Difference between revisions of "Animals"

From The Shartak Wiki
Jump to navigationJump to search
 
(175 intermediate revisions by 39 users not shown)
Line 1: Line 1:
There are a number of animals around the island that can be attacked. Animals move around periodically. Stronger animals attack characters in their square at occasional intervals, while other animals tend to run away. Sleeping near a tiger or elephant can be fatal.  
+
=General Information=
 +
Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.
  
These are only the animals that have been spotted so far, it's possible that there are others to be found.
+
Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.  
  
{| cellspacing=4 style="background-color:#efefff" |
+
=List of Animals=
|- bgcolor=#dbdcff
+
The following animals can be found at anytime during the year. There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet. These links lead to those animals.
! Animal
 
! Max HP
 
! Damage
 
! XP Bonus
 
! Found
 
! Other Notes
 
|-
 
| | Alligator
 
| align="right" | 15
 
| align="right" | ?
 
| align="right" | 10
 
| | [[Locations#Swamp|Swamp]]
 
| |
 
|-
 
| | Deer, large
 
| align="right" | 30
 
| align="right" | ?
 
| align="right" | ?
 
| | [[Locations#Jungle|Jungle]]
 
| |
 
|-
 
| | Deer, small
 
| align="right" | 15
 
| align="right" | 1
 
| align="right" | 10
 
| | [[Locations#Jungle|Jungle]]
 
| |
 
|-
 
| | Easter Bunny
 
| align="right" | 30
 
| align="right" | 4
 
| align="right" | 28
 
| | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]
 
| | He hit me when he was dead, so he is vengeful. Believed to be hunted to extinction shortly after Easter.
 
|-
 
| | Elephant
 
| align="right" | 60
 
| align="right" | 4
 
| align="right" | 25
 
| | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]
 
| | Aggressive, will attack you unprovoked!
 
|-
 
| | Monkey
 
| align="right" | 10
 
| align="right" | 1
 
| align="right" | 8
 
| | [[Locations#Jungle|Jungle]]
 
| |
 
|-
 
| | Parrot
 
| align="right" | 5
 
| align="right" | 1
 
| align="right" | 5
 
| | [[Locations#Jungle|Jungle]]
 
| |
 
|-
 
| | Rat
 
| align="right" | 3
 
| align="right" | 1
 
| align="right" | ?
 
| | [[Locations#Tunnel|Tunnel]], [[Locations#Cave|Cave]]
 
| |
 
|-
 
| | Shark
 
| align="right" | n/a
 
| align="right" | 1 per
 
| align="right" | n/a
 
| | [[Locations#Water|Deep Water]]
 
| | Cannot be seen or attacked, but occasionally attack you if you swim in [[deep water]]. Wounds cause 1 hp damage per action, and can only be treated by first-aid kits or healing herbs.  
 
|-
 
| | Stag, large
 
| align="right" | 15
 
| align="right" | 2
 
| align="right" | 10
 
| | [[Locations#Jungle|Jungle]]
 
| |
 
|-
 
| | Tiger
 
| align="right" | 20
 
| align="right" | 3
 
| align="right" | 14
 
| | [[Locations#Jungle|Jungle]]
 
| | Aggressive, will attack you unprovoked!
 
|-
 
| | Wild boar
 
| align="right" | 15
 
| align="right" | 2
 
| align="right" | 10
 
| | [[Locations#Jungle|Jungle]]
 
| | Tends to attack without warning!
 
|}
 
  
When attacking animals, you receive experience equal to the damage that you inflict. If you kill an animal, you receive an additional bonus, as listed in the XP Bonus column (in addition to XP equal to weapon damage).  
+
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.
 +
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.
 +
*[[Upgraded Animals]] - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.
  
