Difference between revisions of "Items"

From The Shartak Wiki
Jump to navigationJump to search
(Sorted consumable and miscellaneous items (alphabetically); "herbs" -> "herb"; misc.)
Line 1: Line 1:
{| cellpadding=10 align=right
+
<div style="float: right; margin: 0 0 10px 10px">__TOC__</div>
| __TOC__
 
|}
 
 
Various '''items''' are scattered on the island. All items can be found by searching in the appropriate place; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.
 
Various '''items''' are scattered on the island. All items can be found by searching in the appropriate place; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock.
  
Line 20: Line 18:
 
!colspan="6"|Melee Weapons
 
!colspan="6"|Melee Weapons
 
|-bgcolor="#ddd"
 
|-bgcolor="#ddd"
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Trade value]] !! [[Locations]] !! Notes
+
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes
  
 
|-valign="top"
 
|-valign="top"
Line 44: Line 42:
 
|align="right"|$100
 
|align="right"|$100
 
|Jungle
 
|Jungle
|Breakable. Required for chopping through the jungle. Can become a ''blunt machete'' when you chop vegetation; see [[Special weapon event odds]].
+
|Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see [[Special weapon event odds]].
  
 
|-valign="top"
 
|-valign="top"
Line 52: Line 50:
 
|align="right"|$70
 
|align="right"|$70
 
|Camps, Jungle
 
|Camps, Jungle
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a ''sharpening stone'' to become a ''machete''.
+
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.
  
 
|-valign="top"
 
|-valign="top"
Line 60: Line 58:
 
|align="right"|$120
 
|align="right"|$120
 
|Ship
 
|Ship
|Breakable. Required for chopping through the jungle. Can become a ''blunt cutlass'' when you chop vegetation; see [[Special weapon event odds]].
+
|Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see [[Special weapon event odds]].
  
 
|-valign="top"
 
|-valign="top"
Line 68: Line 66:
 
|align="right"|$80
 
|align="right"|$80
 
|Ship
 
|Ship
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a ''sharpening stone'' to become a ''cutlass''.
+
|Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.
  
 
|-valign="top"
 
|-valign="top"
Line 76: Line 74:
 
|align="right"|$5000
 
|align="right"|$5000
 
|Jungle&nbsp;(?)
 
|Jungle&nbsp;(?)
|Extremely rare; only one confirmed example.There is one in some traders stock.. find him :P--[[User:JonesDye|JonesDye]] 09:03, 6 June 2006 (BST)
+
|''Extremely'' rare; only a few are rumored to exist.
  
 
|}
 
|}
 +
  
 
== Ranged weapons and ammunition ==
 
== Ranged weapons and ammunition ==
Line 86: Line 85:
 
!colspan="6"|Ranged Weapons
 
!colspan="6"|Ranged Weapons
 
|-bgcolor="#ddd"
 
|-bgcolor="#ddd"
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Trade value]] !! [[Locations]] !! Notes
+
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes
  
 
|-valign="top"
 
|-valign="top"
Line 111: Line 110:
 
!colspan="4"|Ammunition
 
!colspan="4"|Ammunition
 
|-bgcolor="#ddd"
 
|-bgcolor="#ddd"
!Name !! [[Trading#Trading_Hut_Prices|Trade value]] !! [[Locations]] !! Notes
+
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes
  
 
|-valign="top"
 
|-valign="top"
Line 127: Line 126:
 
|}
 
|}
  
== Healing ==
 
  
'''Consumable'''
+
== Consumable ==
  
Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).
+
Using a consumable item takes 1 AP and consumes the item (removing it from your inventory). All fruits and drinks you have are only usable on yourself. First aid kits and healing herbs are unique in that they can also be used to heal [[animals]] and other characters (including [[NPC]] [[trader]]s and [[shaman]]s).
  
'''Application'''
+
=== Banana ===
 +
* '''Restores''': 1 HP
 +
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40
 +
* '''[[Locations]]''': banana tree, jungle
  
Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can also be used to heal [[animals]] and other characters (including NPC traders and shamans).  
+
Found hanging on trees and lying loose around the jungle.  
  
----
+
Bananas are overpriced in [[trading]] huts, costing $40 per 1 HP healed at normal prices.
  
