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| + | Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be bartered with at the [[Trading|trading huts]] with what the [[trader]]s have in stock. |
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− | Scattered about the island are a number of items. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.
| + | A majority of items can be used by simply clicking on the item itself. If an item cannot be used in this manner, it will give one a short description on the item itself. This page consists of links that will give an in-depth description on the items available in each of these categories. |
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− | You can carry 71 items in your inventory. Rifles and blowpipes take 2 inventory spaces per weapon, while gold coins don't take up any inventory space. All other items take 1 space.
| + | *[[Charms]] - Description of the charms and what they may do. |
| + | *[[Conch Shell]] - The elusive conch shell is described here. |
| + | *[[Custom Hut Items]] - Items that can be found in specific Customized [[Huts]] |
| + | *[[Drinkable Items]] - Items that are drinks. These include regular drinks like water, juiced drinks made form fruit, and brewed beers. |
| + | *[[Fruits]] - An explanation on fruit on the island. |
| + | *[[Gambling Items]] - Some items allow one to gamble. This is those. |
| + | *[[Healing Items]] - Shows where to find the best healing items and what they do. |
| + | *[[Melee Weapons]] - These items are used for fighting with hand to hand weapons. It includes the machete, dagger, and other weapons like it. |
| + | *[[Other Items|Miscellaneous Items]] - Lots of items cannot be grouped in one category or another. This is a page for those. |
| + | *[[Navigation Items]] - This includes maps to each city and settlement. |
| + | *[[Ranged Weapons]] - This page describes the use of ranged weapons and their ammunition. |
| + | *[[Treasure Maps]] - Description of Treasure maps, what they can offer, and how to utilize them. |
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− | Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon."
| + | [[category:items]] |
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− | See also [[Talk:Items]].
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− | == Melee Weapons ==
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− | '''Weapon Critical Hits'''
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− | There is an unknown chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage."
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− | '''Weapon Breaking'''
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− | There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard."
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− | ----
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− | === Punch ===
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− | * '''Base damage''': ''1 point''
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− | * '''Base accuracy''': ''10%''
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− | The default melee weapon. Requires no inventory space, and never breaks.
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− | === Knife ===
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− | * '''Base damage''': ''1 point''
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− | * '''Base accuracy''' : ''20%''
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− | * '''Trade value''' : ''$80''
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− | * '''[[Locations]]''': ''Villages''
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− | Required for '''[[Writing|writing messages]]''' on trees or huts.
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− | === Dagger ===
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− | * '''Base damage''': ''1 point''
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− | * '''Base accuracy''': ''20%''
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− | * '''Trade value''' : ''$80''
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− | * '''[[Locations]]''': ''Ruins''
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− | Required for '''[[Writing|writing messages]]''' on trees or huts.
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− | === Machete ===
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− | * '''Base damage''': ''2 points''
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− | * '''Base accuracy''': ''20%''
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− | * '''Trade value''' : ''$100''
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− | * '''[[Locations]]''': ''Villages'', ''Jungle''
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− | * '''Breakable'''
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− | Rather useful for chopping through the jungle, and also for dealing more damage than just punching.
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− | There is an unknown chance of a machete becoming dull from chopping vegetation. "You chop down some of the vegetation. Your machete blade becomes dull from the chopping."
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− | === Blunt Machete ===
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− | * '''Base damage''': ''1 point''
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− | * '''Base accuracy''': ''20%''
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− | * '''Trade value''' : ''$70''
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− | * '''[[Locations]]''': ''Villages'', ''Jungle''
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− | Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle.
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− | Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt machete can be sharpened to become a '''[[Items#Machete|machete]]'''.
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− | === Cutlass ===
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− | * '''Base damage''': ''2 points''
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− | * '''Base accuracy''': ''20%''
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− | * '''Trade value''' : ''$120''
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− | * '''[[Locations]]''': ''Ship''
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− | * '''Breakable'''
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− | Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a '''[[Items#Machete|machete]]''', but worth 20% more when [[trading]].
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− | === Blunt Cutlass ===
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− | * '''Base damage''': ''1 point''
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− | * '''Base accuracy''': ''20%''
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− | * '''Trade value''' : ''$80''
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− | * '''[[Locations]]''': ''Ship''
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− | Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Seems identical to '''[[Items#Blunt machete|blunt machete]]'''.
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− | Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt cutlass can be sharpened to become a '''[[Items#Cutlass|cutlass]]'''.
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− | === Heavy Sword ===
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− | * '''Base damage''': ''4 points''
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− | * '''Base accuracy''': ''20%''
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− | * '''Trade value''' : ''($5000)''
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− | * '''[[Locations]]''': ''Jungle'' (?)
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− | * '''Used by''': Outsiders (Natives?? UNVERIFIED!)
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− | Extremely rare; only one confirmed example.
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− | == Ranged Weapons and Ammunition ==
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− | === Rifle ===
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− | * '''Base damage''': ''5 points''
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− | * '''Base accuracy''' : ''20%''
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− | * '''Trade value''' : ''$300''
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− | * '''[[Locations]]''': ''Armoury Hut, Villages''
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− | * '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
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− | Needs ammo - '''[[Items#Rifle Bullet|rifle bullets]]'''. Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded).
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− | === Rifle Bullet ===
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− | * '''Trade value''' : ''$15''
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− | * '''[[Locations]]''': ''Armoury Hut, Villages''
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− | * '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
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− | Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box. ("Boxes" immediately break out into individual bullets, taking 1 inventory space per bullet.)
