0G
 
|}
 
|}
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
+
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
|-style="background-color: #ccc"
 
!colspan="2"|Drop List
 
!colspan="2"|Drop List
Line 64: Line 139:
 
|gold coin||09
 
|gold coin||09
 
|}
 
|}
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
+
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
|-style="background-color: #ccc"
 
!colspan="2"|Trading List (Own)
 
!colspan="2"|Trading List (Own)
Line 88: Line 163:
 
|poisonous berries||0H
 
|poisonous berries||0H
 
|}
 
|}
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
+
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
|-style="background-color: #ccc"
 
!colspan="2"|Trading List (Trader)
 
!colspan="2"|Trading List (Trader)
Line 128: Line 203:
 
|knife||0T
 
|knife||0T
 
|}
 
|}
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
+
{| border="1" cellpadding="2" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse; float: left; margin: 1em 0 1em 1em"
 
|-style="background-color: #ccc"
 
|-style="background-color: #ccc"
 
!colspan="2"|Attack List
 
!colspan="2"|Attack List
Line 142: Line 217:
 
|blowpipe||02
 
|blowpipe||02
 
|}
 
|}
 +
</div>
 
<br style="clear: both" />
 
<br style="clear: both" />
  

Revision as of 06:02, 8 June 2006

I don't mind other people playing my sandbox, unless they mess up my stuff, in which case I throw sand and tantrums.

Item IDs

Shartak has item IDs that can be seen by viewing the HTML source of an inventory list, drop list, or trader inventory list. The "ID List" table below sorts items by their IDs; every other table sorts sorts items by the order in which they appear in the respective in-game list.

Inventories are sorted alphabetically, and drop and attack lists are sorted with more recently acquired items on the bottom (except for gold, which is always at the bottom). Feel free to correct any errors you see.

ID List
Item ID
01 machete
02 blowpipe
02(0) blowpipe (0)
02(1) blowpipe (1)
03 poison dart
04 rifle
04(0) rifle (0)
04(1) rifle (1)
04(2) rifle (2)
05 ? (bullet?)
06 first aid kit
07 dried herbs
08 gps unit
09 gold coin
0A ?
0B sharpening stone
0C blunt machete
0D gourd of water
0E banana
0F mango
0G bunch of tasty berries
0H bunch of poisonous berries
0I bottle of water
0J ?
0K ?
0L ?
0M bottle of beer
0N piece of driftwood
0O crab
0P dagger
0Q gem
0R cutlass
0S poisonous snake
0T knife
Inventory List
Item ID
blowpipe (0) 02
blowpipe (1) 02
gold coin 09
GPS unit 08
healing herbs 07
knife 0T
machete 01
piece of driftwood 0N
poison dart 03
poisonous berries 0H
poisonous snake 0S
sharpening stone 0B
tasty berries 0G
Drop List
Item ID
poisonous berries 0H
machete 01
tasty berries 0G
knife 0T
poison dart 03
healing herbs 07
blowpipe (1) 02(1)
sharpening stone 0B
blowpipe (0) 02(0)
gold coin 09
Trading List (Own)
Item ID
tasty berries 0G
healing herbs 07
knife 0T
blunt machete 0C
poison dart 03
machete 01
blowpipe 02
sharpening stone 0B
poisonous berries 0H
Trading List (Trader)
Item ID
rifle 04
mango 0F
blowpipe 02
dagger 0P
banana 0E
poison dart 03
sharpening stone 0B
poisonous berries 0H
machete 01
blunt machete 0C
poisonous snake 0S
healing herbs 07
piece of driftwood 0N
gold coin 09
bottle of beer 0M
gourd of water 0D
knife 0T
Attack List
Item ID
punch 00
machete 01
knife 0T
blowpipe 02


Camp travel distances

All of these distances are from the shaman of one camp to the shaman of another. Each number is a shortest distance between two points, assuming that jungle growth doesn't get in the way. "(1+)344" means the trip covers 344 jungle/beach/grassland squares and 1 water square; "133" means the trip consists of 133 jungle/beach/grassland squares and no water.

Dalpok Derby Durham Raktam Shipwreck Wiksik York Notes
Dalpok 0 (1+)344 217 133 104 (1+)196 129 (2+)1123 total
Raktam 133 (1+)230 350 0 218 83 (1+)155 (2+)1169 total
Wiksik (1+)196 (1+)147 (1+)408 83 301 0 (1+)168 (4+)1303 total
Derby (1+)344 0 (1+)558 (1+)230 (1+)448 (1+)147 (2+)313 (7+)2040 total
Durham 217 (1+)558 0 350 317 (1+)408 277 (2+)2127 total
Shipwreck 104 (1+)448 317 218 0 301 229 (1+)1617 total
York 129 (2+)313 277 (1+)155 229 (1+)168 0 (4+)1271 total

Directions

  • From Dalpok to Derby, go 70↘, 252→, 19↘, 4↓ (one of those squares is water).
  • From Dalpok to Durham, go 6↓, 84↙, 117←, 10↙
  • From Dalpok to Raktam, go 19↑, 18↗, 86→, 10↘.
  • From Dalpok to the shipwreck, go 100 ↖, 4←.
  • From Dalpok to Wiksik, go 37↘, 46→, 1↘, 113→ (one of those squares is water).
  • From Dalpok to York, go 29↓, 66↘, 34↓.
  • From Derby to Durham, go 4↑, 19↖, 228←, 1↖, 3← 1↙, 22←, 20↙, 251←, 10↙ (one of those squares is water).
  • From Derby to the shipwreck, go from Derby to Wiksik, then from Wiksik to Raktam, then from Raktam to the shipwreck. It may not be a straight line, but it's just as fast.
  • From Derby to Wiksik, go 4↑, 51↖, 93← (one of those squares is water).
  • From Derby to York, go 4↑, 20↖, 231←, 25↙, 35↓ (two of those squares are water).
  • From Durham to Wiksik, go 10↗, 271→, 52↗, 76→ (one of those squares is water).
  • From Durham to York, go 10↗, 228→, 39↘.
  • From Durham to the shipwreck, go 10↗, 117→, 32↗, 106↑, 52⋾.
  • From Raktam to the shipwreck, go 10↖, 141←, 63↖, 4←.
  • From Raktam to Wiksik, go 19→, 64↘.
  • From Raktam to York, go 74↓, 48↙, 34↓ (one of those squares is water).
  • From the shipwreck to York, go 170↘, 59↓ to go through Dalpok or 29↓, 170↘, 30↓ to go south of it.
  • From Wiksik to York, go 76←, 56↙, 36↓ (one of those squares is water).

Unicode arrows

Unicode Arrows

&#8598;

&uarr;

&#8599;

&larr;

&rarr;

&#8601;

&darr;

&#8600;