Difference between revisions of "Animals"

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Many '''animals''' live on the island. Most are visible and can be attacked, while some are concealed in the terrain and cannot be harmed or even noticed until they attack.  
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=General Information=
 +
Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.
  
== Visible animals ==
+
Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.  
Visible animals can be seen on the [[user interface|game map]]. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.
 
  
Most animals are passive and will only attack a player actively (not reactively) if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.
+
=List of Animals=
 +
The following animals can be found at anytime during the year.  There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet. These links lead to those animals.
  
Below is a table of all visible animals found to date.
+
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.
 +
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.
 +
*[[Upgraded Animals]] - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.
  
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |
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Here is small description of what the following list tells one.
|-align="left" bgcolor="#0095B6" valign="top"
+
*'''Location Found''' - Where the animal can be most commonly found.
! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes
+
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.
|-valign=top
+
*'''Damage''' - The amount of damage an attack from this animal causes.
|          | Alligator
+
*'''XP Bonus''' - The bonus the player gets for killing the animal.
|align=right| 25
+
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.
|align=right| 2x
+
*'''Special Notes''' - Other information about some animals.
|align=right| 45%
 
|align=right| 3
 
|align=right| 15?
 
|          | [[Swamp]]
 
|          | Aggressive; attacks unprovoked.
 
|-valign=top
 
|          | "Hungry Alligator"
 
|align=right| 33
 
|align=right| 2x
 
|align=right| 45%(?)
 
|align=right| 4
 
|align=right| 15?
 
|          | [[Swamp]]
 
|          | Very aggressive; attacks unprovoked.
 
|-valign=top
 
|          | Bear
 
|align=right| 30
 
|align=right| ?
 
|align=right| ?
 
|align=right| 3
 
|align=right| 18
 
|          | [[Mountain]]
 
|          | Aggressive tendencies unknown
 
|-valign=top
 
|          | Deer, large
 
|align=right| 15
 
|align=right| 1x
 
|align=right| ?
 
|align=right| 1
 
|align=right| 10
 
|          | [[Grassland]], [[Jungle]]
 
|          | Has been seen in fresh water.
 
|-valign=top
 
|          | Deer, small
 
|align=right| 15
 
|align=right| 1x
 
|align=right| ?
 
|align=right| 1
 
|align=right| 10
 
|          | [[Jungle]]
 
|          |
 
|-valign=top
 
|          | Easter Bunny
 
|align=right| 30
 
|align=right| ?
 
|align=right| ?
 
|align=right| 4
 
|align=right| 28
 
|          | [[Grassland]], [[Jungle]]
 
|          | Hunted to extinction shortly after Easter, 16 April 2006, when they first appeared. They started with 30 HP but could be healed to a maximum of 50.  
 
|-valign=top
 
|          | Elephant
 
|align=right| 80
 
|align=right| 1x
 
|align=right| 60%
 
|align=right| 4
 
|align=right| 33
 
|          | [[Grassland]], [[Jungle]]
 
|          | Aggressive; attacks unprovoked. Has been seen in fresh water.
 
|-valign=top
 
|          | Elephant, rogue
 
|align=right| 90
 
|align=right| 1x
 
|align=right| 80%
 
|align=right| 5
 
|align=right| 48
 
|          | [[Grassland]], [[Jungle]]
 
|          | The new name of an elephant that has killed a player.
 
|-valign=top
 
|          | Giant squid
 
|align=right| 300
 
|align=right| 1x
 
|align=right| ?
 
|align=right| 5-6
 
|align=right| 153
 
|          | [[Water]], [[Water (deep)]]
 
|          | Rare, very tough. Will crawl onto land to pursue attackers.
 
|-valign=top
 
|          | Giant squid, fully-grown
 
|align=right| 300-600
 
|align=right| 1x
 
|align=right| ?
 
|align=right| 6-8
 
|align=right| 200-230
 
|          | [[Water (deep)]]
 
|          | Very rare, exceptionally tough. Will crawl onto land to pursue attackers. HP, damage and XP bonus increases above base level depending upon the number of players the squid has killed. First sighted by [[User:Doppelganger|Doppelganger]], 13:24, 10 October 2006, NNE of Shartak Island.  
 
