Difference between revisions of "Animals"

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Many '''animals''' live on the island, and most of them can be attacked. All visible animals are capable of immediate retaliation when they are attacked, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.
+
=General Information=
 +
Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.
  
Visible animals move or attack actively (not reactively) twice an hour, once at 5 minutes past and once at 35 minutes past. Some of the more aggressive ones, like tigers and alligators, are known to be capable of attacking twice in the same minute.
+
Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.  
  
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.
+
=List of Animals=
 +
The following animals can be found at anytime during the year. There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet.  These links lead to those animals.
  
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |
+
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.
|-align="left" bgcolor="#ddd" valign="top"
+
*[[Special Animals]] - Some animals only come out to play at certain times during the year. They can be found here.
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes
+
*[[Upgraded Animals]] - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.
|-valign="top"
 
|            | Alligator
 
|align="right"| 25
 
|align="right"| 2x
 
|align="right"| 45%
 
|align="right"| 3
 
|align="right"| 15?
 
|            | [[Swamp]]
 
|            | Aggressive; attacks unprovoked.
 
|-valign="top"
 
|            | Deer, large
 
|align="right"| 15
 
|align="right"| 1x
 
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 10
 
|            | [[Jungle]]
 
|            | Has been seen in fresh water.
 
|-valign="top"
 
|            | Deer, small
 
|align="right"| 15
 
|align="right"| 1x
 
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 10
 
|            | [[Jungle]]
 
|            |
 
|-valign="top"
 
|            | Easter Bunny
 
|align="right"| 30
 
|align="right"| ?
 
|align="right"| ?
 
|align="right"| 4
 
|align="right"| 28
 
|            | [[Grassland]], [[Jungle]]
 
|            | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50.  
 
|-valign="top"
 
|            | Elephant
 
|align="right"| 60
 
|align="right"| 1x
 
|align="right"| 60%
 
|align="right"| 4
 
|align="right"| 33
 
|            | [[Grassland]], [[Jungle]]
 
|            | Aggressive; attacks unprovoked. Has been seen in fresh water.
 
|-valign="top"
 
|            | Elephant, rogue
 
|align="right"| 90
 
|align="right"| 1x
 
|align="right"| 80%
 
|align="right"| 5
 
|align="right"| 48
 
|            | [[Grassland]], [[Jungle]]
 
|            | The new name of an elephant that has killed a player.
 
|-valign="top"
 
|            | Giant squid
 
|align="right"| 300
 
|align="right"| ?
 
|align="right"| ?
 
|align="right"| 5-6
 
|align="right"| 153
 
|            | [[Water]], [[Water (deep)]]
 
|            | Very rare, very tough; have been sighted crawling onto land
 
|-valign="top"
 
|            | Guard Dog
 
|align="right"| 15?
 
|align="right"| ?
 
|align="right"| ?
 
|align="right"| 2
 
|align="right"| ?
 
|            | Trader's hut in [[Camp]]
 
|            |
 
|-valign="top"
 
|            | Monkey
 
|align="right"| 10
 
|align="right"| 1x
 
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 8
 
|            | [[Jungle]]
 
|            |
 
|-valign="top"
 
|            | Parrot
 
|align="right"| 5
 
|align="right"| 1x
 
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 5
 
|            | [[Jungle]]
 
|            | Has been seen on fresh water squares.
 
|-valign="top"
 
|            | Rat
 
|align="right"| 3
 
|align="right"| 1x
 
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 4
 
|            | [[Tunnel]], [[Cave]]
 
|            | Aggressive; attacks in packs.
 
|-valign="top"
 
|            | Stag, large
 
|align="right"| 20
 
|align="right"| 1x
 
|align="right"| 60%
 
|align="right"| 2
 
|align="right"| 13
 
|            | [[Jungle]]
 
|            |
 
|-valign="top"
 
|            | Tiger
 
|align="right"| 20
 
|align="right"| 2x
 
|align="right"| 55%
 
|align="right"| 3
 
|align="right"| 13?
 
|            | [[Jungle]]
 
|            | Aggressive; attacks unprovoked.
 
