Difference between revisions of "User talk:Neil Tathers"

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Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages.  --[[User:Johan Crichton|Johan Crichton]] 19:39, 10 March 2010 (UTC)
 
Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages.  --[[User:Johan Crichton|Johan Crichton]] 19:39, 10 March 2010 (UTC)
  
=Animal page preview=
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=Terrain=
 
=General Information=
 
=General Information=
Animals can be seen on the game map. They move or attack on their own twice an hour, once at 5 minutes past and once at 35 minutes past, and will also attack reactively (and immediately) each time they are attacked by a player.
 
  
Most animals are passive and will only attack a player actively if the player has attacked them, at which point the animal will attack once every 30 minutes until they are dead, the player is dead, the player runs away, or a different player harms them. Other animals, including elephants, tigers, and wild boars, will attack without provocation. A player who sleeps near such an animal may wake to find that they have been mauled and possibly killed because the animal wandered across their location.  
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Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.
  
=List of Animals=
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Terrains can be distinguished by the color of the map square. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town)Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches (See Locations#Details for more information on these types of squares).
The following animals can be found at anytime during the year. There are also special animals around the island, some can only be found at certain times, or if certain conditions are meetThese links lead to those animals.
 
  
*[[Concealed Animals]] - These animals can never be seen, and the player can't attack them, but they still can affect players.  These can be found here.
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=Different Terrain Types=
*[[Special Animals]] - Some animals only come out to play at certain times during the year.  They can be found here.
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==Beach==
*[[Upgraded Animals]] - Animals that have adjectives like Hungry, Fully-grown, Ferocious or Rogue can be found here.
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*'''Tile Description'''
 
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*'''Findable items'''
Here is small description of what the following list tells one.
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*'''Movement Cost'''
*'''Location Found''' - Where the animal can be most commonly found.
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*'''Special Squares'''
*'''Max Hitpoints''' - The maximum number of hitpoints that the creature can have. 
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====Boatyards====
*'''Damage''' - The amount of damage an attack from this animal causes.
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*'''Tile Description'''
*'''XP Bonus''' - The bonus the player gets for killing the animal.
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*'''Findable items'''
*'''Accuracy''' - The accuracy of the attacks.
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*'''Movement Cost'''
*'''Frequency''' - The number of times an animal will attack in a half hour period.
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==Caves==
*'''Attack Unprovoked''' - Whether or not an animal will attack a player if the player hasn't attacked the animal.
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*'''Tile Description'''
*'''Special Notes''' - Other information about some animals.
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*'''Findable items'''
 
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*'''Movement Cost'''
==Alligator==
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==Dunes==
*'''Location Found''' - Swamp, River, Lake
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*'''Tile Description'''
*'''Max Hitpoints''' - 25
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*'''Findable items'''
*'''Damage''' - 3
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*'''Movement Cost'''
*'''XP Bonus''' - 18
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==Grasslands==
*'''Accuracy''' - 45%
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*'''Tile Description'''
*'''Frequency''' - 2
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*'''Findable items'''
*'''Attack Unprovoked''' - Yes
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*'''Movement Cost'''
*'''Special Notes''' - Can cause bleeding wounds.  Can be upgraded to [[Upgraded Animals#Hungry Alligator|Hungry Alligator]].
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==Jungle==
 
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*'''Tile Description'''
==Bat==
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*'''Findable items'''
*'''Location Found''' - Jungle, Camps
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*'''Movement Cost'''
*'''Max Hitpoints''' - 3
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*'''Special Squares'''
*'''Damage''' - 1
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====Town Squares====
*'''XP Bonus''' - 4
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*'''Tile Description'''
*'''Accuracy''' - 40%
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*'''Findable items'''
*'''Frequency''' - 1
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*'''Movement Cost'''
*'''Attack Unprovoked''' - No
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==Lake==
*'''Special Notes''' - Appeared for the first time during Halloween 2007.
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*'''Tile Description'''
 