== Shark Bites ==
+
Here is small description of what the following list tells one.
When you swim in deep water there is a chance that you will be attacked by an unseen shark. These attacks deal 2 HP damage to the player and also causes a wound that must be healed with a [[Items|first aid kit]] or [[Items|medical herbs]]. If left untreated, it will continue to cause 1 HP damage to the player for every action that they perform.
+
*'''Location Found''' - Where the animal can be most commonly found.
 +
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have. 
 +
*'''Damage''' - The amount of damage an attack from this animal causes.
 +
*'''XP Bonus''' - The bonus the player gets for killing the animal.
 +
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.
 +
*'''Special Notes''' - Other information about some animals.
  
== Punching ==
+
==Alligator==
Tried punching an elephant and got something other than "You miss" or "You hit" - didn't see what it was as I clicked again too quickly.
+
*'''Location Found''' - Swamp, River, Lake
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!''
+
*'''Max Hitpoints''' - 25
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!''
+
*'''Damage''' - 3
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can cause bleeding wounds. Can be upgraded to [[Upgraded Animals#Hungry Alligator|Hungry Alligator]].
  
This happened to me when I attacked a large stag with my fists. Perhaps this applies to other animals as well?
+
==Bat==
:Confirmed it displays this for tigers as well.
+
*'''Location Found''' - Jungle
:Does not appear to display for large deer, small deer, monkeys, parrots.
+
*'''Max Hitpoints''' - 3
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 4
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Appeared for the first time during Halloween 2007.
 +
 
 +
==Bear==
 +
*'''Location Found''' - Mountain Path
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can cause bleeding wounds.  Can be upgraded to [[Upgraded Animals#Hungry Bear|Hungry Bear]].
 +
 
 +
==Elephant==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 60
 +
*'''Damage''' - 4
 +
*'''XP Bonus''' - 33
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Rogue Elephant|Rogue Elephant]].
 +
 
 +
==Giant Spider==
 +
*'''Location Found''' - Cave
 +
*'''Max Hitpoints''' - 50
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.
 +
 
 +
==Giant Squid==
 +
*'''Location Found''' - Water, Deep Water
 +
*'''Max Hitpoints''' - 450
 +
*'''Damage''' - 5
 +
*'''XP Bonus''' - 153
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Rare.  Can be upgraded to [[Upgraded Animals#Fully-Grown Giant Squid|Fully-Grown Giant Squid]].
 +
 
 +
==Goat==
 +
*'''Location Found''' - Mountain Path, Jungle
 +
*'''Max Hitpoints''' - 20
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 13
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Guard Dog==
 +
*'''Location Found''' - Trader Huts
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Will attack one if that person attacks the Trader.
 +
 
 +
==Large Deer==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Large Stag==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 20
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 13
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals|Aggressive Large Stag]]
 +
 
 +
==Monkey==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 10
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 8
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Chattering Monkey|Chattering Monkey]].
 +
 
 +
==Parrot==
 +
*'''Location Found''' - Jungle, Water, River, and Lake
 +
*'''Max Hitpoints''' - 5
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 5
 +
*'''Attack Unprovoked''' - No
 +
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|Vicious Parrot]] after killing two people.
 +
 
 +
== Python ==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 215
 +
*'''Damage''' - 8-14
 +
*'''XP Bonus''' - ?
 +
*'''Attack Unprovoked''' - ?
 +
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1XP.  The damage this beast inflicts changes, from 8, 11, to 14.  First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010.  Upgrades to [[Upgraded Animals#Hungry Python|Hungry Python]].
 +
 
 +
==Rat==
 +
*'''Location Found''' - Caves
 +
*'''Max Hitpoints''' - 3
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 4
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Will attack in packs.
 +
 
 +
==Rhino==
 +
*'''Location Found''' - Grassland
 +
*'''Max Hitpoints''' - 50
 +
*'''Damage''' - 4
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - No.
 +
 
 +
==[[Shargle]]==
 +
*'''Location Found''' - Mountain path, but can be found most places.
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Hatches from an [[Other Items|egg]].  Causes bleeding wounds.  Upgrades to [[Upgraded Animals#Ferocious Shargle|Ferocious Shargle]] after killing two people.
 +
 