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− | === Blowpipe ===
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− | * '''Base damage''': ''4 points''
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− | * '''Base accuracy''': ''20%''
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− | * '''Trade value''' : ''$300''
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− | * '''[[Locations]]''': ''Villages'', ''Ruins''
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− | * '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)
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− | Needs ammo - '''[[Items#Poison Dart|poison darts]]'''. Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty).
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− | === Poison Dart ===
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− | * '''Trade value''' : ''$10''
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− | * '''[[Locations]]''': ''Villages''
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− | * '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)
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− | Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle. ("Bundles" immediately break out into individual darts, taking 1 inventory space per dart.)
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− | == Healing ==
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− | '''Consumable'''
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− | Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).
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− | '''Application'''
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− | Fruits and drinks can only be used on yourself. Only the First Aid Kit and the Healing Herbs can be applied on others.
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− | ----
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− | === First Aid Kit ===
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− | * '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|First Aid]]''' skill)
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− | * '''Trade value''' : ''$200''
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− | * '''[[Locations]]''': ''Villages''
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− | * '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
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− | Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.
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− | === Healing Herbs ===
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− | * '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|Natural Medicine]]''' skill)
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− | * '''Trade value''' : ''$200''
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− | * '''[[Locations]]''': ''Villages'', ''Grasslands'', ''Ruins''
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− | * '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)
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− | Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.
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− | Outsiders without the '''Native Knowledge''' skill recognize this item as '''Dried Herbs'''.
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− | === Bottle of Water ===
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− | * '''Restores''': ''5 points''
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− | * '''Trade value''' : ''$30''
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− | * '''[[Locations]]''': ''Villages''
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− | Since the Bottle of Water heals 5 points, it is underpriced at the Trading Hut compared to mangos, bananas, tasty berries, beer, rum, and gourds of water.
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− | Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Liquid'''.
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− | === Bottle of Beer ===
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− | * '''Restores''': ''2 points''
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− | * '''Trade value''' : ''$40''
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− | * '''[[Locations]]''': ''Villages''
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− | Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Brown Liquid'''.
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− | === Bottle of Rum ===
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− | * '''Restores''': ''2 points''
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− | * '''Trade value''' : ''$40''
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− | * '''[[Locations]]''': ''Shipwreck''
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− | * Used by: Outsiders (and Natives?)
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− | === Tasty Berries ===
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− | * '''Restores''': ''2 points''
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− | * '''Trade value''' : ''$40''
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− | * '''[[Locations]]''': ''Berry Tree''
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− | Found on a berry bush (which has a tree icon).
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− | Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.
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− | === Banana ===
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− | * '''Restores''': ''1 point''
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− | * '''Trade value''' : ''$40''
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− | * '''[[Locations]]''': ''Banana Tree, Jungle''
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− | Found hanging on trees and lying loose around the jungle.
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− | === Mango ===
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− | * '''Restores''': ''1 point''
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− | * '''Trade value''' : ''$40''
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− | * '''[[Locations]]''': ''Mango Tree, Jungle''
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− | Found hanging on trees and lying loose around the jungle.
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− | === Gourd of Water ===
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− | * '''Restores''': ''1 point''
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− | * '''Trade value''' : ''$30''
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− | * '''[[Locations]]''': ''Jungle''
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− | Found lying loose around the jungle.
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− | === Poisonous Berries ===
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− | * '''Inflicts''': ''-2 points''
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− | * '''Trade value''' : ''$20''
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− | * '''[[Locations]]''': ''Berry Tree''
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− | Found on a berry bush (which has a tree icon).
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− | Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.
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− | '''Note:''' Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, poison berries provide an experience track for non-combat characters.
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− | == Miscellaneous Goods ==
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− | === GPS Unit ===
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− | * '''Trade value''' : ''$250''
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− | * '''[[Locations]]''': ''Villages''
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− | * '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
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− | Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.
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− | Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.
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− | The GPS Unit is found outsider Medical Huts, or in exterior Outsider locations (odds are probably less than 2%). On occasion, GPS units can be bought in the Trading Hut.
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− | === Gold Coin ===
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− | * '''Trade value''' : ''$100''
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− | * '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach''
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− | Traders and Tamdals will trade for your gold coins (see [[Trading]]).
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− | The Give button allows a player to give another up to 10 gold coins.
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− | Gold coins are the only item that does not take up any inventory space.
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− | === Gem ===
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− | * '''Trade value''' : ''$1000''
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− | * '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''
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− | Worth ten times as much as a gold coin when trading.
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− | === Piece of Driftwood ===
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− | * '''Trade value''' : ''$70''
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− | * '''[[Locations]]''': ''Beach''
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− | A [[signpost]] can be constructed out of two pieces of driftwood.
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− | === Sharpening Stone ===
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− | * '''Trade value''' : ''$50''
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− | * '''[[Locations]]''': ''Villages''
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− | Used to sharpen '''[[Items#Blunt Machete|blunt machetes]]''' and '''[[Items#Blunt Cutlass|blunt cutlasses]]'''. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon.
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− | === Poisonous Snake ===
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− | * '''Trade value''' : ''$5''
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− | * '''[[Locations]]''': ''Grasslands''
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− | No apparent use yet.
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− | === Crab ===
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− | * '''Trade value''' : ''$50''
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− | * '''[[Locations]]''': ''Beach''
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− | No apparent use, although two crabs buy a gold coin in the Trading Hut.
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