Difference between revisions of "Ranged Weapons"
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*'''Base Damage''' - 4 HP | *'''Base Damage''' - 4 HP | ||
*'''Base Accuracy''' - 20% | *'''Base Accuracy''' - 20% | ||
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*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage. | *'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage. | ||
===Poison Darts=== | ===Poison Darts=== | ||
*'''Location Found''' - Native weapon huts, Jungle | *'''Location Found''' - Native weapon huts, Jungle | ||
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*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')'' | *'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')'' | ||
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*'''Base Damage''' - 4 HP | *'''Base Damage''' - 4 HP | ||
*'''Base Accuracy''' - 20% | *'''Base Accuracy''' - 20% | ||
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*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. | *'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. | ||
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*'''Base Damage''' - 5 HP | *'''Base Damage''' - 5 HP | ||
*'''Base Accuracy''' - 20% | *'''Base Accuracy''' - 20% | ||
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*'''Special Notes''' - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)'' | *'''Special Notes''' - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)'' | ||
===Bullets=== | ===Bullets=== | ||
*'''Location Found''' - Outsider weapon huts, shipwreck, ghost ship, jungles. | *'''Location Found''' - Outsider weapon huts, shipwreck, ghost ship, jungles. | ||
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*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')'' | *'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')'' | ||
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*'''Base Damage''' - 5 | *'''Base Damage''' - 5 | ||
*'''Base Accuracy''' - 20% | *'''Base Accuracy''' - 20% | ||
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*'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether] | *'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether] | ||
*'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]]. Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself. | *'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]]. Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself. | ||
[[category:Items]] | [[category:Items]] |
Revision as of 14:27, 8 October 2013
Contents
General Information
Range weapons have the best hit percentage in the game in the hands of a Warrior or a Soldier when they are leveled in the correct skills. Rifles have a high damage equivalent to the heavy sword, while blowpipes will poison NPCs and PCs with varying results.
List of Ranged Weapons
Blowpipe
- Location Found - Natives weapon huts, Jungle
- Base Damage - 4 HP
- Base Accuracy - 20%
- Special Notes - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe Use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.
Poison Darts
- Location Found - Native weapon huts, Jungle
- Special Notes - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)
Pistol
- Location Found - Ghost Ship. Can be found with varying amount of ammo already loaded.
- Base Damage - 4 HP
- Base Accuracy - 20%
- Special Notes - Needs ammo (bullets). Holds 4 bullets at a time.
Rifle
- Location Found - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded.
- Base Damage - 5 HP
- Base Accuracy - 20%
- Special Notes - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.)
Bullets
- Location Found - Outsider weapon huts, shipwreck, ghost ship, jungles.
- Special Notes - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)
Ranged Weapons Given Away in Contests
Hunting Rifle
- Base Damage - 5
- Base Accuracy - 20%
- Holder - Cold Seether
- Special Notes - Given as a prize for the The Royal Expedition's Grand Hunt. Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.