Locations

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Revision as of 21:15, 17 May 2006 by Tycho44 (talk | contribs)
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At present it doesn't look like there's any way to change which of the villages you call your home.

Native Villages

Dalpok

  • Location: In the jungle to the west of the mountain.
  • GPS coordinates: -70.436,+26.443 (center)

Raktam

  • Location: In the jungle to the east of the mountain.
  • GPS coordinates: -70.323,+26.470 (center)

Wiksik

  • Location: In the jungle to the southeast of the mountain.
  • GPS coordinates: -70.239,+26.405 (center)

Outsider Villages

Durham

  • Location: On the southwest edge of the island.
  • GPS coordinates -70.648,+26.343 (center)

York

  • Location: In the centre of the southern edge of the island.
  • GPS coordinates: -70.371,+26.314 (center)

Derby

  • Location: On the southeast corner of the island.
  • GPS coordinates: -70.095,+26.350 (center)

Shipwreck

  • Location: On the north-northwest edge of the island.
  • GPS coordinates: -70.541,+26.543 (center)

Terrain Types

Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.

In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled "Dalpok" instead of "Jungle". Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.

Beach

Beach

There is sand here, but you cannot build a sand castle. Driftwood can be found here, and is used for making signposts. There are also crabs here, but unlike parrots and rats, you cannot murder the crabs for XP.


Grassland

Grassland

There is a swath of grassland cutting north-south, a few clicks west of Dalpok. Grassland can also be found by following the road north from Derby.


Jungle

Jungle (d10)

Jungle is the dominant terrain type in Shartak. Jungle grows thicker naturally over an undetermined amount of time. Density 10 jungle is too thick to pass through easily. Characters without machetes attempt to push through, with a chance of failing (about 20% chance of success?). A character wielding a machete chops the jungle location down to density d9 (with about a 10% chance of earning 1 XP).

Jungle (d9)
Jungle (d8)
Jungle (d7)
Jungle (d6)
Jungle (d5)
Jungle (d4)
Jungle (d3)
Jungle (d2)
Jungle (d1)
Jungle (d0)

Density 9 jungle is thick vegetation. Density 5-8 jungle provides tree cover. Density 2-4 jungle provides grass cover. Density 1 jungle is weeds. Density 0 is soil. Most animals on Shartak live in the jungle. Fruit trees and berry bushes are found in the jungle. Chopping the jungle also reveals abandoned huts and ancient ruins.

Note: find rates vary considerably, and are believed to depend upon jungle density. Find rates also are different for jungle terrain located inside village territory.


Mountain

Mountain

Impassable mountain in the middle of Shartak. Seems quite large.

A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.

There is a mountain pass that starts at [-70.364,+26.432]. There is another entrance to the same path at [-70.382,+26.479]. There is at least one other entrance; not all of the trail has been charted yet. The mountain pass leads to an underground tunnel at [-70.368,+26.442].

Also features impassable Mid-Air and Solid Rock.

Mountain Path

Mountain Path

There are two types of Mountain Path found in the Mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down"). Either way returns you to a Jungle square (going up puts you on a level Jungle trail that winds around the Mountain). There are believed to be 3 mountain paths, each leading to a different ledge.

  • Movement cost: 1 AP
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (3%)

Cave

Cave spotted somewhere near Dalpok. Unexplored.

At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself (it is at [-70.368,+26.442], [-70.333,+26.425]).

Tunnel

Tunnel

There are two types of Tunnel found in the Mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down").

One entrance at [-70.368,+26.442] (up on mountain path), another at [-70.333,+26.425]. Reportedly easy for one to get lost in. It seems to contain nothing but rats and other players who are lost.

  • Movement cost: 1 AP (.5 AP with the Trekking skill)
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (3%)

Swamp

Swamp

Follow the river south of the mountain to find an alligator-infested swamp.

  • Movement cost: 2 AP
  • Search cost: 3 AP
    • Approx find rates (0%): (nothing)

Water

Water

Water surrounds the island and can be found in various rivers and lakes on the island.

