Difference between revisions of "Ranged Weapons"
From The Shartak Wiki
Jump to navigationJump to searchNeil Tathers (talk | contribs) |
|||
Line 21: | Line 21: | ||
*'''Base Accuracy''' - 20% | *'''Base Accuracy''' - 20% | ||
*'''Gold Coins Offered at Traders''' - 2 -4 | *'''Gold Coins Offered at Traders''' - 2 -4 | ||
− | *'''Special Notes''' - Needs ammo ( | + | *'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. |
− | |||
− | |||
− | |||
− | |||
− | |||
==Rifle== | ==Rifle== | ||
Line 35: | Line 30: | ||
*'''Special Notes''' - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)'' | *'''Special Notes''' - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)'' | ||
− | === | + | ===Bullets=== |
− | *'''Location Found''' - Outsider weapon huts, jungles. | + | *'''Location Found''' - Outsider weapon huts, shipwreck, ghost ship, jungles. |
*'''Gold Coins Offered at Traders''' - ? | *'''Gold Coins Offered at Traders''' - ? | ||
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')'' | *'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')'' |
Revision as of 02:36, 19 February 2012
Contents
General Information
Range weapons have the best hit percentage in the game in the hands of a Warrior or a Soldier when they are leveled in the correct skills. Rifles have a high damage equivalent to the heavy sword, while blowpipes will poison NPCs and PCs with varying results.
List of Ranged Weapons
Blowpipe
- Location Found - Natives weapon huts, Jungle
- Base Damage - 4 HP
- Base Accuracy - 20%
- Gold Coins Offered at Traders - 2-3
- Special Notes - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe Use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.
Poison Darts
- Location Found - Native weapon huts, Jungle
- Gold Coins Offered at Traders - ?
- Special Notes - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)
Pistol
- Location Found - Ghost Ship. Can be found with varying amount of ammo already loaded.
- Base Damage - 4 HP
- Base Accuracy - 20%
- Gold Coins Offered at Traders - 2 -4
- Special Notes - Needs ammo (bullets). Holds 4 bullets at a time.
Rifle
- Location Found - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded.
- Base Damage - 5 HP
- Base Accuracy - 20%
- Gold Coins Offered at Traders - 2-3
- Special Notes - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.)
Bullets
- Location Found - Outsider weapon huts, shipwreck, ghost ship, jungles.
- Gold Coins Offered at Traders - ?
- Special Notes - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)
Ranged Weapons Given Away in Contests
Hunting Rifle
- Base Damage - 5
- Base Accuracy - 20%
- Gold Coins Offered at Traders -
- Holder - Cold Seether
- Special Notes - Given as a prize for the The Royal Expedition's Grand Hunt. Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.