Difference between revisions of "User talk:Neil Tathers"

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Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages.  --[[User:Johan Crichton|Johan Crichton]] 19:39, 10 March 2010 (UTC)
 
Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages.  --[[User:Johan Crichton|Johan Crichton]] 19:39, 10 March 2010 (UTC)
  
=Items page preview=
+
=Animal page preview=
 +
Visible animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.
  
Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.
+
Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.  
  
A majority of items can be used by simply clicking on the item itselfIf an item cannot be used in this manner, it will give one a short description on the item itselfThis page consists of links that will give an in-depth description on the items available in each of these categories.
+
The following animals can be found at anytime during the yearThere are also special animals around the island, some can only be found at certain times, or if certain conditions are meetThese links lead to those animals.
  
*[[Charms]] - Description of the charms and what they may do.
+
*[[Concealed Animals]]
*[[Conch Shell]] - The elusive conch shell is described here.
+
*[[Special Animals]]
*[[Drinkable Items]] - Items that are drinksThese include regular drinks like water, juiced drinks made form fruit, and brewed beers.
+
*[[Upgraded Animals]]
*[[Fruits]] - An explanation on fruit on the island.
+
 
*[[Gambling Items]] - Some items allow one to gamble. This is those.
+
Here is small description of what the following list tells one.
*[[Melee Weapons]] - These items are used for fighting with hand to hand weapons. It includes the machete, dagger, and other weapons like it.
+
*'''Location Found''' - Where the animal can be most commonly found.
*[[Other Items|Miscellaneous Items]] - Lots of items are
+
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can haveOne can find an animal at any amount under this though, as sometimes players don't fully kill an animal.
*[[Ranged Weapons]] - This page describes the use of ranged weapons and their ammunitions.
+
*'''Damage''' - The amount of damage an attack from this animal causes.
 +
*'''XP Bonus''' - The bonus the player gets for killing the animal.
 +
*'''Accuracy''' - The accuracy of the attacks.
 +
*'''Frequency''' - The number of times an animal will attack in a half hour period.
 +
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.
 +
*'''Special Notes''' - Other information about some animals.
 +
 
 +
==Alligator==
 +
*'''Location Found''' - Swamp, River, Lake
 +
*'''Max Hitpoints''' - 25
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 18
 +
*'''Accuracy''' - 45%
 +
*'''Frequency''' - 2
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can cause bleeding wounds.
 +
 
 +
==Bat==
 +
*'''Location Found''' - Jungle, Caves
 +
*'''Max Hitpoints''' - 3
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 4
 +
*'''Accuracy''' - 40%
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Appeared for the first time during Halloween 2007.
 +
 
 +
 
 +
==Bear==
 +
*'''Location Found''' - Mountain Path
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 18
 +
*'''Accuracy''' - 30%
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can cause bleeding wounds?
 +
 
 +
 
 +
==Elephant==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 60
 +
*'''Damage''' - 4
 +
*'''XP Bonus''' - 33
 +
*'''Accuracy''' - 60%
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - Yes
 +
 
 +
==Giant Spider==
 +
*'''Location Found''' - Cave
 +
*'''Max Hitpoints''' - 50
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 28
 +
*'''Accuracy''' - 55%
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.
 +
 
 +
==Giant Squid==
 +
*'''Location Found''' - Water, Deep Water
 +
*'''Max Hitpoints''' - 450
 +
*'''Damage''' - 6
 +
*'''XP Bonus''' - 153
 +
*'''Accuracy''' - ?
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Rare
 +
 
 +
==Goat==
 +
*'''Location Found''' - Mountain Path, Jungle
 +
*'''Max Hitpoints''' - 20
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 13
 +
*'''Accuracy''' - 20%
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Guard Dog==
 +
*'''Location Found''' - Trader Huts
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 10
 +
*'''Accuracy''' - 20%
 +
*'''Frequency''' - ?
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Will attack one if that person attacks the Trader.
 +
 
