Talk:The Necromancers Guild

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I have about 150 gold to give to the cause if you need it Ether. Anyone else interested in donating, please add the amount you are ready to offer to the Necromancers as an answer to this thread of reasoning. (I was thinking towards the bounty of Um Bongo for instance). -- Big Kahuuna 02:19, 4 January 2008 (UTC)

Thanky for your kindness and your support but I fear that our guild does not have long to live. If we lose our position in wiksik there are no other towns that would accept us as most are even more so anti-spirit. Really I put it all down to one last throw of the dice, and I think I may lose it. So keep the gold and use it as you like (though if you want to put it on a bounty for the constant death of Um Bongo I can add about 150 gold to that). If we are still in possesion of the hut tomorrow then perhaps the coins could be used to puchase more amulets for our research? Of course the amulets will be yours after we are done with them.--Etherdrifter 17:07, 4 January 2008 (UTC)
Cool. I'm starting to see the bigger picture clearer now that I found this page. Now, as for the hut your speaking off Ether, is that the Medical Hut in Wiksik? If so, the last time I was there, the general consensus was that we could torment spirits, provided we heal those that have been affected. Alternatively, we could choose another hut for our purposes. Also, I would advise halting all hostile activity for the moment. This is purely for the clans survival while an understanding can be reached by all parties. By "all parties" I mean all the Wiksik's that feel aggrieved and ourselves. --Cthulhu
We are acting purely in self defence at the moment, striking down only exorcists who know what they are doing is wrong. The hut voted against exorcism, non-guild members included. We won 9 to 7. In that case only 5 guild members voted. The strict penalty has turned many against us but those that voted for us knew exactly what we intended to do and supported it wholeheartedly. We have tried peaceful methods and those do not seem to take effect at

all as we are still prey to exorcists. The only resolution for them is if we leave town and consent to spirit exorcism at their pleasure. The trader ezekiel suggested we take up residence in one of the many ruins dotting the island but at the moment thats just not prudent. Should our numbers swell sufficiently then perhaps we could consider it. As you can imagine the logistics are a nightmare not to mention the added danger of raids...--Etherdrifter 03:06, 12 January 2008 (UTC)

I totally understand your position Ether. I won't accept being told to leave Wiksik and practice elsewhere. If people are free to Exorcise, then we should be free to practice our arts. You'll see my longer response below, but I'll repeat it here. We make a stance saying we will not raise arms against those who exorcise. All we ask is that other Shamans consider our position and check the profiles of spirits so they can avoid Exorcising our members. Remember, Shamans require the Recognition skill before they can get Exorcism. Again, I'll support you 100%, but we need to take a less aggressive stance or these hostilities will continue. --Cthulhu 16:00, 12 January 2008 (UTC)
Do you mean seance? No, I am able to have exorcism and invoke without seance as a prerequisite. – Wulla (talk) 21:01, 12 January 2008 (UTC)
Heya Wulla. No, I was referring to "Psychic recognition" which is the second skill in that skill tree, which "Lets you recognise active spirits". What I'm suggesting, falls into the IFF category really. Before exorcising, identify the spirits your doing it too. Leave the Necromancer spirits alone. That is all I ask. --Cthulhu 00:15, 13 January 2008 (UTC)
Only if they wail though. I can't single out spirits to exorcise. – Wulla (talk) 03:00, 13 January 2008 (UTC)
Thanks Wulla. I wasn't aware it worked like that as Bhaal rarely uses those skills. Bugger. --Cthulhu 03:29, 13 January 2008 (UTC)
No problems. On top of that though, it sometimes exorcises more than one spirit at a time. Random from what I can tell. – Wulla (talk) 03:48, 13 January 2008 (UTC)
Hmmmmm... actually, I do remember it working like that from the times I've used that skill. You wouldn't happen to know the range of Invocation would you? I'm going to conduct some tests with Ether, but if you know, then it saves me time :) --Cthulhu 04:31, 13 January 2008 (UTC)
It's relatively small and it doesn't cover entire towns (never tried at the Shaman though, can't be sure). Exorcism exorcise further than invoke invokes, though. – Wulla (talk) 04:34, 13 January 2008 (UTC)


