Difference between revisions of "User talk:Neil Tathers"

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If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials.
 
If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials.
 
--[[User:Cheesesteak|Cheesesteak]] 21:13, 4 February 2009 (UTC)
 
--[[User:Cheesesteak|Cheesesteak]] 21:13, 4 February 2009 (UTC)
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Keep up the good work. You're Shartak's Wiki guru, as well as its master storyteller. --[[User:Sizzu|Sizzu]] 21:00, 14 January 2011 (UTC)
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Thanks for fixing the date on the [[Kingdom of Wiksik Map]] page! --[[User:Anthor|Anthor]] 00:44, 13 February 2011 (UTC)
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= Deletions =
 
= Deletions =
  
 
Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages.  --[[User:Johan Crichton|Johan Crichton]] 19:39, 10 March 2010 (UTC)
 
Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages.  --[[User:Johan Crichton|Johan Crichton]] 19:39, 10 March 2010 (UTC)
  
=Terrain=
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==profile pics==
=General Information=
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[[Image:Character Information.png]]
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[[Image:Personal Information.png]]
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[[Image:Edit Display Options.png]]
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[[Image:Upper Part.png]]
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[[Image:General Stats.png]]
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[[Image:Kill Stats.png]]
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[[Image:NPC Kills.png]]
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==Explain==
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So you've revised my changes. As a newcomer to Shartak coming over from other games, I changed that part of the wiki as the start of a slow change to the whole thing. I respect that the fiction is older than my time here, which is why I didn't simply wipe it out, but having character names in it makes the whole game look full of themselves from a new arrival's perspective. As I don't wish to see the whole game sunk due to this (I had encouragement to try it despite that rather poor first impression) I sought to repair it to that the names in the fiction are more generic and accurately describe the skill (I've seen a handful which don't actually match the skill's effect).
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Now, to hear the other side of things, can you tell me why I should not do this? I'd rather not have an edit-war with you. [[User:Shadok|Shadok]] 12:17, 20 July 2011 (UTC)
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Thank you for explaining why you did what you did.  Most people wouldn't have bothered and tried to have an edit war.  The reason why I had placed names in there was a nod to older characters of the game, and give them some respect for what they had brought.  I never saw it as a putdown for newer players, and in fact I've had some new players say they enjoyed that aspect quite a bit.  Several people have told me how they were excited that they found these actual characters in game.  Which makes me curious as to why you think it makes us look full of ourselves for doing that?  Seeing as I spent alot of time on those skill pages, I found it kinda insulting that you went in and changed it like that without discussing it first with me.
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The last thing I would want to do is to deter new players, but I honestly don't see how having names in a sentence or two is deterrent in any way, shape or form.  Now is skill specs are wrong, which some of them have been, I have no problem with people correcting that, or even their own clan pages.  I don't mess with those, only clean them up if the clan is old and has some formatting issues in their page.
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We could pose this question to the community as a whole and see what they say on the forum.  If a majority of people think it's a deterrent, then we can easily edit them.
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I'm also curious to these other changes you say you want to implement, and how they will change the wiki on a whole. 
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~Neil Tathers
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Well, thank you for replying nicely. In hindsight, what I did WAS rather rude and you'd have been justified in not wishing to speak with me. Offending you was NOT at all my intent. I simply am trying to help and may have done so the wrong way. I forget sometimes that I'm not as known on this wiki as on others. And I am aware of the pointlessness of a edit war. Aside from wasting both our time, it is the mark of a wikinoob to try edit-war with an older user. I'd rather not have my name marred with such a title. It's impossible to remove.
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Aside from that, I've come from another game where the use of player names in skillfiction was forbidden. It was because many people were doing it purely so they keep their "mark" on the game forever and, in some cases, writing up total bullshit and only keeping it because they gathered their clan and ordered them to vote for it. I will watch the link you provided me and if the game as a whole REALLY thinks that the pros outweigh the cons, then I will respect it, no matter what my own attitude towards that is. Perhaps I am simply jaded.
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Now, regarding my changes they are a long-term plan, since it seems that working alone will take me a while to do this, the first is going to be my own hunting of the grammar and spelling errors which seem rampent upon the wiki. I've seen them in both skill descriptions, in clan pages (this one I'll have to request permission before stepping in. I've already obtained permission from the Necromancers guild, so I'll begin there), in fiction (mainly grammar there, but occational simple mistakes such as "their" and "there" being mixed up) and in the guides.
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The next phase would be changing things to further aid the new readers. The KISS theory needs to be implemented a little here. The newcomer's guide(s) made NO SENSE to me when I first read them until I had an hour-long conversation with an older player (who'd told me and invited me to shartak) over IRC. And still I had to go and actively experiment, a week-long trek through the game's manu tiles, before I fully understood how things in the game worked. Aside from that, I would, if permittable, replace some fiction with ones which accurately describe the skill rather than simply fiction which, while sounding good, does not actually show what the skill does. (Maleviolence is one example of this. When I read it, I first thought the skill gave the user the ability to harm SPIRITS, not cause them to harm the living. Then I read the skill two more times and looked it up on the necromancer's guide before figuring it out). If you're willing to work with me on that, I'll say now that when writing game-fiction, I always use generic names. As above, if the community prefers to use character names, then you'll have to place names into the fiction (since, as a newcomer, I don't know who would fit best).
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I'll continue to explain my objectives as things are ticked off, since this stuff, although only a paragraph thus far, is already quite enough.
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[[User:Shadok|Shadok]] 00:47, 21 July 2011 (UTC)
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I am extremely guilty of grammar and spelling mistakes.  It's one of my weaknesses.  I'm am more than happy if you are willing to go through the wiki and correct these mistakes.  I agree with you about the newcomer's guide, I've never like it myself.  If you can think of a better way for it to present itself, be my guest.  My strength in the wiki s relating past events.
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If you want to replace fiction, that is fine, just use the names already in the text.  Shouldn't be too hard to do, but if you wish, I can always insert the names into the text easily enough.
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Also, how do you sign your posts?  I never got the hang the it.
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~Neil Tathers
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Well, we are all with our flaws. I know quite a few of my own and will seek out aid from others when I need it. It's good to know them.
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Well, I will certainly come to you if I require information about Shartak's past. I won't pretend I know much about what has happened in Shartak in the past. It's good to know I have someone I can turn to on that matter.
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As for fiction, I'll try to do that. It's just a simple matter of substitution. I'll just need to remember to put the names in.
  
Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.
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Signing posts is easy. Simply imput ~ four times at the point you want your signature. (So ~/~/~/~ without the /, I have to split them to prevent them from activating)
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[[User:Shadok|Shadok]] 00:12, 22 July 2011 (UTC)
  
Terrains can be distinguished by the color of the map square. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town). Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches (See Locations#Details for more information on these types of squares).
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I as just creeping through recent changes. I'm decently good with coding and can help in that aspect. you can message me on my talk page for help or if its important/urgent hit up my wiki page on Urban Dead. [http://wiki.urbandead.com/index.php/User_talk:Mazu here].{{User:Mazu/Signature}} 20:13, 22 July 2011 (UTC)
  
=Different Terrain Types=
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Thank you to both of you and thanks for your help.  [[User:Neil Tathers|Neil]] 22:44, 23 July 2011 (UTC)
*'''Tile Description''' - The description on the square
 
*'''Findable items''' - What items can be found on the square
 
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))
 
*'''Special Squares''' - Unique types of certain terrain.
 
==Beach==
 
*'''Tile Description'''
 
*'''Findable items''' - Driftwood, crab, beer
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.
 
===Boatyards===
 
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.
 
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), crab, beer
 
*'''Movement Cost''' - 1AP (0.5AP)
 
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}, {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}, {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}
 
==Caves==
 
*'''Tile Description'''
 
*'''Findable items''' - Nothing
 
*'''Movement Cost''' - 1AP (0.5AP)
 
==Dunes==
 
*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.
 
*'''Findable items'''
 
*'''Movement Cost''' - 1AP (0.5AP)
 
==Grasslands==
 
*'''Tile Description'''
 
*'''Findable items''' - poisonous snakes (with a percent chance of being bitten and the snake getting away), yeastweed, healing herbs
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Burnt Grasslands===
 
*'''Tile Description''' - This area has been decimated by wildfire
 
*'''Findable items''' - You cannot find anything in Burnt Grassland terrain
 
*'''Movement Cost''' - 1AP (0.5AP)
 
==Jungle==
 
The Jungle is the most common terrain on Shartak.  It can come in ten different densities, which affects player movement. 
 
*'''Findable items''' - One can find almost anything in the jungle, density doesn't seem to effect this at all.
 
*'''Special Squares''' - The following breaks down the description and movement costs for each Jungle density.
 
