Difference between revisions of "Ranged Weapons"

From The Shartak Wiki
Jump to navigationJump to search
(Removed table, listed out weapons instead in alphabetically order)
(Added gold coins worth at traders)
Line 7: Line 7:
 
*'''Base Damage''' - 4 HP
 
*'''Base Damage''' - 4 HP
 
*'''Base Accuracy''' - 20%
 
*'''Base Accuracy''' - 20%
*'''Gold Coins Offered at Traders - ?
+
*'''Gold Coins Offered at Traders - 2-3
 
*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage.   
 
*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage.   
  
Line 19: Line 19:
 
*'''Base Damage''' - 5 HP
 
*'''Base Damage''' - 5 HP
 
*'''Base Accuracy''' - 20%
 
*'''Base Accuracy''' - 20%
*'''Gold Coins Offered at Traders''' - ?
+
*'''Gold Coins Offered at Traders''' - 2-3
 
*'''Special Notes''' - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)''
 
*'''Special Notes''' - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)''
  

Revision as of 13:34, 22 April 2010

General Information

Range weapons have the best hit percentage in the game in the hands of a Warrior or a Soldier when they are leveled in the correct skills. Rifles have a high damage equivalent to the heavy sword, while blowpipes will poison NPCs and PCs with varying results.

Blowpipe

  • Location Found - Natives weapon huts, Jungle
  • Base Damage - 4 HP
  • Base Accuracy - 20%
  • Gold Coins Offered at Traders - 2-3
  • Special Notes - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe Use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.

Poison Darts

  • Location Found - Native weapon huts, Jungle
  • Gold Coins Offered at Traders - ?
  • Special Notes - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)

Rifle

  • Location Found - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded.
  • Base Damage - 5 HP
  • Base Accuracy - 20%
  • Gold Coins Offered at Traders - 2-3
  • Special Notes - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.)

Rifle Bullets

  • Location Found - Outsider weapon huts, jungles.
  • Gold Coins Offered at Traders - ?
  • Special Notes - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)