Difference between revisions of "User talk:Neil Tathers"

From The Shartak Wiki
Jump to navigationJump to search
Line 41: Line 41:
 
==Grasslands==
 
==Grasslands==
 
*'''Tile Description'''
 
*'''Tile Description'''
*'''Findable items'''
+
*'''Findable items''' - poisonous snakes (with a percent chance of being bitten and the snake getting away), yeastweed, healing herbs
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Burnt Grasslands===
 
===Burnt Grasslands===
Line 49: Line 49:
 
==Jungle==
 
==Jungle==
 
The Jungle is the most common terrain on Shartak.  It can come in ten different densities, which affects player movement.   
 
The Jungle is the most common terrain on Shartak.  It can come in ten different densities, which affects player movement.   
*'''Special Squares'''
 
 
*'''Findable items''' - One can find almost anything in the jungle, density doesn't seem to effect this at all.
 
*'''Findable items''' - One can find almost anything in the jungle, density doesn't seem to effect this at all.
 +
*'''Special Squares''' - The following breaks down the description and movement costs for each Jungle density.
 
===Burnt Jungle===
 
===Burnt Jungle===
 
*'''Tile Description''' - This area has been decimated by wildfire
 
*'''Tile Description''' - This area has been decimated by wildfire
Line 56: Line 56:
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 0===
 
===Jungle Density 0===
*'''Tile Description'''
+
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 1===
 
===Jungle Density 1===
*'''Tile Description'''
+
*'''Tile Description''' - There's some ground-cover here in the form of small plants.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 2===
 
===Jungle Density 2===
*'''Tile Description'''
+
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 3===
 
===Jungle Density 3===
*'''Tile Description'''
+
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 4===
 
===Jungle Density 4===
*'''Tile Description'''
+
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps.
*'''Movement Cost''' - 2AP (1AP)
+
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 5===
 
===Jungle Density 5===
*'''Tile Description'''
+
*'''Tile Description''' - There are several small trees here and some light undergrowth.
*'''Movement Cost''' - 2AP (1AP)
+
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 6===
 
===Jungle Density 6===
*'''Tile Description'''
+
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth.
*'''Movement Cost''' - 2AP (1AP)
+
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 7===
 
===Jungle Density 7===
*'''Tile Description'''
+
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them.
 
*'''Movement Cost''' - 2AP (1AP)
 
*'''Movement Cost''' - 2AP (1AP)
 
===Jungle Density 8===
 
===Jungle Density 8===
*'''Tile Description'''
+
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.
 
*'''Movement Cost''' - 2AP (1AP)
 
*'''Movement Cost''' - 2AP (1AP)
 
===Jungle Density 9===
 
===Jungle Density 9===
*'''Tile Description'''
+
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.
 
*'''Movement Cost''' - 2AP (1AP)
 
*'''Movement Cost''' - 2AP (1AP)
 
===Jungle Density 10===
 
===Jungle Density 10===
*'''Tile Description'''
 
 
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first.
 
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first.
 +
===Mountain Path===
 +
The Mountain Path behaves similarly to the Jungle terrain, though one can find shargle eggs on the mountain path.
 +
*'''Tile Description''' - Same as Jungle terrain with the same density.
 +
*'''Findable items''' - Shargle Egg plus any other item that can be found in the jungle.
 +
*'''Movement Cost''' - Depends on density
 +
===Town Terrain===
 +
Town Terrain behaves similarly to Jungle Terrain.
 +
*'''Tile Description''' -
 +
*'''Findable items''' -
 +
*'''Movement Cost''' - Depends on Density
 
==Lake==
 
==Lake==
 
*'''Tile Description'''
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Findable items'''
 
*'''Movement Cost'''  - 2AP (1AP)
 
*'''Movement Cost'''  - 2AP (1AP)
==Mountain Path==
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Movement Cost'''
 
 
==Ocean==
 
==Ocean==
 
*'''Movement Cost''' - You cannot move through the ocean.  These form the boundary to the Shartak World.
 
*'''Movement Cost''' - You cannot move through the ocean.  These form the boundary to the Shartak World.
Line 116: Line 121:
 
*'''Findable items'''
 
*'''Findable items'''
 
*'''Movement Cost'''  - 3AP (2AP)
 
*'''Movement Cost'''  - 3AP (2AP)
==Town Squares==
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Movement Cost'''
 
 
==Tunnel==
 
==Tunnel==
 
*'''Tile Description'''
 
*'''Tile Description'''
Line 130: Line 131:
 
*'''Special Squares'''
 
*'''Special Squares'''
 
===Deep Water===
 
===Deep Water===
*'''Tile Description'''
+
*'''Tile Description''' - There is no description for Deep Water Terrain.
*'''Findable items'''
+
*'''Findable items''' - Nothing can be found in Deep Water.
 
*'''Movement Cost''' - 3AP (2AP).  There is a chance of being bitten by Sharks moving in these waters.
 