Silver Skulls were around way before possession, so they dont help with that. I think they make it harder for spirits to damage you, though. So, close! But I may be wrong. I just dont notice losing damage from spirits much with my character with them, or my exorcist for some reason. Odd. --Rozen 11:38, 3 December 2007 (UTC) (aka, Rincewind)

Well as a spirit I was of course prone to rebuke exorcists by possesing them and making them say odd things (along the lines of "I can't read and my low IQ in no way compensates for my small inoffencive genotalia") but characters with the silver skull cross seemed immune to my attempts (Ye gods that was vexing). I am unsure if it protects from wailing damage and if the hut endures this next vote I would be interested in experimenting with this within the hut.--Etherdrifter 17:11, 4 January 2008 (UTC)
It's possible that Simon may have modified the Silver Skull after possession was implemented. I have had no experience with that charm as I only just acquired one with another alt. The only charm I'm certain about is the Tiger Tooth Amulet. Greater % of critical hits, but a greater % of weapon breaks as well. Tests need to be carried out and I am happy to help out here. Bhaal has a Rabbit Foot Charm and that's it though. I do know where to get Monkey Claws and Tiger Tooths though :) --Cthulhu
My thanks, if we do borrow any amulets they will be returned as I will be keeping strict records of who has what.--Etherdrifter 03:07, 12 January 2008 (UTC)
That's sounds fine by me. When I see you, I'll pass them on if you don't already have one's similar. --Cthulhu 16:00, 12 January 2008 (UTC)


Ziggyirked should really add something about her executioner status in her character id to prevent more wannabe bountyhunters. Just a thought. -- Big Kahuuna 17:06, 20 December 2007 (UTC)

Ziggyirked earned a reputation as a pker first and foremost. You don't shake those reputations easily - it might pay for you to find a different executioner. --Johan Crichton 20:26, 20 December 2007 (UTC)
Everyone finds their niche in life. I am not one to judge past sins. Spend enough time in the spiritworld and the line between living and unliving is hair thin. Is it not the perfect way of repention for a killer of unwanting innocents to work in the service of ferrying the wanting souls to the spirit world? -- Big Kahuuna 10:32, 21 December 2007 (UTC)
I must say, I was rather stunned when Ziggy started staying out in the open and not killing as much as she did. I was one of her regular victims and she mine, but we've put that aside for now it seems which is good. The only thing I will say for now is that I would request that Ziggy only execute clan members for now. A note in her profile would help as well, as BK suggested. There are a few Wiksiks who simply do not except that change right now. Especially when she's killing non-clan members. --Cthulhu
She's currently performing two jobs, one is a private contract between myself and her involving the hundredfold death of um bongo the other is as a guild executioner. Otherwise she only kills people who kill her or on the exorcist hit list as we all do.--Etherdrifter 03:10, 12 January 2008 (UTC)
I think I can contact Um Bongo to make that Recognition proposal. But again, I ask you instruct Ziggy and all Guild members to cease hostilities immediately. More so Ziggy as she is already a major target from Wiksik locals. If she can refrain from attacking locals, I'm sure the community will do likewise. If they can give Marvin a chance to reform, I've asked that they do the same for her. --Cthulhu 16:00, 12 January 2008 (UTC)


On another note, executioner is a harsh world for people who perform euthanasia on us Shamans. Maybe "Ferryman" or "Spiritguide" would be better names for the servise provider? -- Big Kahuuna 10:35, 21 December 2007 (UTC)

Not a bad idea but with ziggy since she also passes sentence on breakers of our law I think she has earned such a harsh and imposeing title.--Etherdrifter 00:50, 5 January 2008 (UTC)
I agree with BK here. The problem here is that Ziggy was a PKer of some note. Not many will forget that. If her title was less aggressive and she was to stop killing others unless in self defense, then a future of less retribution for her will be possible. --Cthulhu
Title changed to "Ferrywoman"--Etherdrifter 03:11, 12 January 2008 (UTC)
Good one Ether. Just need to get Ziggy to change it in her profile desrciption. --Cthulhu 16:00, 12 January 2008 (UTC)

A Message...

