Difference between revisions of "Animals"

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m (Added note of elephants trampling terrain (other big animals may do this also, but I haven't recorded this so far).)
 
(13 intermediate revisions by 4 users not shown)
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*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.   
 
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have.   
 
*'''Damage''' - The amount of damage an attack from this animal causes.
 
*'''Damage''' - The amount of damage an attack from this animal causes.
 +
*'''Hit Chance''' - Chance to hit as a retaliation to a melee attack (against characters without [[Animal affinity]] or [[Charms]]). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.
 
*'''XP Bonus''' - The bonus the player gets for killing the animal.
 
*'''XP Bonus''' - The bonus the player gets for killing the animal.
*'''Accuracy''' - The accuracy of the attacks.
 
 
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.
 
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.
 
*'''Special Notes''' - Other information about some animals.
 
*'''Special Notes''' - Other information about some animals.
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*'''Max Hitpoints''' - 25
 
*'''Max Hitpoints''' - 25
 
*'''Damage''' - 3
 
*'''Damage''' - 3
 +
*'''Hit Chance''' - ?
 
*'''XP Bonus''' - 18
 
*'''XP Bonus''' - 18
*'''Accuracy''' - 45%
 
 
*'''Attack Unprovoked''' - Yes
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Can cause bleeding wounds.  Can be upgraded to [[Upgraded Animals#Hungry Alligator|Hungry Alligator]].
 
*'''Special Notes''' - Can cause bleeding wounds.  Can be upgraded to [[Upgraded Animals#Hungry Alligator|Hungry Alligator]].
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*'''Max Hitpoints''' - 3
 
*'''Max Hitpoints''' - 3
 
*'''Damage''' - 1
 
*'''Damage''' - 1
 +
*'''Hit Chance''' - ?
 
*'''XP Bonus''' - 4
 
*'''XP Bonus''' - 4
*'''Accuracy''' - 40%
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
 
*'''Special Notes''' - Appeared for the first time during Halloween 2007.
 
*'''Special Notes''' - Appeared for the first time during Halloween 2007.
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*'''Max Hitpoints''' - 30
 
*'''Max Hitpoints''' - 30
 
*'''Damage''' - 3
 
*'''Damage''' - 3
 +
*'''Hit Chance''' - 30% (39/141)
 
*'''XP Bonus''' - 18
 
*'''XP Bonus''' - 18
*'''Accuracy''' - 30%
 
 
*'''Attack Unprovoked''' - Yes
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Can cause bleeding wounds.  Can be upgraded to [[Upgraded Animals#Hungry Bear|Hungry Bear]].
 
*'''Special Notes''' - Can cause bleeding wounds.  Can be upgraded to [[Upgraded Animals#Hungry Bear|Hungry Bear]].
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*'''Max Hitpoints''' - 60
 
*'''Max Hitpoints''' - 60
 
*'''Damage''' - 4
 
*'''Damage''' - 4
 +
*'''Hit Chance''' - 25% (15/63)
 
*'''XP Bonus''' - 33
 
*'''XP Bonus''' - 33
*'''Accuracy''' - 60%
 
 
*'''Attack Unprovoked''' - Yes
 
*'''Attack Unprovoked''' - Yes
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Rogue Elephant|Rogue Elephant]].
+
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Rogue Elephant|Rogue Elephant]]. Tramples [[Terrain#Jungle|Jungle terrain]], typically lowering its density by 2 as it enters a new tile.
  
 
==Giant Spider==
 
==Giant Spider==
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*'''Max Hitpoints''' - 50
 
*'''Max Hitpoints''' - 50
 
*'''Damage''' - 2
 
*'''Damage''' - 2
 +
*'''Hit Chance''' - 55% (191/348)
 
*'''XP Bonus''' - 28
 
*'''XP Bonus''' - 28
*'''Accuracy''' - 55%
 
 
*'''Attack Unprovoked''' - Yes
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.
 
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.
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*'''Max Hitpoints''' - 450
 
*'''Max Hitpoints''' - 450
 
*'''Damage''' - 5
 
*'''Damage''' - 5
 +
*'''Hit Chance''' - ?
 
*'''XP Bonus''' - 153
 
*'''XP Bonus''' - 153
*'''Accuracy''' - ?
 
