Difference between revisions of "Talk:1st Derby Privateers"

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(Policy revision, haddn't been updated in TIME.)
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== Policies ==
 
== Policies ==
  
'''Towards Yorkers:'''
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'''Towards All Outsiders and Pirates'''
Deal with case by case, some are suprisingly NOT anti-pirate. Any OOP or PH Yorker will be killed for thier savagery.
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If a Privateer sees an outsider kill in your profile then we'll ask you how you got it. If you say nothing after so many hours, we'll fire a warning shot, give you more hours and then kill you if you still dont respond. If you run away, we'll ask you a little more forcefuly the second time, if you insult us or attack us, then you're a dead man. We dont often cross people off or wanted list. And if you lie to us, remember we'll be checking your kills haven't increased since the last questioning.
 
 
'''Towards The Colonial Police:'''
 
Through our brothers, the Derby Hospitallers, we're not going to be causing any trouble towards the CP, nada, nothing, zip - Thinking about it, I should have revied thier policies a bit more before saying we were to harm them.  
 
 
 
'''Towards Durhamites:'''
 
You're brothers in arms, thier pro-pirate, we're pro-pirate, we're all happy. Have some rum.
 
Ok, ok, some Durhamites will kill a pirate, but like Yorkers, thier mostly one way.
 
 
 
'''Towards Derbians:'''
 
If you kill a Derbyman, then there better be a good reason. If it isn't explained in your profile why you killed them, then...oh dear...
 
 
 
'''Towards Pirates:'''
 
Your bog-standard corsair is a simple man, of simple pleasures. Rum, steel, gold, rum, wenches and gold. Want all that, my scurvy ridden comrades? Well, we'll likely be helping in some form of raid at some point.  
 
  
 
'''Towards All Natives:'''
 
'''Towards All Natives:'''
KILL EM ALL! nah, just kidding. Case by case dealings. Some natives wont kill an outsider, but from my experience they will. Wiksick is the worst for it I believe. So, dont kill a native unless he has unexplained kills in his profile. if you see 30 Derby kills then feel free to send the man to hell.  
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KILL EM ALL! nah, just kidding. If they speaka outsida then question them like anybody else. If they no speaka di inglish and have a few kills then kill them. Tough, i know. If they have about 30 kills then kill em anyway.
  
 
'''Towards Peace Clans:'''
 
'''Towards Peace Clans:'''
Open Arms, they will never by touched by the Privateers unless a Privateer has seen an Open Armsman kill a Derbyman, Durhamite or Pirate, in an unexplained way.  
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Open Arms, they will never by touched by the Privateers unless a Privateer has seen an Open Armsman kill an outsider or pirate.
  
'''Towards The Derby Hospitallers and Durham Pistoleers:'''
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'''Towards The Derby Hospitallers'''
Unless they've killed one of us, then we don't kill any of them; I look forward to cooperation and coordination between the three of us, when we get to anywhere near thier power level.
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Our closest allies and brothers in the protection of Derby. We *heart* the DH.  
  
 
'''Towards The Jolly Rodger Gang and the Hell Born Strumpet:'''
 
'''Towards The Jolly Rodger Gang and the Hell Born Strumpet:'''
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'''Recruitment Policy:'''
 
'''Recruitment Policy:'''
Any Derbyman who isn't a practicing PKer is welcome, if he no longer kills or never killed Pirates or outsiders then he's welcome. Same goes for Durhamites and Yorkers.
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Anybody who doens't kill outsiders without a fair reason. Vigilantes are very welcome to join in the fight under our more legitimate banner. Even Natives can join.  
 
 
Any Native who isn't a big time outsider killer and has promised to stop killing outsiders is welcome.  
 
  
 
Pirates are encouraged to join up, as long as they dont kill Derbymen or Durhamites and dont kill thier own except on a Mutineer Slaying basis (Like the JRG's PDF members).
 
