Difference between revisions of "Sacred Space"
m |
Cheesesteak (talk | contribs) m |
||
Line 40: | Line 40: | ||
==Temple of the Ancestors== | ==Temple of the Ancestors== | ||
The sacred temple reachable only by climbing the temple walkways in Sacred Space. Consists of a stream of fresh water, songbirds, four staircases, several unique huts and buildings, and a roaming [[trader]] by the name of Tamdal. | The sacred temple reachable only by climbing the temple walkways in Sacred Space. Consists of a stream of fresh water, songbirds, four staircases, several unique huts and buildings, and a roaming [[trader]] by the name of Tamdal. | ||
− | |||
− | |||
− | |||
=== Map === | === Map === | ||
Line 273: | Line 270: | ||
* The above is a territory map. | * The above is a territory map. | ||
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all. | * The numbers on the map are merely for local reference and are not related to GPS coordinates at all. | ||
+ | |||
+ | == Catacombs == | ||
+ | [[Image:Sacred_Space_Temple_Cave.png|thumb|Try not to get lost in this extremely complex labyrinth]] The catacomb is an underground circular cavern located under the Sacred Temple and consists of tunnels, a pool of water, a fungi vein, other subterranean sights and terrors. As of February 10, 2009, players are able to engage in PvP combat in this location. | ||
== Gateways == | == Gateways == | ||
− | Gateways are arches located in each of the eight camps that transport a player into the gateway juncture inside the Sacred Space. When entering a gateway, [[AP]] penalties are incurred on the player depending how | + | Gateways are arches located in each of the eight camps that transport a player into the gateway juncture inside the Sacred Space. When entering a gateway, [[AP]] penalties are incurred on the player depending how violent they are i.e. a peaceful player is not penalized at all for entering a gateway. When leaving a gateway from Sacred Space, if you have recently committed an act of violence (not including to animals), the following message is displayed: |
:''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.'' | :''You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.'' | ||
Revision as of 18:10, 12 February 2009
Sacred Space | ||
Satellite map Local map | ||
Type: | Sacred Space | |
Huts: | 7 (also includes 3 buildings and 4 towers) | |
Shaman: (None) | N/A | |
Trader: (Tamdal) | N/A | |
Weapons hut: | N/A | |
Medical hut: | N/A |
Sacred Space is a unique non-PvP zone located within the summit of Mt. Shartak. Following months of escalating violence on the island throughout late 2008 to January 2009, the spirits of the ancestors revealed the location of their sacrosanct grove for all of the island's inhabitants who sought refuge from the mainland carnage.
As the refuge itself is protected by the spirits of the ancestors, hostile players will find themselves unable to score hits on other players, resulting in the following message being displayed:
- The spirits of the ancestors cause your attack to miss. A chilling voice whispers, “This is sacred ground. You shall not harm others here.”
Contents
History
News
From the official Shartak newsletter on January 27, 2009:
- 27 January, 2009 - The spirits of the ancestors reveal their temple
- • The spirits of the ancestors have seen how badly violence is affecting the island. Their descendants fight themselves, as well as the outsider menace, causing island-wide chaos. They have decided to reveal the way to their ancient temple location and offer a safe haven for those who wish to flee the conflict.
- • The sacred space will not allow violent souls to enter or leave without paying a price and the ancestors will protect all those who reside there.
Temple of the Ancestors
The sacred temple reachable only by climbing the temple walkways in Sacred Space. Consists of a stream of fresh water, songbirds, four staircases, several unique huts and buildings, and a roaming trader by the name of Tamdal.
Map
Temple of the Ancestors - Territory Map | ||||||||||||||
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | ||
02 | ||||||||||||||
03 | B | G | ||||||||||||
04 | ||||||||||||||
05 | H | H | ||||||||||||
06 | B | |||||||||||||
07 | B | B | ||||||||||||
08 | C | |||||||||||||
09 | H | H | ||||||||||||
10 | ||||||||||||||
11 | R | Bl | ||||||||||||
12 | ||||||||||||||
13 | ||||||||||||||
Legend | ||||||||||||||
Mid-air | ||||||||||||||
Temple walkway | ||||||||||||||
Grass | ||||||||||||||
B | Black Staircase | |||||||||||||
G | Green Staircase | |||||||||||||
R | Red Staircase | |||||||||||||
Bl | Blue Staircase | |||||||||||||
H | Hut | |||||||||||||
B | Building | |||||||||||||
Water | ||||||||||||||
T | Trader (constantly roaming, and hence not shown) | |||||||||||||
C | Catacomb |
Notes:
- The above is a territory map.
- The numbers on the map are merely for local reference and are not related to GPS coordinates at all.
Catacombs
The catacomb is an underground circular cavern located under the Sacred Temple and consists of tunnels, a pool of water, a fungi vein, other subterranean sights and terrors. As of February 10, 2009, players are able to engage in PvP combat in this location.
Gateways
Gateways are arches located in each of the eight camps that transport a player into the gateway juncture inside the Sacred Space. When entering a gateway, AP penalties are incurred on the player depending how violent they are i.e. a peaceful player is not penalized at all for entering a gateway. When leaving a gateway from Sacred Space, if you have recently committed an act of violence (not including to animals), the following message is displayed:
- You close your eyes and step through the archway, your thoughts focusing on where you came from. The spirits of the ancestors are angered by your recent violence and as you are returned to your point of origin, a bolt of lightning appears from nowhere and strikes you. You die.
Gateways with their respective camps and locations are listed as following:
- Dalpok: [-70.432,+26.440]
- Raktam: [-70.326,+26.465]
- Wiksik: [-70.243,+26.408]
- Rakmogak: [-70.178,+26.565]
- Derby: [-70.101,+26.351]
- Durham: [-70.641,+26.346]
- York: [-70.365,+26.318]
- Shipwreck: [-70.539,+26.543]
- Swamp Peninsula: [-70.180,+26.458]