 
*'''Attack Unprovoked''' - Yes  
 
*'''Attack Unprovoked''' - Yes  
 
*'''Special Notes''' - Rare.  Can be upgraded to [[Upgraded Animals#Fully-Grown Giant Squid|Fully-Grown Giant Squid]].
 
*'''Special Notes''' - Rare.  Can be upgraded to [[Upgraded Animals#Fully-Grown Giant Squid|Fully-Grown Giant Squid]].
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*'''Max Hitpoints''' - 20
 
*'''Max Hitpoints''' - 20
 
*'''Damage''' - 1
 
*'''Damage''' - 1
 +
*'''Hit Chance''' - 20% (24/120)
 
*'''XP Bonus''' - 13  
 
*'''XP Bonus''' - 13  
*'''Accuracy''' - 20%
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
  
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*'''Max Hitpoints''' - 15
 
*'''Max Hitpoints''' - 15
 
*'''Damage''' - 2
 
*'''Damage''' - 2
 +
*'''Hit Chance''' - 20% (25/136)
 
*'''XP Bonus''' - 10
 
*'''XP Bonus''' - 10
*'''Accuracy''' - 20%
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
*'''Special Notes''' - Will attack one if that person attacks the Trader.
+
*'''Special Notes''' - Will attack one if that person attacks the Trader. Likewise, the Trader may attack if the guard dog is attacked.
  
 
==Large Deer==
 
==Large Deer==
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*'''Max Hitpoints''' - 15
 
*'''Max Hitpoints''' - 15
 
*'''Damage''' - 1
 
*'''Damage''' - 1
 +
*'''Hit Chance''' - ?
 
*'''XP Bonus''' - 10
 
*'''XP Bonus''' - 10
*'''Accuracy''' - ?
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
  
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*'''Max Hitpoints''' - 20
 
*'''Max Hitpoints''' - 20
 
*'''Damage''' - 2
 
*'''Damage''' - 2
 +
*'''Hit Chance''' - 30% (24/76)
 
*'''XP Bonus''' - 13
 
*'''XP Bonus''' - 13
*'''Accuracy''' - 50%
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
 
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals|Aggressive Large Stag]]
 
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals|Aggressive Large Stag]]
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*'''Max Hitpoints''' - 10
 
*'''Max Hitpoints''' - 10
 
*'''Damage''' - 1
 
*'''Damage''' - 1
 +
*'''Hit Chance''' - ?
 
*'''XP Bonus''' - 8
 
*'''XP Bonus''' - 8
*'''Accuracy''' - ?
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
 
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Chattering Monkey|Chattering Monkey]].
 
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Chattering Monkey|Chattering Monkey]].
  
 
==Parrot==
 
==Parrot==
*'''Location Found''' - Jungle  
+
*'''Location Found''' - Jungle, Water, River, and Lake
 
*'''Max Hitpoints''' - 5
 
*'''Max Hitpoints''' - 5
 
*'''Damage''' - 1
 
*'''Damage''' - 1
 +
*'''Hit Chance''' - ?
 
*'''XP Bonus''' - 5
 
*'''XP Bonus''' - 5
*'''Accuracy''' - ?
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
 
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|Vicious Parrot]] after killing two people.
 
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.  Upgrades to [[Upgraded Animals#Vicious Parrot|Vicious Parrot]] after killing two people.
  
 
== Python ==
 
== Python ==
*'''Location Found''' - Jungle (?)
+
*'''Location Found''' - Jungle
*'''Max Hitpoints''' - 200 (?)
+
*'''Max Hitpoints''' - 215
*'''Damage''' - 8 / 11 (?)
+
*'''Damage''' - 8-14
*'''XP Bonus''' - Unknown.
+
*'''Hit Chance''' - ?
*'''Accuracy''' - Unknown %
+
*'''XP Bonus''' - ?
*'''Attack Unprovoked''' - Unknown
+
*'''Attack Unprovoked''' - ?
*'''Special Notes''' - First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters.
+
*'''Special Notes''' - Constricts opponents.  If someone tries to leave the square that the python is on, they may take 2 damage.  If you escape the python's grip, you gain 1XP.  The damage this beast inflicts changes, from 8, 11, to 14.  First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010.  Upgrades to [[Upgraded Animals#Hungry Python|Hungry Python]].
  