|-valign=top
 
|          | Guard dog
 
|align=right| 15?
 
|align=right| ?
 
|align=right| ?
 
|align=right| 2
 
|align=right| ?
 
|          | [[Camp]] [[trading post]]s
 
|          |
 
|-valign=top
 
|          | Monkey
 
|align=right| 10
 
|align=right| 1x
 
|align=right| ?
 
|align=right| 1
 
|align=right| 8
 
|          | [[Jungle]]
 
|          |
 
|-valign=top
 
|          | Parrot
 
|align=right| 5
 
|align=right| 1x
 
|align=right| ?
 
|align=right| 1
 
|align=right| 5
 
|          | [[Jungle]]
 
|          | Has been seen on fresh water squares.
 
|-valign=top
 
|          | Rat
 
|align=right| 3
 
|align=right| 1x
 
|align=right| ?
 
|align=right| 1
 
|align=right| 4
 
|          | [[Tunnel]], [[Cave]]
 
|          | Aggressive; attack in packs.
 
|-valign=top
 
|          | Shargle
 
|align=right| 20
 
|align=right| ?
 
|align=right| ?
 
|align=right| 2
 
|align=right| 18
 
|          | [[Mountain]]
 
|          | The only other kind of bird on Shartak besides parrots. A special kind of eagle perhaps?
 
|-valign=top
 
|          | Stag, large
 
|align=right| 20
 
|align=right| 1x
 
|align=right| 60%
 
|align=right| 2
 
|align=right| 13
 
|          | [[Jungle]]
 
|          |
 
|-valign=top
 
|          | Tiger
 
|align=right| 20
 
|align=right| 2x
 
|align=right| 55%
 
|align=right| 3
 
|align=right| 13?
 
|          | [[Jungle]]
 
|          | Aggressive; attacks unprovoked.
 
|-valign=top
 
|          | Tiger, ferocious
 
|align=right| 25
 
|align=right| ?
 
|align=right| ?
 
|align=right| 6
 
|align=right| 15
 
|          | [[Jungle]]
 
|          |
 
|-valign=top
 
|          | Wild boar
 
|align=right| 15
 
|align=right| 1x
 
|align=right| 50%
 
|align=right| 2
 
|align=right| 10
 
|          | [[Jungle]]
 
|          | Aggressive; attacks unprovoked.
 
|-valign=top
 
|          | Zombified Large Stag
 
|align=right| ?
 
|align=right| ?
 
|align=right| ?
 
|align=right| ?
 
|align=right| ?
 
|          | [[Jungle]]
 
|          | A large stag that has been killed, but has come back to life to continue attacking. Likely a temporary change for Halloween.
 
|-valign=top
 
|          | Zombified Small Deer
 
|align=right| 15
 
|align=right| ?
 
|align=right| ?
 
|align=right| 1
 
|align=right| 15
 
|          | [[Jungle]]
 
|          | A small deer that has been killed, but has come back to life to continue attacking. Likely a temporary change for Halloween. Killing it only creates another Zombified Small Deer.
 
|}
 
Notes:
 
* "Frequency" is the number of times an animal attacks in a half-hour period.
 
* "Accuracy" is the animal's apparent attack accuracy rounded to the nearest 5%. This is lower when the target has ''[[animal affinity]]''. (See [[Talk:Animals|the talk page]] for tabled statistics.)
 
* "Damage" is the damage dealt by one of the animal's attacks.
 
  
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up, as listed in the "XP Bonus" column. (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)
+
==Alligator==
 +
*'''Location Found''' - Swamp, River, Lake
 +
*'''Max Hitpoints''' - 25
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can cause bleeding wounds. Can be upgraded to [[Upgraded Animals#Hungry Alligator|Hungry Alligator]].
  
== Players attacking animals ==
+
==Bat==
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.
+
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 3
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 4
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Appeared for the first time during Halloween 2007.
  
