Locations
At present it doesn't look like there's any way to change which of the villages you call your home.
Native Villages
Dalpok
- Location: In the jungle to the west of the mountain.
- GPS coordinates: -70.436,+26.443 (center)
Raktam
- Location: In the jungle to the east of the mountain.
- GPS coordinates: -70.323,+26.470 (center)
Wiksik
- Location: In the jungle to the southeast of the mountain.
- GPS coordinates: -70.239,+26.405 (center)
Outsider Villages
Durham
- Location: On the southwest edge of the island.
- GPS coordinates -70.648,+26.343 (center)
York
- Location: In the centre of the southern edge of the island.
- GPS coordinates: -70.371,+26.314 (center)
Derby
- Location: On the southeast corner of the island.
- GPS coordinates: -70.095,+26.350 (center)
Shipwreck
- Location: On the north-northwest edge of the island.
- GPS coordinates: -70.541,+26.543 (center)
Terrain Types
Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.
In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled "Dalpok" instead of "Jungle". Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.
Beach
There is sand here, but you cannot build a sand castle. Driftwood can be found here, and is used for making signposts. There are also crabs here, but unlike parrots and rats, you cannot murder the crabs for XP.
- Movement cost: 1 AP (.5 AP with the Trekking skill)
- Search cost: 1 AP
- Approx find rates (13%): piece of driftwood (7%), gold coin (4%), bottle of beer (1%), crab (1%), crab bite (1%)
Grassland
There is a swath of grassland cutting north-south, a few clicks west of Dalpok. Grassland can also be found by following the road north from Derby.
- Movement cost: 1 AP (.5 AP with the Trekking skill)
- Search cost: 1 AP
- Approx find rates (10%): poisonous snake (6%), healing herbs (4%), snake bite (2%)
Jungle
Jungle is the dominant terrain type in Shartak. Jungle grows thicker naturally over an undetermined amount of time. Density 10 jungle is too thick to pass through easily. Characters without machetes attempt to push through, with a chance of failing (about 20% chance of success?). A character wielding a machete chops the jungle location down to density d9 (with about a 10% chance of earning 1 XP).
Jungle (d9)
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Jungle (d8)
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Jungle (d7)
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Jungle (d6)
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Jungle (d5)
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Jungle (d4)
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Jungle (d3)
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Jungle (d2)
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Jungle (d1)
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Jungle (d0)
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Density 9 jungle is thick vegetation. Density 5-8 jungle provides tree cover. Density 2-4 jungle provides grass cover. Density 1 jungle is weeds. Density 0 is soil. Most animals on Shartak live in the jungle. Fruit trees and berry bushes are found in the jungle. Chopping the jungle also reveals abandoned huts and ancient ruins.
- Movement cost: 1 AP (.5 AP with the Trekking skill)
- Search cost: 1 AP
- Approx find rates (12%): banana (3%), mango (3%), tasty berries (2%), poisonous berries (1%), gourd of water (1%), healing herbs (1%), blunt machete (1%), machete (0.5%), gold coin (0.5%), bundle of poison darts (2-8), poison dart, blowpipe, first aid kit, knife, box of rifle bullets (2-8), rifle bullet, rifle
Note: find rates vary considerably, and are believed to depend upon jungle density. Find rates also are different for jungle terrain located inside village territory.
Mountain
Impassable mountain in the middle of Shartak. Seems quite large.
A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.
There is a mountain pass that starts at [-70.364,+26.432]. A second entrance to the same path is at [-70.382,+26.479]. And a third entrance to the same path is at [-70.329,+26.431].
Not all of the trail has been charted yet. The mountain pass is known to lead to an underground tunnel at [-70.368,+26.442].
Also features impassable Mid-air and Solid Rock.
Mountain Path
There are two types of Mountain Path found in the Mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down"). Either way returns you to a Jungle square (going up puts you on a level Jungle trail that winds around the Mountain).
- Movement cost: 1 AP
- Search cost: 1 AP
- Approx find rates (0%): broken knife (discarded) (3%)
Cave
Cave spotted somewhere near Dalpok. Unexplored.
At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself (it is at [-70.368,+26.442], [-70.333,+26.425]).
Tunnel
There are two types of Tunnel found in the Mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down").
One entrance at [-70.368,+26.442] (up on mountain path), another at [-70.333,+26.425]. Reportedly easy for one to get lost in. It seems to contain nothing but rats and other players who are lost.
- Movement cost: 1 AP (.5 AP with the Trekking skill)
- Search cost: 1 AP
- Approx find rates (0%): broken knife (discarded) (3%)
Swamp
Follow the river south of the mountain to find an alligator-infested swamp.
- Movement cost: 2 AP
- Search cost: 3 AP
- Approx find rates (0%): (nothing)
Water
Water surrounds the island and can be found in various rivers and lakes on the island.
