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| + | Various '''items''' are scattered on the island and can be carried in a player's [[inventory]]. All items can be found by searching in the appropriate places; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be bartered with at the [[Trading|trading huts]] with what the [[trader]]s have in stock. |
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− | Various '''items''' are scattered on the island. All items can be found by searching in the appropriate place; some tend to be found more in huts and villages, while others are more likely to be found in the jungle. All items can be [[Trading|traded]] to [[trader]]s for what they have in stock. | |
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− | You can carry 71 items in your inventory. Each rifle and blowpipe takes 2 inventory spaces, while gold coins don't take up any inventory space. All other items take 1 space.
| + | A majority of items can be used by simply clicking on the item itself. If an item cannot be used in this manner, it will give one a short description on the item itself. This page consists of links that will give an in-depth description on the items available in each of these categories. |
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− | Clicking on an item in your inventory uses 1 [[AP]]. Generally, this attempts to use the item (such as a ''[[Items#Sharpening stone|sharpening stone]]''); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon." (1 AP is used in either case.)
| + | *[[Charms]] - Description of the charms and what they may do. |
| + | *[[Conch Shell]] - The elusive conch shell is described here. |
| + | *[[Custom Hut Items]] - Items that can be found in specific Customized [[Huts]] |
| + | *[[Drinkable Items]] - Items that are drinks. These include regular drinks like water, juiced drinks made form fruit, and brewed beers. |
| + | *[[Fruits]] - An explanation on fruit on the island. |
| + | *[[Gambling Items]] - Some items allow one to gamble. This is those. |
| + | *[[Healing Items]] - Shows where to find the best healing items and what they do. |
| + | *[[Melee Weapons]] - These items are used for fighting with hand to hand weapons. It includes the machete, dagger, and other weapons like it. |
| + | *[[Other Items|Miscellaneous Items]] - Lots of items cannot be grouped in one category or another. This is a page for those. |
| + | *[[Navigation Items]] - This includes maps to each city and settlement. |
| + | *[[Ranged Weapons]] - This page describes the use of ranged weapons and their ammunition. |
| + | *[[Treasure Maps]] - Description of Treasure maps, what they can offer, and how to utilize them. |
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− | For more information, see [[Talk:Items]].
| + | [[category:items]] |
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− | == Melee weapons ==
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− | The default weapon, the punch, deals 1 point of base damage at 10% base accuracy.
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− | There is an unknown chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack ''the target'' for 5 damage." There is also an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard." See [[Special weapon event odds]] for more information.
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− | {| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"
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− | |-bgcolor="#ccc"
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− | !colspan="6"|Melee Weapons
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− | |-bgcolor="#ddd"
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− | !Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Trade value]] !! [[Locations]] !! Notes
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− | |-valign="top"
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− | |Knife
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− | |align="right"|1
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− | |align="right"|20%
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− | |align="right"|$80
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− | |Camps
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− | |Required for [[Writing|writing messages]] on trees or huts.
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− | |-valign="top"
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− | |Dagger
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− | |align="right"|1
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− | |align="right"|20%
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− | |align="right"|$80
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− | |Ruins
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− | |Required for [[Writing|writing messages]] on trees or huts.
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− | |-valign="top"
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− | |Machete
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− | |align="right"|2
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− | |align="right"|20%
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− | |align="right"|$100
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− | |Jungle
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− | |Breakable. Required for chopping through the jungle. Can become a ''blunt machete'' when you chop vegetation; see [[Special weapon event odds]].
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− | |-valign="top"
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− | |Blunt machete
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− | |align="right"|1
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− | |align="right"|20%
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− | |align="right"|$70
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− | |Camps, Jungle
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− | |Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a ''sharpening stone'' to become a ''machete''.
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− | |-valign="top"
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− | |Cutlass
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− | |align="right"|2
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− | |align="right"|20%
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− | |align="right"|$120
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− | |Ship
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− | |Breakable. Required for chopping through the jungle. Can become a ''blunt cutlass'' when you chop vegetation; see [[Special weapon event odds]].
