Difference between revisions of "Items"

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(Linked each occurrence of "Trade value"; added cost effectiveness information for each healing item; clarified the locations of some class-specific items; formatting; cleanup.)
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Scattered about the island are a number of items. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.  
+
Various '''items''' are scattered on the island. Some tend to be found more in huts and villages, and others are more likely to be found in the jungle.  
  
You can carry 71 items in your inventory. Rifles and blowpipes take 2 inventory spaces per weapon, while gold coins don't take up any inventory space. All other items take 1 space.  
+
You can carry 71 items in your inventory. Each rifle and blowpipe takes 2 inventory spaces, while gold coins don't take up any inventory space. All other items take 1 space.
  
Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon."  
+
Clicking on an item in your inventory uses 1 AP. Generally, this attempts to use the item (such as a [[Items#Sharpening Stone|sharpening stone]]); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon." (1 [[Gameplay#Action Points (AP)|AP]] is used in either case.)
  
See also [[Talk:Items]].
+
For more information, see [[Talk:Items]].
  
 
== Melee Weapons ==
 
== Melee Weapons ==
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* '''Base accuracy''': ''10%''
 
* '''Base accuracy''': ''10%''
  
The default melee weapon. Requires no inventory space, and never breaks.
+
The default melee weapon. Requires no inventory space, cannot be traded, and never breaks.
  
 
=== Knife ===
 
=== Knife ===
 
* '''Base damage''': ''1 point''
 
* '''Base damage''': ''1 point''
 
* '''Base accuracy''' : ''20%''
 
* '''Base accuracy''' : ''20%''
* '''Trade value''' : ''$80''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$80''
 
* '''[[Locations]]''': ''Villages''
 
* '''[[Locations]]''': ''Villages''
  
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* '''Base damage''': ''1 point''
 
* '''Base damage''': ''1 point''
 
* '''Base accuracy''': ''20%''
 
* '''Base accuracy''': ''20%''
* '''Trade value''' : ''$80''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$80''
 
* '''[[Locations]]''': ''Ruins''
 
* '''[[Locations]]''': ''Ruins''
  
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* '''Base damage''': ''2 points''
 
* '''Base damage''': ''2 points''
 
* '''Base accuracy''': ''20%''
 
* '''Base accuracy''': ''20%''
* '''Trade value''' : ''$100''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$100''
 
* '''[[Locations]]''': ''Villages'', ''Jungle''
 
* '''[[Locations]]''': ''Villages'', ''Jungle''
 
* '''Breakable'''
 
* '''Breakable'''
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* '''Base damage''': ''1 point''
 
* '''Base damage''': ''1 point''
 
* '''Base accuracy''': ''20%''
 
* '''Base accuracy''': ''20%''
* '''Trade value''' : ''$70''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$70''
 
* '''[[Locations]]''': ''Villages'', ''Jungle''
 
* '''[[Locations]]''': ''Villages'', ''Jungle''
  
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* '''Base damage''': ''2 points''
 
* '''Base damage''': ''2 points''
 
* '''Base accuracy''': ''20%''
 
* '''Base accuracy''': ''20%''
* '''Trade value''' : ''$120''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$120''
 
* '''[[Locations]]''': ''Ship''
 
* '''[[Locations]]''': ''Ship''
 
* '''Breakable'''
 
* '''Breakable'''
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* '''Base damage''': ''1 point''
 
* '''Base damage''': ''1 point''
 
* '''Base accuracy''': ''20%''
 
* '''Base accuracy''': ''20%''
* '''Trade value''' : ''$80''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$80''
 
* '''[[Locations]]''': ''Ship''
 
* '''[[Locations]]''': ''Ship''
  
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Seems identical to '''[[Items#Blunt machete|blunt machete]]'''.  
+
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Functionally identical to '''[[Items#Blunt machete|blunt machete]]'''. Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt cutlass can be sharpened to become a '''[[Items#Cutlass|cutlass]]'''.
Using a '''[[Items#Sharpening Stone|sharpening stone]]''', the blunt cutlass can be sharpened to become a '''[[Items#Cutlass|cutlass]]'''.
 