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*'''Findable items'''
==Bear==
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*'''Movement Cost'''
*'''Location Found''' - Mountain Path
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==Mountain Path==
*'''Max Hitpoints''' - 30
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*'''Tile Description'''
*'''Damage''' - 3
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*'''Findable items'''
*'''XP Bonus''' - 18
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*'''Movement Cost'''
*'''Accuracy''' - 30%
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==Ocean==
*'''Frequency''' - 1
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*'''Tile Description'''
*'''Attack Unprovoked''' - Yes
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*'''Findable items'''
*'''Special Notes''' - Can cause bleeding wounds?
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*'''Movement Cost'''
 
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==Pool==
==Elephant==
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*'''Tile Description'''
*'''Location Found''' - Jungle, Grassland
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*'''Findable items'''
*'''Max Hitpoints''' - 60
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*'''Movement Cost'''
*'''Damage''' - 4
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==River==
*'''XP Bonus''' - 33
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*'''Tile Description'''
*'''Accuracy''' - 60%
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*'''Findable items'''
*'''Frequency''' - 1
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*'''Movement Cost'''
*'''Attack Unprovoked''' - Yes
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==Swamp==
*'''Special Notes''' - Can be upgraded to [[Upgraded Animals#Rogue Elephant|Rogue Elephant]].
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*'''Tile Description'''
 
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*'''Findable items'''
==Giant Spider==
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*'''Movement Cost'''
*'''Location Found''' - Cave
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==Tunnel==
*'''Max Hitpoints''' - 50
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*'''Tile Description'''
*'''Damage''' - 2
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*'''Findable items'''
*'''XP Bonus''' - 28
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*'''Movement Cost'''
*'''Accuracy''' - 55%
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==Water==
*'''Frequency''' - 1
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*'''Tile Description'''
*'''Attack Unprovoked''' - Yes
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*'''Findable items'''
*'''Special Notes''' - Attacks result in poisoning 75% of the time, causing 1 HP of damage for the next three to five actions.
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*'''Movement Cost'''
 
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*'''Special Squares'''
==Giant Squid==
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====Deep Water====
*'''Location Found''' - Water, Deep Water
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*'''Tile Description'''
*'''Max Hitpoints''' - 450
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*'''Findable items'''
*'''Damage''' - 6
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*'''Movement Cost'''
*'''XP Bonus''' - 153
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==Waterfall==
*'''Accuracy''' - ?
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*'''Tile Description'''
*'''Frequency''' - 1
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*'''Findable items'''
*'''Attack Unprovoked''' - Yes
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*'''Movement Cost'''
*'''Special Notes''' - Rare.  Can be upgraded to [[Upgraded Animals#Fully-Grown Giant Squid|Fully-Grown Giant Squid]].
 
 
 
==Goat==
 
*'''Location Found''' - Mountain Path, Jungle
 
*'''Max Hitpoints''' - 20
 
*'''Damage''' - 1
 
*'''XP Bonus''' - 13
 
*'''Accuracy''' - 20%
 
*'''Frequency''' - 1
 
*'''Attack Unprovoked''' - No
 
 
 
==Guard Dog==
 
*'''Location Found''' - Trader Huts
 
*'''Max Hitpoints''' - 15
 
*'''Damage''' - 2
 
*'''XP Bonus''' - 10
 
*'''Accuracy''' - 20%
 
*'''Frequency''' - ?
 
*'''Attack Unprovoked''' - No
 
*'''Special Notes''' - Will attack one if that person attacks the Trader.
 
 
 
==Large Deer==
 
*'''Location Found''' - Jungle, Grassland, River, Lake
 
*'''Max Hitpoints''' - 15
 
*'''Damage''' - 1
 
*'''XP Bonus''' - 10
 
*'''Accuracy''' - ?
 