 
==Rat==
 
==Rat==
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*'''Max Hitpoints''' - 3
 
*'''Max Hitpoints''' - 3
 
*'''Damage''' - 1
 
*'''Damage''' - 1
 +
*'''Hit Chance''' - 30% (40/125)
 
*'''XP Bonus''' - 4
 
*'''XP Bonus''' - 4
*'''Accuracy''' - 30%
 
 
*'''Attack Unprovoked''' - Yes
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Will attack in packs.
 
*'''Special Notes''' - Will attack in packs.
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*'''Max Hitpoints''' - 50
 
*'''Max Hitpoints''' - 50
 
*'''Damage''' - 4
 
*'''Damage''' - 4
 +
*'''Hit Chance''' - 30% (35/108)
 
*'''XP Bonus''' - 28
 
*'''XP Bonus''' - 28
*'''Accuracy''' - 35%
 
 
*'''Attack Unprovoked''' - No.
 
*'''Attack Unprovoked''' - No.
  
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*'''Max Hitpoints''' - 30
 
*'''Max Hitpoints''' - 30
 
*'''Damage''' - 2
 
*'''Damage''' - 2
 +
*'''Hit Chance''' - ?
 
*'''XP Bonus''' - 18
 
*'''XP Bonus''' - 18
*'''Accuracy''' - ?
 
 
*'''Attack Unprovoked''' - Yes
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Hatches from an [[Other Items|egg]].  Causes bleeding wounds.  Upgrades to [[Upgraded Animals#Ferocious Shargle|Ferocious Shargle]] after killing two people.
 
*'''Special Notes''' - Hatches from an [[Other Items|egg]].  Causes bleeding wounds.  Upgrades to [[Upgraded Animals#Ferocious Shargle|Ferocious Shargle]] after killing two people.
 +
 +
==Silverback==
 +
*'''Location Found''' - Jungle
 +
*'''Max Hitpoints''' - 50, upgrades to 62 after three kills. 
 +
*'''Damage''' - 3, upgrades to 6 after three kills.
 +
*'''Hit Chance''' - ?
 +
*'''XP Bonus''' - 28
 +
*'''Attack Unprovoked''' - Yes
 +
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Territorial Silverback|Territorial Silverback]].
  
 
==Small Deer==
 
==Small Deer==
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*'''Max Hitpoints''' - 15
 
*'''Max Hitpoints''' - 15
 
*'''Damage''' - 1
 
*'''Damage''' - 1
 +
*'''Hit Chance''' - 20% (11/52)
 
*'''XP Bonus''' - 10
 
*'''XP Bonus''' - 10
*'''Accuracy''' - ?
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
  
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*'''Location Found''' - Sacred Space
 
*'''Location Found''' - Sacred Space
 
*'''Max Hitpoints''' - 5
 
*'''Max Hitpoints''' - 5
*'''Damage''' - None
+
*'''Damage''' - 1
 +
*'''Hit Chance''' - ?
 
*'''XP Bonus''' - 5
 
*'''XP Bonus''' - 5
*'''Accuracy''' - None
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
*'''Special Notes''' - Doesn't attack even if a player attacks them.  Instead, it does the following actions, "Can chirp an exciting melody, sing a melancholy tune, or chirp and flap a silly display."
 
  
 
==Tiger==
 
==Tiger==
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*'''Max Hitpoints''' - 25
 
*'''Max Hitpoints''' - 25
 
*'''Damage''' - 3
 
*'''Damage''' - 3
 +
*'''Hit Chance''' - ?
 
*'''XP Bonus''' - 13  
 
*'''XP Bonus''' - 13  
*'''Accuracy''' - 55%
 
 
*'''Attack Unprovoked''' - Yes
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Tiger|Ferocious Tiger]].
 