  
 
=== Heavy Sword ===
 
=== Heavy Sword ===
 
* '''Base damage''': ''4 points''
 
* '''Base damage''': ''4 points''
 
* '''Base accuracy''': ''20%''
 
* '''Base accuracy''': ''20%''
* '''Trade value''' : ''($5000)''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''($5000)''
 
* '''[[Locations]]''': ''Jungle'' (?)
 
* '''[[Locations]]''': ''Jungle'' (?)
* '''Used by''': Outsiders (Natives?? UNVERIFIED!)
 
  
 
Extremely rare; only one confirmed example.
 
Extremely rare; only one confirmed example.
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* '''Base damage''': ''5 points''
 
* '''Base damage''': ''5 points''
 
* '''Base accuracy''' : ''20%''
 
* '''Base accuracy''' : ''20%''
* '''Trade value''' : ''$300''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$300''
* '''[[Locations]]''': ''Armoury Hut, Villages''
+
* '''[[Locations]]''': ''Outsider Armoury Huts, Outsider Villages''
 
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
 
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
  
Needs ammo - '''[[Items#Rifle Bullet|rifle bullets]]'''. Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded).  
+
Needs ammo ('''[[Items#Rifle Bullet|rifle bullets]]'''). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded).  
  
 
=== Rifle Bullet ===
 
=== Rifle Bullet ===
* '''Trade value''' : ''$15''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$15''
* '''[[Locations]]''': ''Armoury Hut, Villages''
+
* '''[[Locations]]''': ''Outsider Armoury Huts, Outsider Villages''
 
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
 
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
  
Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box. ("Boxes" immediately break out into individual bullets, taking 1 inventory space per bullet.)
+
Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box. (Boxes immediately break out into individual bullets, taking 1 inventory space per bullet.)
  
 
=== Blowpipe ===
 
=== Blowpipe ===
 
* '''Base damage''': ''4 points''
 
* '''Base damage''': ''4 points''
 
* '''Base accuracy''': ''20%''
 
* '''Base accuracy''': ''20%''
* '''Trade value''' : ''$300''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$300''
* '''[[Locations]]''': ''Villages'', ''Ruins''
+
* '''[[Locations]]''': ''Native Villages'', ''Ruins''
 
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)
 
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)
  
Needs ammo - '''[[Items#Poison Dart|poison darts]]'''. Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty).  
+
Needs ammo ('''[[Items#Poison Dart|poison darts]]'''). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty).  
  
 
=== Poison Dart ===
 
=== Poison Dart ===
* '''Trade value''' : ''$10''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$10''
* '''[[Locations]]''': ''Villages''
+
* '''[[Locations]]''': ''Native Villages''
 
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)
 
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)
  
Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle. ("Bundles" immediately break out into individual darts, taking 1 inventory space per dart.)
+
Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle. (Bundles immediately break out into individual darts, taking 1 inventory space per dart.)
  
 
== Healing ==
 
== Healing ==
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'''Application'''
 
'''Application'''
  
Fruits and drinks can only be used on yourself. Only the First Aid Kit and the Healing Herbs can be applied on others.  
+
Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can be used to heal other players or [[animals]], not just one's self.
 
----
 
----
  
 
=== First Aid Kit ===
 
=== First Aid Kit ===
 
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|First Aid]]''' skill)
 
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|First Aid]]''' skill)
* '''Trade value''' : ''$200''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''
 
* '''[[Locations]]''': ''Villages''
 
* '''[[Locations]]''': ''Villages''
 
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
 
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
  
Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.
+
Will heal all wounds caused by shark bites.
 +
 
 +
Natives without the '''Outsider Knowledge''' skill will recognize this item but be unable to use it.
  