===Burnt Jungle===
 
*'''Tile Description''' - This area has been decimated by wildfire
 
*'''Findable items''' - You cannot find anything in Burnt Jungle terrain
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 0===
 
*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 1===
 
*'''Tile Description''' - There's some ground-cover here in the form of small plants.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 2===
 
*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 3===
 
*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 4===
 
*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 5===
 
*'''Tile Description''' - There are several small trees here and some light undergrowth.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 6===
 
*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth.
 
*'''Movement Cost''' - 1AP (0.5AP)
 
===Jungle Density 7===
 
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them.
 
*'''Movement Cost''' - 2AP (1AP)
 
===Jungle Density 8===
 
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.
 
*'''Movement Cost''' - 2AP (1AP)
 
===Jungle Density 9===
 
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.
 
*'''Movement Cost''' - 2AP (1AP)
 
===Jungle Density 10===
 
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first.
 
===Mountain Path===
 
The Mountain Path behaves similarly to the Jungle terrain, though one can find shargle eggs on the mountain path.
 
*'''Tile Description''' - Same as Jungle terrain with the same density.
 
*'''Findable items''' - Shargle Egg plus any other item that can be found in the jungle.
 
*'''Movement Cost''' - Depends on density
 
===Town Terrain===
 
Town Terrain behaves similarly to Jungle Terrain.
 
*'''Tile Description''' -
 
*'''Findable items''' -
 
*'''Movement Cost''' - Depends on Density
 
==Lake==
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Movement Cost'''  - 2AP (1AP)
 
==Ocean==
 
*'''Movement Cost''' - You cannot move through the oceanThese form the boundary to the Shartak World.
 
==Pool==
 
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.
 
*'''Findable items'''
 
*'''Movement Cost'''  - 2AP (1AP)
 
==River==
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Movement Cost''' - 2AP (1AP)
 
==Ruins==
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Movement Cost''' - 1AP (0.5AP)
 
==Sky==
 
*'''Movement Cost''' - You cannot move on Sky Squares.  Sky is only visible from the Mountain path, and the Crow's NEst at the [[shipwreck]].
 
==Swamp==
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Movement Cost'''  - 3AP (2AP)
 
==Tunnel==
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Movement Cost''' - 1AP (0.5AP)
 
==Water==
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Movement Cost''' - 2AP (1AP)
 
*'''Special Squares'''
 
===Deep Water===
 
*'''Tile Description''' - There is no description for Deep Water Terrain.
 
*'''Findable items''' - Nothing can be found in Deep Water.
 
*'''Movement Cost''' - 3AP (2AP).  There is a chance of being bitten by Sharks moving in these waters.
 
==Waterfall==
 
*'''Tile Description'''
 
*'''Findable items'''
 
*'''Movement Cost'''  - 2AP (1AP)
 

Latest revision as of 22:44, 23 July 2011

Welcome to the Shartak Wiki!

In case you've missed it, the 'Show preview' button allows you to preview your changes before you save - allowing you to make a number of minor changes in a single 'save page', which would be appreciated.

If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials. --Cheesesteak 21:13, 4 February 2009 (UTC)

Keep up the good work. You're Shartak's Wiki guru, as well as its master storyteller. --Sizzu 21:00, 14 January 2011 (UTC)

Thanks for fixing the date on the Kingdom of Wiksik Map page! --Anthor 00:44, 13 February 2011 (UTC)

Deletions

Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages. --Johan Crichton 19:39, 10 March 2010 (UTC)

profile pics

Character Information.png Personal Information.png Edit Display Options.png

Upper Part.png General Stats.png Kill Stats.png NPC Kills.png

Explain

So you've revised my changes. As a newcomer to Shartak coming over from other games, I changed that part of the wiki as the start of a slow change to the whole thing. I respect that the fiction is older than my time here, which is why I didn't simply wipe it out, but having character names in it makes the whole game look full of themselves from a new arrival's perspective. As I don't wish to see the whole game sunk due to this (I had encouragement to try it despite that rather poor first impression) I sought to repair it to that the names in the fiction are more generic and accurately describe the skill (I've seen a handful which don't actually match the skill's effect).

Now, to hear the other side of things, can you tell me why I should not do this? I'd rather not have an edit-war with you. Shadok 12:17, 20 July 2011 (UTC)

Thank you for explaining why you did what you did. Most people wouldn't have bothered and tried to have an edit war. The reason why I had placed names in there was a nod to older characters of the game, and give them some respect for what they had brought. I never saw it as a putdown for newer players, and in fact I've had some new players say they enjoyed that aspect quite a bit. Several people have told me how they were excited that they found these actual characters in game. Which makes me curious as to why you think it makes us look full of ourselves for doing that? Seeing as I spent alot of time on those skill pages, I found it kinda insulting that you went in and changed it like that without discussing it first with me.