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Tiger|Ferocious Tiger]].
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*'''Max Hitpoints''' - 30
 
*'''Max Hitpoints''' - 30
 
*'''Damage''' - 2
 
*'''Damage''' - 2
 +
*'''Hit Chance''' - 25% (52/223)
 
*'''XP Bonus''' - 18
 
*'''XP Bonus''' - 18
*'''Accuracy''' - 25%
 
 
*'''Attack Unprovoked''' - No
 
*'''Attack Unprovoked''' - No
  
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*'''Location Found''' - Jungle, Grassland, River, Lake
 
*'''Location Found''' - Jungle, Grassland, River, Lake
 
*'''Max Hitpoints''' - 15
 
*'''Max Hitpoints''' - 15
*'''Damage''' - 2
+
*'''Damage''' - 1
 +
*'''Hit Chance''' - 20% (18/86)
 
*'''XP Bonus''' - 10
 
*'''XP Bonus''' - 10
*'''Accuracy''' - 30%
 
 
*'''Attack Unprovoked''' - Yes
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals#Aggressive Wild Boar|Aggressive Wild Boar]].
 
*'''Special Notes''' - Can be upgraded to an [[Upgraded Animals#Aggressive Wild Boar|Aggressive Wild Boar]].

Latest revision as of 17:21, 20 April 2025

General Information

Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.

Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.

List of Animals

The following animals can be found at anytime during the year. There are also special animals around the island, some can only be found at certain times, or if certain conditions are meet. These links lead to those animals.

  • Concealed Animals - These animals can never be seen, and the player can't attack them, but they still can affect players. These can be found here.
  • Special Animals - Some animals only come out to play at certain times during the year. They can be found here.
  • Upgraded Animals - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.

Here is small description of what the following list tells one.

  • Location Found - Where the animal can be most commonly found.
  • Max Hitpoints - The maximum number of hitpoints that the creature can have.
  • Damage - The amount of damage an attack from this animal causes.
  • Hit Chance - Chance to hit as a retaliation to a melee attack (against characters without Animal affinity or Charms). This is an approximation rounded to the closest 5% (based on the sample size mentioned). The numbers will become more accurate as research continues.
  • XP Bonus - The bonus the player gets for killing the animal.
  • Attack Unprovoked - Whether or not an animal will attack a player if the player hasn't attacked the animal.
  • Special Notes - Other information about some animals.

Alligator

  • Location Found - Swamp, River, Lake
  • Max Hitpoints - 25
  • Damage - 3
  • Hit Chance - ?
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds. Can be upgraded to Hungry Alligator.

Bat

  • Location Found - Jungle
  • Max Hitpoints - 3
  • Damage - 1
  • Hit Chance - ?
  • XP Bonus - 4
  • Attack Unprovoked - No
  • Special Notes - Appeared for the first time during Halloween 2007.

Bear

  • Location Found - Mountain Path
  • Max Hitpoints - 30
  • Damage - 3
  • Hit Chance - 30% (39/141)
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Can cause bleeding wounds. Can be upgraded to Hungry Bear.

Elephant

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 60
  • Damage - 4
  • Hit Chance - 25% (15/63)
  • XP Bonus - 33
  • Attack Unprovoked - Yes
  • Special Notes - Can be upgraded to Rogue Elephant. Tramples Jungle terrain, typically lowering its density by 2 as it enters a new tile.

Giant Spider

  • Location Found - Cave
  • Max Hitpoints - 50
  • Damage - 2
  • Hit Chance - 55% (191/348)
  • XP Bonus - 28
  • Attack Unprovoked - Yes
  • Special Notes - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.

Giant Squid

  • Location Found - Water, Deep Water
  • Max Hitpoints - 450
  • Damage - 5
  • Hit Chance - ?
  • XP Bonus - 153
  • Attack Unprovoked - Yes
  • Special Notes - Rare. Can be upgraded to Fully-Grown Giant Squid.

Goat

  • Location Found - Mountain Path, Jungle
  • Max Hitpoints - 20
  • Damage - 1
  • Hit Chance - 20% (24/120)
  • XP Bonus - 13
  • Attack Unprovoked - No

Guard Dog

  • Location Found - Trader Huts
  • Max Hitpoints - 15
  • Damage - 2
  • Hit Chance - 20% (25/136)
  • XP Bonus - 10
  • Attack Unprovoked - No
  • Special Notes - Will attack one if that person attacks the Trader. Likewise, the Trader may attack if the guard dog is attacked.

Large Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • Hit Chance - ?
  • XP Bonus - 10
  • Attack Unprovoked - No

Large Stag

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 20
  • Damage - 2
  • Hit Chance - 30% (24/76)
  • XP Bonus - 13
  • Attack Unprovoked - No
  • Special Notes - Can be upgraded to an Aggressive Large Stag

Monkey

  • Location Found - Jungle
  • Max Hitpoints - 10
  • Damage - 1
  • Hit Chance - ?
  • XP Bonus - 8
  • Attack Unprovoked - No
  • Special Notes - Can be upgraded to Chattering Monkey.

