Difference between revisions of "User talk:Neil Tathers"

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If one of these are missing it means that the category doesn't apply for that type of Terrain.
 
If one of these are missing it means that the category doesn't apply for that type of Terrain.
 
==Beach==
 
==Beach==
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#ffebcd;font-family:Verdana;">Beach</div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#ffebcd;font-family:Verdana;">Beach</div> [[Image:Beach_Tile.png]]
 
*'''Tile Description'''  
 
*'''Tile Description'''  
 
*'''Findable items''' - Driftwood, Crab, Beer
 
*'''Findable items''' - Driftwood, Crab, Beer
Line 44: Line 44:
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
==Grasslands==
 
==Grasslands==
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#e6f5b1;font-family:Verdana;">Grassland</div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#e6f5b1;font-family:Verdana;">Grassland</div> [[Image:Grassland.png]]
 
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs
 
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 +
===Burning Grasslands===
 +
*'''Tile Description''' -
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.
 
===Burnt Grasslands===
 
===Burnt Grasslands===
 
*'''Tile Description''' - This area has been decimated by wildfire
 
*'''Tile Description''' - This area has been decimated by wildfire
Line 54: Line 58:
 
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.
 
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.
 
*'''Special Squares''' - The following breaks down the description and movement costs for each Jungle density.
 
*'''Special Squares''' - The following breaks down the description and movement costs for each Jungle density.
 +
===Burning Jungle===
 +
[[Image:Burning.png]]
 +
*'''Tile Description''' -
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.
 
===Burnt Jungle===
 
===Burnt Jungle===
 
*'''Tile Description''' - This area has been decimated by wildfire
 
*'''Tile Description''' - This area has been decimated by wildfire
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 0===
 
===Jungle Density 0===
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;">Jungle <small>(d0)</small></div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;">Jungle <small>(d0)</small></div> [[Image:Jungle_0.png]]
 
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.
 
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.
 
*'''Movement Cost''' - 0.5AP (0.25AP)
 
*'''Movement Cost''' - 0.5AP (0.25AP)
 
===Jungle Density 1===
 
===Jungle Density 1===
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33f033;font-family:Verdana;">Jungle <small>(d1)</small></div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33f033;font-family:Verdana;">Jungle <small>(d1)</small></div> [[Image:Jungle_1.png]]
 
*'''Tile Description''' - There's some ground-cover here in the form of small plants.  
 
*'''Tile Description''' - There's some ground-cover here in the form of small plants.  
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
Line 70: Line 79:
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 3===
 
===Jungle Density 3===
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d733;font-family:Verdana;">Jungle <small>(d3)</small></div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d733;font-family:Verdana;">Jungle <small>(d3)</small></div> [[Image:Jungle_3.png]]
 
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees.  
 
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees.  
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 4===
 
===Jungle Density 4===
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d033;font-family:Verdana;">Jungle <small>(d4)</small></div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d033;font-family:Verdana;">Jungle <small>(d4)</small></div> [[Image:Jungle_4.png]]
 
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps.  
 
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps.  
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 5===
 
===Jungle Density 5===
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33c033;font-family:Verdana;">Jungle <small>(d5)</small></div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33c033;font-family:Verdana;">Jungle <small>(d5)</small></div> [[Image:Jungle_5.png]]
 
*'''Tile Description''' - There are several small trees here and some light undergrowth.  
 
*'''Tile Description''' - There are several small trees here and some light undergrowth.  
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 6===
 
===Jungle Density 6===
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33b033;font-family:Verdana;">Jungle <small>(d6)</small></div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33b033;font-family:Verdana;">Jungle <small>(d6)</small></div> [[Image:Jungle_6.png]]
 
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth.  
 
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth.  
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 7===
 
===Jungle Density 7===
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33a033;font-family:Verdana;">Jungle <small>(d7)</small></div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33a033;font-family:Verdana;">Jungle <small>(d7)</small></div> [[Image:Jungle_7.png]]
 
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them.  
 
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them.  
 
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)
 
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)
 
===Jungle Density 8===
 
===Jungle Density 8===
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#339033;font-family:Verdana;">Jungle <small>(d8)</small></div>
+
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#339033;font-family:Verdana;">Jungle <small>(d8)</small></div> [[Image:Jungle_8.png]]
 
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.
 
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.
 
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)
 
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)

Revision as of 17:59, 23 June 2010

Welcome to the Shartak Wiki!

In case you've missed it, the 'Show preview' button allows you to preview your changes before you save - allowing you to make a number of minor changes in a single 'save page', which would be appreciated.

If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials. --Cheesesteak 21:13, 4 February 2009 (UTC)

Deletions

Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages. --Johan Crichton 19:39, 10 March 2010 (UTC)

Terrain

General Information

Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.

Terrains can be distinguished by the color of the map square. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town). Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches (See Locations#Details for more information on these types of squares).

Different Terrain Types

  • Tile Description - The description on the square
  • Findable items - What items can be found on the square
  • Movement Cost - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))
  • Special Squares - Unique types of certain terrain.

If one of these are missing it means that the category doesn't apply for that type of Terrain.

