Difference between revisions of "Ranged Weapons"
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Range weapons have the best hit percentage in the game in the hands of a [[Warrior]] or a [[Soldier]] when they are leveled in the correct skills. Rifles have a high damage equivalent to the [[heavy sword]], while blowpipes will poison NPCs and PCs with varying results. | Range weapons have the best hit percentage in the game in the hands of a [[Warrior]] or a [[Soldier]] when they are leveled in the correct skills. Rifles have a high damage equivalent to the [[heavy sword]], while blowpipes will poison NPCs and PCs with varying results. | ||
− | == | + | ==Blowpipe== |
+ | *'''Location Found''' - Natives weapon huts, Jungle | ||
+ | *'''Base Damage''' - 4 HP | ||
+ | *'''Base Accuracy''' - 20% | ||
+ | *'''Gold Coins Offered at Traders - ? | ||
+ | *'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage. | ||
− | + | ===Poison Darts=== | |
− | + | *'''Location Found''' - Native weapon huts, Jungle | |
− | + | *'''Gold Coins Offered at Traders''' - ? | |
− | + | *'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')'' | |
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− | + | ==Rifle== | |
− | + | *'''Location Found''' - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded. | |
− | + | *'''Base Damage''' - 5 HP | |
− | + | *'''Base Accuracy''' - 20% | |
− | + | *'''Gold Coins Offered at Traders''' - ? | |
− | + | *'''Special Notes''' - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)'' | |
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− | + | ===Rifle Bullets=== | |
− | + | *'''Location Found''' - Outsider weapon huts, jungles. | |
− | + | *'''Gold Coins Offered at Traders''' - ? | |
− | + | *'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')'' | |
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[[category:Items]] | [[category:Items]] |
Revision as of 20:22, 2 April 2010
General Information
Range weapons have the best hit percentage in the game in the hands of a Warrior or a Soldier when they are leveled in the correct skills. Rifles have a high damage equivalent to the heavy sword, while blowpipes will poison NPCs and PCs with varying results.
Blowpipe
- Location Found - Natives weapon huts, Jungle
- Base Damage - 4 HP
- Base Accuracy - 20%
- Gold Coins Offered at Traders - ?
- Special Notes - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe Use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.
Poison Darts
- Location Found - Native weapon huts, Jungle
- Gold Coins Offered at Traders - ?
- Special Notes - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)
Rifle
- Location Found - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded.
- Base Damage - 5 HP
- Base Accuracy - 20%
- Gold Coins Offered at Traders - ?
- Special Notes - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.)
Rifle Bullets
- Location Found - Outsider weapon huts, jungles.
- Gold Coins Offered at Traders - ?
- Special Notes - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)