|-valign="top"
 
|            | Tiger, ferocious
 
|align="right"| 25
 
|align="right"| ?
 
|align="right"| ?
 
|align="right"| 4
 
|align="right"| 15
 
|            | [[Jungle]]
 
|            |
 
|-valign="top"
 
|            | Wild boar
 
|align="right"| 15
 
|align="right"| 1x
 
|align="right"| 50%
 
|align="right"| 2
 
|align="right"| 10
 
|            | [[Jungle]]
 
|            | Aggressive; attacks unprovoked.
 
|}
 
Notes:
 
* "Frequency" is the number of times an animal attacks in a half-hour period.
 
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)
 
* "Damage" is the damage dealt by one of the animal's attacks.
 
  
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)
+
Here is small description of what the following list tells one.
 +
*'''Location Found''' - Where the animal can be most commonly found.
 +
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.
 +
*'''Damage''' - The amount of damage an attack from this animal causes.
 +
*'''XP Bonus''' - The bonus the player gets for killing the animal.
 +
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.
 +
*'''Special Notes''' - Other information about some animals.
  
== Unseen animals ==
+
==Alligator==
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player dies or is healed with a [[first aid kit]] or [[healing herb]].<!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]]. --> Until a player is healed they will see "You are bleeding" below their map next to their name. The effects of shark wounds are not cumulative. A player bitten by a shark sees the following text:
+
*'''Location Found''' - Swamp, River, Lake
:A shark attacks you for 2 damage. You're now wounded and need ''[first aid kits / healing herbs]'' to heal your wounds.<br />You lose 1 HP from an old wound. Use ''[first aid kits / healing herbs]'' to stop the bleeding before you die.
+
*'''Max Hitpoints''' - 25
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can cause bleeding wounds. Can be upgraded to [[Upgraded Animals#Hungry Alligator|Hungry Alligator]].
  
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a [[poisonous snake]], which then appears in inventory. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away).  
+
==Bat==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 3
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 4
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Appeared for the first time during Halloween 2007.
  
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a [[crab]], which then appears in inventory, or be pinched by one for 1 HP damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".)
+
==Bear==
 +
*'''Location Found''' - Mountain Path
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can cause bleeding wounds.  Can be upgraded to [[Upgraded Animals#Hungry Bear|Hungry Bear]].
  
== Punching large animals ==
+
==Elephant==
When missing a punch against an elephant, large stag, or tiger, special messages may display:
+
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 60
 +
*'''Damage''' - 4
 +
*'''XP Bonus''' - 33
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Rogue Elephant|Rogue Elephant]].
  
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''
+
==Giant Spider==
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''
+
*'''Location Found''' - Cave
 +
*'''Max Hitpoints''' - 50
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.
  
[[Category:Glossary]]
+
==Giant Squid==
 +
*'''Location Found''' - Water, Deep Water
 +
*'''Max Hitpoints''' - 450
 +
*'''Damage''' - 5
 +
*'''XP Bonus''' - 153
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Rare.  Can be upgraded to [[Upgraded Animals#Fully-Grown Giant Squid|Fully-Grown Giant Squid]].
 +
 
 +
==Goat==
 +
*'''Location Found''' - Mountain Path, Jungle
 +
*'''Max Hitpoints''' - 20
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 13
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Guard Dog==
 +
*'''Location Found''' - Trader Huts
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Will attack one if that person attacks the Trader.
 +
 
 +
==Large Deer==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Large Stag==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 20
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 13
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals|Aggressive Large Stag]]
 +
 
 +
==Monkey==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 10
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 8
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Chattering Monkey|Chattering Monkey]].
 +
 
 +
==Parrot==
 +
*'''Location Found''' - Jungle, Water, River, and Lake
 +
*'''Max Hitpoints''' - 5
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 5
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|Vicious Parrot]] after killing two people.
 +
 
 +
== Python ==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 215
 +
*'''Damage''' - 8-14
 +
*'''XP Bonus''' - ?
 +
*'''Attack Unprovoked''' - ?
 +
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1XP.  The damage this beast inflicts changes, from 8, 11, to 14.  First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010.  Upgrades to [[Upgraded Animals#Hungry Python|Hungry Python]].
 +
 