=== First Aid Kit ===
+
=== Bottle of beer ===
* '''Restores''': ''5 points'' (''10 points'' with the ''[[First Aid]]'' skill)
+
* '''Restores''': 2 HP
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''
+
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40
* '''[[Locations]]''': ''Outsider camps''
+
* '''[[Locations]]''': outsider camps, beach
* '''Used by''': Outsiders (Natives require the ''[[Outsider Knowledge]]'' skill)
 
  
A first aid kit will heal all wounds caused by shark bites.  
+
A bottle of beer costs $20 per 1 HP healed at normal prices.
  
Natives without the ''[[Outsider Knowledge]]'' skill recognize this item but are unable to use it.  
+
Natives without ''[[Outsider Knowledge]]'' see this item as a "bottle of brown liquid" and can use it normally.
  
A first aid kit costs $40 per 1 HP healed, or $20 per 1 HP with the ''[[First Aid]]'' skill.
+
=== Bottle of rum ===
 +
* '''Restores''': 2 HP
 +
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40
 +
* '''[[Locations]]''': shipwreck
  
First aid kits are commonly referred to as ''FAK'' or shortened to just ''kits'' by the playerbase.
+
A bottle of rum costs $20 per 1 HP healed at normal prices.
  
=== Healing Herbs ===
+
Natives without ''[[Outsider Knowledge]]'' see this item as a "bottle of brown liquid" and can use it normally.
* '''Restores''': ''5 points'' (''10 points'' with the ''[[Natural Medicine]]'' skill)
 
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''
 
* '''[[Locations]]''': ''Native camps'', ''Grasslands'', ''Ruins''
 
* '''Used by''': Natives (Outsiders require the ''[[Native Knowledge]]'' skill)
 
  
An application of healing herbs will heal all wounds caused by shark bites.
+
=== Bottle of water ===
 +
* '''Restores''':  5 HP
 +
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $30
 +
* '''[[Locations]]''': outsider camps
  
Outsiders without the ''[[Native Knowledge]]'' skill see this item as ''Dried Herbs'' and are unable to use it.
+
The most cost-effective healing item in the game, costing just $6 per 1 HP healed at normal prices
  
This item costs $40 per 1 HP healed, or $20 per 1 HP with the ''[[Natural Medicine]]'' skill.
+
Natives without ''[[Outsider Knowledge]]'' see this item as a "bottle of liquid" and can use it normally.
  
Healing herbs are commonly shortened to just ''herbs'' by the playerbase.
+
=== Bunch of poisonous berries ===
 +
* '''Inflicts''': -2 HP
 +
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $20
 +
* '''[[Locations]]''': berry bush
  
=== Bottle of Water ===
+
Poisonous berries can be found on berry bushes (which have tree icons on the map).
* '''Restores''':  ''5 points''
 
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''
 
* '''[[Locations]]''': ''Outsider camps''
 
  
The most cost-effective healing item in the game, costing just $6 per 1 HP healed.
+
Outsiders without ''[[Native Knowledge]]'' recognize this item as "a bunch of berries" and can use it normally. (However, such outsiders also see tasty berries as "a bunch of berries" and thus can't tell whether a given bunch is tasty or poisonous until they eat it.)
  
Natives can use this item as effectively as Outsiders, although without the ''[[Outsider Knowledge]]'' skill, they will recognize the item as a ''Bottle of Liquid''.
+
'''Note:''' Poisonous berries yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of gaining [[XP]] for non-combat characters.
  
=== Bottle of Beer ===
+
=== Bunch of tasty berries ===
* '''Restores''': ''2 points''
+
* '''Restores''': 2 HP
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
+
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40
* '''[[Locations]]''': ''Outsider camps'', ''Beach''
+
* '''[[Locations]]''': berry bush
  
A bottle of beer costs $20 per 1 HP healed.
+
Tasty berries can be found on berry bushes (which have tree icons on the map).
  
Natives without the ''[[Outsider Knowledge]]'' skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally.
+
Outsiders without ''[[Native Knowledge]]'' see this item as "a bunch of berries" and can use it normally but cannot distinguish it from a bunch of poisonous berries.
  
