Difference between revisions of "Newcomers Guide"
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*[[Character classes|Classes]] | *[[Character classes|Classes]] | ||
*[[Gameplay]] | *[[Gameplay]] | ||
+ | *[[Locations]] | ||
*[[Requests for information]] | *[[Requests for information]] | ||
*[[Skills]] | *[[Skills]] | ||
*[[Terrain]] | *[[Terrain]] | ||
+ | *[[The Native Path]] | ||
*[[Tips and tricks]] | *[[Tips and tricks]] | ||
*[[Trading]] | *[[Trading]] |
Revision as of 10:40, 5 June 2008
Contents
Things to know about playing Shartak
- Shartak is a slow paced game. This isn't Doom; you won't be slaughtering enemies left and right. You'll be traveling through the jungle, searching for supplies, healing wounds, hunting animals (or people). That takes time.
- Shartak is what you make it. There are no defined goals that you have to or are encouraged to achieve. You can explore the island, provide healing, hunt animals, fight other players or trade goods between settlements. It's up to you.
- Shartak can be fun playing as a lone explorer or hunter, but you can also play and have a lot of fun as a member of a clan or just interacting with other players. Shartak also has an active forum where you can seek advice or other people to play with.
Tips for starting out
- The Island is a dangerous place:
- Make sure you're well supplied before venturing out from your starting location. See below for recommended supplies.
- Navigation is not easy. Until you acquire a GPS and/or the exploration skill, be wary of getting lost.
- The Island is filled with dangers. Expect to die easily, unless you take precautions. You can revive (c.v.) fairly easily, so don't let it get you down.
Must-have skills
These skills are what you should probably pick first, whether you're a bloodthirsty pirate or the friendly neighbourhood shaman.
- Body Building (a pre-request for stamina, adds 1 damage to your melee attack)
- Stamina (adds 20hp, making you harder to kill)
- Exploration (helps give you a vague sense of direction, even if your map isn't filled in completely)
- Trekking (reduces movement through jungle significantly, thus saving AP for fighting, healing etc)
- Outsider/Native Knowledge (you can't use the healing items of the opposite faction without this)
- It's also recommended to have at least one language skill, as you can partly make out what the other faction is saying, somewhat.
Recommended adventuring supplies
The following is a recommended list of Items that you consider equipping yourself with for your adventures on the Island:
- 3 machetes or cutlasses. Useful for chopping trees and wildlife. 3? Because the first one is guaranteed to break at the worst possible time.
- 1 sharpening stone. Don't wield a blunt machete or cutlass - use your sharpening stone.
- A lot of healing supplies. You never know what you'll run into out in the jungle, and you'll live a lot longer if you've got a supply of first aid kits and healing herbs. Bottles or gourds filled with fresh water or fruit juice provide less healing than first aid kits, but can be refilled at rivers and lakes. Fruits and berries can be found at trees in the jungle, but these heal only small amounts of damage, and should only be used in an emergency.
- If you're a soldier or warrior, you may want to check out rifles and blowpipes. If you do, carry a lot of spare ammo for rifles and blowpipes.
- 1 knife or dagger. These allow you to leave messages on trees and huts, as well as acting as a backup weapon.
- 1 GPS unit. Initially, only outsiders and pirates can use these; however, natives with outsider knowledge can also make use of them.
Character Basics
- Action Points (AP) govern how much your character can do in a day. When they hit zero, you can't do anything until they've recharged. They recharge at one every twenty minutes.
- Hit Points (HP) reflect how many hits your character can take before dying. You can restore HP with healing. When they hit zero, your character dies and enters the spirit world, from which you can return to life through the Island's Shamans.
- Experience Points (XP) reflect your character learning from their experiences. As they increase, your character can learn new skills.
Villages
Villages play a major role in Shartak. They are generally the centers of role-playing activity within the game and they contain supply huts, the primary sources of supplies. Towns also contain shamans, providing a reliable respawn point to all players. Any player killed has the option of reviving in their hometown for 25 action points or at the nearest wandering shaman for 50 action points.
Village fixtures
All six villages have certain structures in common. The shipwreck is somewhat different (see below). It should be noted that huts cannot be destroyed, but they can be hidden by thick jungle.
- Empty huts. These are the most common type of hut. They can be found in the jungle or at any settlement other than the Shipwreck. Some may be occupied by players now. Many clans and players have laid claim to certain huts as their territory. However, most clans do not particularly mind a friendly visitor.
- Medical huts. These huts can be searched for supplies. They stand a reasonably good chance of supplying first aid kits (in outsider settlements) and healing herbs (in native settlements). They also provide other supplies such as machetes, bottles of water, knives, etc. These are the best source of medical supplies for players.
- Ammunition huts. These huts are vital for soldiers and warriors. They provide ammunition appropriate for these classes' weaponry, along with providing additional rifles or blowpipes. Fighters should search these huts for ranged weaponry and ammunition.
- Trader's hut. These can be found in any settlement. Here, one can trade for supplies or money. Though searching is useless in this hut, players can acquire supplies they need or sell off those they don't. However, visiting the same trader too frequently will result in worsened prices. Additionally, the trader reacts to supply and demand, so prices may fluctuate.
- Shaman. The shaman, as mentioned above, provides a stable resource point for players originating from that village.
Shipwreck
Unlike other villages, the shipwreck site holds two structures. One is the trader's hut, which works like any other trader's hut. The other structure is the ship itself. The ship has five rooms. Each room supplies different items (with the exception of the crow's nest). Cutlasses can be found in the armory or the large hold. First aid kits can be found in the large hold. It should be noted that first aid kits have a lower find rate at the shipwreck than at any other settlement, making them profitable commodities.
Helpful Links
These links should help answer any questions you might have.