I received the following message in-game from Black Fang:

Know this Necromancer. Your kind will no longer kill natives with impunity. Today you live because I stay my hand - you appear to have killed no innocents.

Tell your leader that the Necromancers Guild is unwelcome in Wikisk until they accept the fact that ALL Wiksik territory is free for all to use as they see fit.

Murdering natives for crimes of exorcism or taking outsider heads will result in a continuation of the blood feud.

This is the one chance the Necromancers will have to talk their way out of trouble. Those are the terms and there is no negotiation.

Freedom for Wiksiks to live as they please or unending death for everyone who bears the stamp of the Necromancer.

I responded on the main forum where the message was repeated by Skull Face. Here's my response [1]

Basically, a war has been declared on the Guild and I have been trying to smooth things out. I do this simply because I want this clan to work, but unfortunately things have gotten out of hand. To be blunt, you cannot order the deaths of Shamans because they exorcised us. I know it's annoying as our Guild relies on spirits, but there are ways of doing this without bloodshed. Shamans can identify spirits. They need to identify us and not exorcise us. This is what I've proposed on the forum. Overall, there needs to be compromise.

So, they will continue killing Guild members until we agree to not kill anyone who exorcise spirits. Also, they are miffed about one of our members killing a local Native because he killed an Outsider who was apparently friendly. Leave this sort of thing out of the Guild. This works in Outsider towns where friendly Natives/Pirates are protected by Outsiders, but not the other way round it seems in Wiksik. I think that particular stance is moronic, but this is Wiksik warriors were talking about, not peaceful lawmakers.

I will leave this at what I've said so far because I really need some sleep now ;)

I'm happy to give all my assistance in building this clan, but things need to change. The changes I believe, would not be detrimental of course... or... you can go to full scale war. In that scenario, I will not help as I refuse to kill my Brothers and Sisters. Ziggy was an exception in the past, as we had some past issues, but we've passed that. My only other kills have been other PKers. I'm currently in Wiksik as well, so if you agree to all this, I can start spreading the word to Guild members and the locals.

Lastly, we can have some fun with this clan Ether. Joint raids with Warriors, tearing apart huts filled with Outsiders... sounds good to me :) --Cthulhu 16:00, 12 January 2008 (UTC)

Yes a cease in hostilities would be a nice thing, the guild was founded to empower the shaman of wiksik, not shatter them into warring factions. Though I do take offence at them calling the votes unfair, there was about 4 or 5 in total and we won all of them. Any murders of non-exorcists are not guild policy and are nothing to do with us. Personal feuds no doubt. They talk about a peaceful resolution on the forum and indeed I can see their terms, back down and submit to our will or we'll wipe you out. On this occasion I will bow to your wisdom but remember what the purpose of our guild is and try and protect our interests.--Etherdrifter 19:12, 12 January 2008 (UTC)
I understand there was a vote, but I'll be plain about this. Voting in-game is absolutely useless. As has been shown, there are ones who will always go "wait! I didn't agree to this!" or "I wasn't present!". Ignore the votes Ether. We can build this and I have some great ideas for the Guild. I will pass on your message to the forum and then I will give my own thoughts about this there as well. Personally, I think executing exorcising Shamans was wrong, but on the other hand, their actions are quite amusing. Preaching freedom to act as they sit fit in Wiksik and then laying down un-negotiable demands and/or acting like they now act in Wiksiks best interests gives me great amusement.
Don't worry, I am working in the Guilds best interests. I don't believe we need to move from the Med Hut, but if it becomes desirable, then there is a hut located at the Southern edge of Wiksik. It should be far enough for Guild members to practice without incessant whining from the locals. To move to ruins outside of a town is unacceptable. We need to be close to Supplies and a Shaman.
In the mean time, lets not kill anyone. We can still ferry our members into the other world of course. --Cthulhu 00:38, 13 January 2008 (UTC)

Here is a record of almost all of the feud between us and our agressors. Enjoy. It's a long read. Six days of laying dead without being able to tranverse into the spiritworld is a strain. -- Big Kahuuna 14:10, 16 January 2008 (UTC)

My thanks for your hard work, hope you will join us in the great invocation--Etherdrifter 17:46, 16 January 2008 (UTC)

The Future

Dramatic heading but it'll do ;)

Now, I have some ideas I think you'll like Ether and if they work, they will ensure the Guilds growth. These are just loose thoughts I have, so feel free to add. I also ask everyone else who may be reading this to help in suggestions if they feel they have something to add.