=== Bottle of Rum ===
+
When purchased at normal prices at a [[trading]] hut, tasty berries cost $20 per 1 HP healed.
* '''Restores''': ''2 points''
 
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
 
* '''[[Locations]]''': ''Ship''
 
  
A bottle of rum costs $20 per 1 HP healed.
+
=== First aid kit ===
  
Presumably, natives without the ''[[Outsider Knowledge]]'' skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally.
+
* '''Restores''': 5 HP (10 with ''[[First Aid]]'')
 +
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $200
 +
* '''[[Locations]]''': outsider camps
 +
* '''Usable by''': outsiders; natives with ''[[Outsider Knowledge]]''
  
=== Tasty Berries ===
+
A first aid kit will heal all wounds caused by shark bites.
* '''Restores''': ''2 points''
 
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
 
* '''[[Locations]]''': ''Berry Bush''
 
  
Found on a berry bush (which has a tree icon).  
+
Natives without ''[[Outsider Knowledge]]'' recognize this item but are unable to use it.  
  
Outsiders without the ''[[Native Knowledge]]'' skill recognize this item as ''Berries''.
+
A first aid kit costs $40 per 1 HP healed at normal prices, or $20 per 1 HP with ''[[First Aid]]''.
  
When purchased in the [[Trading]] Hut, tasty berries cost $20 per 1 HP healed.
+
"FAK" and "kit" are common abbreviations.
  
=== Banana ===
+
=== Gourd of water ===
* '''Restores''': ''1 point''
+
* '''Restores''': 1 HP
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
+
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $30
* '''[[Locations]]''': ''Banana Tree, Jungle''
+
* '''[[Locations]]''': jungle
  
Found hanging on trees and lying loose around the jungle.  
+
Found lying loose around the jungle.  
  
Bananas are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed.
+
When purchased at normal prices in a [[trading]] hut, a gourd of water costs $30 per 1 HP healed.
  
=== Mango ===
+
=== Healing herb ===
* '''Restores''': ''1 point''
+
* '''Restores''': 5 HP (10 with ''[[Natural Medicine]]'')
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
+
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $200
* '''[[Locations]]''': ''Mango Tree, Jungle''
+
* '''[[Locations]]''': native camps, grasslands, ruins
 +
* '''Usable by''': natives; outsiders with ''[[Native Knowledge]]''
  
Found hanging on trees and lying loose around the jungle.  
+
Applying a healing herb will heal all wounds caused by shark bites.  
  
Mangos are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed.
+
Outsiders without ''[[Native Knowledge]]'' see this item as a "dried herb" and are unable to use it.  
  
=== Gourd of Water ===
+
This item costs $40 per 1 HP healed at normal prices, or $20 per 1 HP with ''[[Natural Medicine]]''.
* '''Restores''':  ''1 point''
 
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''
 
* '''[[Locations]]''': ''Jungle''
 
  
Found lying loose around the jungle.  
+
Players often refer to these as "herbs".
  
When purchased in the [[Trading]] Hut, a gourd of water costs $30 per 1 HP healed.
+
=== Mango ===
 +
* '''Restores''': 1 HP
 +
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $40
 +
* '''[[Locations]]''': mango tree, jungle
  
=== Poisonous Berries ===
+
Found hanging on trees and lying loose around the jungle.
* '''Inflicts''': ''-2 points''
 
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$20''
 
* '''[[Locations]]''': ''Berry Tree''
 
  
Found on a berry bush (which has a tree icon).
+
Mangos are usually overpriced in [[trading]] huts, costing $40 per 1 HP healed at normal prices.
  
Outsiders without the ''[[Native Knowledge]]'' skill recognize this item as ''Berries''.
+
== Miscellaneous items ==
  
'''Note:''' Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of gaining [[XP]] for non-combat characters.
+
=== Crab ===
 +
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50
 +
* '''[[Locations]]''': beach
  
== Miscellaneous Items ==
+
Useless except in trade.
  
=== GPS Unit ===
+
=== Gem ===
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$250''
+
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $1000
* '''[[Locations]]''': ''Outsider camps, Outsider medical huts''
+
* '''[[Locations]]''': ruins, hold (shipwreck)
* '''Used by''': Outsiders (Natives require the ''[[Outsider Knowledge]]'' skill)
 
 
 
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.
 
  
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.
+
Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.
  
