Difference between revisions of "Ranged Weapons"
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=List of Ranged Weapons= | =List of Ranged Weapons= | ||
==Blowpipe== | ==Blowpipe== | ||
− | *'''Location Found''' - Natives weapon huts, Jungle | + | *[[File:Blowpipe.png|right|Blowpipe]]'''Location Found''' - Natives weapon huts, Jungle |
*'''Base Damage''' - 4 HP | *'''Base Damage''' - 4 HP | ||
*'''Base Accuracy''' - 20% | *'''Base Accuracy''' - 20% | ||
− | + | *'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.<br style="clear:both" /> | |
− | *'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage. | ||
===Poison Darts=== | ===Poison Darts=== | ||
− | *'''Location Found''' - Native weapon huts, Jungle | + | *[[File:Poisondart.png|right|Poison Dart]]'''Location Found''' - Native weapon huts, Jungle |
− | + | *'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''<br style="clear:both" /> | |
− | *'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')'' | ||
==Pistol== | ==Pistol== | ||
− | *'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded. | + | *[[File:Pistol.png|right|Pistol]]'''Location Found''' - Ghost Ship. Can be found with varying amount of ammo already loaded. |
*'''Base Damage''' - 4 HP | *'''Base Damage''' - 4 HP | ||
*'''Base Accuracy''' - 20% | *'''Base Accuracy''' - 20% | ||
− | + | *'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time. Must be loaded 1 bullet at a time, costing 1 AP per bullet loaded. Unloading all bullets from a pistol costs 1 AP. <br style="clear:both" /> | |
− | *'''Special Notes''' - Needs ammo ( | ||
− | === | + | ===Bullets=== |
− | *'''Location Found''' - Ghost | + | *[[File:Pistolbullet.png|right|Pistol Bullet]]'''Location Found''' - Ghost ship. |
− | *''' | + | *'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Requires 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''<br style="clear:both" /> |
− | |||
==Rifle== | ==Rifle== | ||
− | *'''Location Found''' - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded. | + | *[[File:Rifle.png|right|Rifle]]'''Location Found''' - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded. |
*'''Base Damage''' - 5 HP | *'''Base Damage''' - 5 HP | ||
*'''Base Accuracy''' - 20% | *'''Base Accuracy''' - 20% | ||
− | + | *'''Special Notes''' - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). Must be loaded 1 bullet at a time, costing 1 AP per bullet loaded. Unloading all bullets from a rifle costs 1 AP. ''('''Natives require ''[[outsider knowledge]]'' to use.)''<br style="clear:both" /> | |
− | *'''Special Notes''' - Needs ammo ( | ||
− | === | + | ===Bullets=== |
− | *'''Location Found''' - Outsider weapon huts, jungles. | + | *[[File:Bullet.png|right|Bullet]]'''Location Found''' - Outsider weapon huts, shipwreck, jungles. |
− | + | *'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''<br style="clear:both" /> | |
− | *'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')'' | ||
=Ranged Weapons Given Away in Contests= | =Ranged Weapons Given Away in Contests= | ||
==Hunting Rifle== | ==Hunting Rifle== | ||
− | *'''Base Damage''' - 5 | + | *[[File:Huntingrifle.png|right|Hunting Rifle]]'''Base Damage''' - 5 |
*'''Base Accuracy''' - 20% | *'''Base Accuracy''' - 20% | ||
− | |||
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether] | *'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether] | ||
− | *'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]]. Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself. | + | *'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]]. Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.<br style="clear:both" /> |
[[category:Items]] | [[category:Items]] |
Latest revision as of 13:15, 29 September 2019
Contents
General Information
Range weapons have the best hit percentage in the game in the hands of a Warrior or a Soldier when they are leveled in the correct skills. Rifles have a high damage equivalent to the heavy sword, while blowpipes will poison NPCs and PCs with varying results.
List of Ranged Weapons
Blowpipe
- Location Found - Natives weapon huts, Jungle
- Base Damage - 4 HP
- Base Accuracy - 20%
- Special Notes - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe Use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.
Poison Darts
- Location Found - Native weapon huts, Jungle
- Special Notes - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)
Pistol
- Location Found - Ghost Ship. Can be found with varying amount of ammo already loaded.
- Base Damage - 4 HP
- Base Accuracy - 20%
- Special Notes - Needs ammo (bullets). Holds 4 bullets at a time. Must be loaded 1 bullet at a time, costing 1 AP per bullet loaded. Unloading all bullets from a pistol costs 1 AP.
Bullets
- Location Found - Ghost ship.
- Special Notes - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Requires 1 inventory space per bullet. (Natives require outsider knowledge to use.)
Rifle
- Location Found - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded.
- Base Damage - 5 HP
- Base Accuracy - 20%
- Special Notes - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). Must be loaded 1 bullet at a time, costing 1 AP per bullet loaded. Unloading all bullets from a rifle costs 1 AP. (Natives require outsider knowledge to use.)
Bullets
- Location Found - Outsider weapon huts, shipwreck, jungles.
- Special Notes - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)
Ranged Weapons Given Away in Contests
Hunting Rifle
- Base Damage - 5
- Base Accuracy - 20%
- Holder - Cold Seether
- Special Notes - Given as a prize for the The Royal Expedition's Grand Hunt. Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.