  • Movement cost: 2 AP (1 AP with the Swimming skill)
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (8%)

Deep Water

Water

Deeper water can be found further out.

Sharks, which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a first aid kit or healing herbs.

  • Movement cost: 3 AP (2 AP with the Swimming skill)
  • Search cost: 1 AP
    • Approx find rates (0%): (speculative) broken knife (discarded) (8%)

Ocean

Ocean

Ocean water is impassable, and forms the outer boundary of the map.

Details

A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost.

Heavy jungle conceals detail features. If you chop down enough jungle to reveal a tree, bush, hut, or other detail, you receive an XP reward.

Trees and Bushes

Tree.gif

All trees and bushes look the same.

When you search at a tree or bush, you attempt to find fruits or berries rather than searching the surrounding jungle. Either you find a ripe fruit/berry, or you find nothing (flavor text is not ripe enough...).

It is unknown whether different trees have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to Search Odds Condensed.

  • Search cost: 1 AP
    • Approx find rates (55%): fruit/berry (55%)

Tasty Berry Bush

Poisonous Berry Bush

Outsiders see "a bush covered in berries." For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (where each berry heals 2 HP) or a poisonous berry bush (where each berry inflicts 2 HP damage). This information can also be gleaned by eating a berry. Searching provides a ready source of berries.

Known locations of poisonous bushes: [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.362,+26.387]

Mango Tree

Searching provides mangos, predictably.

Known locations: [-70.380,+26.369], [-70.189,+26.429], [-70.094,+26.376]

Banana Tree

A banana tree is a reliable source of bananas.

Known locations: [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377] (no icon)

Unknown Trees

These are trees/bushes whose locations are known, but not what type of fruit they bear.

Known locations: [-70.401,+26.502], [-70.435,+26486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372], [-70.094,+26.376], [-70.082,+26.393], [-70.083,+26.390], [-70.111,+26.407], [-70.123,+26.389], [-70.129,+26.392]


Hut

Hut.gif

Huts are generally found in Villages. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. The number of players that can fit inside one hut is unknown.

Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is "empty" or "dishevelled" or quite possibly something else entirely. Certain huts provide specific resources depending on their description.

Players can carve messages on the outside walls of huts with a tool such as a knife.

The find rates inside huts are unknown. Find rates strongly depend upon the hut's location (native village, outsider village, ruins, jungle, etc.) and interior description. Please help contribute at Search Odds Condensed.

  • Search cost: 1 AP

Medical Hut Find Rates

Ammo Hut Find Rates

  • Ammo Hut Outsider: (40%?)
  • Dart Hut Native: (40%?)
  • Armoury Shipwreck: (40%?)

Trading Hut Find Rates

  • Trading Hut (0%): nothing

Other Hut Find Rates


Ruins

Ruins.gif

On the west bank of the river that runs south from the mountain. Not very impressive at the moment.

Known locations: [-70.391,+26.480], [-70.111,+26.378], [-70.666,+26.354], [-70.357,+26.406], [-70.331,+26.380]


Temple Ruins

South of the Ship wreck lies the ruins of a temple which is populated by monkeys and stalked by elephants.

Size

Based on the number above and some of my own observations, I reckon that Shartak is ten days travel East-West and about about four days North-South. This is assuming 1 AP per square of movement. At 15 miles/24 km per day that would make Shartak 150 miles by 60 miles or 240 km by 96 km. I've pulled the distance per day out of my head, but it does give an idea of scale.

Figure out the size of the gps units and find the outer bounds of the gps co-ordinates to get a more accurate size.

So that isn't an accurate guess? :) Measuring the distance from 70E 26S to 71E 26S gives about 100km (62.5 miles). This would mean each block is 0.1km. Distance east-west is 67.4km, north-south is 26.8km (possibly a bit more). Is that any better?
Sounds pretty close to what I got for the per-block measurements. --Simon 02:24, 6 March 2006 (GMT)