*'''Frequency''' - 1
 
*'''Attack Unprovoked''' - No
 
 
 
==Large Stag==
 
*'''Location Found''' - Jungle, Grassland
 
*'''Max Hitpoints''' - 20
 
*'''Damage''' - 2
 
*'''XP Bonus''' - 13
 
*'''Accuracy''' - 50%
 
*'''Frequency''' - 1
 
*'''Attack Unprovoked''' - No
 
 
 
==Monkey==
 
*'''Location Found''' - Jungle
 
*'''Max Hitpoints''' - 10
 
*'''Damage''' - 1
 
*'''XP Bonus''' - 8
 
*'''Accuracy''' - ?
 
*'''Frequency''' - 1
 
*'''Attack Unprovoked''' - No
 
 
 
==Parrot==
 
*'''Location Found''' - Jungle
 
*'''Max Hitpoints''' - 5
 
*'''Damage''' - 1
 
*'''XP Bonus''' - 5
 
*'''Accuracy''' - ?
 
*'''Frequency''' - 1
 
*'''Attack Unprovoked''' - No
 
*'''Special Notes''' - Can be taught repeating speech patterns, see [[Teaching Parrots]] for more indepth information.
 
 
 
==Rat==
 
*'''Location Found''' - Caves
 
*'''Max Hitpoints''' - 3
 
*'''Damage''' - 1
 
*'''XP Bonus''' - 4
 
*'''Accuracy''' - 30%
 
*'''Frequency''' - 1
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Will attack in packs.
 
 
 
==Rhino==
 
*'''Location Found''' - Grassland
 
*'''Max Hitpoints''' - 50
 
*'''Damage''' - 4
 
*'''XP Bonus''' - 28
 
*'''Accuracy''' - 35%
 
*'''Frequency''' - ?
 
*'''Attack Unprovoked''' - No.
 
 
 
==[[Shargle]]==
 
*'''Location Found''' - Mountain path, but can be found most places.
 
*'''Max Hitpoints''' - 30
 
*'''Damage''' - 2
 
*'''XP Bonus''' - 18
 
*'''Accuracy''' - ?
 
*'''Frequency''' - ?
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Hatches from an [[Other Items|egg]].  Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Shargle|Ferocious Shargle]]
 
 
 
==Small Deer==
 
*'''Location Found''' - Jungle, Grassland, River, Lake
 
*'''Max Hitpoints''' - 15
 
*'''Damage''' - 1
 
*'''XP Bonus''' - 10
 
*'''Accuracy''' - ?
 
*'''Frequency''' - 1
 
*'''Attack Unprovoked''' - No
 
 
 
==Songbird==
 
*'''Location Found''' - Sacred Space
 
*'''Max Hitpoints''' - 5
 
*'''Damage''' - None
 
*'''XP Bonus''' - 5
 
*'''Accuracy''' - None
 
*'''Frequency''' - None
 
*'''Attack Unprovoked''' - No
 
*'''Special Notes''' - Doesn't attack even if a player attacks them.  Instead, it does the following actions, "Can chirp an exciting melody, sing a melancholy tune, or chirp and flap a silly display."
 
 
 
==Tiger==
 
*'''Location Found''' - Jungle, Grassland
 
*'''Max Hitpoints''' - 25
 
*'''Damage''' - 3
 
*'''XP Bonus''' - 13
 
*'''Accuracy''' - 55%
 
*'''Frequency''' - 2
 
*'''Attack Unprovoked''' - Yes
 
*'''Special Notes''' - Causes bleeding wounds.  Can be upgraded to [[Upgraded Animals#Ferocious Tiger|Ferocious Tiger]].
 