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− | |-valign="top"
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− | |Blunt cutlass
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− | |align="right"|1
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− | |align="right"|20%
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− | |align="right"|$80
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− | |Ship
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− | |Required for chopping through the jungle, but doesn't always succeed at doing so. Can be sharpened with a ''sharpening stone'' to become a ''cutlass''.
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− | |-valign="top"
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− | |Heavy sword
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− | |align="right"|4
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− | |align="right"|20%
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− | |align="right"|$5000
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− | |Jungle (?)
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− | |Extremely rare; only one confirmed example.
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− | |}
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− | == Ranged weapons and ammunition ==
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− | {| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"
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− | |-bgcolor="#ccc"
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− | !colspan="6"|Ranged Weapons
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− | |-bgcolor="#ddd"
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− | !Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Trade value]] !! [[Locations]] !! Notes
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− | |-valign="top"
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− | |Rifle
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− | |align="right"|5
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− | |align="right"|20%
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− | |align="right"|$300
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− | |Outsider ammunition huts, Outsider camps
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− | |Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Outsiders only'''; natives require ''[[Outsider Knowledge]]'' to use.)''
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− | |-valign="top"
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− | |Blowpipe
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− | |align="right"|4
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− | |align="right"|20%
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− | |align="right"|$300
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− | |Native ammunition huts, Native camps
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− | |Needs ammo (poison darts). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty). ''('''Natives only'''; outsiders require ''[[Native Knowledge]]'' to use.)''
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− | |}
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− | {| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"
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− | |-bgcolor="#ccc"
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− | !colspan="4"|Ammunition
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− | |-bgcolor="#ddd"
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− | !Name !! [[Trading#Trading_Hut_Prices|Trade value]] !! [[Locations]] !! Notes
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− | |-valign="top"
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− | |Rifle bullet
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− | |align="right"|$15
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− | |Outsider ammunition huts, Outsider camps''
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− | |Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 8 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Outsiders only'''; natives require ''[[Outsider Knowledge]]'' to use.)''
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− | |-valign="top"
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− | |Poison dart
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− | |align="right"|$10
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− | |Native ammunition huts, Native camps''
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− | |Used as ammo for blowpipes (which hold 1 dart each). Found as singles or in bundles with up to 8 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Natives only'''; outsiders require ''[[Native Knowledge]]'' to use.)''
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− | |}
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− | == Healing ==
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− | '''Consumable'''
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− | Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).
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− | '''Application'''
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− | Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can also be used to heal [[animals]] and other characters (including NPC traders and shamans).
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− | ----
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− | === First Aid Kit ===
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− | * '''Restores''': ''5 points'' (''10 points'' with the ''[[First Aid]]'' skill)
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''
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− | * '''[[Locations]]''': ''Outsider camps''
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− | * '''Used by''': Outsiders (Natives require the ''[[Outsider Knowledge]]'' skill)
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− | A first aid kit will heal all wounds caused by shark bites.
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− | Natives without the ''[[Outsider Knowledge]]'' skill recognize this item but are unable to use it.
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− | A first aid kit costs $40 per 1 HP healed, or $20 per 1 HP with the ''[[First Aid]]'' skill.
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− | First aid kits are commonly referred to as ''FAK'' or shortened to just ''kits'' by the playerbase.
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− | === Healing Herbs ===
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− | * '''Restores''': ''5 points'' (''10 points'' with the ''[[Natural Medicine]]'' skill)
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''
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− | * '''[[Locations]]''': ''Native camps'', ''Grasslands'', ''Ruins''
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− | * '''Used by''': Natives (Outsiders require the ''[[Native Knowledge]]'' skill)
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− | An application of healing herbs will heal all wounds caused by shark bites.
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− | Outsiders without the ''[[Native Knowledge]]'' skill see this item as ''Dried Herbs'' and are unable to use it.
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− | This item costs $40 per 1 HP healed, or $20 per 1 HP with the ''[[Natural Medicine]]'' skill.
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− | Healing herbs are commonly shortened to just ''herbs'' by the playerbase.
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− | === Bottle of Water ===
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− | * '''Restores''': ''5 points''
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''
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− | * '''[[Locations]]''': ''Outsider camps''
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− | The most cost-effective healing item in the game, costing just $6 per 1 HP healed.