 
=== Healing Herbs ===
 
=== Healing Herbs ===
 
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|Natural Medicine]]''' skill)
 
* '''Restores''': ''5 points'' (''10 points'' with the '''[[Skills|Natural Medicine]]''' skill)
* '''Trade value''' : ''$200''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$200''
 
* '''[[Locations]]''': ''Villages'', ''Grasslands'', ''Ruins''
 
* '''[[Locations]]''': ''Villages'', ''Grasslands'', ''Ruins''
 
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)
 
* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill)
  
Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.
+
Will heal all wounds caused by shark bites. Costs $40 per 1 HP healed, or $20 with skilled use.
  
 
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Dried Herbs'''.
 
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Dried Herbs'''.
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=== Bottle of Water ===
 
=== Bottle of Water ===
 
* '''Restores''':  ''5 points''
 
* '''Restores''':  ''5 points''
* '''Trade value''' : ''$30''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''
 
* '''[[Locations]]''': ''Villages''
 
* '''[[Locations]]''': ''Villages''
  
Since the Bottle of Water heals 5 points, it is underpriced at the Trading Hut compared to mangos, bananas, tasty berries, beer, rum, and gourds of water.  
+
The most cost-effective healing item in the game, costing just $6 per 1 HP healed.
  
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Liquid'''.
+
Natives without the '''Outsider Knowledge''' skill recognize this item as "Bottle of Liquid".
  
 
=== Bottle of Beer ===
 
=== Bottle of Beer ===
 
* '''Restores''':  ''2 points''
 
* '''Restores''':  ''2 points''
* '''Trade value''' : ''$40''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
 
* '''[[Locations]]''': ''Villages''
 
* '''[[Locations]]''': ''Villages''
  
Natives without the '''Outsider Knowledge''' skill recognize this item as '''Bottle of Brown Liquid'''.
+
Costs $20 per 1 HP healed.
 +
 
 +
Natives without the '''Outsider Knowledge''' skill recognize this item as "Bottle of Brown Liquid".
  
 
=== Bottle of Rum ===
 
=== Bottle of Rum ===
 
* '''Restores''': ''2 points''
 
* '''Restores''': ''2 points''
* '''Trade value''' : ''$40''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
 
* '''[[Locations]]''': ''Shipwreck''
 
* '''[[Locations]]''': ''Shipwreck''
* Used by: Outsiders (and Natives?)
+
 
 +
Costs $20 per 1 HP healed.
 +
 
 +
Presumably, Natives without the '''Outsider Knowledge''' skill recognize this item as "Bottle of Brown Liquid".
  
 
=== Tasty Berries ===
 
=== Tasty Berries ===
 
* '''Restores''': ''2 points''
 
* '''Restores''': ''2 points''
* '''Trade value''' : ''$40''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
* '''[[Locations]]''': ''Berry Tree''
+
* '''[[Locations]]''': ''Berry Bush''
  
Found on a berry bush (which has a tree icon).
+
Found on a berry bush (which has a tree icon). Costs $20 per 1 HP healed.
  
 
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.
 
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.
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=== Banana ===
 
=== Banana ===
 
* '''Restores''': ''1 point''
 
* '''Restores''': ''1 point''
* '''Trade value''' : ''$40''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
 
* '''[[Locations]]''': ''Banana Tree, Jungle''
 
* '''[[Locations]]''': ''Banana Tree, Jungle''
  
Found hanging on trees and lying loose around the jungle.
+
Found hanging on trees and lying loose around the jungle. Costs $40 per 1 HP healed.
  
 
=== Mango ===
 
=== Mango ===
 
* '''Restores''': ''1 point''
 
* '''Restores''': ''1 point''
* '''Trade value''' : ''$40''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$40''
 
* '''[[Locations]]''': ''Mango Tree, Jungle''
 
* '''[[Locations]]''': ''Mango Tree, Jungle''
  
Found hanging on trees and lying loose around the jungle.
+
Found hanging on trees and lying loose around the jungle. Costs $40 per 1 HP healed.
  