GPS units can be found lying on the ground in an outsider village, but they are most prevalent in the Outsider Medical Huts (about 1 GPS per 50 AP searching). GPS units have also been up for trade in all three outsider Trading Huts, although they are high demand items for new characters.
+
=== Gold coin ===
 
+
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $100
=== Gold Coin ===
+
* '''[[Locations]]''': camps, jungle, beach
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$100''
 
* '''[[Locations]]''': ''Camps'', ''Jungle'', ''Beach''
 
  
 
Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the "Give" button. Clicking on a gold coin in one's inventory flips it and gives "heads" or "tails" as a result.
 
Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the "Give" button. Clicking on a gold coin in one's inventory flips it and gives "heads" or "tails" as a result.
  
=== Gem ===
+
=== GPS unit ===
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$1000''
+
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $250
* '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''
+
* '''[[Locations]]''': outsider camps, outsider resource huts
 +
* '''Usable by''': outsiders; natives with ''[[Outsider Knowledge]]''
  
Worth ten times as much as a gold coin when trading. Unlike gold, gems require inventory space.
+
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.
  
=== Piece of Driftwood ===
+
GPS units are high-demand items for new characters. There is a very slight chance of finding them lying on the ground in an outsider village, but the best places to search for them are in outsider medical and ammunition huts (see [[Hut]] for search odds). Outsider traders sometimes have them in [[Trading_hut_stock_reports|stock]].
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$70''
 
* '''[[Locations]]''': ''Beach''
 
  
A [[signpost]] can be constructed out of two pieces of driftwood.
+
=== Piece of driftwood ===
 +
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $70
 +
* '''[[Locations]]''': beach
  
=== Sharpening Stone ===
+
A [[signpost]] can be constructed out of two pieces of driftwood.
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''
 
* '''[[Locations]]''': ''Camps''
 
  
Used to sharpen ''[[Items#Blunt Machete|blunt machetes]]'' and ''[[Items#Blunt Cutlass|blunt cutlasses]]''. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon.
+
=== Poisonous snake ===
 +
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $5
 +
* '''[[Locations]]''': grasslands
  
=== Poisonous Snake ===
+
Useless except in trade.
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$5''
 
* '''[[Locations]]''': ''Grasslands''
 
  
Useless to everyone but traders, to whom they are only ''almost'' useless.
+
=== Sharpening stone ===
 
+
* '''[[Trading#Trading_Hut_Prices|Normal value]]''': $50
=== Crab ===
+
* '''[[Locations]]''': camps
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''
 
* '''[[Locations]]''': ''Beach''
 
  
Useless but somewhat valuable nonetheless.
+
Sharpening stones can be clicked on to sharpen a [[Items#Blunt machete|blunt machete]] into a [[Items#Machete|machete]] or a [[Items#Blunt cutlass|blunt cutlass]] into a [[Items#Cutlass|cutlass]].
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 03:00, 11 June 2006

Various items are scattered on the island. All items can be found by searching in the appropriate place; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be traded to traders for what they have in stock.

You can carry 71 items in your inventory. Each rifle and blowpipe takes 2 inventory spaces, while gold coins don't take up any inventory space. All other items take 1 space.

Clicking on an item in your inventory uses 1 AP. Generally, this attempts to use the item (such as a sharpening stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon." (1 AP is used in either case.)

For more information, see Talk:Items.

Melee weapons

The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.

There is an unknown chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage." There is also an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard." See Special weapon event odds for more information.

Melee Weapons
Name Base damage Base accuracy Normal trade value Locations Notes
Knife 1 20% $80 Camps Required for writing messages on trees or huts.
Dagger 1 20% $80 Ruins Required for writing messages on trees or huts.
Machete 2 20% $100 Jungle Breakable. Required for chopping through the jungle. Can become a blunt machete when you chop vegetation; see Special weapon event odds.
Blunt machete 1 20% $70 Camps, Jungle Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a machete.
Cutlass 2 20% $120 Ship Breakable. Required for chopping through the jungle. Can become a blunt cutlass when you chop vegetation; see Special weapon event odds.
Blunt cutlass 1 20% $80 Ship Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a sharpening stone to become a cutlass.
Heavy sword 4 20% $5000 Jungle (?) Extremely rare; only a few are rumored to exist.