Beach

Beach

Beach Tile.png

  • Tile Description
  • Findable items - Driftwood, Crab, Beer
  • Movement Cost - 1AP (0.5AP)
  • Special Squares - Some beach squares have a unique description and have been dubbed by players as Boatyards.

Boatyards

Caves

  • Tile Description
  • Findable items - Nothing
  • Movement Cost - 1AP (0.5AP)

Dunes

Dunes
  • Tile Description - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.
  • Findable items
  • Movement Cost - 1AP (0.5AP)

Grasslands

Grassland

Grassland.png

  • Findable items - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs
  • Movement Cost - 1AP (0.5AP)

Burning Grasslands

  • Tile Description -
  • Movement Cost - 1AP (0.5AP)
  • Special Notes - Movement through these tiles will harm people 10 hit points.

Burnt Grasslands

  • Tile Description - This area has been decimated by wildfire
  • Movement Cost - 1AP (0.5AP)

Jungle

The Jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement.

  • Findable items - One can find almost anything in the jungle, though higher density areas will yield more items.
  • Special Squares - The following breaks down the description and movement costs for each Jungle density.

Burning Jungle

Burning.png

  • Tile Description -
  • Movement Cost - 1AP (0.5AP)
  • Special Notes - Movement through these tiles will harm people 10 hit points.

Burnt Jungle

  • Tile Description - This area has been decimated by wildfire
  • Movement Cost - 1AP (0.5AP)

Jungle Density 0

Jungle (d0)

Jungle 0.png

  • Tile Description - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.
  • Movement Cost - 0.5AP (0.25AP)

Jungle Density 1

Jungle (d1)

Jungle 1.png

  • Tile Description - There's some ground-cover here in the form of small plants.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 2

Jungle (d2)
  • Tile Description - There are a few small bushes here, and grass is covering the ground.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 3

Jungle (d3)

Jungle 3.png

  • Tile Description - Here you can see some large bushes and some long grass but not much in the way of trees.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 4

Jungle (d4)

Jungle 4.png

  • Tile Description - Plenty of large bushes fill the area and some tall grasses are growing in the gaps.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 5

Jungle (d5)

Jungle 5.png

  • Tile Description - There are several small trees here and some light undergrowth.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 6

Jungle (d6)

Jungle 6.png

  • Tile Description - A number of small trees here aren't that much taller than the heavy undergrowth.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 7

Jungle (d7)

Jungle 7.png

  • Tile Description - Dense jungle with a few tall trees and plenty of vines hanging from them.
  • Movement Cost - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)

Jungle Density 8

Jungle (d8)

Jungle 8.png

  • Tile Description - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.
  • Movement Cost - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)

Jungle Density 9

Jungle (d9)
  • Tile Description - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.
  • Movement Cost - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)

Jungle Density 10

  • Movement Cost - You cannot move through this jungle, and need to chop it down first.

Mountain Path

The Mountain Path behaves similarly to the Jungle terrain, though one can find shargle eggs on the mountain path. Also, bears and goats inhabit these tiles more than any other place on Shartak.

  • Tile Description - Same as Jungle terrain with the same density.
  • Findable items - Shargle Egg plus any other item that can be found in the jungle.
  • Movement Cost - Depends on density

Lake

Lake

A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, and the other one is in between the towns of Raktam and Wiksik. Water bottles filled here fill with fresh water.

  • Tile Description
  • Movement Cost - 2AP (1AP)

Pool

Pool

There is one pool above ground, near the shipwreck at the base of the river. There is also an underground pool in the middle of the vast tunnel network. Water bottles filled here fill with fresh water.

  • Tile Description - A large pool of water has formed in a depression in the ground, probably from an underground source.
  • Movement Cost - 2AP (1AP)

River

River

Three Rivers flow through Shartak, one that stems from the Waterfall at the mountain, one near Derby, and another that drains out near Derby. Water bottles filled here fill with fresh water.

  • Tile Description
  • Movement Cost - 2AP (1AP)

Ruins

  • Tile Description
  • Findable Items - Tiger Tooth Charm, Gems, Gold coin, Healing herb, Dagger
  • Movement Cost - 1AP (0.5AP)

Swamp

Swamp
  • Tile Description
  • Findable items - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords
  • Movement Cost - 3AP (2AP)

Tunnel

  • Tile Description
  • Movement Cost - 1AP (0.5AP)

Water

Water

Water bottles filled here fill with salt water.

  • Movement Cost - 2AP (1AP)
  • Special Squares

A darker shade of blue is actually Deep Water, which is shark infested.

Deep Water

Water

Water bottles filled here fill with salt water.

  • Movement Cost - 3AP (2AP). There is a chance of being bitten by Sharks moving in these waters.

Waterfall

Waterfall

One single Waterfall flows down the mountain's south side. Players can move up the waterfall to explore a hidden mountain path. Water bottles filled here fill with fresh water.

  • Tile Description - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.
  • Movement Cost - 2AP (1AP)

Impassable Terrain

Some Terrain is impassible by players. It forms boundaries and borders in Shartak.

Mid-Air

You cannot move onto this Terrain. Sky is only visible from the Mountain path, and the Crow's Nest at the shipwreck.

Mountain

Mountain

Some parts of the mountain are completely impassible.

Ocean

Ocean

You cannot move through the ocean. These form the boundary to the Shartak World.