 +
==Large Deer==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Accuracy''' - ?
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Large Stag==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 20
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 13
 +
*'''Accuracy''' - 50%
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Monkey==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 10
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 8
 +
*'''Accuracy''' - ?
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Parrot==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 5
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 5
 +
*'''Accuracy''' - ?
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.
 +
 
 +
==Rat==
 +
*'''Location Found''' - Caves
 +
*'''Max Hitpoints''' - 3
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 4
 +
*'''Accuracy''' - 30%
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Will attack in packs.
 +
 
 +
==Rhino==
 +
*'''Location Found''' - Grassland
 +
*'''Max Hitpoints''' - 50
 +
*'''Damage''' - 4
 +
*'''XP Bonus''' - 28
 +
*'''Accuracy''' - 35%
 +
*'''Frequency''' - ?
 +
*'''Attack Unprovoked''' - No.
 +
 
 +
==[[Shargle]]==
 +
*'''Location Found''' - Mountain path, but can be found most places.
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 18
 +
*'''Accuracy''' - ?
 +
*'''Frequency''' - ?
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Hatches from an egg.  Causes bleeding wounds.
 +
 
 +
==Small Deer==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Accuracy''' - ?
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Songbird==
 +
*'''Location Found''' - Sacred Space
 +
*'''Max Hitpoints''' - 5
 +
*'''Damage''' - None
 +
*'''XP Bonus''' - 5
 +
*'''Accuracy''' - None
 +
*'''Frequency''' - None
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Doesn't attack even if a player attacks them.  Instead, it does the following actions, "Can chirp an exciting melody, sing a melancholy tune, or chirp and flap a silly display."
 +
 
 +
==Tiger==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 25
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 13
 +
*'''Accuracy''' - 55%
 +
*'''Frequency''' - 2
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Causes bleeding wounds
 +
 
 +
==Turtle==
 +
*'''Location Found''' - Water, Beach, Dunes
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 18
 +
*'''Accuracy''' - 25%
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Wild Boar==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 10
 +
*'''Accuracy''' - 30%
 +
*'''Frequency''' - 1
 +
*'''Attack Unprovoked''' - Yes

Revision as of 12:59, 6 April 2010

Welcome to the Shartak Wiki!

In case you've missed it, the 'Show preview' button allows you to preview your changes before you save - allowing you to make a number of minor changes in a single 'save page', which would be appreciated.

If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials. --Cheesesteak 21:13, 4 February 2009 (UTC)

Deletions

Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages. --Johan Crichton 19:39, 10 March 2010 (UTC)

Animal page preview

Visible animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked.

Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.

The following animals can be found at anytime during the year. There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet. These links lead to those animals.

Here is small description of what the following list tells one.

  • Location Found - Where the animal can be most commonly found.
  • Max Hitpoints - The maximum number of hitpoints that the creature can have. One can find an animal at any amount under this though, as sometimes players don't fully kill an animal.
  • Damage - The amount of damage an attack from this animal causes.
  • XP Bonus - The bonus the player gets for killing the animal.
  • Accuracy - The accuracy of the attacks.
  • Frequency - The number of times an animal will attack in a half hour period.
  • Attack Unprovoked - Whether or not an animal will attack a player if the player hasn't attacked the animal.
  • Special Notes - Other information about some animals.

Alligator

  • Location Found - Swamp, River, Lake
  • Max Hitpoints - 25
  • Damage - 3
  • XP Bonus - 18
  • Accuracy - 45%
  • Frequency - 2
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds.

Bat

  • Location Found - Jungle, Caves
  • Max Hitpoints - 3
  • Damage - 1
  • XP Bonus - 4
  • Accuracy - 40%
  • Frequency - 1
  • Attack Unprovoked - No
  • Special Notes - Appeared for the first time during Halloween 2007.


Bear

  • Location Found - Mountain Path
  • Max Hitpoints - 30
  • Damage - 3
  • XP Bonus - 18
  • Accuracy - 30%
  • Frequency - 1
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds?