 +
==Silverback==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 50, upgrades to 62 after three kills. 
 +
*'''Damage''' - 3, upgrades to 6 after three kills. 
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Territorial Silverback|Territorial Silverback]].
 +
 
 +
==Small Deer==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Songbird==
 +
*'''Location Found''' - Sacred Space
 +
*'''Max Hitpoints''' - 5
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 5
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Tiger==
 +
*'''Location Found''' - Jungle, Grassland
 +
*'''Max Hitpoints''' - 25
 +
*'''Damage''' - 3
 +
*'''XP Bonus''' - 13
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Tiger|Ferocious Tiger]].
 +
 
 +
==Turtle==
 +
*'''Location Found''' - Water, Beach, Dunes
 +
*'''Max Hitpoints''' - 30
 +
*'''Damage''' - 2
 +
*'''XP Bonus''' - 18
 +
*'''Attack Unprovoked''' - No
 +
 
 +
==Wild Boar==
 +
*'''Location Found''' - Jungle, Grassland, River, Lake
 +
*'''Max Hitpoints''' - 15
 +
*'''Damage''' - 1
 +
*'''XP Bonus''' - 10
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals#Aggressive Wild Boar|Aggressive Wild Boar]].
 +
 
 +
=Attacking Animals=
 +
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)
 +
 
 +
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, like the [[Exotic Sports Hunting Club]], and the various adventurers who seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.
 +
 
 +
==Recommended Supplies==
 +
When hunting, be sure to take the following items to lengthen your survival time.
 +
*First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.
 +
*Machete/Cutlasses - Bring more than one since these do break.
 +
*Rifles/Blowpipes - These deal high damage to the animals.  Recommended if you are a Soldier or Warrior.
 +
 
 +
==Punching animals==
 +
 
 +
Sometimes punching a large animal or aggressive one can yield these special messages.
 +
 
 +
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''
 +
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''
 +
 
 +
[[category:Animals]][[category:NPCs]]

Latest revision as of 15:39, 18 December 2013

General Information

Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.

Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.

List of Animals

The following animals can be found at anytime during the year. There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet. These links lead to those animals.

  • Concealed Animals - These animals can never be seen, and the player can't attack them, but they still can affect players. These can be found here.
  • Special Animals - Some animals only come out to play at certain times during the year. They can be found here.
  • Upgraded Animals - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.

Here is small description of what the following list tells one.

  • Location Found - Where the animal can be most commonly found.
  • Max Hitpoints - The maximum number of hitpoints that the creature can have.
  • Damage - The amount of damage an attack from this animal causes.
  • XP Bonus - The bonus the player gets for killing the animal.
  • Attack Unprovoked - Whether or not an animal will attack a player if the player hasn't attacked the animal.
  • Special Notes - Other information about some animals.

Alligator

  • Location Found - Swamp, River, Lake
  • Max Hitpoints - 25
  • Damage - 3
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds. Can be upgraded to Hungry Alligator.

Bat

  • Location Found - Jungle
  • Max Hitpoints - 3
  • Damage - 1
  • XP Bonus - 4
  • Attack Unprovoked - No
  • Special Notes - Appeared for the first time during Halloween 2007.

Bear

  • Location Found - Mountain Path
  • Max Hitpoints - 30
  • Damage - 3
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds. Can be upgraded to Hungry Bear.

Elephant

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 60
  • Damage - 4
  • XP Bonus - 33
  • Attack Unprovoked - Yes
  • Special Notes - Can be upgraded to Rogue Elephant.

Giant Spider

  • Location Found - Cave
  • Max Hitpoints - 50
  • Damage - 2
  • XP Bonus - 28
  • Attack Unprovoked - Yes
  • Special Notes - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.

Giant Squid

  • Location Found - Water, Deep Water
  • Max Hitpoints - 450
  • Damage - 5
  • XP Bonus - 153
  • Attack Unprovoked - Yes
  • Special Notes - Rare. Can be upgraded to Fully-Grown Giant Squid.