 
=== Gourd of Water ===
 
=== Gourd of Water ===
 
* '''Restores''':  ''1 point''
 
* '''Restores''':  ''1 point''
* '''Trade value''' : ''$30''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$30''
 
* '''[[Locations]]''': ''Jungle''
 
* '''[[Locations]]''': ''Jungle''
  
Found lying loose around the jungle.
+
Found lying loose around the jungle. Costs $30 per 1 HP healed.
  
 
=== Poisonous Berries ===
 
=== Poisonous Berries ===
 
* '''Inflicts''': ''-2 points''
 
* '''Inflicts''': ''-2 points''
* '''Trade value''' : ''$20''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$20''
 
* '''[[Locations]]''': ''Berry Tree''
 
* '''[[Locations]]''': ''Berry Tree''
  
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Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.
 
Outsiders without the '''Native Knowledge''' skill recognize this item as '''Berries'''.
  
'''Note:''' Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, poison berries provide an experience track for non-combat characters.
+
'''Note:''' Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of [[XP Gains|gaining experience]] for non-combat characters.
  
 
== Miscellaneous Goods ==
 
== Miscellaneous Goods ==
  
 
=== GPS Unit ===
 
=== GPS Unit ===
* '''Trade value''' : ''$250''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$250''
* '''[[Locations]]''': ''Villages''
+
* '''[[Locations]]''': ''Outsider Villages, Outsider Medical Huts''
 
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
 
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill)
  
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Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.
 
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.
  
The GPS Unit is found outsider Medical Huts, or in exterior Outsider locations  (odds are probably less than 2%). On occasion, GPS units can be bought in the Trading Hut.  
+
GPS units are difficult to find in searches or from traders.
  
 
=== Gold Coin ===
 
=== Gold Coin ===
* '''Trade value''' : ''$100''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$100''
 
* '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach''
 
* '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach''
  
Traders and Tamdals will trade for your gold coins (see [[Trading]]).
+
Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the "Give" button.
 
 
The Give button allows a player to give another up to 10 gold coins.
 
 
 
Gold coins are the only item that does not take up any inventory space.  
 
  
 
=== Gem ===
 
=== Gem ===
* '''Trade value''' : ''$1000''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$1000''
 
* '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''
 
* '''[[Locations]]''': ''Ruins'', ''Shipwreck's Hold''
  
Worth ten times as much as a gold coin when trading.
+
Worth ten times as much as a gold coin when trading. Unlike gold, gems require inventory space.
  
 
=== Piece of Driftwood ===
 
=== Piece of Driftwood ===
* '''Trade value''' : ''$70''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$70''
 
* '''[[Locations]]''': ''Beach''
 
* '''[[Locations]]''': ''Beach''
  
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=== Sharpening Stone ===
 
=== Sharpening Stone ===
* '''Trade value''' : ''$50''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''
 
* '''[[Locations]]''': ''Villages''
 
* '''[[Locations]]''': ''Villages''
  
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=== Poisonous Snake ===
 
=== Poisonous Snake ===
* '''Trade value''' : ''$5''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$5''
 
* '''[[Locations]]''': ''Grasslands''
 
* '''[[Locations]]''': ''Grasslands''
  
No apparent use yet.  
+
Useless to everyone but traders, to whom they are only ''almost'' useless.
  
 
=== Crab ===
 
=== Crab ===
* '''Trade value''' : ''$50''
+
* '''[[Trading#Trading_Hut_Prices|Trade value]]''': ''$50''
 
* '''[[Locations]]''': ''Beach''
 
* '''[[Locations]]''': ''Beach''
  
No apparent use, although two crabs buy a gold coin in the Trading Hut.
+
Useless but somewhat valuable nonetheless.

Revision as of 09:42, 21 May 2006

Various items are scattered on the island. Some tend to be found more in huts and villages, and others are more likely to be found in the jungle.