Elephant

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 60
  • Damage - 4
  • XP Bonus - 33
  • Accuracy - 60%
  • Frequency - 1
  • Attack Unprovoked - Yes

Giant Spider

  • Location Found - Cave
  • Max Hitpoints - 50
  • Damage - 2
  • XP Bonus - 28
  • Accuracy - 55%
  • Frequency - 1
  • Attack Unprovoked - Yes
  • Special Notes - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.

Giant Squid

  • Location Found - Water, Deep Water
  • Max Hitpoints - 450
  • Damage - 6
  • XP Bonus - 153
  • Accuracy - ?
  • Frequency - 1
  • Attack Unprovoked - Yes
  • Special Notes - Rare

Goat

  • Location Found - Mountain Path, Jungle
  • Max Hitpoints - 20
  • Damage - 1
  • XP Bonus - 13
  • Accuracy - 20%
  • Frequency - 1
  • Attack Unprovoked - No

Guard Dog

  • Location Found - Trader Huts
  • Max Hitpoints - 15
  • Damage - 2
  • XP Bonus - 10
  • Accuracy - 20%
  • Frequency - ?
  • Attack Unprovoked - No
  • Special Notes - Will attack one if that person attacks the Trader.

Large Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Accuracy - ?
  • Frequency - 1
  • Attack Unprovoked - No

Large Stag

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 20
  • Damage - 2
  • XP Bonus - 13
  • Accuracy - 50%
  • Frequency - 1
  • Attack Unprovoked - No

Monkey

  • Location Found - Jungle
  • Max Hitpoints - 10
  • Damage - 1
  • XP Bonus - 8
  • Accuracy - ?
  • Frequency - 1
  • Attack Unprovoked - No

Parrot

  • Location Found - Jungle
  • Max Hitpoints - 5
  • Damage - 1
  • XP Bonus - 5
  • Accuracy - ?
  • Frequency - 1
  • Attack Unprovoked - No
  • Special Notes - Can be taught repeating speech patterns, see Teaching Parrots for more indepth information.

Rat

  • Location Found - Caves
  • Max Hitpoints - 3
  • Damage - 1
  • XP Bonus - 4
  • Accuracy - 30%
  • Frequency - 1
  • Attack Unprovoked - Yes
  • Special Notes - Will attack in packs.

Rhino

  • Location Found - Grassland
  • Max Hitpoints - 50
  • Damage - 4
  • XP Bonus - 28
  • Accuracy - 35%
  • Frequency - ?
  • Attack Unprovoked - No.

Shargle

  • Location Found - Mountain path, but can be found most places.
  • Max Hitpoints - 30
  • Damage - 2
  • XP Bonus - 18
  • Accuracy - ?
  • Frequency - ?
  • Attack Unprovoked - Yes
  • Special Notes - Hatches from an egg. Causes bleeding wounds.

Small Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Accuracy - ?
  • Frequency - 1
  • Attack Unprovoked - No

Songbird

  • Location Found - Sacred Space
  • Max Hitpoints - 5
  • Damage - None
  • XP Bonus - 5
  • Accuracy - None
  • Frequency - None
  • Attack Unprovoked - No
  • Special Notes - Doesn't attack even if a player attacks them. Instead, it does the following actions, "Can chirp an exciting melody, sing a melancholy tune, or chirp and flap a silly display."

Tiger

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 25
  • Damage - 3
  • XP Bonus - 13
  • Accuracy - 55%
  • Frequency - 2
  • Attack Unprovoked - Yes
  • Special Notes - Causes bleeding wounds

Turtle

  • Location Found - Water, Beach, Dunes
  • Max Hitpoints - 30
  • Damage - 2
  • XP Bonus - 18
  • Accuracy - 25%
  • Frequency - 1
  • Attack Unprovoked - No

Wild Boar

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 2
  • XP Bonus - 10
  • Accuracy - 30%
  • Frequency - 1
  • Attack Unprovoked - Yes