Difference between revisions of "User talk:Arminius"

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==Damage-to-total-AP ratio calculations==
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==Damage-to-AP ratio calculations==
 
'''Current Maximum'''<br />
 
'''Current Maximum'''<br />
 
''Soldiers''<br />
 
''Soldiers''<br />
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--find 16 bullets<br />
 
--find 16 bullets<br />
 
load 16 bullets in 16 AP<br />
 
load 16 bullets in 16 AP<br />
Fire 16 bullets in 16 AP<br />
+
Fire 16 bullets in 16 AP (60% maximum accuracy)<br />
--Hit 9.6 times at 5 damage = 48 damage inflicted in 92 AP = '''0.44 damage inflicted/total AP spent'''
+
--Hit 9.6 times at 5 damage = 48 damage inflicted in 92 AP = '''0.44 damage inflicted/total AP spent'''<br />
 
+
Combat ratio w/8 loaded rifles = 48 damage/16 AP firing = '''3.0 damage inflicted/AP spent ''in combat'''''
 +
<br><br>
 
''Non-Soldiers w/o Scavenging''<br />
 
''Non-Soldiers w/o Scavenging''<br />
 
60 AP searching ammo hut<br />
 
60 AP searching ammo hut<br />
 
--find 16 bullets (documented 27% bullet find rate)<br />
 
--find 16 bullets (documented 27% bullet find rate)<br />
 
load 16 bullets in 16 AP<br />
 
load 16 bullets in 16 AP<br />
Fire 16 bullets in 16 AP<br />
+
Fire 16 bullets in 16 AP (20% maximum accuracy)<br />  
--Hit 3.2 times at 5 damage = 16 damage inflicted in 92 AP = '''0.17 damage inflicted/total AP spent'''
+
--Hit 3.2 times at 5 damage = 16 damage inflicted in 92 AP = '''0.17 damage inflicted/total AP spent'''<br />
 
+
Combat ratio w/8 loaded rifles = 16 damage/16 AP firing = '''1.0 damage inflicted/AP spent ''in combat'''''
 
+
<br><br>
 
'''Proposed Maximum'''<br />
 
'''Proposed Maximum'''<br />
 
''Soldiers''<br />
 
''Soldiers''<br />
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--find 16 bullets<br />
 
--find 16 bullets<br />
 
load 16 bullets in 8 AP<br />
 
load 16 bullets in 8 AP<br />
Fire 16 bullets in 8 AP<br />
+
Fire 16 bullets in 8 AP (70% maximum accuracy)<br />
--Hit 11.2 times at 5 damage = 56 damage inflicted in 76 AP = '''0.78 damage inflicted/total AP spent'''
+
--Hit 11.2 times at 5 damage = 56 damage inflicted in 76 AP = '''0.78 damage inflicted/total AP spent'''<br />
 
+
Combat ratio w/8 loaded rifles = 56 damage/16 AP firing = '''3.5 damage inflicted/AP spent ''in combat'''''
 +
<br><br>
 
''Non-Soldiers w/o Scavenging''<br />
 
''Non-Soldiers w/o Scavenging''<br />
 
60 AP searching ammo hut (documented 27% bullet find rate)<br />
 
60 AP searching ammo hut (documented 27% bullet find rate)<br />
 
--find 16 bullets<br />
 
--find 16 bullets<br />
 
load 16 bullets in 16 AP<br />
 
load 16 bullets in 16 AP<br />
Fire 16 bullets in 16 AP<br />
+
Fire 16 bullets in 16 AP (50% maximum accuracy)<br />  
--Hit 8 times at 5 damage = 40 damage inflicted in 92 AP = '''0.44 damage inflicted/total AP spent'''
+
--Hit 8 times at 5 damage = 40 damage inflicted in 92 AP = '''0.44 damage inflicted/total AP spent'''<br />
 +
Combat ratio w/8 loaded rifles = 40 damage/16 AP firing = '''2.5 damage inflicted/AP spent ''in combat'''''
 +
<br><br>
 +
'''For comparison:''' Machete with all relevant skills, combat ratio and total ratio (they are the same): '''1.35 damage/AP spent'''
  
 
'''For comparison:'''<br />
 
100 attacks w/machete, hit 45 times at 3 damage = 135 damage / 100 AP spent = '''1.35 damage/AP spent'''
 
 
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 +
This is a reference for the discussion on the proposed Marksmanship skill: [[Suggestions:Skills#Marksmanship]] [referenced in a posting dated 20:00, 30 May 2006 (BST)]
 
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Revision as of 22:37, 1 June 2006

Thanks for getting our Shaman info back online. --Lint 10:04, 16 May 2006 (BST)

Redirect

This message is in response to the message posted here.