- Movement cost: 2 AP (1 AP with the Swimming skill)
- Search cost: 1 AP
- Approx find rates (0%): broken knife (discarded) (8%)
Deep Water
Deeper water can be found further out.
Sharks, which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a first aid kit or healing herbs.
- Movement cost: 3 AP (2 AP with the Swimming skill)
- Search cost: 1 AP
- Approx find rates (0%): (speculative) broken knife (discarded) (8%)
Ocean
Ocean water is impassable, and forms the outer boundary of the map.
Details
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost.
Heavy jungle conceals detail features. If you chop down enough jungle to reveal a tree, bush, hut, or other detail, you receive an XP reward.
Trees and Bushes
All trees and bushes use the same icon, and thus look the same from a distance.
When you search at a tree or bush, you attempt to find fruits or berries rather than searching the surrounding jungle. Either you find a ripe fruit/berry, or you find nothing (flavor text is not ripe enough...).
It is unknown whether different trees have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to Search Odds Condensed.
- Search cost: 1 AP
- Approx find rates (55%): fruit/berry (55%)
Tasty Berry Bush
Poisonous Berry Bush
Outsiders see "a bush covered in berries." For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (where each berry heals 2 HP) or a poisonous berry bush (where each berry inflicts 2 HP damage). This information can also be gleaned by eating a berry. Searching provides a ready source of berries.
Known locations of poisonous bushes: [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.362,+26.387], [-70.435,+26.409], [-70.408,+26.453], [-70.394,+26.443], [-70.394,+26.444]
Mango Tree
Searching provides mangos, predictably.
Known locations: [-70.380,+26.369], [-70.189,+26.429], [-70.094,+26.376], [-70.450,+26.408], [-70.384,+26.437], [-70.383,+26.439]
Banana Tree
A banana tree is a reliable source of bananas.
Known locations: [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377] (no icon)
Unknown Trees
These are trees/bushes whose locations are known, but not what type of fruit they bear.
Known locations: [-70.401,+26.502], [-70.435,+26486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372], [-70.094,+26.376], [-70.082,+26.393], [-70.083,+26.390], [-70.111,+26.407], [-70.123,+26.389], [-70.129,+26.392]
Hut
Huts are generally found in Villages. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. The number of players that can fit inside one hut is unknown.
Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is "empty" or "dishevelled" or quite possibly something else entirely. Certain huts provide specific resources depending on their description.
Players can carve messages on the outside walls of huts with a tool such as a knife.
The find rates inside huts are unknown. Find rates strongly depend upon the hut's location (native village, outsider village, ruins, jungle, etc.) and interior description. Please help contribute at Search Odds Condensed.
- Search cost: 1 AP
Medical Hut Find Rates
- Medical Hut Outsider (33%): first aid kit (18%), bottle of water (6%), machete (3%), knife (2%), blunt machete (2%), sharpening stone (2%), gold coin (1%), bottle of beer (1%), gps unit (1%)
- Herbal Hut Native (33%): healing herbs (17%), knife (4%), gold coin (3%), machete (2%), poison dart (2%), sharpening stone (2%), blunt machete (2%), blowpipe (1%), bundle of poison darts (2-8) (1%)
- Large Cabin Shipwreck (33%): (preliminary) first aid kit (11%), bottle of rum (11%), cutlass (6%), gold coin (6%)
Ammo Hut Find Rates
- Ammo Hut Outsider: (40%?)
- Dart Hut Native: (40%?)
- Armoury Shipwreck: (40%?)
Trading Hut Find Rates
- Trading Hut (0%): nothing
Other Hut Find Rates
- Hold Shipwreck: gold coin, gem
- Galley Shipwreck: bottle of rum (lots%)
- Empty/Dishevelled Hut: (unknown)
Ruins
On the west bank of the river that runs south from the mountain. Not very impressive at the moment.
Known locations: [-70.391,+26.480], [-70.111,+26.378], [-70.666,+26.354], [-70.357,+26.406], [-70.331,+26.380]
Temple Ruins
South of the Ship wreck lies the ruins of a temple which is populated by monkeys and stalked by elephants.
Size
Based on the number above and some of my own observations, I reckon that Shartak is ten days travel East-West and about about four days North-South. This is assuming 1 AP per square of movement. At 15 miles/24 km per day that would make Shartak 150 miles by 60 miles or 240 km by 96 km. I've pulled the distance per day out of my head, but it does give an idea of scale.
Figure out the size of the gps units and find the outer bounds of the gps co-ordinates to get a more accurate size.
- So that isn't an accurate guess? :) Measuring the distance from 70E 26S to 71E 26S gives about 100km (62.5 miles). This would mean each block is 0.1km. Distance east-west is 67.4km, north-south is 26.8km (possibly a bit more). Is that any better?
- Sounds pretty close to what I got for the per-block measurements. --Simon 02:24, 6 March 2006 (GMT)