Difference between revisions of "Ranged Weapons"

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*'''Gold Coins Offered at Traders''' - ?
 
*'''Gold Coins Offered at Traders''' - ?
 
*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''
 
*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''
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==Pistol==
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*'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded.
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*'''Base Damage''' - 4 HP
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*'''Base Accuracy''' - 20%
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*'''Gold Coins Offered at Traders''' - 2 -4
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*'''Special Notes''' - Needs ammo (Pistol bullets). Holds 4 bullets at a time.
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===Pistol Bullets===
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*'''Location Found''' - Ghost Ship
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*'''Gold Coins Offered at Traders''' - ?
 +
*'''Special Notes''' - Used as ammo for Pistols
  
 
==Rifle==
 
==Rifle==

Revision as of 12:49, 18 November 2010

General Information

Range weapons have the best hit percentage in the game in the hands of a Warrior or a Soldier when they are leveled in the correct skills. Rifles have a high damage equivalent to the heavy sword, while blowpipes will poison NPCs and PCs with varying results.

Blowpipe

  • Location Found - Natives weapon huts, Jungle
  • Base Damage - 4 HP
  • Base Accuracy - 20%
  • Gold Coins Offered at Traders - 2-3
  • Special Notes - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe Use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.

Poison Darts

  • Location Found - Native weapon huts, Jungle
  • Gold Coins Offered at Traders - ?
  • Special Notes - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)

Pistol

  • Location Found - Ghost Ship. Can be found with varying amount of ammo already loaded.
  • Base Damage - 4 HP
  • Base Accuracy - 20%
  • Gold Coins Offered at Traders - 2 -4
  • Special Notes - Needs ammo (Pistol bullets). Holds 4 bullets at a time.

Pistol Bullets

  • Location Found - Ghost Ship
  • Gold Coins Offered at Traders - ?
  • Special Notes - Used as ammo for Pistols

Rifle

  • Location Found - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded.
  • Base Damage - 5 HP
  • Base Accuracy - 20%
  • Gold Coins Offered at Traders - 2-3
  • Special Notes - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.)

Rifle Bullets

  • Location Found - Outsider weapon huts, jungles.
  • Gold Coins Offered at Traders - ?
  • Special Notes - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)