The last thing I would want to do is to deter new players, but I honestly don't see how having names in a sentence or two is deterrent in any way, shape or form. Now is skill specs are wrong, which some of them have been, I have no problem with people correcting that, or even their own clan pages. I don't mess with those, only clean them up if the clan is old and has some formatting issues in their page.

We could pose this question to the community as a whole and see what they say on the forum. If a majority of people think it's a deterrent, then we can easily edit them.

I'm also curious to these other changes you say you want to implement, and how they will change the wiki on a whole.

~Neil Tathers

Well, thank you for replying nicely. In hindsight, what I did WAS rather rude and you'd have been justified in not wishing to speak with me. Offending you was NOT at all my intent. I simply am trying to help and may have done so the wrong way. I forget sometimes that I'm not as known on this wiki as on others. And I am aware of the pointlessness of a edit war. Aside from wasting both our time, it is the mark of a wikinoob to try edit-war with an older user. I'd rather not have my name marred with such a title. It's impossible to remove. Aside from that, I've come from another game where the use of player names in skillfiction was forbidden. It was because many people were doing it purely so they keep their "mark" on the game forever and, in some cases, writing up total bullshit and only keeping it because they gathered their clan and ordered them to vote for it. I will watch the link you provided me and if the game as a whole REALLY thinks that the pros outweigh the cons, then I will respect it, no matter what my own attitude towards that is. Perhaps I am simply jaded.

Now, regarding my changes they are a long-term plan, since it seems that working alone will take me a while to do this, the first is going to be my own hunting of the grammar and spelling errors which seem rampent upon the wiki. I've seen them in both skill descriptions, in clan pages (this one I'll have to request permission before stepping in. I've already obtained permission from the Necromancers guild, so I'll begin there), in fiction (mainly grammar there, but occational simple mistakes such as "their" and "there" being mixed up) and in the guides.

The next phase would be changing things to further aid the new readers. The KISS theory needs to be implemented a little here. The newcomer's guide(s) made NO SENSE to me when I first read them until I had an hour-long conversation with an older player (who'd told me and invited me to shartak) over IRC. And still I had to go and actively experiment, a week-long trek through the game's manu tiles, before I fully understood how things in the game worked. Aside from that, I would, if permittable, replace some fiction with ones which accurately describe the skill rather than simply fiction which, while sounding good, does not actually show what the skill does. (Maleviolence is one example of this. When I read it, I first thought the skill gave the user the ability to harm SPIRITS, not cause them to harm the living. Then I read the skill two more times and looked it up on the necromancer's guide before figuring it out). If you're willing to work with me on that, I'll say now that when writing game-fiction, I always use generic names. As above, if the community prefers to use character names, then you'll have to place names into the fiction (since, as a newcomer, I don't know who would fit best).

I'll continue to explain my objectives as things are ticked off, since this stuff, although only a paragraph thus far, is already quite enough. Shadok 00:47, 21 July 2011 (UTC)


I am extremely guilty of grammar and spelling mistakes. It's one of my weaknesses. I'm am more than happy if you are willing to go through the wiki and correct these mistakes. I agree with you about the newcomer's guide, I've never like it myself. If you can think of a better way for it to present itself, be my guest. My strength in the wiki s relating past events.

If you want to replace fiction, that is fine, just use the names already in the text. Shouldn't be too hard to do, but if you wish, I can always insert the names into the text easily enough.

Also, how do you sign your posts? I never got the hang the it.

~Neil Tathers

Well, we are all with our flaws. I know quite a few of my own and will seek out aid from others when I need it. It's good to know them.

Well, I will certainly come to you if I require information about Shartak's past. I won't pretend I know much about what has happened in Shartak in the past. It's good to know I have someone I can turn to on that matter.

As for fiction, I'll try to do that. It's just a simple matter of substitution. I'll just need to remember to put the names in.

Signing posts is easy. Simply imput ~ four times at the point you want your signature. (So ~/~/~/~ without the /, I have to split them to prevent them from activating) Shadok 00:12, 22 July 2011 (UTC)

I as just creeping through recent changes. I'm decently good with coding and can help in that aspect. you can message me on my talk page for help or if its important/urgent hit up my wiki page on Urban Dead. here.--Mazu-T-C1-C2 20:13, 22 July 2011 (UTC)

Thank you to both of you and thanks for your help. Neil 22:44, 23 July 2011 (UTC)