 +
==Rat==
 +
*'''Location Found''' - Caves
 +
*'''Max Hitpoints''' - 3
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 4
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Will attack in packs.
 +
 
 +
==Rhino==
 +
*'''Location Found''' - Grassland
 +
*'''Max Hitpoints''' - 50
 +
*'''Damage''' - 4
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - No.
 +
 
 +
==[[Shargle]]==
 +
*'''Location Found''' - Mountain path, but can be found most places.
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Hatches from an [[Other Items|egg]].  Causes bleeding wounds.  Upgrades to [[Upgraded Animals#Ferocious Shargle|Ferocious Shargle]] after killing two people.
 +
 
 +
==Silverback==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 50, upgrades to 62 after three kills. 
 +
*'''Damage''' - 3, upgrades to 6 after three kills. 
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Territorial Silverback|Territorial Silverback]].
 +
 
 +
==Small Deer==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Songbird==
 +
*'''Location Found''' - Sacred Space
 +
*'''Max Hitpoints''' - 5
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 5
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Tiger==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 25
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 13
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Tiger|Ferocious Tiger]].
 +
 
 +
==Turtle==
 +
*'''Location Found''' - Water, Beach, Dunes
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Wild Boar==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals#Aggressive Wild Boar|Aggressive Wild Boar]].
 +
 
 +
=Attacking Animals=
 +
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)
 +
 
 +
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, like the [[Exotic Sports Hunting Club]], and the various adventurers who seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.
 +
 
 +
==Recommended Supplies==
 +
When hunting, be sure to take the following items to lengthen your survival time.
 +
*First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.
 +
*Machete/Cutlasses - Bring more than one since these do break.
 +
*Rifles/Blowpipes - These deal high damage to the animals.  Recommended if you are a Soldier or Warrior.
 +
 
 +
==Punching animals==
 +
 
 +
Sometimes punching a large animal or aggressive one can yield these special messages.
 +
 
 +
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''
 +
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''
 +
 
 +
[[category:Animals]][[category:NPCs]]

Latest revision as of 15:39, 18 December 2013

General Information

Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.

Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.

List of Animals

The following animals can be found at anytime during the year. There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet. These links lead to those animals.

  • Concealed Animals - These animals can never be seen, and the player can't attack them, but they still can affect players. These can be found here.
  • Special Animals - Some animals only come out to play at certain times during the year. They can be found here.
  • Upgraded Animals - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.

Here is small description of what the following list tells one.

  • Location Found - Where the animal can be most commonly found.
  • Max Hitpoints - The maximum number of hitpoints that the creature can have.
  • Damage - The amount of damage an attack from this animal causes.
  • XP Bonus - The bonus the player gets for killing the animal.
  • Attack Unprovoked - Whether or not an animal will attack a player if the player hasn't attacked the animal.
  • Special Notes - Other information about some animals.

Alligator

  • Location Found - Swamp, River, Lake
  • Max Hitpoints - 25
  • Damage - 3
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds. Can be upgraded to Hungry Alligator.

Bat

  • Location Found - Jungle
  • Max Hitpoints - 3
  • Damage - 1
  • XP Bonus - 4
  • Attack Unprovoked - No
  • Special Notes - Appeared for the first time during Halloween 2007.

Bear

  • Location Found - Mountain Path
  • Max Hitpoints - 30
  • Damage - 3
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds. Can be upgraded to Hungry Bear.

Elephant

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 60
  • Damage - 4
  • XP Bonus - 33
  • Attack Unprovoked - Yes
  • Special Notes - Can be upgraded to Rogue Elephant.

Giant Spider

  • Location Found - Cave
  • Max Hitpoints - 50
  • Damage - 2
  • XP Bonus - 28
  • Attack Unprovoked - Yes
  • Special Notes - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.