Pirates are encouraged to join up, as long as they dont kill Derbymen or Durhamites and dont kill thier own except on a Mutineer Slaying basis (Like the JRG's PDF members).

Revision as of 00:26, 14 January 2007

'Ere be the public business of the clan.

Policies

Towards All Outsiders and Pirates If a Privateer sees an outsider kill in your profile then we'll ask you how you got it. If you say nothing after so many hours, we'll fire a warning shot, give you more hours and then kill you if you still dont respond. If you run away, we'll ask you a little more forcefuly the second time, if you insult us or attack us, then you're a dead man. We dont often cross people off or wanted list. And if you lie to us, remember we'll be checking your kills haven't increased since the last questioning.

Towards All Natives: KILL EM ALL! nah, just kidding. If they speaka outsida then question them like anybody else. If they no speaka di inglish and have a few kills then kill them. Tough, i know. If they have about 30 kills then kill em anyway.

Towards Peace Clans: Open Arms, they will never by touched by the Privateers unless a Privateer has seen an Open Armsman kill an outsider or pirate.

Towards The Derby Hospitallers Our closest allies and brothers in the protection of Derby. We *heart* the DH.

Towards The Jolly Rodger Gang and the Hell Born Strumpet: Such fine Pirates as these will not be harmed by the Privateers, especialy because my own brother, Rozen, is in the JRG. They are the 'good guys' and wont be killed unless they've killed a privateer or Derbyman in an unprovoked way. I'd like to consider the two of them allies in the fight against anti-piratism.

Towards Anti-Pirate Factions: Arrrr! So the OOP and PH are enemies. No hard feelings...then again Zeff, with those tight orange Pirate Hunter Power Pants I'm not suprised you dont get hard feelings. Hehehe...

Recruitment Policy: Anybody who doens't kill outsiders without a fair reason. Vigilantes are very welcome to join in the fight under our more legitimate banner. Even Natives can join.

Pirates are encouraged to join up, as long as they dont kill Derbymen or Durhamites and dont kill thier own except on a Mutineer Slaying basis (Like the JRG's PDF members).

RAID CONCUCT Dont touch unaligned Yorkers, and they wont touch us.

When encountering a Yorker from Pirate Hunters or the Order Of Patriots kill them where they stand.

When encountering a Native, Identify Friend or Foe, same for Yorkers, which is easier as you dont have to spend gold.

When encountering Che, it's probably best to shoot him, use your own discression, he's a trouble-maker, but he's usualy benign in Derby. And the man has done a few favors for Shartak (with my original idea, of course, see Flintlocks wiki) But say hello to him even if you're going to shoot him.

Signing Up

Interested in protecting Derby from the PKers and raiders?

Interested in rumrunning with the Shipwreck? Bootlegging with Durham? Peddling in York?

Interested in hacking away at the jungle?

Interested in hacking at Wiksick's criminal element?

Tierd of being a lonely Derby guardian? You know you've got the skills but the Hospitallers aren't pro-pirate enough?

King Death needs you! (for adventure, plunder and fame! (may contain wenches, health plan INCLUDED)

Nice!

All Yorkers are case-by-case, so you're going to be in the next York raid? The CP aren't enemies of Pirates, only pirates who kill other people. Are Open Arms Enemies too? With this logic, it almost makes sense. This is just a Pirate gang with a new name and a new city. -Che 23:23, 9 November 2006 (UTC)

Read deeper, I'm not like my bro, who i'm to assume put several choice phrases your way. I will clarify it and amend for your sake. Anyone in Open Arms, even if he's a Yorker, will only be killed if he's seen to have killed someone in an unprovoked manor. All Yorkers who haven't alligned themselves (i admit, i missed that out) to the PH, CP or OOP - granted we can't tell whos OOP - any unalligned Yorker will be dealt with on a C by C basis. And i'm sure the CP dont distinguish between harmless freebooters and bloodthirsty corsairs, especialy when York dewlling pirates are driven out by the OOP, who do kill, and admit to, killing every pirate in york. did i miss something? RobZombie