You can carry 71 items in your inventory. Each rifle and blowpipe takes 2 inventory spaces, while gold coins don't take up any inventory space. All other items take 1 space.

Clicking on an item in your inventory uses 1 AP. Generally, this attempts to use the item (such as a sharpening stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon." (1 AP is used in either case.)

For more information, see Talk:Items.

Melee Weapons

Weapon Critical Hits

There is an unknown chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage."

Weapon Breaking

There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard."


Punch

  • Base damage: 1 point
  • Base accuracy: 10%

The default melee weapon. Requires no inventory space, cannot be traded, and never breaks.

Knife

Required for writing messages on trees or huts.

Dagger

Required for writing messages on trees or huts.

Machete

Rather useful for chopping through the jungle, and also for dealing more damage than just punching.

There is an unknown chance of a machete becoming dull from chopping vegetation. "You chop down some of the vegetation. Your machete blade becomes dull from the chopping."

Blunt Machete

Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Using a sharpening stone, the blunt machete can be sharpened to become a machete.

Cutlass

Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a machete, but worth 20% more when trading.

Blunt Cutlass

Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Functionally identical to blunt machete. Using a sharpening stone, the blunt cutlass can be sharpened to become a cutlass.

Heavy Sword

Extremely rare; only one confirmed example.

Ranged Weapons and Ammunition

Rifle

Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded).

Rifle Bullet

Used as ammo for the rifle (which holds 2 bullets). Found as singles or in boxes with up to 8 in a box. (Boxes immediately break out into individual bullets, taking 1 inventory space per bullet.)

Blowpipe

Needs ammo (poison darts). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty).

Poison Dart

Used as ammo for the blowpipe (which holds 1 dart). Found as singles or in bundles with up to 8 in a bundle. (Bundles immediately break out into individual darts, taking 1 inventory space per dart.)

Healing

Consumable

Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).

Application

Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can be used to heal other players or animals, not just one's self.


First Aid Kit

Will heal all wounds caused by shark bites.

Natives without the Outsider Knowledge skill will recognize this item but be unable to use it.

Healing Herbs

Will heal all wounds caused by shark bites. Costs $40 per 1 HP healed, or $20 with skilled use.

Outsiders without the Native Knowledge skill recognize this item as Dried Herbs.

Bottle of Water

The most cost-effective healing item in the game, costing just $6 per 1 HP healed.

Natives without the Outsider Knowledge skill recognize this item as "Bottle of Liquid".

Bottle of Beer

Costs $20 per 1 HP healed.

Natives without the Outsider Knowledge skill recognize this item as "Bottle of Brown Liquid".

Bottle of Rum

Costs $20 per 1 HP healed.

Presumably, Natives without the Outsider Knowledge skill recognize this item as "Bottle of Brown Liquid".

Tasty Berries

Found on a berry bush (which has a tree icon). Costs $20 per 1 HP healed.

Outsiders without the Native Knowledge skill recognize this item as Berries.

Banana

Found hanging on trees and lying loose around the jungle. Costs $40 per 1 HP healed.

Mango

Found hanging on trees and lying loose around the jungle. Costs $40 per 1 HP healed.

Gourd of Water

Found lying loose around the jungle. Costs $30 per 1 HP healed.

Poisonous Berries

Found on a berry bush (which has a tree icon).

Outsiders without the Native Knowledge skill recognize this item as Berries.

Note: Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of gaining experience for non-combat characters.

Miscellaneous Goods

GPS Unit

Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.

Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.

GPS units are difficult to find in searches or from traders.

Gold Coin

Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the "Give" button.

Gem

Worth ten times as much as a gold coin when trading. Unlike gold, gems require inventory space.

Piece of Driftwood

A signpost can be constructed out of two pieces of driftwood.

Sharpening Stone

Used to sharpen blunt machetes and blunt cutlasses. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon.

Poisonous Snake

Useless to everyone but traders, to whom they are only almost useless.

Crab

Useless but somewhat valuable nonetheless.