Ranged weapons and ammunition

Ranged Weapons
Name Base damage Base accuracy Normal trade value Locations Notes
Rifle 5 20% $300 Outsider ammunition huts, Outsider camps Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Outsiders only; natives require Outsider Knowledge to use.)
Blowpipe 4 20% $300 Native ammunition huts, Native camps Needs ammo (poison darts). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty). (Natives only; outsiders require Native Knowledge to use.)


Ammunition
Name Normal trade value Locations Notes
Rifle bullet $15 Outsider ammunition huts, Outsider camps Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 8 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Outsiders only; natives require Outsider Knowledge to use.)
Poison dart $10 Native ammunition huts, Native camps Used as ammo for blowpipes (which hold 1 dart each). Found as singles or in bundles with up to 8 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Natives only; outsiders require Native Knowledge to use.)


Consumable

Using a consumable item takes 1 AP and consumes the item (removing it from your inventory). All fruits and drinks you have are only usable on yourself. First aid kits and healing herbs are unique in that they can also be used to heal animals and other characters (including NPC traders and shamans).

Banana

Found hanging on trees and lying loose around the jungle.

Bananas are overpriced in trading huts, costing $40 per 1 HP healed at normal prices.

Bottle of beer

A bottle of beer costs $20 per 1 HP healed at normal prices.

Natives without Outsider Knowledge see this item as a "bottle of brown liquid" and can use it normally.

Bottle of rum

A bottle of rum costs $20 per 1 HP healed at normal prices.

Natives without Outsider Knowledge see this item as a "bottle of brown liquid" and can use it normally.

Bottle of water

The most cost-effective healing item in the game, costing just $6 per 1 HP healed at normal prices

Natives without Outsider Knowledge see this item as a "bottle of liquid" and can use it normally.

Bunch of poisonous berries

Poisonous berries can be found on berry bushes (which have tree icons on the map).

Outsiders without Native Knowledge recognize this item as "a bunch of berries" and can use it normally. (However, such outsiders also see tasty berries as "a bunch of berries" and thus can't tell whether a given bunch is tasty or poisonous until they eat it.)

Note: Poisonous berries yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of gaining XP for non-combat characters.

Bunch of tasty berries

Tasty berries can be found on berry bushes (which have tree icons on the map).

Outsiders without Native Knowledge see this item as "a bunch of berries" and can use it normally but cannot distinguish it from a bunch of poisonous berries.

When purchased at normal prices at a trading hut, tasty berries cost $20 per 1 HP healed.

First aid kit

A first aid kit will heal all wounds caused by shark bites.

Natives without Outsider Knowledge recognize this item but are unable to use it.

A first aid kit costs $40 per 1 HP healed at normal prices, or $20 per 1 HP with First Aid.

"FAK" and "kit" are common abbreviations.

Gourd of water

Found lying loose around the jungle.

When purchased at normal prices in a trading hut, a gourd of water costs $30 per 1 HP healed.

Healing herb

Applying a healing herb will heal all wounds caused by shark bites.

Outsiders without Native Knowledge see this item as a "dried herb" and are unable to use it.

This item costs $40 per 1 HP healed at normal prices, or $20 per 1 HP with Natural Medicine.

Players often refer to these as "herbs".

Mango

Found hanging on trees and lying loose around the jungle.

Mangos are usually overpriced in trading huts, costing $40 per 1 HP healed at normal prices.

Miscellaneous items

Crab

Useless except in trade.

Gem

Ten times more valuable than gold at normal prices. Unlike gold, gems require inventory space.

Gold coin

Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the "Give" button. Clicking on a gold coin in one's inventory flips it and gives "heads" or "tails" as a result.

GPS unit

Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area. Coordinates are in the form [-70.366,+26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.

GPS units are high-demand items for new characters. There is a very slight chance of finding them lying on the ground in an outsider village, but the best places to search for them are in outsider medical and ammunition huts (see Hut for search odds). Outsider traders sometimes have them in stock.

Piece of driftwood

A signpost can be constructed out of two pieces of driftwood.

Poisonous snake

Useless except in trade.

Sharpening stone

Sharpening stones can be clicked on to sharpen a blunt machete into a machete or a blunt cutlass into a cutlass.