*'''Movement Cost''' - 3AP (2AP).  There is a chance of being bitten by Sharks moving in these waters.
 
==Waterfall==
 
==Waterfall==

Revision as of 13:49, 8 June 2010

Welcome to the Shartak Wiki!

In case you've missed it, the 'Show preview' button allows you to preview your changes before you save - allowing you to make a number of minor changes in a single 'save page', which would be appreciated.

If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials. --Cheesesteak 21:13, 4 February 2009 (UTC)

Deletions

Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages. --Johan Crichton 19:39, 10 March 2010 (UTC)

Terrain

General Information

Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.

Terrains can be distinguished by the color of the map square. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town). Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches (See Locations#Details for more information on these types of squares).

Different Terrain Types

  • Tile Description - The description on the square
  • Findable items - What items can be found on the square
  • Movement Cost - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))
  • Special Squares - Unique types of certain terrain.

Beach

  • Tile Description
  • Findable items - Driftwood, crab, beer
  • Movement Cost - 1AP (0.5AP)
  • Special Squares - Some beach squares have a unique description and have been dubbed by players as Boatyards.

Boatyards

Caves

  • Tile Description
  • Findable items - Nothing
  • Movement Cost - 1AP (0.5AP)

Dunes

  • Tile Description - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.
  • Findable items
  • Movement Cost - 1AP (0.5AP)

Grasslands

  • Tile Description
  • Findable items - poisonous snakes (with a percent chance of being bitten and the snake getting away), yeastweed, healing herbs
  • Movement Cost - 1AP (0.5AP)

Burnt Grasslands

  • Tile Description - This area has been decimated by wildfire
  • Findable items - You cannot find anything in Burnt Grassland terrain
  • Movement Cost - 1AP (0.5AP)

Jungle

The Jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement.

  • Findable items - One can find almost anything in the jungle, density doesn't seem to effect this at all.
  • Special Squares - The following breaks down the description and movement costs for each Jungle density.

Burnt Jungle

  • Tile Description - This area has been decimated by wildfire
  • Findable items - You cannot find anything in Burnt Jungle terrain
  • Movement Cost - 1AP (0.5AP)

Jungle Density 0

  • Tile Description - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 1

  • Tile Description - There's some ground-cover here in the form of small plants.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 2

  • Tile Description - There are a few small bushes here, and grass is covering the ground.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 3

  • Tile Description - Here you can see some large bushes and some long grass but not much in the way of trees.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 4

  • Tile Description - Plenty of large bushes fill the area and some tall grasses are growing in the gaps.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 5

  • Tile Description - There are several small trees here and some light undergrowth.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 6

  • Tile Description - A number of small trees here aren't that much taller than the heavy undergrowth.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 7

  • Tile Description - Dense jungle with a few tall trees and plenty of vines hanging from them.
  • Movement Cost - 2AP (1AP)

Jungle Density 8

  • Tile Description - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.
  • Movement Cost - 2AP (1AP)

Jungle Density 9

  • Tile Description - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.
  • Movement Cost - 2AP (1AP)

Jungle Density 10

  • Movement Cost - You cannot move through this jungle, and need to chop it down first.

Mountain Path

The Mountain Path behaves similarly to the Jungle terrain, though one can find shargle eggs on the mountain path.

  • Tile Description - Same as Jungle terrain with the same density.
  • Findable items - Shargle Egg plus any other item that can be found in the jungle.
  • Movement Cost - Depends on density

Town Terrain

Town Terrain behaves similarly to Jungle Terrain.

  • Tile Description -
  • Findable items -
  • Movement Cost - Depends on Density

Lake

  • Tile Description
  • Findable items
  • Movement Cost - 2AP (1AP)

Ocean

  • Movement Cost - You cannot move through the ocean. These form the boundary to the Shartak World.

Pool

  • Tile Description - A large pool of water has formed in a depression in the ground, probably from an underground source.
  • Findable items
  • Movement Cost - 2AP (1AP)

River

  • Tile Description
  • Findable items
  • Movement Cost - 2AP (1AP)

Ruins

  • Tile Description
  • Findable items
  • Movement Cost - 1AP (0.5AP)

Sky

  • Movement Cost - You cannot move on Sky Squares. Sky is only visible from the Mountain path, and the Crow's NEst at the shipwreck.

Swamp

  • Tile Description
  • Findable items
  • Movement Cost - 3AP (2AP)

Tunnel

  • Tile Description
  • Findable items
  • Movement Cost - 1AP (0.5AP)

Water

  • Tile Description
  • Findable items
  • Movement Cost - 2AP (1AP)
  • Special Squares

Deep Water

  • Tile Description - There is no description for Deep Water Terrain.
  • Findable items - Nothing can be found in Deep Water.
  • Movement Cost - 3AP (2AP). There is a chance of being bitten by Sharks moving in these waters.

Waterfall

  • Tile Description
  • Findable items
  • Movement Cost - 2AP (1AP)