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− | Natives can use this item as effectively as Outsiders, although without the ''[[Outsider Knowledge]]'' skill, they will recognize the item as a ''Bottle of Liquid''.
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− | === Bottle of Beer ===
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− | * '''Restores''': ''2 points''
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
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− | * '''[[Locations]]''': ''Outsider camps'', ''Beach''
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− | A bottle of beer costs $20 per 1 HP healed.
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− | Natives without the ''[[Outsider Knowledge]]'' skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally.
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− | === Bottle of Rum ===
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− | * '''Restores''': ''2 points''
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
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− | * '''[[Locations]]''': ''Ship''
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− | A bottle of rum costs $20 per 1 HP healed.
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− | Presumably, natives without the ''[[Outsider Knowledge]]'' skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally.
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− | === Tasty Berries ===
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− | * '''Restores''': ''2 points''
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
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− | * '''[[Locations]]''': ''Berry Bush''
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− | Found on a berry bush (which has a tree icon).
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− | Outsiders without the ''[[Native Knowledge]]'' skill recognize this item as ''Berries''.
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− | When purchased in the [[Trading]] Hut, tasty berries cost $20 per 1 HP healed.
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− | === Banana ===
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− | * '''Restores''': ''1 point''
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
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− | * '''[[Locations]]''': ''Banana Tree, Jungle''
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− | Found hanging on trees and lying loose around the jungle.
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− | Bananas are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed.
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− | === Mango ===
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− | * '''Restores''': ''1 point''
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
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− | * '''[[Locations]]''': ''Mango Tree, Jungle''
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− | Found hanging on trees and lying loose around the jungle.
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− | Mangos are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed.
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− | === Gourd of Water ===
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− | * '''Restores''': ''1 point''
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''
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− | * '''[[Locations]]''': ''Jungle''
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− | Found lying loose around the jungle.
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− | When purchased in the [[Trading]] Hut, a gourd of water costs $30 per 1 HP healed.
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− | === Poisonous Berries ===
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− | * '''Inflicts''': ''-2 points''
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$20''
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− | * '''[[Locations]]''': ''Berry Tree''
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− | Found on a berry bush (which has a tree icon).
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− | Outsiders without the ''[[Native Knowledge]]'' skill recognize this item as ''Berries''.
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− | '''Note:''' Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of gaining [[XP]] for non-combat characters.
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− | == Miscellaneous Items ==
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− | === GPS Unit ===
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$250''
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− | * '''[[Locations]]''': ''Outsider camps, Outsider medical huts''
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− | * '''Used by''': Outsiders (Natives require the ''[[Outsider Knowledge]]'' skill)
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− | Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.
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− | Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.
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− | GPS units can be found lying on the ground in an outsider village, but they are most prevalent in the Outsider Medical Huts (about 1 GPS per 50 AP searching). GPS units have also been up for trade in all three outsider Trading Huts, although they are high demand items for new characters.
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− | === Gold Coin ===
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$100''
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− | * '''[[Locations]]''': ''Camps'', ''Jungle'', ''Beach''
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− | Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the "Give" button. Clicking on a gold coin in one's inventory flips it and gives "heads" or "tails" as a result.
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− | === Gem ===
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$1000''
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− | * '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''
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− | Worth ten times as much as a gold coin when trading. Unlike gold, gems require inventory space.
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− | === Piece of Driftwood ===
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$70''
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− | * '''[[Locations]]''': ''Beach''
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− | A [[signpost]] can be constructed out of two pieces of driftwood.
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− | === Sharpening Stone ===
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''
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− | * '''[[Locations]]''': ''Camps''
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− | Used to sharpen ''[[Items#Blunt Machete|blunt machetes]]'' and ''[[Items#Blunt Cutlass|blunt cutlasses]]''. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon.
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− | === Poisonous Snake ===
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$5''
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− | * '''[[Locations]]''': ''Grasslands''
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− | Useless to everyone but traders, to whom they are only ''almost'' useless.
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− | === Crab ===
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− | * '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''
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− | * '''[[Locations]]''': ''Beach''
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− | Useless but somewhat valuable nonetheless.
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