When hunting, be sure to take plenty of [[medical supplies]] or bottles of special Shartak-bottled [[water]], which has amazing healing power. Also be sure to pick up several [[machete]]s or [[cutlass]]es, or a [[heavy sword]] if you can find one, as these are the best weapons against animals. Do not attack with your hands, or you will be sorry, especially against large animals! When punching an elephant, a large stag, or a tiger, special messages may display:
+
==Bear==
 +
*'''Location Found''' - Mountain Path
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can cause bleeding wounds. Can be upgraded to [[Upgraded Animals#Hungry Bear|Hungry Bear]].
  
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''
+
==Elephant==
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''
+
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 60
 +
*'''Damage''' - 4
 +
*'''XP Bonus''' - 33
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Rogue Elephant|Rogue Elephant]].
  
== Special animals ==
+
==Giant Spider==
The world of Shartak has many surprises. Strange and mysterious animals occasionally show up and scare or delight the inhabitants of the island. Easter bunnies have been known to make appearances in the Easter season, as have fearsome and powerful rampaging giant-squids who have been known to crawl on land to attack "prey" (i.e., us). During the Halloween season, animals did not die but rather were "zombified" upon death. When killing a zombified animal, the text read: ''You attack the zombified (insert animal here) for X damage. It dies.
+
*'''Location Found''' - Cave
To your horror, the corpse of the zombified (insert animal here) gets back up and carries on with what it was doing... attacking you!''.
+
*'''Max Hitpoints''' - 50
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.
  
== Concealed animals ==
+
==Giant Squid==
'''Sharks''' reside in the deep water off the coasts of Shartak. They cannot be seen or attacked, as they lurk below the surface out of sight. They are particularly aggressive and often attack people swimming in the deep water. A shark attack deals 2 HP damage, and the resulting wounds deal 1 HP damage per action (not per AP) until the player [[Death|dies]] or is healed with a [[first aid kit]] or [[healing herb]]. Once a player is bitten, they will see "You are bleeding" below their map next to their name until they are healed or die. The effects of shark wounds are not cumulative.
+
*'''Location Found''' - Water, Deep Water
 +
*'''Max Hitpoints''' - 450
 +
*'''Damage''' - 5
 +
*'''XP Bonus''' - 153
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Rare. Can be upgraded to [[Upgraded Animals#Fully-Grown Giant Squid|Fully-Grown Giant Squid]].
  
'''Poisonous snakes''' cannot be seen or attacked. A character who is searching [[grassland]]s can capture a poisonous snake, which then appears in [[inventory]]. Rumour has it that poison darts may be able to be manufactured from snakes, but this knowledge has apparently been lost to the natives. Perhaps one day native shamans will re-discover this magic. Searching the grasslands can also cause you to get bitten by a snake for 3 HP damage (the snake then slithers away), which poisons you.<!-- Does it poison you? -->
+
==Goat==
 +
*'''Location Found''' - Mountain Path, Jungle
 +
*'''Max Hitpoints''' - 20
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 13
 +
*'''Attack Unprovoked''' - No
  
'''Crabs''' cannot be seen or attacked. A character who is searching [[beach]]es can capture a crab--which then appears in character's inventory--or the character can be pinched by one for 1 HP in damage. ("Searching the area, you find a crab. It nips your finger with its claws and scuttles away".) Thus far, no one on Shartak has discovered how to use a crab, though the traders may know something we do not, as they pay a fair amount of gold for live crabs.
+
==Guard Dog==
 +
*'''Location Found''' - Trader Huts
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Will attack one if that person attacks the Trader.
  