You're right. Which is why I didn't link to Items#Bottle of beer. I linked to Items#Bottle of Beer.--Wifey 01:30, 18 May 2006 (BST) Edit: Now that's odd. Why does it work here, bu not on the redirect? I know it always used to work on the redirects...--Wifey 01:34, 18 May 2006 (BST)

Search Odds

  • I agree with your suggestions for Class "codes" (i.e. simply putting the name in full).
  • Also I'd request that you put complete info when you do searches (e.g. Medical Hut). Otherwise the detritus is hard to track, and it can be important: in the past two days I've picked up 3 GPS units from Medical Hut searches and I think that is due to a recent change (used to be 0% GPS in Medical Huts, imho).
  • 400 ammo hut searches puts the non-scav find rate at 39.8% -- far enough away from 1-in-3 that I'm guessing 40% non-scav / 60% scav in Ammo Huts. --Tycho44 02:44, 18 May 2006 (BST)

Search Odds Data Collection format

My request for comments about using tables is the first section of Talk:Search Odds Condensed. --Tycho44 20:19, 31 May 2006 (BST)

Special weapon event odds

I just created the page Special weapon event odds in the hopes that we'll be able to approximate odds for weapon breakage, dullage, and extra-damage-age as you and others have for searches. Any time you can invest in the project will be greatly appreciated. Thanks! — Elembis 12:03, 21 May 2006 (BST)




Damage-to-AP ratio calculations

Current Maximum
Soldiers
60 AP searching ammo hut (documented 27% bullet find rate)
--find 16 bullets
load 16 bullets in 16 AP
Fire 16 bullets in 16 AP (60% maximum accuracy)
--Hit 9.6 times at 5 damage = 48 damage inflicted in 92 AP = 0.44 damage inflicted/total AP spent
Combat ratio w/8 loaded rifles = 48 damage/16 AP firing = 3.0 damage inflicted/AP spent in combat

Non-Soldiers w/o Scavenging
60 AP searching ammo hut
--find 16 bullets (documented 27% bullet find rate)
load 16 bullets in 16 AP
Fire 16 bullets in 16 AP (20% maximum accuracy)
--Hit 3.2 times at 5 damage = 16 damage inflicted in 92 AP = 0.17 damage inflicted/total AP spent
Combat ratio w/8 loaded rifles = 16 damage/16 AP firing = 1.0 damage inflicted/AP spent in combat

Proposed Maximum
Soldiers
60 AP searching ammo hut (documented 27% bullet find rate)
--find 16 bullets
load 16 bullets in 8 AP
Fire 16 bullets in 8 AP (70% maximum accuracy)
--Hit 11.2 times at 5 damage = 56 damage inflicted in 76 AP = 0.78 damage inflicted/total AP spent
Combat ratio w/8 loaded rifles = 56 damage/16 AP firing = 3.5 damage inflicted/AP spent in combat

Non-Soldiers w/o Scavenging
60 AP searching ammo hut (documented 27% bullet find rate)
--find 16 bullets
load 16 bullets in 16 AP
Fire 16 bullets in 16 AP (50% maximum accuracy)
--Hit 8 times at 5 damage = 40 damage inflicted in 92 AP = 0.44 damage inflicted/total AP spent
Combat ratio w/8 loaded rifles = 40 damage/16 AP firing = 2.5 damage inflicted/AP spent in combat

For comparison: Machete with all relevant skills, combat ratio and total ratio (they are the same): 1.35 damage/AP spent


This is a reference for the discussion on the proposed Marksmanship skill: Suggestions:Skills#Marksmanship [referenced in a posting dated 20:00, 30 May 2006 (BST)]