Parrot

  • Location Found - Jungle, Water, River, and Lake
  • Max Hitpoints - 5
  • Damage - 1
  • Hit Chance - ?
  • XP Bonus - 5
  • Attack Unprovoked - No
  • Special Notes - Can be taught repeating speech patterns, see Teaching Parrots for more indepth information. Upgrades to Vicious Parrot after killing two people.

Python

  • Location Found - Jungle
  • Max Hitpoints - 215
  • Damage - 8-14
  • Hit Chance - ?
  • XP Bonus - ?
  • Attack Unprovoked - ?
  • Special Notes - Constricts opponents. If someone tries to leave the square that the python is on, they may take 2 damage. If you escape the python's grip, you gain 1XP. The damage this beast inflicts changes, from 8, 11, to 14. First encountered as the Beast of Dalpok when a native hunter emerged from the jungle screaming of a horrific monster that ate his fellow hunters in July 2010. Upgrades to Hungry Python.

Rat

  • Location Found - Caves
  • Max Hitpoints - 3
  • Damage - 1
  • Hit Chance - 30% (40/125)
  • XP Bonus - 4
  • Attack Unprovoked - Yes
  • Special Notes - Will attack in packs.

Rhino

  • Location Found - Grassland
  • Max Hitpoints - 50
  • Damage - 4
  • Hit Chance - 30% (35/108)
  • XP Bonus - 28
  • Attack Unprovoked - No.

Shargle

  • Location Found - Mountain path, but can be found most places.
  • Max Hitpoints - 30
  • Damage - 2
  • Hit Chance - ?
  • XP Bonus - 18
  • Attack Unprovoked - Yes
  • Special Notes - Hatches from an egg. Causes bleeding wounds. Upgrades to Ferocious Shargle after killing two people.

Silverback

  • Location Found - Jungle
  • Max Hitpoints - 50, upgrades to 62 after three kills.
  • Damage - 3, upgrades to 6 after three kills.
  • Hit Chance - ?
  • XP Bonus - 28
  • Attack Unprovoked - Yes
  • Special Notes - Causes bleeding wounds. Can be upgraded to Territorial Silverback.

Small Deer

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • Hit Chance - 20% (11/52)
  • XP Bonus - 10
  • Attack Unprovoked - No

Songbird

  • Location Found - Sacred Space
  • Max Hitpoints - 5
  • Damage - 1
  • Hit Chance - ?
  • XP Bonus - 5
  • Attack Unprovoked - No

Tiger

  • Location Found - Jungle, Grassland
  • Max Hitpoints - 25
  • Damage - 3
  • Hit Chance - ?
  • XP Bonus - 13
  • Attack Unprovoked - Yes
  • Special Notes - Causes bleeding wounds. Can be upgraded to Ferocious Tiger.

Turtle

  • Location Found - Water, Beach, Dunes
  • Max Hitpoints - 30
  • Damage - 2
  • Hit Chance - 25% (52/223)
  • XP Bonus - 18
  • Attack Unprovoked - No

Wild Boar

  • Location Found - Jungle, Grassland, River, Lake
  • Max Hitpoints - 15
  • Damage - 1
  • Hit Chance - 20% (18/86)
  • XP Bonus - 10
  • Attack Unprovoked - Yes
  • Special Notes - Can be upgraded to an Aggressive Wild Boar.

Attacking Animals

When you attack an animal you receive XP equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + max HP) / 2, rounded up (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)

Attacking animals is a great source of experience points for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, like the Exotic Sports Hunting Club, and the various adventurers who seek the legendary giant squids. Many players use their first several hundred action points doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.

Recommended Supplies

When hunting, be sure to take the following items to lengthen your survival time.

  • First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.
  • Machete/Cutlasses - Bring more than one since these do break.
  • Rifles/Blowpipes - These deal high damage to the animals. Recommended if you are a Soldier or Warrior.

Punching animals

Sometimes punching a large animal or aggressive one can yield these special messages.

  • You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!
  • You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!