1. Spirit Hut: This may not be needed, but as suggested above, there is a Hut located at the very Southern Edge of Wiksik. I'm not sure if it's being used currently, but I will confirm it tonight. Having the Hut here should put Guild spirits out of range of other Shamans who like to invoke spirits. This should be field tested of course. All we need is a active spirit to co-ordinate with me. They sit in the Hut, while I do invocations in the Med Hut and Ammo Hut. Simple.

I have returned and will no doubt be murdered in very little time so I'll be happy to help.--Etherdrifter 14:19, 13 January 2008 (UTC)
Well you missed out on Fang's brilliant oratory when he cut me down. Not to worry. I scouted the maps and then Wiksik in-game and have picked one that I think should suffice. I gave you the co-ords in-game I believe. --Cthulhu 15:01, 13 January 2008 (UTC)
Well I lack a gps at the moment, it ran out of charge so I'll just head to the hut furthest away from the medical hut.--Etherdrifter 15:23, 13 January 2008 (UTC)

2. Advertising: There are a few avenues for this. There is a couple of regular publications in circulation that will host adds. We could circulate an add for the Guild and requesting the presence of spirits. Also, there used to be a clan called Wailers, but they seem to have disbanded. The point is, there are plenty of others who prefer the spirit realm. Signposts can also be used in Wiksik to direct those to the Spirit Hut and inform spirits to attend us. As I said, there are ways.

What we really need is people to spread the word to other villages--Etherdrifter 14:19, 13 January 2008 (UTC)
That is achievable. --Cthulhu 15:01, 13 January 2008 (UTC)

3. Attack!: This is simple. We go to an Outsider town and wipe their huts clean. This is more for pure amusement value. This could be worked in cooperation with Native warriors as well who clean up after we invoke/wail the place into the stoneage ;)

For an effective attack you will need 2 shaman and 4 spirits, 6 guild members we cannot spare at the moment, though none guild spirits will do.--Etherdrifter 14:19, 13 January 2008 (UTC)
I know we cannot spare them now. In future we can talk of this more yes? --Cthulhu 15:01, 13 January 2008 (UTC)
Definitely, we are necromancers after all--Etherdrifter 15:23, 13 January 2008 (UTC)

4. Exorcism: We cannot attack others for performing exorcism in public places like the Med Hut and the Ammo Hut. If we have our own hut and someone comes there and exorcises. We kill them. Otherwise, we take no action against them. Overall, it's not that much of a problem to make it back to where you were as a spirit either. Spirits deal with this on a day to day basis already.

It was fine till the distance of exorcism was extended, now its a days worth of ap and then all that happens is you are summoned and exorcised once again--Etherdrifter 14:19, 13 January 2008 (UTC)
It's been extended? I wasn't aware of that. --Cthulhu 15:01, 13 January 2008 (UTC)
Almost doubled I'm afraid, it was changed about the same time the new shaman skills were added--Etherdrifter 15:23, 13 January 2008 (UTC)

Hmmmm... that's it for now I think. Any further ideas I will add later. --Cthulhu 01:15, 13 January 2008 (UTC)

Durham Needs You?

Observed inside the Durham medical hut at the time of writing:

Carved on the wall is some writing. It reads “♥ We need more spirits. Healing for 2-4 hp sucks ♥”.

You might have a market opportunity ;) --Skull Face 23:16, 26 January 2008 (UTC)

I am not in Durham, very dangerous. Knock yourself out. – Wulla (talk) 03:11, 27 January 2008 (UTC)

Something to look into indeed. Thanks Skull Face :) --Cthulhu 08:47, 27 January 2008 (UTC)