 
 
==Turtle==
 
*'''Location Found''' - Water, Beach, Dunes
 
*'''Max Hitpoints''' - 30
 
*'''Damage''' - 2
 
*'''XP Bonus''' - 18
 
*'''Accuracy''' - 25%
 
*'''Frequency''' - 1
 
*'''Attack Unprovoked''' - No
 
 
 
==Wild Boar==
 
*'''Location Found''' - Jungle, Grassland, River, Lake
 
*'''Max Hitpoints''' - 15
 
*'''Damage''' - 2
 
*'''XP Bonus''' - 10
 
*'''Accuracy''' - 30%
 
*'''Frequency''' - 1
 
*'''Attack Unprovoked''' - Yes
 
 
 
=Attacking Animals=
 
When you attack an animal you receive [[XP]] equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus of (5 + ''max HP'') / 2, rounded up (For example, if a monkey has 1 [[HP]] remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totaling 11.)
 
 
 
Attacking animals is a great source of [[experience points]] for new arrivals to the island, though when lacking any combat skills it is hard even to kill a parrot! It is also done for sport by some, such as the [[Shartak Tiger Hunters]], and the various adventurers who sought or seek the legendary giant squids. Many players use their first several hundred [[action points]] doing little except seeking out and attacking animals, so that they may gain enough experience--and thus skills--to do other things effectively. Beware on the hunt, though, as all animals have been known to defend themselves, and some can tear you apart or stomp you to death very quickly.
 
 
 
==Recommended Supplies==
 
When hunting, be sure to take the following items to lengthen your survival time.
 
*First Aid Kits/Healing Herbs - These will cure bleeding wounds so you don't bleed out all over the place.
 
*Machete/Cutlasses - Bring more than one since these do break.
 
*Rifles/Blowpipes - These deal high damage to the animals.  Recommended if you are a Soldier or Warrior.
 
 
 
==Punching animals==
 
 
 
Sometimes punching a large animal or aggressive one can yield these special messages.
 
 
 
* ''You attack the animal and miss. Suddenly attacking the animal with your bare hands doesn't seem so clever!''
 
* ''You attack the animal and miss. Pausing a moment to reflect on this, tackling the animal with your bare hands might be considered crazy!''
 

Revision as of 00:25, 7 June 2010

Welcome to the Shartak Wiki!

In case you've missed it, the 'Show preview' button allows you to preview your changes before you save - allowing you to make a number of minor changes in a single 'save page', which would be appreciated.

If you're uploading pictures, please respect the Wiki policy against uploading copyrighted materials. --Cheesesteak 21:13, 4 February 2009 (UTC)

Deletions

Neil, there's a template for deletion suggestions - Template:Delete - if there are pages you think aren't needed, just add the template to those pages. --Johan Crichton 19:39, 10 March 2010 (UTC)

Terrain

General Information

Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.

Terrains can be distinguished by the color of the map square. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town). Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches (See Locations#Details for more information on these types of squares).

Different Terrain Types

Beach

  • Tile Description
  • Findable items
  • Movement Cost
  • Special Squares

Boatyards

  • Tile Description
  • Findable items
  • Movement Cost

Caves

  • Tile Description
  • Findable items
  • Movement Cost

Dunes

  • Tile Description
  • Findable items
  • Movement Cost

Grasslands

  • Tile Description
  • Findable items
  • Movement Cost

Jungle

  • Tile Description
  • Findable items
  • Movement Cost
  • Special Squares

Town Squares

  • Tile Description
  • Findable items
  • Movement Cost

Lake

  • Tile Description
  • Findable items
  • Movement Cost

Mountain Path

  • Tile Description
  • Findable items
  • Movement Cost

Ocean

  • Tile Description
  • Findable items
  • Movement Cost

Pool

  • Tile Description
  • Findable items
  • Movement Cost

River

  • Tile Description
  • Findable items
  • Movement Cost

Swamp

  • Tile Description
  • Findable items
  • Movement Cost

Tunnel

  • Tile Description
  • Findable items
  • Movement Cost

Water

  • Tile Description
  • Findable items
  • Movement Cost
  • Special Squares

Deep Water

  • Tile Description
  • Findable items
  • Movement Cost

Waterfall

  • Tile Description
  • Findable items
  • Movement Cost