Giant Squid

  • Location Found - Water, Deep Water
  • Max Hitpoints - 450
  • Damage - 5
  • XP Bonus - 153
  • Attack Unprovoked - Yes
  • Special Notes - Rare. Can be upgraded to Fully-Grown Giant Squid.

Goat

  • Location Found - Mountain Path, Jungle
  • Max Hitpoints - 20
  • Damage - 1
  • XP Bonus - 13
  • Attack Unprovoked - No

Guard Dog

  • Location Found - Trader Huts
  • Max Hitpoints - 15
  • Damage - 2
  • XP Bonus - 10
  • Attack Unprovoked - No
  • Special Notes - Will attack one if that person attacks the Trader.

Large Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Attack Unprovoked - No

Large Stag

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 20
  • Damage - 2
  • XP Bonus - 13
  • Attack Unprovoked - No
  • Special Notes - Can be upgraded to an Aggressive Large Stag

Monkey

  • Location Found - Jungle
  • Max Hitpoints - 10
  • Damage - 1
  • XP Bonus - 8
  • Attack Unprovoked - No
  • Special Notes - Can be upgraded to Chattering Monkey.

Parrot

  • Location Found - Jungle, Water, River, and Lake
  • Max Hitpoints - 5
  • Damage - 1
  • XP Bonus - 5
  • Attack Unprovoked - No
  • Special Notes - Can be taught repeating speech patterns, see Teaching Parrots for more indepth information. Upgrades to Vicious Parrot after killing two people.

Python

  • Location Found - Jungle
  • Max Hitpoints - 215
  • Damage - 8-14
  • XP Bonus - ?
  • Attack Unprovoked - ?
  • Special Notes - Constricts opponents. If someone tries to leave the square that the python is on, they may take 2 damage. If you escape the python's grip, you gain 1XP. The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to Hungry Python.

Rat

  • Location Found - Caves
  • Max Hitpoints - 3
  • Damage - 1
  • XP Bonus - 4
  • Attack Unprovoked - Yes
  • Special Notes - Will attack in packs.

Rhino

  • Location Found - Grassland
  • Max Hitpoints - 50
  • Damage - 4
  • XP Bonus - 28
  • Attack Unprovoked - No.

Shargle

  • Location Found - Mountain path, but can be found most places.
  • Max Hitpoints - 30
  • Damage - 2
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Hatches from an egg. Causes bleeding wounds. Upgrades to Ferocious Shargle after killing two people.

Silverback

  • Location Found - Jungle
  • Max Hitpoints - 50, upgrades to 62 after three kills.
  • Damage - 3, upgrades to 6 after three kills.
  • XP Bonus - 28
  • Attack Unprovoked - Yes
  • Special Notes - Causes bleeding wounds. Can be upgraded to Territorial Silverback.

Small Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Attack Unprovoked - No

Songbird

  • Location Found - Sacred Space
  • Max Hitpoints - 5
  • Damage - 1
  • XP Bonus - 5
  • Attack Unprovoked - No

Tiger

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 25
  • Damage - 3
  • XP Bonus - 13
  • Attack Unprovoked - Yes
  • Special Notes - Causes bleeding wounds. Can be upgraded to Ferocious Tiger.

Turtle

  • Location Found - Water, Beach, Dunes
  • Max Hitpoints - 30
  • Damage - 2
  • XP Bonus - 18
  • Attack Unprovoked - No

Wild Boar

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Attack Unprovoked - Yes
  • Special Notes - Can be upgraded to an Aggressive Wild Boar.

Attacking Animals

When you attack an animal you receive XP equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + max HP) / 2, rounded up (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)

Attacking animals is a great source of experience points for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, like the Exotic Sports Hunting Club, and the various adventurers who seek the legendary giant squids. Many players use their first several hundred action points doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.

Recommended Supplies

When hunting, be sure to take the following items to lengthen your survival time.

  • First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.
  • Machete/Cutlasses - Bring more than one since these do break.
  • Rifles/Blowpipes - These deal high damage to the animals. Recommended if you are a Soldier or Warrior.

Punching animals

Sometimes punching a large animal or aggressive one can yield these special messages.

  • You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!
  • You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!