[[Category:Glossary]]
+
==Large Deer==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Large Stag==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 20
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 13
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals|Aggressive Large Stag]]
 +
 
 +
==Monkey==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 10
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 8
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Chattering Monkey|Chattering Monkey]].
 +
 
 +
==Parrot==
 +
*'''Location Found''' - Jungle, Water, River, and Lake
 +
*'''Max Hitpoints''' - 5
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 5
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|Vicious Parrot]] after killing two people.
 +
 
 +
== Python ==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 215
 +
*'''Damage''' - 8-14
 +
*'''XP Bonus''' - ?
 +
*'''Attack Unprovoked''' - ?
 +
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1XP.  The damage this beast inflicts changes, from 8, 11, to 14.  First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010.  Upgrades to [[Upgraded Animals#Hungry Python|Hungry Python]].
 +
 
 +
==Rat==
 +
*'''Location Found''' - Caves
 +
*'''Max Hitpoints''' - 3
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 4
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Will attack in packs.
 +
 
 +
==Rhino==
 +
*'''Location Found''' - Grassland
 +
*'''Max Hitpoints''' - 50
 +
*'''Damage''' - 4
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - No.
 +
 
 +
==[[Shargle]]==
 +
*'''Location Found''' - Mountain path, but can be found most places.
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Hatches from an [[Other Items|egg]].  Causes bleeding wounds.  Upgrades to [[Upgraded Animals#Ferocious Shargle|Ferocious Shargle]] after killing two people.
 +
 
 +
==Silverback==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 50, upgrades to 62 after three kills. 
 +
*'''Damage''' - 3, upgrades to 6 after three kills. 
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Territorial Silverback|Territorial Silverback]].
 +
 
 +
==Small Deer==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Songbird==
 +
*'''Location Found''' - Sacred Space
 +
*'''Max Hitpoints''' - 5
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 5
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Tiger==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 25
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 13
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Tiger|Ferocious Tiger]].
 +
 
 +
==Turtle==
 +
*'''Location Found''' - Water, Beach, Dunes
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Wild Boar==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals#Aggressive Wild Boar|Aggressive Wild Boar]].
 +
 
 +
=Attacking Animals=
 +
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)
 +
 
 +
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, like the [[Exotic Sports Hunting Club]], and the various adventurers who seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.
 +
 
 +
==Recommended Supplies==
 +
When hunting, be sure to take the following items to lengthen your survival time.
 +
*First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.
 +
*Machete/Cutlasses - Bring more than one since these do break.
 +
*Rifles/Blowpipes - These deal high damage to the animals.  Recommended if you are a Soldier or Warrior.
 +
 
 +
==Punching animals==
 +
 
 +
Sometimes punching a large animal or aggressive one can yield these special messages.
 +
 
 +
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''
 +
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''
 +
 
 +
[[category:Animals]][[category:NPCs]]

Latest revision as of 15:39, 18 December 2013

General Information

Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.

Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.

List of Animals

The following animals can be found at anytime during the year. There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet. These links lead to those animals.

  • Concealed Animals - These animals can never be seen, and the player can't attack them, but they still can affect players. These can be found here.
  • Special Animals - Some animals only come out to play at certain times during the year. They can be found here.
  • Upgraded Animals - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.

Here is small description of what the following list tells one.

  • Location Found - Where the animal can be most commonly found.
  • Max Hitpoints - The maximum number of hitpoints that the creature can have.
  • Damage - The amount of damage an attack from this animal causes.
  • XP Bonus - The bonus the player gets for killing the animal.
  • Attack Unprovoked - Whether or not an animal will attack a player if the player hasn't attacked the animal.
  • Special Notes - Other information about some animals.

Alligator

  • Location Found - Swamp, River, Lake
  • Max Hitpoints - 25
  • Damage - 3
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds. Can be upgraded to Hungry Alligator.

Bat

  • Location Found - Jungle
  • Max Hitpoints - 3
  • Damage - 1
  • XP Bonus - 4
  • Attack Unprovoked - No
  • Special Notes - Appeared for the first time during Halloween 2007.

Bear

  • Location Found - Mountain Path
  • Max Hitpoints - 30
  • Damage - 3
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds. Can be upgraded to Hungry Bear.

Elephant

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 60
  • Damage - 4
  • XP Bonus - 33
  • Attack Unprovoked - Yes
  • Special Notes - Can be upgraded to Rogue Elephant.

Giant Spider

  • Location Found - Cave
  • Max Hitpoints - 50
  • Damage - 2
  • XP Bonus - 28
  • Attack Unprovoked - Yes
  • Special Notes - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.

