Native Classes

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Revision as of 14:01, 26 February 2010 by Neil Tathers (talk | contribs) (New page: =Native Classes= These Classes are specific to Natives only. Warriors, Scouts, Shamans and Villagers can originate from one of the main native villages, Raktam, Dalpok or [[Wiksi...)
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Native Classes

These Classes are specific to Natives only. Warriors, Scouts, Shamans and Villagers can originate from one of the main native villages, Raktam, Dalpok or Wiksik. Meanwhile Cannibals can only come from Rakmogak.

Warrior

The main military might of the Native forces, warriors have strong stamina and withstand more attacks than the normal native. They can become proficient with the use of a blowpipe. Warriors start with 60 hit points, and can acquire up to 75 AP points. You can start in Raktam, Wiksik or Dalpok native camps if you choose to be this class.

Class Specific Skills

Blowpipe Training

Gain 20% on blowpipe accuracy - This brings the warriors skill from 20% to 40%.

Advanced Blowpipe Training

Gain another 20% on blowpipe accuracy - This brings the warriors skill from 40% to 60%. Requires Blowpipe Training to learn.


Scout

Scouts can crisscross the island quickly and efficiently. The main strength of the Scouts involves in getting to enemy camps quickly, striking, then escaping within the jungle. They start off with 50 Hit Points, and can acquire up to a maximum of 80 AP points. Scouts can start in Raktam, Wiksik or Dalpok.

Class Specific Skills

Trailblazing

Increased ability to move and chop through dense jungle - Makes jungle chops and movement through d7-d9 jungle terrain cost 0.5 AP instead of 1. Requires the skill Trekking to learn.


Villager

Never wanting to leave the confines of their village, happy with day to day life within it's confines, the Villager is adept at quick forays for supplies into the jungles, skillfully avoiding animals, and knowing where to find the right supplies. Villagers begin the game with 55 hit points, acquire a maxmium of 75 AP points, and start the game in Raktam, Wiksik or Dalpok.

Class Specific Skills

Animal Affinity

Lessens the chance of animals attacking

Scavenging

Assists in finding things within certain areas - Improves search odds in certain areas. Confirmed areas wherein this skill works are the medicine hut and the weapons hut. Other areas are yet to be confirmed. Roughly speaking, search odds are improved from 1:5 to 1:3. Searches also yield less dross and more valuable items.


Seance

Holding a seance can identify passive spirits Using this ability costs 5AP and lets one identify passive spirits within the square. For every spirit identified over the first, the user gains 2XP points per spirit. Requires Psychic Recognition to learn.


Shaman

Shamans are masters of the spirit world, skillful at expelling, identifying, or even using passive spirits located within a range with their expanded spirit skill base. Shamans begin the game with 50 Hit Points, and can acquire up to 75 AP Points, and begin the game at either Raktam, Wiksik or Dalpok.

Class Specific Skills

Seance

Holding a seance can identify passive spirits Using this ability costs 5AP and lets one identify passive spirits within the square. For every spirit identified over the first, the user gains 2XP points per spirit. Requires Psychic Recognition to learn.

Exorcism

Exorcise spirits from area. - This ability uses up 4 AP points and has a percentage chance to expel spirits from the sqaure one is standing on. Requires Psychic Recognition to learn.

Spirit Summoning

Summons spirits from surrounding area - This ability uses up 5 AP points, and summons spirits from as far as 13 squares away, each with a percentage chance of being summoned to where one is standing. Requires Psychic Recognition to learn.

Malevolence

Torment spirits causing them to become aggressive -Makes all spirits in the area release a haunting scream, a shocking shriek or a banshee wail depending on highest skill available on them, can use anywhere from 2AP to 5AP depending on the number of spirits affected. Requires Psychic Recognition to learn.

Cannibal

Banished to the isle of Rakmogak centuries ago due to their obscene ways, cannibals are the toughest natives on the island. The can buff their own stats even more with consuming the flesh of their victims. Cannibals can only originate from the village of Rakmogak, and start with 65 hit points, and can acquire a maximum of 75AP points.

Class Specific Skills

Ritual Feast

Feast on your defeated enemy and steal their power - Allowing a Cannibal to feast once on a dead body for 5AP, gaining hit points from the dead body and 5XP (Hit points can vary depending on how wounded the cannibal is. If the Cannibal is at full HP, then he gains 5 HP. This can go as high as 109). You can only feast once per dead body with this skill. Requires Stamina and be level 5 or higher to learn.

Ritual Gluttony

Feasting can now fill most of your needs from a single body - This allows one to feast on a body up to three times for only 3AP and gaining only 3XP per feast (Hit points vary again, and still cap at 109). Requires Ritual Feast and be level 10 or higher to learn.