Difference between revisions of "Character classes"

From The Shartak Wiki
Jump to navigationJump to search
(Revamped starting inventories)
Line 1: Line 1:
There are nine '''character classes''' in Shartak, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
+
{| cellpadding=10 align=right
 +
| __TOC__
 +
|}
  
The classes have different [[HP]] limits, [[Items|starting inventories]], and [[Skills|skill]] opportunities. Players in all classes begin the game with 175 [[AP]] and regenerate one AP every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the regeneration limit for all other players.
+
There are nine '''character classes''' in Shartak, and for each character the player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
 +
 
 +
The classes have different [[HP|hit points (HP)]] limits, [[Items|starting inventories]], and [[Skills|skill]] opportunities. Characters in all classes begin the game with 175 [[AP|action points (AP)]] and regenerate one action point every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the AP regeneration limit for all other characters.
  
 
== Native classes ==
 
== Native classes ==

Revision as of 01:53, 10 January 2008

There are nine character classes in Shartak, and for each character the player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.

The classes have different hit points (HP) limits, starting inventories, and skill opportunities. Characters in all classes begin the game with 175 action points (AP) and regenerate one action point every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the AP regeneration limit for all other characters.

Native classes

Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik. All natives can understand one another and use items such as blowpipes and healing herbs by default.

Scout

Tracking the outsiders all the way home / New I'm tracking those outsiders all the way to their camp.

Starting inventory:

  • Machete
  • Four healing herbs
  • Gourd of water
  • Bunch of tasty berries

Warrior

I just want to fight those outsiders / New I'll poison those darn outsiders with my blowpipe and darts.

Starting inventory:

  • Machete
  • Four healing herbs
  • Blowpipe
  • Four poison darts

Villager

Just your average native / New I know how to handle animals and can find things that others can't.

Starting inventory:

  • Machete
  • Five healing herbs
  • Banana
  • Mango

Shaman

One day, you too can bring spirits back / New Spirits don't bother me any more, I'll exorcise them!

Starting inventory:

  • Machete
  • Dagger
  • Parrot feather charm
  • Four healing herbs

Outsider classes

Outsiders are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island, using their shipwreck as their camp. All outsiders can understand one another and use items such as rifles, GPS units and first aid kits by default.

Explorer

Was it left at that tree or right? / New Blazing trails across the island, that's me!

Starting inventory:

  • Machete
  • Four first aid kits
  • GPS unit
  • Bottle of water

Soldier

Weapons are my area of expertise / New Firearms are my area of expertise so watch out.

Starting inventory:

  • Machete
  • Partially-loaded rifle
  • Three bullets
  • Four first aid kits

Settler

Just your average outsider / New I'm good at handling animals and scavenging supplies.

Starting inventory:

  • Machete
  • Bottle of beer
  • Piece of driftwood
  • Five first aid kits

Scientist

Don't try to get technical with me / New I'm good at healing in an emergency, and know when others are wounded.

Starting inventory:

  • Machete
  • Four first aid kits
  • Two pieces of driftwoof

Pirate

Me ship hit rocks an' now I be stranded on th' isle, arrr.
  • 65 HP
  • 75 AP (maximum)
  • Starts at the shipwreck

Starting inventory:

  • Cutlass
  • Two first aid kits
  • Gem
  • Two bottles of rum
  • Silver skull cross