Giant Squid

  • Location Found - Water, Deep Water
  • Max Hitpoints - 450
  • Damage - 5
  • XP Bonus - 153
  • Attack Unprovoked - Yes
  • Special Notes - Rare. Can be upgraded to Fully-Grown Giant Squid.

Goat

  • Location Found - Mountain Path, Jungle
  • Max Hitpoints - 20
  • Damage - 1
  • XP Bonus - 13
  • Attack Unprovoked - No

Guard Dog

  • Location Found - Trader Huts
  • Max Hitpoints - 15
  • Damage - 2
  • XP Bonus - 10
  • Attack Unprovoked - No
  • Special Notes - Will attack one if that person attacks the Trader.

Large Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Attack Unprovoked - No

Large Stag

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 20
  • Damage - 2
  • XP Bonus - 13
  • Attack Unprovoked - No
  • Special Notes - Can be upgraded to an Aggressive Large Stag

Monkey

  • Location Found - Jungle
  • Max Hitpoints - 10
  • Damage - 1
  • XP Bonus - 8
  • Attack Unprovoked - No
  • Special Notes - Can be upgraded to Chattering Monkey.

Parrot

  • Location Found - Jungle, Water, River, and Lake
  • Max Hitpoints - 5
  • Damage - 1
  • XP Bonus - 5
  • Attack Unprovoked - No
  • Special Notes - Can be taught repeating speech patterns, see Teaching Parrots for more indepth information. Upgrades to Vicious Parrot after killing two people.

Python

  • Location Found - Jungle
  • Max Hitpoints - 215
  • Damage - 8-14
  • XP Bonus - ?
  • Attack Unprovoked - ?
  • Special Notes - Constricts opponents. If someone tries to leave the square that the python is on, they may take 2 damage. If you escape the python's grip, you gain 1XP. The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to Hungry Python.

Rat

  • Location Found - Caves
  • Max Hitpoints - 3
  • Damage - 1
  • XP Bonus - 4
  • Attack Unprovoked - Yes
  • Special Notes - Will attack in packs.

Rhino

  • Location Found - Grassland
  • Max Hitpoints - 50
  • Damage - 4
  • XP Bonus - 28
  • Attack Unprovoked - No.

Shargle

  • Location Found - Mountain path, but can be found most places.
  • Max Hitpoints - 30
  • Damage - 2
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Hatches from an egg. Causes bleeding wounds. Upgrades to Ferocious Shargle after killing two people.

Silverback

  • Location Found - Jungle
  • Max Hitpoints - 50, upgrades to 62 after three kills.
  • Damage - 3, upgrades to 6 after three kills.
  • XP Bonus - 28
  • Attack Unprovoked - Yes
  • Special Notes - Causes bleeding wounds. Can be upgraded to Territorial Silverback.

Small Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Attack Unprovoked - No

Songbird

  • Location Found - Sacred Space
  • Max Hitpoints - 5
  • Damage - 1
  • XP Bonus - 5
  • Attack Unprovoked - No

Tiger

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 25
  • Damage - 3
  • XP Bonus - 13
  • Attack Unprovoked - Yes
  • Special Notes - Causes bleeding wounds. Can be upgraded to Ferocious Tiger.

Turtle

  • Location Found - Water, Beach, Dunes
  • Max Hitpoints - 30
  • Damage - 2
  • XP Bonus - 18
  • Attack Unprovoked - No

Wild Boar

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Attack Unprovoked - Yes
  • Special Notes - Can be upgraded to an Aggressive Wild Boar.

Attacking Animals

When you attack an animal you receive XP equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + max HP) / 2, rounded up (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)

Attacking animals is a great source of experience points for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, like the Exotic Sports Hunting Club, and the various adventurers who seek the legendary giant squids. Many players use their first several hundred action points doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.

Recommended Supplies

When hunting, be sure to take the following items to lengthen your survival time.

  • First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.
  • Machete/Cutlasses - Bring more than one since these do break.
  • Rifles/Blowpipes - These deal high damage to the animals. Recommended if you are a Soldier or Warrior.

Punching animals

Sometimes punching a large animal or aggressive one can yield these special messages.

  • You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!
  • You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!