Goat

  • Location Found - Mountain Path, Jungle
  • Max Hitpoints - 20
  • Damage - 1
  • XP Bonus - 13
  • Attack Unprovoked - No

Guard Dog

  • Location Found - Trader Huts
  • Max Hitpoints - 15
  • Damage - 2
  • XP Bonus - 10
  • Attack Unprovoked - No
  • Special Notes - Will attack one if that person attacks the Trader.

Large Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Attack Unprovoked - No

Large Stag

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 20
  • Damage - 2
  • XP Bonus - 13
  • Attack Unprovoked - No
  • Special Notes - Can be upgraded to an Aggressive Large Stag

Monkey

  • Location Found - Jungle
  • Max Hitpoints - 10
  • Damage - 1
  • XP Bonus - 8
  • Attack Unprovoked - No
  • Special Notes - Can be upgraded to Chattering Monkey.

Parrot

  • Location Found - Jungle, Water, River, and Lake
  • Max Hitpoints - 5
  • Damage - 1
  • XP Bonus - 5
  • Attack Unprovoked - No
  • Special Notes - Can be taught repeating speech patterns, see Teaching Parrots for more indepth information. Upgrades to Vicious Parrot after killing two people.

Python

  • Location Found - Jungle
  • Max Hitpoints - 215
  • Damage - 8-14
  • XP Bonus - ?
  • Attack Unprovoked - ?
  • Special Notes - Constricts opponents. If someone tries to leave the square that the python is on, they may take 2 damage. If you escape the python's grip, you gain 1XP. The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to Hungry Python.

Rat

  • Location Found - Caves
  • Max Hitpoints - 3
  • Damage - 1
  • XP Bonus - 4
  • Attack Unprovoked - Yes
  • Special Notes - Will attack in packs.

Rhino

  • Location Found - Grassland
  • Max Hitpoints - 50
  • Damage - 4
  • XP Bonus - 28
  • Attack Unprovoked - No.

Shargle

  • Location Found - Mountain path, but can be found most places.
  • Max Hitpoints - 30
  • Damage - 2
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Hatches from an egg. Causes bleeding wounds. Upgrades to Ferocious Shargle after killing two people.

Silverback

  • Location Found - Jungle
  • Max Hitpoints - 50, upgrades to 62 after three kills.
  • Damage - 3, upgrades to 6 after three kills.
  • XP Bonus - 28
  • Attack Unprovoked - Yes
  • Special Notes - Causes bleeding wounds. Can be upgraded to Territorial Silverback.

Small Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Attack Unprovoked - No

Songbird

  • Location Found - Sacred Space
  • Max Hitpoints - 5
  • Damage - 1
  • XP Bonus - 5
  • Attack Unprovoked - No

Tiger

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 25
  • Damage - 3
  • XP Bonus - 13
  • Attack Unprovoked - Yes
  • Special Notes - Causes bleeding wounds. Can be upgraded to Ferocious Tiger.

Turtle

  • Location Found - Water, Beach, Dunes
  • Max Hitpoints - 30
  • Damage - 2
  • XP Bonus - 18
  • Attack Unprovoked - No

Wild Boar

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • XP Bonus - 10
  • Attack Unprovoked - Yes
  • Special Notes - Can be upgraded to an Aggressive Wild Boar.

Attacking Animals

When you attack an animal you receive XP equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + max HP) / 2, rounded up (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)

Attacking animals is a great source of experience points for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, like the Exotic Sports Hunting Club, and the various adventurers who seek the legendary giant squids. Many players use their first several hundred action points doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.

Recommended Supplies

When hunting, be sure to take the following items to lengthen your survival time.

  • First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.
  • Machete/Cutlasses - Bring more than one since these do break.
  • Rifles/Blowpipes - These deal high damage to the animals. Recommended if you are a Soldier or Warrior.

Punching animals

Sometimes punching a large animal or aggressive one can yield these special messages.

  • You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!
  • You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!